Code of Conduct
No God-MODing is permitted within this role play guild.
> No one likes to watch you play "mister untouchable" and unlike an anime you aren't the main character who never gets injured.
You must make a character profile for either a master or servant before role playing in the guild.
> To put it in simpler terms, no character, no RP posting.
Be nice towards your fellow guild members!
> A jackass never makes friends in life, and they aren't fun, so don't become one.
Cybering, much like in the TOS, is not permitted within this guild. Try to keep posts at a PG-13 (by that I mean movie) level.
> Of course for those that don't care for that rule, you can just take it too PM.
This is a literate role play, so we expect posts to be as such.
> Which means more then four sentences at the least per post, don't like it? This isn't the place for you then.
Killing off another user's character is not allowed within this guild unless the person gives you permission.
> Sorry my fellow mass murderers, you'll have to ask before stabbing.
Don't double post.
> Does more really have to be said about that?
Characters from the anime/manga/game/novel are not allowed without convincing.
> Reason being that no one knows what has happened to them all within the past three years. Yet if PMed with a request to be them, and a legitimate reason accepted by either Captain or Vice Captain, then you may proceed.
Much like in the story, there will be areas designated as "safe zones".
> In other words, these are areas that you may not fight within, much like Fuyuki Church.
Unlike in the original story, fighting is not only allowed at night, but at all times of the day.
> That doesn't mean you have to though, and you might want to watch out masters for sometimes your servants might refuse to fight at anytime unless the moon is up; gotta have those traditions.
Teamwork is a must and needed within this RP.
> Remember that there is no "I" in team, and that a servant and master are a pair.
Make sure that when you decide to move your character to a new location, that you tell everyone!
> One reason being because this will help keep the guild organized, and another so we don't accidentally ignore your characters because we don't know where they are.
Master Info:
As many know, every magician has their own specialty in magic, the one thing they exile in, but they also have another that they can fall back on.
In this RP guild you will be given the choice of two different types of magic from which your character can use; choose wisely.
> Also, upon getting a servant, each master thus carries their command seal from that time on. Whether it be on their hand, wrist, or entire body, you'd do well to hide it from the enemy. The same rules for the command seals also carry through just like in the normal scenario.
Three strikes and you're out.~
Servant Info:
Naturally each servant is a "living" power house. They carry their own custom weapons, abilities, and strength from which they rely on. But without a master to fuel them, these mighty heroes would die within a day or two.
> Unlike with masters, who can be made-up, servants follow a different path. Ones being based off of real legends in the world, we would like your characters for them to be just that.
Remember, heroes can come from real life and the tales of books.
Servants still follow under the seven classes as well: Saber, Caster, Rider, Berserker, Assassin, Archer, and Lancer.
No God-MODing is permitted within this role play guild.
> No one likes to watch you play "mister untouchable" and unlike an anime you aren't the main character who never gets injured.
You must make a character profile for either a master or servant before role playing in the guild.
> To put it in simpler terms, no character, no RP posting.
Be nice towards your fellow guild members!
> A jackass never makes friends in life, and they aren't fun, so don't become one.
Cybering, much like in the TOS, is not permitted within this guild. Try to keep posts at a PG-13 (by that I mean movie) level.
> Of course for those that don't care for that rule, you can just take it too PM.
This is a literate role play, so we expect posts to be as such.
> Which means more then four sentences at the least per post, don't like it? This isn't the place for you then.
Killing off another user's character is not allowed within this guild unless the person gives you permission.
> Sorry my fellow mass murderers, you'll have to ask before stabbing.
Don't double post.
> Does more really have to be said about that?
Characters from the anime/manga/game/novel are not allowed without convincing.
> Reason being that no one knows what has happened to them all within the past three years. Yet if PMed with a request to be them, and a legitimate reason accepted by either Captain or Vice Captain, then you may proceed.
Much like in the story, there will be areas designated as "safe zones".
> In other words, these are areas that you may not fight within, much like Fuyuki Church.
Unlike in the original story, fighting is not only allowed at night, but at all times of the day.
> That doesn't mean you have to though, and you might want to watch out masters for sometimes your servants might refuse to fight at anytime unless the moon is up; gotta have those traditions.
Teamwork is a must and needed within this RP.
> Remember that there is no "I" in team, and that a servant and master are a pair.
Make sure that when you decide to move your character to a new location, that you tell everyone!
> One reason being because this will help keep the guild organized, and another so we don't accidentally ignore your characters because we don't know where they are.
Master Info:
As many know, every magician has their own specialty in magic, the one thing they exile in, but they also have another that they can fall back on.
In this RP guild you will be given the choice of two different types of magic from which your character can use; choose wisely.
> Also, upon getting a servant, each master thus carries their command seal from that time on. Whether it be on their hand, wrist, or entire body, you'd do well to hide it from the enemy. The same rules for the command seals also carry through just like in the normal scenario.
Three strikes and you're out.~
Servant Info:
Naturally each servant is a "living" power house. They carry their own custom weapons, abilities, and strength from which they rely on. But without a master to fuel them, these mighty heroes would die within a day or two.
> Unlike with masters, who can be made-up, servants follow a different path. Ones being based off of real legends in the world, we would like your characters for them to be just that.
Remember, heroes can come from real life and the tales of books.
Servants still follow under the seven classes as well: Saber, Caster, Rider, Berserker, Assassin, Archer, and Lancer.