|
|
|
|
|
|
|
|
|
Posted: Thu Jun 04, 2009 2:24 pm
A while ago, me and a friend got in an argument over video games when I mention that I wanted to get Brutal Legend when it comes out, and he said that the graphics sucked. I got a little pissed off because I, personally, think that Graphics should be the last thought in your head when looking for a good game.
There are many traits of a Video game that reflect how good it is. Storyline, Game-play, Graphics, Length, or some other quality. I want to get everyone's opinion.
For me personally...
Storyline: I would gladly play a game with a good story with poor graphics over a game with good graphics but bad storyline.
Game-play: Even though I prefer RPG and PC FPS games, I'll try and play any other type of game, but if I can barely figure out the controls, good chance I'll look for a refund.
Graphics: Graphics are just a bonus for me...
Length: Long game over Short game.
What about you?
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Jun 04, 2009 4:47 pm
Storyline is definitely a must. If it has a crappy story with crappy characters, then I don't want to acknowlegde it. Another thing: gameplay. If I start hating how the battles are played out and see that I have to work really hard to defeat an enemy, then I don't want to play it anymore. Graphics: Could care less because unless it's in 2D, I'm fine with it. Actually, I don't mind 2D, but only if it's on really old games, not new ones.
|
 |
 |
|
|
|
namine melfina Vice Captain
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Jun 04, 2009 4:57 pm
I agree with you that storyline is the most important aspect of the game, as well as it's gameplay, replayability, length, and graphics. To me:
Storyline I like the epics of gaming society, such as the storyline for Mass Effect (Okay, I admit, I like to run around and blow s**t up), both KOTORs, Jade Empire, and even movie incarnations that are good, like the first Godfather game.
Keeping in line with that, the way that the Godfather's storyline was interwoven bewteen movie and game so that you actually felt like you were in the Godfather movie, whether you're horrificlly watching Sonny get pumped full of lead or gunning down the enemy Dons at the end of the game.
In the sequel, the Godfather II's storyline matched how it's movie counterpart faired against the first Godfather movie; it was cool, it was fancy, some things were better (gameplay if we're talking about the game), but other than that, the original kicked a**, and that was because of the story behind it.
Another example is the difference between GTA IV and GTA: SA. GTA IV's storyline was worthy of Hollywood, immense, epic, and just overall stellar compared to... Well, living in Houston, I'm close to the ghetto, and GTA: SA simply unrealisticlly glorifies it, and just gives you into a one-man supersoldier from the 'hood compared to the bitter, military-trained Niko Belic who I see as a more realistic character, based on the company he keeps and the story he lives in.
Game-Play If it involves me pulling off some overly insane button combo to shoot someone, it ain't worth it. I'm the 'Push the Red Button' type of person after all.
Graphics Don't want the thing to be an eye-sore.
Length What's the use of a good game if it doesn't last longer than a few days? Longer game over short game.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon Jun 29, 2009 6:25 pm
Storyline: I like something that's interesting, but that I don't have to have every other game in the universe to understand. I don't like things that are too simple, but at the same time, if things get too complex, it loses out on being fun because you're constantly trying to remember what the Hell is happening. What am I saying? I liked 007: Everything or Nothing.
Game-Play: I hate when things are too easy, but I find a mix of different difficulties (Example, games that are mission based or have goals with different difficulties) works best. I hate when games start off with tough missions, but I also hate when it stays too easy too long. I've played games where every mission is easy as Hell except the last, which kicks your a** a million times. I'll admit, if something is really, really difficult in a game, I'm apt to shut it off and find something easier to do. Challenges are nice, but if I have to give up my social life to beat the mission, it's not fun anymore.
Graphics: I'll admit, I'm a sucker for amazing graphics. They don't have to be the shiniest, newest possible, but I like games that are clear, and have fluid-looking motion. I hate games with terrible graphics.
Length: I'm not the type who sits down for 8 hours until I beat a brand new game, and I don't buy new games very often, seeing as I live on a farm. But, I still like games with a good length, because they make it worth the money if it lasts longer before you replay it.
Replayability: Being able to replay it without wanting to smash your brains in is a must for me. I'm not someone with huge sums to spend on games, and even when I do have money, I've got better things to spend it on. So, I'm not going to buy a game that's boring and that you don't want to play the first time, let alone the second. I find a lot of military based games that I have/played (i.e., Medal of Honour, Blazing Angels, etc), are a lot more replayable because A) You get to kill more people and B) Games like these often have 'Ranking' systems and medals based on mission scores. I find that if there's something extra such as this to be achieved, I'll play at least a few more times just for the heck of it.
I suppose there is such as thing as to much replay-ability. AKA The Sims. Not a bad game, to be honest, and it amuses you for a while when there's nothing else to do. That, and sports games. They never ever end. Not necessarily bad, but after awhile, you might want to check out something newer.
Another big thing for me is the price. Sure, I probably could get the $100+ dollars to go buy the fancy new game EVERYONE is talking about (For example, I don;t know about you guys but when Rainbow Six: Las Vegas came out around here, it was over $100), but I don't think it's really worth it. I'd rather wait a year and buy it for $20, and buy a game now that was hot last year. As good as a game may be, I'm not going to spend two or more weeks of my pay (Yeah, I earn 8 bucks a day average on the farm crying ) just for a video game. Hell, I could probably find something more entertaining for free on the internet.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri Jul 03, 2009 8:13 am
sweatdrop Which is why I don't buy games. I'm the cheap b*****d that rents them from Gamefly so I still get to play them yet don't have to pay the full price for them. 60 ******** bucks for a new game? Hell no!
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Tue Jul 14, 2009 1:49 am
Kleptomaniac is going to stay quiet.
*AHEM*
The only two things that matter to me when playing a game are:
Storyline: This is a must. The Metal Gear/Metal Gear Solid series was written by Japanese people, but accurately reflected the inner workings the the American government, as well as their ulterior motives. (No offense, of course.) While the MG games were all military based and full of betrayal and tear jerker scenes in the NES, it wasn't about politics. That all changed when it hit MGS. (S=Solid) MGS was about the development of nuclear weapons, political tyranny and greased palms, with a little paranoia thrown in.
Basically, a good story is important, whether it's political, love based, saving the world or the perfect heist, it just has to work.
Next up is the dimension:
Now, this doesn't mean 2d or 3d, but rather, whether it's realistic or fantasy. There are realistic games that push the envelope and there are games that are just meant to be insanely fantasy and kick your a**. The Final Fantasy series being example. And then there is games like Fallout 3, where it's realistic, but not quite, due to the mutants and weapons throughout the game.
Basically, there are three dimensions, or realities: 1. Realistic: this is basically Tom Clancy type of stuff. 2. Realism: This would be things like Resident Evil, and Dino Crises and Silent Hill and such. Where it is borderline. 3. Unrealistic/Alternate Universe/Fantasy: This would be Final Fantasy, Dragon Ball Z and such. Crazy a** theatrics and mind blowing scenery.
My favorite? I like all three.
There are also different types of games to consider, whether it's FPS, fighting, adventure/RPG, racing, stealth, etc.
I could go into all of them, but I'm not going to.
Music: This is a big one particularly for a lot of games, but I think it mostly applies to Horror. Turning off the volume or music in a horror game is the difference between a raised heartbeat, or a scream. Believe me, I know.
Controls: Subjective, everyone feels different about those.
Replay value: This is important, but can easily be replaced with an insanely ******** long game. Whiplash, for example, is a very, very, VERY long game. It took me about a month or two to finish. And that's when I was a hardcore gamer. After I had beat the game, I was happy, and I didn't want to even think about trying to beat it again.
Graphics: This is mainly for people who expect to get the best out of what they pay for. This is also subjective, so I won't go into any further detail about it. Personally, I don't mind less than perfect graphics, but nice graphics do help.
My favourite genres?
Racing Stealth FPS Adventure Horror
|
 |
 |
|
|
|
|
|
|
|
|
|
 |
|
|
|
|
|
|