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Which time setting should we have?
  Medieval
  Rennaissance
  Modern
  Postapocolypse
  Far Future((Think star wars/ warhammer40k))
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Grokk Oniryuu
Captain

Godly Pal

13,875 Points
  • Demonic Associate 100
  • Tycoon 200
  • The Key to Victory 50
PostPosted: Thu Nov 10, 2005 4:45 pm


first things first, if I've missed anything, feel free to copy and paste from the old guild forum and into here, no need to quote...
Now we will be showing you how stats should be shown...
STATS:
Body:
Mind:
Soul:
HP:
MP:
ACV:
DCV:

ATTRIBUTES:



DEFECTS:



SKILLZ:



POSSESSIONS:



MINIONS:


SPECIAL ITEMS:
PostPosted: Thu Nov 10, 2005 5:00 pm


This is a D6 tristat system pertaining to the three basic stats:
Body, Mind & Soul...
ACV=Attack Combat Value; Body+Mind+Soul / 3 (Rounded Down) =ACV
DCV=Defence Combat Value; ACV-2=DCV
HP=Body+Soul x 5
MP=Soul+Mind x 5
ATTRIBUTES=POWERS

Grokk Oniryuu
Captain

Godly Pal

13,875 Points
  • Demonic Associate 100
  • Tycoon 200
  • The Key to Victory 50

K I P P E U M

PostPosted: Sat Nov 12, 2005 6:34 am


Grokk
This is a D6 tristat system pertaining to the three basic stats:
Body, Mind & Soul...
ACV=Attack Combat Value; Body+Mind+Soul / 3 (Rounded Down) =ACV
DCV=Defence Combat Value; ACV-2=DCV
HP=Body+Mind x 5
MP=Soul+Mind x 5
ATTRIBUTES=POWERS
I don't get it... sweatdrop should I just put the things you have up?
PostPosted: Sat Nov 12, 2005 6:58 am


Rikku_Cutie
Grokk
This is a D6 tristat system pertaining to the three basic stats:
Body, Mind & Soul...
ACV=Attack Combat Value; Body+Mind+Soul / 3 (Rounded Down) =ACV
DCV=Defence Combat Value; ACV-2=DCV
HP=Body+Mind x 5
MP=Soul+Mind x 5
ATTRIBUTES=POWERS
I don't get it... sweatdrop should I just put the things you have up?


No, you're supposed to make your stats with dice rolls. What Grokk posted was the formula you use to turn those stats into numbers that you can use in combat etc. I'm, unforuantely, not sure which die to roll to get my stats.

King Spoke


Grokk Oniryuu
Captain

Godly Pal

13,875 Points
  • Demonic Associate 100
  • Tycoon 200
  • The Key to Victory 50
PostPosted: Sat Nov 19, 2005 8:00 pm


Oni Ushi
Rikku_Cutie
Grokk
This is a D6 tristat system pertaining to the three basic stats:
Body, Mind & Soul...
ACV=Attack Combat Value; Body+Mind+Soul / 3 (Rounded Down) =ACV
DCV=Defence Combat Value; ACV-2=DCV
HP=Body+Mind x 5
MP=Soul+Mind x 5
ATTRIBUTES=POWERS
I don't get it... sweatdrop should I just put the things you have up?


No, you're supposed to make your stats with dice rolls. What Grokk posted was the formula you use to turn those stats into numbers that you can use in combat etc. I'm, unforuantely, not sure which die to roll to get my stats.
Nope, no dice rolls are needed unless of course you have BESM D20, Which, of course is applicable here if need be... But unless you want to not help much you can just not post... But, if you really wanna help, Keep Posting! It helps to up our percentage of being able to be seen!
If you want BESM D20, I'd suggest you get that book instead of the regular revised second edition BESM...
HP= Hit points
MP= Mana Points=Energy Points
But If you're using the BESM D20 rules, the sheets are different!
So, Here Goes Nothin(literally)...

Name:
Starting Level:40(20 If Demi-God)
Discretionary Points:
Class/Level:
Class/Level:
Class/Level:
Race:
Race Cost:
EXP:
Age:
Gender:
Height:
Weight:
Physical Description:



ABILITY SCORES+MODIFIERS:
Strength: ( )
Dexterity: ( )
Constitution: ( )
Intelligence: ( )
Wisdom: ( )
Charisma: ( )

Initiative Modifier( )
Base Movement( )


Calculated Values:
Saving Throws:
Fortitude:
Reflex:
WillPower:

Combat Modifiers:

Base Attack Bonus:
Armor Class:
Hit Points:


ATTRIBUTES+SKILLS+FEATS+DEFECTS:















POSSESSIONS AND NOTES:
PostPosted: Thu Nov 24, 2005 12:36 pm


So how many points do we build off of?

bahamut810

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Guild Of Doom

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