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Do you play Dungeons and Dragons? |
Yes, and I like these creatures |
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33% |
[ 2 ] |
yes |
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16% |
[ 1 ] |
Yes, these creatures are poorly done |
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0% |
[ 0 ] |
no, but I was curious |
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0% |
[ 0 ] |
no, but the concept seems neat |
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50% |
[ 3 ] |
no |
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0% |
[ 0 ] |
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Total Votes : 6 |
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Posted: Wed Jan 19, 2005 4:36 pm
Ssifthids Medium Humanoid(Reptilian) HD:2d8(9hp) Initiative:+2 Speed: 20ft AC:16(+1dex, +4 mail shirt, +1 small wooden sheild) BAB/Grapple: +1/+6 Attacks: Bite+1 melee or Scimitar+1 melee or Ssnaklash+1 melee Damage:Bite 1d4 plus poison, Scimitar 1d6(18-20/x3), Ssnaklash 2 plus grab Face/Reach:5ft by 5ft/5ft Special Attacks: Poison, Spell-like Abilities, Swallow Whole, grab Special Qualities: Low-light vision, Ssifthid Traits Saves: Fort+3,Ref+1,Will+0 Abilities:Str11,Dex13,Con10,Wis10,Int8,Cha11 Skills: Survival+1, Spot+1, Listen+1, Move Silently+3, Hide+2 Feats: Improved Grapple (Ssifthids can take improved Grapple even without meeting the prequisites) ________________________________ Environment: Temperate and Tropical forests, plains, and hills Organization: Solitary, Mated pair, gang(3-5), hunting party (1-3 plus 2-4 fighters), party (1 fighter, barbarian, monk, or paladin, 1 sorcerer or wizard, 1 cleric or druid, and 1 rogue bard or ranger), or caravan (3-6 classless, 2-5 with core class levels, 1-4 combatants and 0-3 1hd children) CR:1/2 Alignment: Any Treasure: Standard Advancement: By class level Ssifthids are snake-like humanoids. Their smooth scaled skin ranges in color from sea green to corn yellow. Their slightly angular faces are marked by red eyes, protruding fangs, and, unlike most reptilians, flowing white hair. They stand on average about 3 inches shorter than humans. Because as reptiles they lack the most visible secondary sex traits, Ssiphtyids are identified as male or female by their coloration patterns.Ssifthidi (plural of ssifthids), although less intelligent than humans, are still as widely varying in personality and alignment. They believe that you should live your life according to who you are and follow your own moral and ethical views, whatever they may be. The ssifthidi culture however has a definately primal bent in all these forms. Chaotic ssifthidi focus on unbridled emotion and being wild and free, whereas lawful ssifthidi are more focused on tradition, heratidge, and taboo. Good ssifthidi emphasize basic altruism and common good, while evil ones believe in survival of the fittest and doing whatever you want without artificial ideas such as "morals" to hinder you. Neutral ssifthidi follow the same basic philosophy as other natural creatures such as animals, elementals, and druids. Combat: Ssifthidi have a decent graps of tactics and the advantage of manufactured weapons and magic, but often give in to their predatory instincts, biting and even trying to devour their opponents alive. When caught in a losing situation, they try to use their spell-like abilities to distract opponents so they can make their escape. Poison(ex): Initial Damage 2str, secondary 2con, fortitude save dc:10+1/2hd+con mod (dc:11 for this one). Spell-Like Abilities(sp): Hypnotism, Summon Nature's Ally I (snake only). Once per day, caster level 2. Swallow Whole(ex): A ssifthids can swallow a grappled opponent of medium size or smaller by making another successful grapple check (as if to pin). The Ssifthid suffers a -2 penalty to dexterity, armor class, and attack rolls if the creature is larger than small. Each round the swallowed creature takes bludgeoning damage equal to 1d4 plus the ssifthids's strength modifier and acid damage equal to 1d4 plus the ssifthids's constitution modifier. The creature can cut its way out with a light peircing or slashing weapon by dealing damage 2 damage to the gullet(AC:5) (gullet hp equals total hit dice plus con mod). A creature can cut free a swallowed creature from the outside by dealing an equal amount of slashing damage to the ssifthids at a -3 penalty to hit. Any leftover damage will be dealt to the swallowed creature. Grab: A ssnaklash is specially designed for snagging opponents. After successfully hitting a creature with one, the ssifthid can start a grapple as a free action. Ssifthids Racial Traits: +1 to grapple checks, initiative rolls, and reflex saves: Ssifthidi have the grip of a constrictor and the reflexes of a viper. +4 to escape artist checks, +2 to climb and tumble checks: A ssifthids's snake-like skeletal structure makes it extremely flexible. -3 to jump and swim: Ssifthidi are more suited to crawling on the ground or curling around trees than hurtling through air or water. +2 bonus to saves against poisons: A ssifthids immune system is good at producing anti-venom as well as venom. +2 to bluff and move silently: Ssifthidi are sneaky and lithe, apt at speaking with forked tongues and slipping about unheard. -2 to aclehmy checks: ssifthidi lack the proper sensory and mental facilities to master alchemy. +3 to survival checks: Ssifthidi are a people of the wild Cold Blooded: Ssifthidi become fatigued in cold weather unless properly protected. Mere insulation will not serve as sufficient protection, since they lack the ablility to generate their own heat, so an endure elements spell is usually needed. A cold spell fatigues them for 1 round per two caster levels unless they make their save (if one is allowed). Cold damage does an amount of subdual damage equal to one half the normal damage. Ssifthidi Society: Ssifthidi usually live in nomadic clans of extended families. Parents bear raise many children, both to ensure that some of them will survive to adulthood and because they believe offspring have the full right to leave the group when they reach maturity, so that they will have somebody to care for them left. Ssifthidi Characters: When a ssifthids gains a character level, it replaces their racial hit dice. Ssifthids have LA+0 and no favored class.
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Posted: Tue Jan 25, 2005 12:18 pm
Dude, Where did you come up with such a Jaw-some DnD creature? wink
On an unrelated note, I'm I the only one that thinks that the Tarkata from Mortal Kombat would make good creatures in that game? sweatdrop
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Posted: Tue Jan 25, 2005 3:50 pm
Zeta_240 Dude, Where did you come up with such a Jaw-some DnD creature? wink On an unrelated note, I'm I the only one that thinks that the Tarkata from Mortal Kombat would make good creatures in that game? sweatdrop I never played that game. sweatdrop
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Posted: Tue Jan 25, 2005 4:10 pm
Fuzzy Necromancer Zeta_240 Dude, Where did you come up with such a Jaw-some DnD creature? wink On an unrelated note, I'm I the only one that thinks that the Tarkata from Mortal Kombat would make good creatures in that game? sweatdrop I never played that game. sweatdrop O___________O You should be slapped XD But I agree, baraka's race would be awesome in DnD
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Posted: Tue Jan 25, 2005 4:27 pm
Untamed Toast Fuzzy Necromancer Zeta_240 Dude, Where did you come up with such a Jaw-some DnD creature? wink On an unrelated note, I'm I the only one that thinks that the Tarkata from Mortal Kombat would make good creatures in that game? sweatdrop I never played that game. sweatdrop O___________O You should be slapped XD But I agree, baraka's race would be awesome in DnD Yes, I know that it's unoriginal (even more so coming from a writer xp ), But at least someone agrees that Baraka kicks much a**. 3nodding
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Posted: Tue Jan 25, 2005 5:42 pm
Zeta_240 Untamed Toast Fuzzy Necromancer Zeta_240 Dude, Where did you come up with such a Jaw-some DnD creature? wink On an unrelated note, I'm I the only one that thinks that the Tarkata from Mortal Kombat would make good creatures in that game? sweatdrop I never played that game. sweatdrop O___________O You should be slapped XD But I agree, baraka's race would be awesome in DnD Yes, I know that it's unoriginal (even more so coming from a writer xp ), But at least someone agrees that Baraka kicks much a**. 3nodding I too am a writer so meh xp
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Posted: Tue Jan 25, 2005 6:34 pm
I don't like mortal combat. I hate pure fighting games. XP
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Posted: Wed Jan 26, 2005 4:32 am
Fuzzy Necromancer I don't like mortal combat. I hate pure fighting games. XP Normally I'd agree with you, But ever since they added Kombat Chess, Puzzle Kombat, and Konquest modes to MK: Deception, it makes it worthwhile.
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Posted: Wed Jan 26, 2005 7:05 am
Zeta_240 Fuzzy Necromancer I don't like mortal combat. I hate pure fighting games. XP Normally I'd agree with you, But ever since they added Kombat Chess, Puzzle Kombat, and Konquest modes to MK: Deception, it makes it worthwhile. Yeah, I LOVE THE CHESS!!!! blaugh
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Posted: Wed Jan 26, 2005 9:32 am
Untamed Toast Zeta_240 Fuzzy Necromancer I don't like mortal combat. I hate pure fighting games. XP Normally I'd agree with you, But ever since they added Kombat Chess, Puzzle Kombat, and Konquest modes to MK: Deception, it makes it worthwhile. Yeah, I LOVE THE CHESS!!!! blaugh Same here. My favorite is Puzzle Kombat despite the fact I suck at it. I still can't finish the ladder. sweatdrop I've made it all the way to the last match only to get owned by Jade. stressed
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Posted: Wed Jan 26, 2005 9:39 am
Zeta_240 Untamed Toast Zeta_240 Fuzzy Necromancer I don't like mortal combat. I hate pure fighting games. XP Normally I'd agree with you, But ever since they added Kombat Chess, Puzzle Kombat, and Konquest modes to MK: Deception, it makes it worthwhile. Yeah, I LOVE THE CHESS!!!! blaugh Same here. My favorite is Puzzle Kombat despite the fact I suck at it. I still can't finish the ladder. sweatdrop I've made it all the way to the last match only to get owned by Jade. stressed I can't past round three, I gave up crying
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Posted: Wed Jan 26, 2005 9:50 am
Untamed Toast Zeta_240 Untamed Toast Zeta_240 Fuzzy Necromancer I don't like mortal combat. I hate pure fighting games. XP Normally I'd agree with you, But ever since they added Kombat Chess, Puzzle Kombat, and Konquest modes to MK: Deception, it makes it worthwhile. Yeah, I LOVE THE CHESS!!!! blaugh Same here. My favorite is Puzzle Kombat despite the fact I suck at it. I still can't finish the ladder. sweatdrop I've made it all the way to the last match only to get owned by Jade. stressed I can't past round three, I gave up crying Yeah, It helps you unlock all the puzzle characters in Konquest mode first. I didn't really start making any progress in it until I unlocked Raiden and found out about his "Storm" Attack. Also, what do you think about the Shokan? If the Tarkata were in DnD, should they be there too? I've been thinking about this one all morning.
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Posted: Wed Jan 26, 2005 9:55 am
Zeta_240 Untamed Toast Zeta_240 Untamed Toast Zeta_240 Fuzzy Necromancer I don't like mortal combat. I hate pure fighting games. XP Normally I'd agree with you, But ever since they added Kombat Chess, Puzzle Kombat, and Konquest modes to MK: Deception, it makes it worthwhile. Yeah, I LOVE THE CHESS!!!! blaugh Same here. My favorite is Puzzle Kombat despite the fact I suck at it. I still can't finish the ladder. sweatdrop I've made it all the way to the last match only to get owned by Jade. stressed I can't past round three, I gave up crying Yeah, It helps you unlock all the puzzle characters in Konquest mode first. I didn't really start making any progress in it until I unlocked Raiden and found out about his "Storm" Attack. Also, what do you think about the Shokan? If the Tarkata were in DnD, should they be there too? I've been thinking about this one all morning. Bleh, I think the Taraka will do well, especially since we got a half breed (Mileena XD) so it will fit
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Posted: Wed Jan 26, 2005 10:00 am
Untamed Toast Zeta_240 Untamed Toast Zeta_240 Untamed Toast Zeta_240 Fuzzy Necromancer I don't like mortal combat. I hate pure fighting games. XP Normally I'd agree with you, But ever since they added Kombat Chess, Puzzle Kombat, and Konquest modes to MK: Deception, it makes it worthwhile. Yeah, I LOVE THE CHESS!!!! blaugh Same here. My favorite is Puzzle Kombat despite the fact I suck at it. I still can't finish the ladder. sweatdrop I've made it all the way to the last match only to get owned by Jade. stressed I can't past round three, I gave up crying Yeah, It helps you unlock all the puzzle characters in Konquest mode first. I didn't really start making any progress in it until I unlocked Raiden and found out about his "Storm" Attack. Also, what do you think about the Shokan? If the Tarkata were in DnD, should they be there too? I've been thinking about this one all morning. Bleh, I think the Taraka will do well, especially since we got a half breed (Mileena XD) so it will fit Yeah, also since the Shokan are half-dragon, they would probably be rejected from all Civilization. *goes to look at the sexy pic of Mileena he unlocked in MK biggrin * heart emotion_drool redface
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Posted: Wed Jan 26, 2005 10:10 am
Zeta_240 Untamed Toast Zeta_240 Untamed Toast Zeta_240 Untamed Toast Zeta_240 Fuzzy Necromancer I don't like mortal combat. I hate pure fighting games. XP Normally I'd agree with you, But ever since they added Kombat Chess, Puzzle Kombat, and Konquest modes to MK: Deception, it makes it worthwhile. Yeah, I LOVE THE CHESS!!!! blaugh Same here. My favorite is Puzzle Kombat despite the fact I suck at it. I still can't finish the ladder. sweatdrop I've made it all the way to the last match only to get owned by Jade. stressed I can't past round three, I gave up crying Yeah, It helps you unlock all the puzzle characters in Konquest mode first. I didn't really start making any progress in it until I unlocked Raiden and found out about his "Storm" Attack. Also, what do you think about the Shokan? If the Tarkata were in DnD, should they be there too? I've been thinking about this one all morning. Bleh, I think the Taraka will do well, especially since we got a half breed (Mileena XD) so it will fit Yeah, also since the Shokan are half-dragon, they would probably be rejected from all Civilization. *goes to look at the sexy pic of Mileena he unlocked in MK biggrin * heart emotion_drool redface ~Drools with ya~ I LOVE that pic, she is my best/fav charrie for a reason whee
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