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Posted: Wed Nov 09, 2005 9:10 pm
In order to play in the Omaca campaign, it is required that you create a 3rd level character according to DND 3.5 rules and post it here. I am currently not accepting players beyond the invited play testers.
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Posted: Tue Dec 13, 2005 10:44 pm
Fill This Out Character SheetCharacter name/alignment: Race (include modifiers): Class/Level: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability(Ablility score/ablilty modifier) STR: DEX: CON: INT: WIS: CHA: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ STATSHP: AC: Initiative: Speed: Base Attack/Grapple: Fort: Ref: Will: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SKILLS[Add all skills you've bought ranks in and/or are modified] Languages: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ EQUIPMENT[Weapon(melee)]att/dmg/crit: [Weapon(ranged)]att/dmg/crit/range: [Armor]type/ACbonus/MaxDex/penalty: [Shield]type/ACbonus/penalty: [Protective item]ACbonus: [Other modifying items/properties] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ FEATS&SPECIAL ABILITESNotes: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SPELLSSpells known: (level=0/1/2/3/4/5/6/7/8/9) Spells/day: (level=0/1/2/3/4/5/6/7/8/9) Spell DC: (level=0/1/2/3/4/5/6/7/8/9) Bonus Spells: (level=0/1/2/3/4/5/6/7/8/9) spell book0~level 1~level 2~level 3~level 4~level 5~level 6~level 7~level 8~level 9~level ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Notes/Additional Equipment:
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Posted: Tue Dec 20, 2005 12:26 am
 Character name/alignment: Coud Eidelstein / Chaotic Neutral Race (include modifiers): Human (+1 feat @ 1st lvl, +4 skill points @ 1st lvl, +1 skill point @ each additional level, when determining whether a multiclass human takes an experience point penalty- their highest level class does not count) Class/Level: Rogue / 3rd level ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability(Ablility score/ablilty modifier) STR: 15 / +2 DEX: 18 / +4 CON: 15 / +2 INT: 17 / +3 WIS: 12 / +1 CHA: 14 / +2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ STATSHP: 24 AC: 16 Speed: 30ft Initiative: +8 Base Attack/Grapple: +2 / +4 Fort: +3 (+1 B.S. +2 CON MOD) Ref: +7 (+3 B.S. +4 DEX MOD) Will: +2 (+1 B.S. +1 WIS MOD) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SKILLS[Add all skills you've bought ranks in and/or are modified] Balance: +6 (0 ranks + 4 DEX MOD + 2 Synergy[Tumble]) Bluff: +8 (6 ranks +2 CHA MOD) Diplomacy: +10 (4 ranks +2 CHA MOD +2 Synergy[Bluff] + Synergy[SenseMotive]) Escape Artist: +10 (6 ranks +4 DEX MOD) Gather Information: +6 (4 ranks +2 CHA MOD) Hide: +10 (6 ranks +4 DEX MOD) Intimidate: +7 (3 ranks +2 CHA MOD +2 Synergy[Bluff]) Jump: +4 (0 ranks +2 STR MOD +2 Synergy[Tumble]) Knowledge (local): Listen: +4 (3 ranks +1 WIS MOD) Move Silent: +10 (6 ranks +4 DEX MOD) Open Lock: +7 (3 ranks +4 DEX MOD) Perform (comedy): +5 (3 ranks +2 CHA MOD) Perform ("Magic" [slight of hand stuff - a reason to touch people, and them not be suspicious]): +5 (3 ranks +2 CHA MOD) Search: +6 (3 ranks +3 INT MOD) Sense Motive: +6 (5 ranks +1 WIS MOD) Slight of Hand: +9 (3 ranks +4 DEX MOD +2 Synergy[Bluff]) Spot: +4 (3 ranks +1 WIS MOD) Tumble: +9 (5 ranks +4 DEX MOD) Use Magic Device: +8 (6 ranks +2 CHA MOD)Languages: Common Elven Draconic Aquian (SP?) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ EQUIPMENT[Weapon(melee)]att/dmg/crit: Rapier / 1d6 / 18-20 x2 [Weapon(ranged)]att/dmg/crit/range: Crossbow, hand / 1d8 / 19-20 x2 [Armor]type/ACbonus/MaxDex/penalty: Leather / +2 / +6 / 0 [Shield]type/ACbonus/penalty: [Protective item]ACbonus: [Other modifying items/properties] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ FEATS&SPECIAL ABILITES *Evasion *Trapfinding *Trap Sense +1 *SNEAK ATTACK +2d6 Improved Initiative (+4 to initiative) Combat Reflexes (# of Attacks of Opportunities = Dex Mod + 1)[5] Weapon Finesse (rapier) - (you may use your Dex Mod instead of Str Mod on attack rolls) Notes: Abilities with an * in front of them are class skills - all others are feats ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SPELLSSpells known: (level=0/1/2/3/4/5/6/7/8/9) Spells/day: (level=0/1/2/3/4/5/6/7/8/9) Spell DC: (level=0/1/2/3/4/5/6/7/8/9) Bonus Spells: (level=0/1/2/3/4/5/6/7/8/9) spell book0~level 1~level 2~level 3~level 4~level 5~level 6~level 7~level 8~level 9~level ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Notes/Additional Equipment: Backpack Crossbow bolts bundle of 10 x3 Theives' tools Waterskin x2 Silk Rope (50 ft) Grapling Hook Flint & Steel Bed Roll Acid (flask) Smokestick Sun Rod Tanglefoot Bag 107 gp 9 sp
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Posted: Tue Dec 20, 2005 11:50 pm
Character Sheet Character name/alignment: Nalani Aluana/ CN Race (include modifiers): Human Class/Level: Ranger / 3rd ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability (Ablility score/ablilty modifier) STR: 17 / +3 DEX: 18 / +4 CON: 18 / +4 INT: 11 / +0 WIS: 15 / +2 CHA: 10 / +0 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ STATS HP: 30 AC: 16 Speed: 30 ft Initiative: +8 Base Attack/Grapple: +3 / +6 Fort: +7 (B.S. +3 CON MOD +4) Ref: +7 (B.S. +3 DEX MOD +4) Will: +3 (B.S. +1 WIS MOD +2) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SKILLS [Add all skills you've bought ranks in and/or are modified] Animal Empathy: +1 (+1 +0) Climb: +7 (+4 +3) Concentration: +5 (+1 +4) Craft: Handle Animal: Heal: +3 (+1 +2) Hide: +7 (+3 +4) Jump: +4 (+1 +3) Knowledge (nature): +2 (+2 +0) Listen: +7 (+5 +2) Move Silent: +5 (+1 +4) Profession: +2 (+0 +2) Ride: +4 (+0 +4) Search: +2 (+2 +0) Spot: +7 (+5 +2) Survival: +6 (+2 +4) Swim: +4 (+1 +3) Use Rope: +5 (+1 +4)
Languages: Common ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ EQUIPMENT [Weapon(melee)]att/dmg/crit: Short Swords (x2) / 1d6 / 19-20 (x2) [Weapon(ranged)]att/dmg/crit/range: Light Crossbow / 1d8 / 19-20 (x2) [Armor]type/ACbonus/MaxDex/penalty: Leather Armor (light) / +2 / +6 / -0 [Shield]type/ACbonus/penalty: [Protective item]ACbonus: [Other modifying items/properties] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ FEATS&SPECIAL ABILITES 1st favored Enemy (Sahaugin--+2 to Spot, Listen, Survival, Bluff, Sense Motive against the enemy; +2 to dmg rolls) Track Wild Empathy Combat Style (Two Weapon Fighting) Endurance Ambidexterity Combat Reflexes (+4 attacks of opportunity) Improved Initiative (+4) Notes:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SPELLS Spells known: (level=0/1/2/3/4/5/6/7/8/9) Spells/day: (level=0/1/2/3/4/5/6/7/8/9) Spell DC: (level=0/1/2/3/4/5/6/7/8/9) Bonus Spells: (level=0/1/2/3/4/5/6/7/8/9) spell book 0~level 1~level 2~level 3~level 4~level 5~level 6~level 7~level 8~level 9~level ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Notes/Additional Equipment: Crossbow Bolts (bundle of 10) x10 Backpack Flint & Steel Winter Blanket Waterskin Torch x5 Rations (20 days worth) Bedroll Hemp Rope 50ft
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Posted: Wed Dec 21, 2005 1:01 am
Character name/alignment: Lorea/CN Race (include modifiers): Human Class/Level: Wizard/3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability (Ablility score/ablilty modifier) STR: 13/1 DEX: 14/2 CON: 13/1 INT: 18/4 WIS: 15/2 CHA: 13/1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ STATS HP: 14 AC: 12 Initiative: 2 Speed: 30 Base Attack/Grapple: +1/+2 Fort: 2 Ref: 3 Will: 5 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SKILLS [Add all skills you've bought ranks in and/or are modified] (modifier+rank+mis) Concentrate(con)=6 (1+6) Decipher script(int)=5 (4+2) Knowledge arcana(int)=13 (4+6+3) Knowledge history(int)=10 (4+6) Knowledge religion(int)=10 (4+6) Knowledge planes(int)=10 (4+6) Knowledge local(int)=10 (4+6) Spellcraft(int)=10 (4+5)
Languages: Common Draconic Abyssal Celestial Elven Aquan
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ EQUIPMENT [Weapon(melee)]att/dmg/crit: [Quarterstaff]2/1d6+1/x2 [Weapon(ranged)]att/dmg/crit/range: [Crossbow,light]3/1d6/19-20x2 [Armor]type/ACbonus/MaxDex/penalty: [Shield]type/ACbonus/penalty: [Protective item]ACbonus: [Other modifying items/properties] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ FEATS&SPECIAL ABILITES
Familiar (owl: I gain +3 to spot in shadows/owl gets +2 nat armor, 7 int, alertness, imp. evasion, share spells, empathic link, deliver touch spells) Scribe Scroll Skill focus: Knowlege arcana (+3 to knowlege arcana) Photographic Memory Craft Wand
Notes: for lore master I need 10 ranks in 2 knowedges 3 metamagic feats skill focus in a knowledge Know 7 divination spells, 1 must be 3rd level or higher
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SPELLS Spells known: (all/all/2/0/0/0/0/0/0) Spells/day: (4/2/1/0/0/0/0/0/0) Spell DC: (14/15/16/17/18/19/20/21/22) Bonus Spells: (0/1/1/1/1/0/0/0/0/0) spell book 0~levelResistance, Acid Splash, Detect Poison, Detect Magic, Read Magic, Daze, Dancing Lights, Flare, Light, Ray of Frost, Ghost Sound, Disrupt Undead, Touch of Fatigue, Mage Hand, Mending, Message. Open/Close, Arcane Mark, Prestidigitation. 1~levelAlarm, Endure Elements, Hold Portal, Protection from Chaos/Evil/Good/Law, Shield, Grease, Mage Armor, Moumt, Obscuring MIst, Summon Monster I, Unseen Servant, Comprehend Languages, Detect Seceret Doors, Detect Undead, Identify, True Strike, Charm Person, Hypnotism, Sleep, Burning Hands, Magic Missile, Shocking Grasp, Tenser's Floating Disk, Color Spray, Disquise Self, Nystul's Magic Aura, Silent Image, Ventrilpquism, Cause Fear, Chill Touch, Ray of Enfeeblement, Animate Rope, Enlarge Person, Erase, Expeditious Retreat, Feater Fall, Jump, Magic Weapon, Reduce Person 2~levelDetect Thought, Invisability 3~level 4~level 5~level 6~level 7~level 8~level 9~level Magic Stuff~ Wand of Knock (5 charges) Scroll~Tasha's hideous laughter (3rd level)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Notes/Additional Equipment: 5g Lots of books X-bow bolts (99) Blank parchment (for scrolls x10) Pen&Ink Backpack Torch x5 Flint & Steel Bedroll Waterskin
Experience: 1700
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Posted: Sat Jan 07, 2006 10:12 pm
Character name/alignment: Trevisan Melthias / Chaotic Neutral Race (include modifiers): Human (+1 feat @ 1st lvl, +4 skill points @ 1st lvl, +1 skill point @ each additional level, when determining whether a multiclass human takes an experience point penalty- their highest level class does not count) Class/Level: Fighter / 3 lvl ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability (Ablility score/ablilty modifier) STR: 15 / +2 DEX: 18 / +4 CON: 13 / +1 INT: 11 / +0 WIS: 13 / +1 CHA: 9 / -1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ STATS HP: 27 AC: 16 (+2 Armor / +4 DEX) Initiative: +8 (+4 DEX + Improved Init.) Speed: 30ft Base Attack/Grapple: +3 / +5 Fort: +4 (+3 base +1 CON) Ref: +5 (+1 base +4 DEX) Will: +2 (+1 base +1 WIS) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SKILLS [Add all skills you've bought ranks in and/or are modified] Appraise: +3 (3 ranks + 0 Int) Balance: (+4 Dex) Bluff: (-1 Chr) *Climb: +7 (1 rank + 2 Str +4 kit) *Jump: +3 (1 rank + 2 Str) Listen: (+1 Wis) Profession (Sailor): +4 (3 ranks + 1 Wis) Sense Motive: (+1 Wis) Spot: (+2 Wis) Survival: 3 (1 rank +1 Wis) *Swim: +5 (3 ranks + 2 Str) Use Rope: +7 (3 ranks + 4 Dex)
Languages: Common Aquan ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ EQUIPMENT [Weapon(melee)]att/dmg/crit: Rapier / 1d6 / 18-20 x2 [Weapon(melee)]att/dmg/crit: Short Sword / 1d6 / 19-20 x2 [Weapon(ranged)]att/dmg/crit/range: Light Crossbow / 1d8 / 19-20 x2 [Armor]type/ACbonus/MaxDex/penalty: Leather / +2 / +6 / 0 [Shield]type/ACbonus/penalty: [Protective item]ACbonus: [Other modifying items/properties] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ FEATS&SPECIAL ABILITES Quickdraw Improved Initiative (+4) *Weapon Finesse - Rapier (Use Dex instead of Str on attack) *Weapon Finesse - Short Sword *Combat Expertise (Trade attack bonus for AC max 5)
Notes: * Bonus feats ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SPELLS Spells known: (level=0/1/2/3/4/5/6/7/8/9) Spells/day: (level=0/1/2/3/4/5/6/7/8/9) Spell DC: (level=0/1/2/3/4/5/6/7/8/9) Bonus Spells: (level=0/1/2/3/4/5/6/7/8/9) spell book 0~level 1~level 2~level 3~level 4~level 5~level 6~level 7~level 8~level 9~level ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Notes/Additional Equipment: Backpack Bamboo tube Bedroll Climber's kit (+4 Dex) Crossbow bolts 10 x 5 Flint and steel Grappling hook Map Cases local x3 Miner's pick Rations/Water 1 wk Silk rope 50ft Torches x4 58g 8s
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Posted: Tue Jan 17, 2006 7:11 pm
Character Sheet Character name/alignment: Leiche/True Neutral Race (include modifiers): Human(1 extra feat at first level, 4 extra skill points at 1st level and 1 extra skill point at every level)Class/Level: Cleric(3) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability (Ablility score/ablilty modifier) STR: 10/0 DEX: 12/1 CON: 14/2 INT: 14/2 WIS: 17/3 CHA: 17/3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ STATS HP: 25 AC: 11 Initiative: 1 Speed: 30 Base Attack/Grapple: +2/+2Fort: 5 (3 +2) Ref: 2 (1 + 1)Will: 6 (3 + 3)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SKILLS [Add all skills you've bought ranks in and/or are modified] Concentration(Con) = 7 (2 + 5) Diplomacy(Cha) = 6 (3 + 3) Heal(Wis) = 5 (3 + 2) Knowledge(arcana)(Int) = 7 (2 + 5) Knowledge(religion)(Int) = 7 (2 + 5) Sense Motive(Wis) = 5 (2 + 3) Spellcraft(Int) = 8 (2 + 5) Languages: Common Aquan Draconic ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ EQUIPMENT [Weapon(melee)]att/dmg/crit: [Quarterstaff]+2/1d6/x2 [Weapon(ranged)]att/dmg/crit/range: [Armor]type/ACbonus/MaxDex/penalty: [Shield]type/ACbonus/penalty: [Protective item]ACbonus: [Other modifying items/properties] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ FEATS&SPECIAL ABILITES Weapon Proficiency(simple) Armor Proficiency(heavy) Shield Proficiency Deathbound Domain (Limit for controlling undead with spells is 3HD/CL instead of 2HD/CL) Hunger Domain (Gain 1d6 damage bite attack) Mother Cyst (Grow an internal cyst which allows access to new necromantic cyst spells) Corpsecrafter (Raised/Created undead gain +4 Strength and +2 HP/HD) Spell Focus(Necromancy) (+1 DC to necromacy spells) Rebuke Undead Spontaneous Casting (inflict) Notes: True Necromancer: Knowledge (arcana/religion) 8 ranks Able to cast command undead as an arcane spell ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ DIVINE SPELLS Spells known: (all/all/all) Spells/day: (4/3+1/2+1) Spell DC: (13/14/15) Bonus Spells: (0/1/1) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ARCANE SPELLS Spells known: (level=0/1/2/3/4/5/6/7/8/9) Spells/day: (level=0/1/2/3/4/5/6/7/8/9) Spell DC: (level=0/1/2/3/4/5/6/7/8/9) Bonus Spells: (level=0/1/2/3/4/5/6/7/8/9) spell book 0~level 1~level 2~level 3~level 4~level 5~level 6~level 7~level 8~level 9~level ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Notes/Additional Equipment: Robe of Bones Backpack Bedroll Rope, silk (50 ft.) Spyglass Waterskin Healer's kit Holy symbol, silver
100 gp
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Posted: Thu Feb 02, 2006 4:05 pm
 Character name/alignment: Ebreth / neutral goodRace (include modifiers): HumanClass/Level: Fighter 3~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability(Ablility score/ablilty modifier) STR: 18 / +4DEX: 15 / +2CON: 14 / +2INT: 10 / +0WIS: 13 / +1CHA: 14 / +2~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ STATSHP: 35AC: 16Initiative: 2Speed: 30Base Attack/Grapple: 3 / 7Fort: 5Ref: 3Will: 2~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SKILLS[Add all skills you've bought ranks in and/or are modified] Craft Swords 3 (1 rank)Intimidate 3 (1 rank)Ride 3 (1 rank)Sailing 3 (1 rank)Sense Motive 2 (1 ranks)Spot 2 (1 rank)Swim 5 (1 rank)Tumble 5 (3 ranks)Use Rope 3 (1 rank)Languages: Common~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ EQUIPMENT[Weapon(melee)]att/dmg/crit: Ballasted Greatsword 7/2d8/20x4[Weapon(ranged)]att/dmg/crit/range: [Armor]type/ACbonus/MaxDex/penalty: Chain Shirt 4/4/-2[Shield]type/ACbonus/penalty: [Protective item]ACbonus: [Other modifying items/properties] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ FEATS&SPECIAL ABILITESDodge, Mobility, Power Attack, Cleave, Exotic weapon proficency: Ballasted SwordsNotes: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SPELLSSpells known: (level=0/1/2/3/4/5/6/7/8/9) Spells/day: (level=0/1/2/3/4/5/6/7/8/9) Spell DC: (level=0/1/2/3/4/5/6/7/8/9) Bonus Spells: (level=0/1/2/3/4/5/6/7/8/9) spell book0~level 1~level 2~level 3~level 4~level 5~level 6~level 7~level 8~level 9~level ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Notes/Additional Equipment:Traveler's Outfit, Backpack, Bedroll, Rope (hemp), Torch x3, Waterskin, rations x3Moneygold: 84silver: 8copper: 7EXP: 1350
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Posted: Thu Feb 23, 2006 10:38 pm
Character Sheet Character name/alignment: Arbet Spellthread/CN Race (include modifiers): Halfling (small) Class/Level: Spell Thief 3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ability (Ablility score/ablilty modifier) STR: 14 DEX: 20 CON: 13 INT: 16 WIS: 14 CHA: 16 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ STATS HP: 18 AC: 20 Initiative: +5 Speed: 20 ft Base Attack/Grapple: +2 (3)/-2 Fort: +1 (3) Ref: +1 (7) Will: +3 (6) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SKILLS [Add all skills you've bought ranks in and/or are modified] Craft: Poison +6 (9), Hide +6 (15), Move Silently +6 (11), Search +4 (6), Open Lock +2 (7), Knowledge: Arcane +3 (6), Divine +3 (6), Tumble +6 (11), Bluff +3 (6), Decipher Script +3 (6), Disable Device +3 (6), Spot +3 (5), Spellcraft +3 (6), Concentration +3 (4).
Languages: Common, Aquan, Arcane ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ EQUIPMENT [Weapon(melee)]att/dmg/crit: Shortsword: 5/1d4/19-20x2 [Weapon(ranged)]att/dmg/crit/range: Shuriken: +9/1/x2/10ft [Armor]type/ACbonus/MaxDex/penalty: Silken Spiderweave: Light/+4 ac/+6/-2 dex pen [Shield]type/ACbonus/penalty: [Protective item]ACbonus: [Other modifying items/properties] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ FEATS&SPECIAL ABILITES Sneak Attack 1d6, Steal Spell 0-1, Trapfinding, Detect Magic, Spell Grace +1, Steal Spell Effect, Steal energy Resistance 10.
Exotic Weapon: Shuriken, 3.0 Shurikens.
Notes:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SPELLS Spells known: (level=0/1/2/3/4/5/6/7/8/9) Spells/day: (level=0/1/2/3/4/5/6/7/8/9) Spell DC: (level=0/1/2/3/4/5/6/7/8/9) Bonus Spells: (level=0/1/2/3/4/5/6/7/8/9) spell book 0~level 1~level 2~level 3~level 4~level 5~level 6~level 7~level 8~level 9~level ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Notes/Additional Equipment:
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