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Posted: Thu Jan 20, 2005 6:50 pm
TADAH! ^_^
First, there are the rules for standard growth and intake. It all begins with your base intake. Base intake is 1 pound of food per day. This is the amount you need to stay alive and healthy. If your character eats more than this base amount, they will probably store it as fat, causing them to gain weight. Any amount above this pound a day is excess intake. It is generally assumed that different characters generally exert more, burn more calories, and therefor gain less. Because it would be to tedious to calculate every action and move the character takes and how much energy it burns, this is done by class. Below is a list of each class and how much of the total food mass is converted to fat.
Max intake: A person can only eat total pounds of food equal to their constitution score. After reaching past half their max intake in food weight, they become bloated, takeing 1d4 subdual damage if in heavy armor, and become fatigued for 1 round. They suffer -2 penalty to saves against sleep.
Sorcerer, Wizard, Rogue, Bard: 1/2lb. excess Druid, Cleric: 1/3 lb. excess Ranger, Fighter, Paladin, Arcanadin: 1/4 lb. excess Barbarian: 1/6 lb. excess
Digestion Rate It takes a while to digest food, but various factors such as metabolism and activity levels can speed or slow the process. Again, this is determined by your character class.
Barbarian: 7lb. per 10 minutes Fighter, Arcanadin, Paladin: 5lb. per 10 minutes Ranger: 4lb. per 10 minutes Rogue, Druid: 3lb. per 10 minutes Cleric: 2lb. per 10 minutes Bard, Wizard, Sorcerer: 1lb. per 10 minutes
Food Caloric Value Naturally not all food is the same. A character who eats a pound of lettuce and drinks a gallon of water will gain less than one who has a pound of buttered sugar and a gallon of cream. As usual, they are set into general groups.
Light Food (treat as 1/2 normal weight for purpose of weight gain and nourishment): vegetables, thin soups, thin gruel, poor meal at an inn Heavy Food (treat as double normal weight for purpose of weight gain and nourishment): good meal at an inn, red meat, cheese, eggs, light pastries Junk Food (treat as triple normal weight for purpose of weight gain and nourishment): heavy pastries, candy, brownies, cookies, ice cream, anything fried Gainer Food (treat as 4 times normal weight for purpose of weight gain and nourishment): butter, lard, sugar, cream
Max weight gain by level: A person can only reach 50 pounds above their starting weight before they platue, unable to gain weight until they undergo a considerable developement in their life progression (read: gain a level). Max Weight Lvl 1 Starting Weight Plus 50 pounds Lvl 2 Starting Weight Plus 100 pounds Lvl 3 Starting Weight Plus 150 pounds Lvl 4 ...You get the picture
Max Weight Gain, daily: A person can only convert so much total calories into fat within a short span of time. Unless modified through special feats, magic, or other means, a character cannot gain more than 5 pounds each day, regardless of how much he, she, or it ingests. Excess calories are merely excreted along with fiber and waste products.
Bein' Fat: To determine starting fat mass, take the weight modifier you rolled, and double it. Now, if your character is female, take double your constitution score, if your character is male take double your strength score. Subtract strength derivative from the constitution derivative and add the result, negative or positive, to the weight mod derivative. That is your starting fat mass. Example: Maelle the elf wizard rolls a 5 on the d6 for her weight modifier. She then takes her constitution score of 13 multiplied by two to get 26, subtracts her strength score of 8, adds the resulting 18 to the 5 for a net total of 23 pounds of extra fat and, as is the custom of elven females, embarks on a series of starvation diets and hates herself for being such a fatty. Racial Weight Modifiers: Human 2d4 Dwarf 2d6 Elf 1d6 Gnome 1 half-elf 2d4 half-orc 2d6 hafling 1
Each 10 pounds of excess fat beyond the first 15 grant one extra hit point. Each 15 points of excess fat grant a cumulative +1 bonus to saves against cold climates and an equal penalty to saves against warm ones. Each 10 pounds of excess fat provides a +1 bonus to swim checks, to a maximum of +20. An amount equal to 1/2 the total excess fat is added to the character's base carrying load. Each 15 of excess fat grants a -1 penalty to escape artist, hide, move silently, jump, and climb checks, to a maximum of -10. Each 20 pounds of excess fat gives a +1 bonus to melee damage rolls.
Monster: It's what's for dinner!
Whether or not a monster can be eaten and it's effect on the digester varies by type. A monster with a disease attack automatically forces a save against said disease. Normally the same goes with poison, but if the venom is discharged via an injury then a successful craft(cooking) or profession(chef) check dc:24 plus the con mod of the creature will allow a person to remove the venom sack successfully. If they fail they puncture or otherwise damage the sac releasing the toxin but will not notice unless they make a spot check dc:16.
Of a monsters total body mass, about 60% is edible, the rest composed of gristle, bones, and other nasty bits. Particularly spiny or dense-boned creatures may have 40% edible, while very plump ones have 80% edible.
Animals, Beasts, Humanoids, Monstrous Humanoids, Magical Beasts, and Giants: animals, beasts, and magical beasts are of a meat type determine by the variety of creature they most resemble. Humanoids and monstrous humanoids are assumed to be red meat with the expection of reptilian and aquatic ones which are white meat. Giants are red meat.
Elementals: Being wholly composed of inorganic matter, these creatures are inedible.
Constructs: Normally constructs are inedible. Some, such as the cookie man or the calzone golem, are built of food, and in such cases have the same food value as their component comestable.
Abberations: Case by case basis
Outsiders: Outsider flesh is nearly the same as its soul. Consequently, ingesting the flesh of such a creature is dangerous. One must make a foritude save or contract a sentient (int3) disease with an ego score and the same alignment as the outsider. If it completes its damage this disease will transform the creature's essence, applying the appropriate planar template to them.
Undead: Undead are poor eating. Most are foul tasting or rancid. Skeletal ones are completely inedible, while flesh-bearing undead carry some kind of carrion infection disease and count as light food since most of their nutrients have been digested by the microorganisms and fungi which decay them.
Feats
Huge Appetite Gastronomy Feat Prequistes: Con11+ Benefit: You can ingest twice the normal amount.
Vore Gastronomy Feat Prequisites: Huge Appetite Benefit: You can swallow living creatures whole. Description: You can swallow a creature of equal size category or smaller. The swallowed creature must be helpless or willing. Using this feat takes 1 minute and provokes an attack of opportunity. While swallowing you cannot take any other actions, you lose your dexterity bonus to AC, and if struck with a weapon or otherwise violently interupted you must make a fortitude save dc:12+damage dealt or disgorge your contents. After a successful vore you become full and the weight of your prey is added to your carrying load. You may do this even if it exceeds your normal eating capacity. You must be at less than 1/2 your max eating capacity to use this feat. The creature takes 1 acid damage and 1 bludgeoning damage from the digestive process each minute, and when they fall to -30hp they are fully digested. You can make a concentration check dc:15 to halt digestion, but must make a new one each minute. The creature can cut free with a light peircing or slashing weapon as a standard action. Normal: in order to eat a creature you must consume it one bite at a time.
Swallow Whole Prequisites: Improved Grapple Special: fighters may take this as a bonus feat Normal: A live creature must be eaten with the vore ability or peice by peice Benefit: You gain a swallow whole attack. You must grapple a creature, and then make a successful check as if to pin it in order to swallow. If you have the vore feat, you can swallow any creature your size or smaller. If not you are limited to creatures two size categories smaller. Swallowing is a full-round action. Description: Your gullet has a number of hit points equal to your total level and hit dice plus your constitution modifier. It takes a swallowed creature light peircing or slashing weapon to cut free. The swallowed creature takes a number of bludgeoning damage per round equal to 1d8 plus your strength modifier, and acid damage equal to twice your con modifier plus one.
Iron Stomach Gastronomy Feat Prequisites: Con13+ Benefits: You can eat an additional amount of food in pounds equal to 1/2 your con score. Your gullet has an extra 3hp. You also gain a +3 bonus to saves against ingested poisons, ingested diseases, and nausea.
Chili Master Gastronomy Feat Prequisites:Con11+ Benefits: Training from oven-hot pizzas and spicy peppers has rendered your mouth immune to spicyness and burns. You suffer no harm from a heat attack or spicyness when eating a creature, and unless specified take no damage from eating creatures of the fire subtype. Normal: Eating a creature subjects you to twice the damage for their heat attack and fire subtype deals 1d6 fire damage per round. Elementals do 1d10.
Weight Gain Equipment
Spandex Suit Cost: 45gp Weight: 1lb Description: This skin-tight, one-size-fits all suit is extremely elastic and comfortable, with no space wasted showing every curve and contor of the body. It is comfortable in mild climates, and it is a perfect fit for even creatures in the large and small size categories. It is built to withstand any form of expansion or weight gain, be it rapid or gradual.
Chef's Kit Cost:21gp Weight:5lb Description: This kit has all the basics for cooking and preparing food. Flint and steel, a small pot and pan with a collapsable stand on which to place them, a fair supply of salt and pepper with a complement of basic spices and herbs, eating utensils, whisks, stirring spoons, ladels, a mixing bowl, and the like. The seasonings will hold out for about 10 uses (1gp to replace). So long as there are spices, salt, and pepper, it grants a +1 bonus to profession(cook) and craft (cooking) checks, and in any case it provides all that is needed to cook a good meal.
Chef's Kit, Masterwork Cost:72gp Weight: 11lb Description: A veritable portable-kitchen, this has a minature oven, silver pots bowls and kettles, the finest spice selection money can buy, gold tasting spoons, an oil-fueled lighter (move equivalent action to light), and so forth. It grants a +3 circumstantial bonus to all profession(cook) and craft(cooking checks), +1 if the spices run out (4gp to replenish) which they do in 15 uses.
Weight Gain Formula Cost:6gp Weight: 1lb Description: This vial of thick, cream-colored liquid is extremely sweet and rich. A form of concentrated lards, creams, and sugars, this alchemical substance results in gain of 8 pounds per pound consumed, exceeding even caloric value for gainer food. Alchemy dc to create: 13 Craft(cooking) dc to create: 23
Meat Knife Cost:2gp Weight: 2lb Description: This very sharp knife is designed for cutting through sinew and tough flesh. It can be used to carve up any creature with natural armor +2 or less. As a weapon it has a tiny size and does 1d6 slashing damage, but suffers the normal penalties for an improvised weapon.
Masterwork Meat Knife Cost:30gp Weight: 3lb. Description: This knife can easily sever and slice creature with natural AC of +5 or less. As a weapon it counts as an improvised, masterwork, small weapon dealing 1d8 slashing.
Cooler Packs Cost:12gp Weight:1lb. Description: These alchemical devices contain a tiny fluid sack within. Once activated, they radiate cold for a day, keeping any foodstuffs in a very tight container properly refrigerated. For each day left unrefrigerated, food items must make a fortitude save dc:12+number of days or spoil. Eating such foods results in the contraction of filth fever (fort save dc:15+number of days rotting, to a max of 25) and results in the loss of 1d4 pounds from food poisoning. Alchemy dc: 19
Back Fridge Cost:5gp Weight 4lb Description: Similar to a backpack, but tightly sealed enough and well-laminated and insulated so as to be a good storage place for edibles. It comes with a smaller alchemically treated pouch that enhances coolants so as to act as a freezer area.
Portable Fridge Cost:80gp Weight:30lb. Description: It has all-terrain wheels. See title.
Chocolate Syrup Cost:4gp Weight:1/2lb Description: This alchemical substance increases the gain from a food item it is poured on by one pound. However, if applied to any already rich food other than ice cream, it takes a fortitude save dc:11 to keep it down. Failure results in nausea for 1 round, mild spewing, and inability to consume the food.
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Posted: Thu Jan 20, 2005 7:02 pm
We clerics are not very athletic XD
I love the system ^_^
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Posted: Fri Jan 21, 2005 6:07 am
I never played DnD before, but I REEEEEEEEEALLY want to. I also have a pretty good grasp of how things work, so I guess it's safe to post here. sweatdrop
Wow. This system is well put together. Nice job, Fuzz! wink biggrin
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Posted: Mon Jan 24, 2005 6:49 am
does it count that i -want- to play, but.....just don't know how? sweatdrop I really need to look up rules and such..... But I do agree with Zeta, it is very well put together ^_^
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Posted: Mon Jan 24, 2005 9:14 am
TenshiDarkAngel does it count that i -want- to play, but.....just don't know how? sweatdrop I really need to look up rules and such..... But I do agree with Zeta, it is very well put together ^_^ Fuzzeh is teaching me how to play as well ^_^
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Posted: Mon Jan 24, 2005 1:08 pm
fuzzy, that's awesome! anyway, now we really really need to find a time when a bunch of people can play DnD, since we have weight gain rules and all.
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Posted: Mon Jan 24, 2005 3:47 pm
Untamed Toast TenshiDarkAngel does it count that i -want- to play, but.....just don't know how? sweatdrop I really need to look up rules and such..... But I do agree with Zeta, it is very well put together ^_^ Fuzzeh is teaching me how to play as well ^_^ It's very simple. 1. Buy the Player's Handbook from your local comic book store or book store. 2. Read it 3. Go over the parts you don't understand 4. Go over it again, and ask people who know how to play about any parts you don't get. 5. Repeat steps 2-4 as necisary.
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Posted: Mon Jan 24, 2005 3:49 pm
Fuzzy Necromancer Untamed Toast TenshiDarkAngel does it count that i -want- to play, but.....just don't know how? sweatdrop I really need to look up rules and such..... But I do agree with Zeta, it is very well put together ^_^ Fuzzeh is teaching me how to play as well ^_^ It's very simple. 1. Buy the Player's Handbook from your local comic book store or book store. 2. Read it 3. Go over the parts you don't understand 4. Go over it again, and ask people who know how to play about any parts you don't get. 5. Repeat steps 2-4 as necisary. I'll go do that then biggrin
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Posted: Mon Jan 24, 2005 4:45 pm
If I was in that game, I would probably make the whole world go outta food! *is a big eater*
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Posted: Tue Jan 25, 2005 4:29 pm
so, are we ever actually gonna play and try out the wg system? (in case you can't tell, i've been really really eager to try it out)
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Posted: Tue Jan 25, 2005 4:37 pm
Zeusthunder so, are we ever actually gonna play and try out the wg system? (in case you can't tell, i've been really really eager to try it out) Fuzzy is probably gonna wanna Play-test it first to make sure there aren't any bugs... Unless he did it all ready.
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Posted: Tue Jan 25, 2005 4:52 pm
Zeta_240 Zeusthunder so, are we ever actually gonna play and try out the wg system? (in case you can't tell, i've been really really eager to try it out) Fuzzy is probably gonna wanna Play-test it first to make sure there aren't any bugs... Unless he did it all ready. fuzzy, if you haven't tested it yet, i'd be more than willing to help
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Posted: Tue Jan 25, 2005 6:24 pm
Ah yes. Well, I'm not really sure how to do that, as I've never playtested anything. Also, upon close inspection, I have found to my abject horror that I forgot to include rules for the in-game effects of fat mass! gonk
I shall get to work on it right away.
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Posted: Tue Jan 25, 2005 6:27 pm
Fuzzy Necromancer Ah yes. Well, I'm not really sure how to do that, as I've never playtested anything. Also, upon close inspection, I have found to my abject horror that I forgot to include rules for the in-game effects of fat mass! gonk I shall get to work on it right away. DOH! gonk xp
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Posted: Tue Jan 25, 2005 6:52 pm
Fuzzy Necromancer Ah yes. Well, I'm not really sure how to do that, as I've never playtested anything. Also, upon close inspection, I have found to my abject horror that I forgot to include rules for the in-game effects of fat mass! gonk I shall get to work on it right away. i noticed that, then forgot that i did
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