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Roleplay in a fantasy world, loosely based on the Renaissance. 

Tags: Fantasy, Renaissance, roleplay, Elemental, literate 

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The Wind Nation

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Rennara
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PostPosted: Thu May 28, 2009 10:01 am


The Wind Nation



Far beyond the reaches of the Western Nation, the Wind Nation has existed in the Eastern Lands, shielded by the vast desert and blustering winds. Because of their solitude, the people, calling themselves "Children of the Windborn" are wholly devoted to the ways of their ancestors.
The Nation itself does not operate on any sort of centralized power, but is instead split between the three nomadic Clans that dominate the region. The Nash’at (the warriors), the Al’Abbak (the mages), and the Zahir (the trouble-makers) each have their own internal governing bodies, with a Sheik and a Shaman guiding each people. Once every three years all three Clans meet together to catch up with events and make major decisions. Each meeting takes place at a different time of the year, and in a different location. This year, they meet at the central oasis, for a gathering that could affect not only their lives, but those of everyone in the Western Nations as well.
 
PostPosted: Thu May 28, 2009 10:09 am


The Al'Abbak Clan
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A haven of powerful mental and spiritual abilties, the priests of the Al'Abbak Clan are said to have almost divine connection with the ancient spirits. This accounts for their mastery of the magical arts, spawning generations of mages for all walks of life inside the Clan. Not much is known of their rites and practices, only of their power once it has been raised against an opponent or to help benefit the Clan.
 

Rennara
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Rennara
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PostPosted: Thu May 28, 2009 10:10 am


The Nash'at Clan
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Organized through a combination of strict military discipline and humility towards the spirits, the Nash'at Clan are the warriors of the Wind Nation. They are the most equipped in both hand-to-hand and long range weapons, as well as basic self-defense. The members of this Clan are more likely to master a variety of weapons, rather than just one. Members of the Nash'at bloodline are marked by their control over electricity.
 
PostPosted: Thu May 28, 2009 10:11 am


The Zahir Clan
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Ever rebellious against rules and regulation, the Zahir Clan has definite appeal for the trouble-makers of the Wind Nation. However, it is also a safe haven for those who deem some traditions unnecessary or demeaning. Led by the crafty Zahir, Mansur Vasim, they are the only Clan to have a Sheik who is also their Shaman. Their Clan is marked by the ability to control sand and minerals.
 

Rennara
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Wind Nation

 
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