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Posted: Tue Nov 08, 2005 8:43 am
I came up with it when i was watching tv. Its not very complicated but its an okay combo. Cards needed- Krark-Clan Ironworks Nucince engine Dross scorpion ----- Need at least one of these if all of them, they YAY!!! -Arcbound Crusher -Leonin Elder -Keeper of the vault Anyways if you cant already tell, this combo is a circle combo. It can go on forever. What you do is pay 2 and tap the engine. Making a nucince, if the crusher is in play then he would get a +1+1 counter. If you had the leonin elder in play then you would gain one life. Now you sacrifice the nucince in the Ironworks. The dross Scorpion will untap the engine, and the ironworks will add 2 to your mana pool. If you had the Keeper of the vault out, you can deal 1 damage to someone. you have 2 in your mana pool so now you may pay for and tap the engine. You can repeat this combo forever. Making your crusher uber powerful, gain tons of life, and or deal tons of damage. Is it good?
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Posted: Tue Nov 08, 2005 11:18 am
or KCI + 2 Myr Retrievers + DotV or whatever else you want that triggers from artifacts ctp.
it's an ok loop if there hasn't been so many other engine involving KCI already.
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Posted: Tue Nov 08, 2005 12:57 pm
Dross Scorpion+Grinding Station+Soul Foundary+Shield Sphere Unlimited combo.....you dead.
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Posted: Tue Nov 08, 2005 1:24 pm
So many combos like this came from Mirrodin...
2 Myr Retrievers 1 (or more) Arcbound Crusher 1 (or more) Acrbound Ravager/Megatog/Atog/another thing to sac. artifacts to (without gaining unusable mana) 1 (or more) Mycosinth Golem
Shazaam. Or, you can replace the Mycosinth Golem AND power-uppers with Iron-Works and you get the same thing happening. Bang.
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Posted: Tue Nov 08, 2005 5:03 pm
To tell you the truth, 9/10 decent players will tell you that it's not the combo that has to be great, it's the fact that the deck can get the combo going efficiently and fast.
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Posted: Tue Nov 08, 2005 5:26 pm
Habuki Arcana Kuragari To tell you the truth, 9/10 decent players will tell you that it's not the combo that has to be great, it's the fact that the deck can get the combo going efficiently and fast. Habuki Arcana Kuragari is a very wise one, i've lost games with awsome combo decks only because i could never get the entire combo to work as planned...
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Posted: Wed Nov 09, 2005 8:34 am
Habuki Arcana Kuragari To tell you the truth, 9/10 decent players will tell you that it's not the combo that has to be great, it's the fact that the deck can get the combo going efficiently and fast. insightful
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Posted: Wed Nov 09, 2005 9:43 am
Habuki Arcana Kuragari To tell you the truth, 9/10 decent players will tell you that it's not the combo that has to be great, it's the fact that the deck can get the combo going efficiently and fast. Wow, deep.
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Posted: Thu Nov 10, 2005 11:58 am
yea i think that was the one that u pulled on me.
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Posted: Thu Nov 10, 2005 2:25 pm
Alright what about this combo. Mycosynth Lattice: Everything is an Artifact Darksteel Forge: Artifacts you control are indestructible Leonin Abunas: Artifacts you control can't be the targets of spells or abilities your opponents control Platinum Angel: You can't lose the game and your opponents can't win the game Make a guess at how this one works biggrin . The only way to get around this one is Final Judgement or Furnace Dragon, if ya find any more that get around it just tell me.
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Posted: Thu Nov 10, 2005 10:48 pm
Terentarno Alright what about this combo. Mycosynth Lattice: Everything is an Artifact Darksteel Forge: Artifacts you control are indestructible Leonin Abunas: Artifacts you control can't be the targets of spells or abilities your opponents control Platinum Angel: You can't lose the game and your opponents can't win the game Make a guess at how this one works biggrin . The only way to get around this one is Final Judgement or Furnace Dragon, if ya find any more that get around it just tell me. Yeah, but you're NEVER going to get all the mana for that, and unless your using tinker....a lot....or your opponent has a deck with just lands, It's never going to happen
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Posted: Fri Nov 11, 2005 9:16 am
Terentarno Alright what about this combo. Mycosynth Lattice: Everything is an Artifact Darksteel Forge: Artifacts you control are indestructible Leonin Abunas: Artifacts you control can't be the targets of spells or abilities your opponents control Platinum Angel: You can't lose the game and your opponents can't win the game Make a guess at how this one works biggrin . The only way to get around this one is Final Judgement or Furnace Dragon, if ya find any more that get around it just tell me. 1. Hurkyl's Recall 2. Decree of Annihilation 3. Apocalypse 4. Rebuild (albeit not as effective as Recall) 5. Energy Flux 6. Mutilate 7. Mindslaver, make you attack into my
just a few off the top.
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Posted: Fri Nov 11, 2005 2:53 pm
Blair Phoenix Terentarno Alright what about this combo. Mycosynth Lattice: Everything is an Artifact Darksteel Forge: Artifacts you control are indestructible Leonin Abunas: Artifacts you control can't be the targets of spells or abilities your opponents control Platinum Angel: You can't lose the game and your opponents can't win the game Make a guess at how this one works biggrin . The only way to get around this one is Final Judgement or Furnace Dragon, if ya find any more that get around it just tell me. Yeah, but you're NEVER going to get all the mana for that, and unless your using tinker....a lot....or your opponent has a deck with just lands, It's never going to happen well actully i have seen this happen before. so ya it has happened before. my friend did it.
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Posted: Fri Nov 11, 2005 4:05 pm
it's good but costly in timing. a good combo has to run in a deck that can get it working and into play early. otherwise it's more or a backup plan.
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Posted: Fri Nov 11, 2005 5:47 pm
wellwisher it's good but costly in timing. a good combo has to run in a deck that can get it working and into play early. otherwise it's more or a backup plan. Well has is my combo...... Dross Scorpion+Grinding Station+Soul Foundary+Shield Sphere
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