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Posted: Wed May 20, 2009 4:57 pm
i know it isn't the best combo but i really want to find a way to break this card, at the moment i'm just looking to make this combo out of as few cards possible. what i have as two ways to do it every turn is either Time Sieve; Colfenor's urn; and 5 artifact creatures with toughness greater than four or toughness greater than three and Master of Etherium out or Time Sieve; Cauldron of Souls; then use Tatter kite; Thopter Foundry; Rings of Brighthearth; Filigree Sages;
other things that might work are Scarecrone or Order of Whiteclay with Rings of Brighthearth
well those are my ideas so i'm up for other suggestions and with rings of brighthearth you can double any of you're activated abilities for just two mana
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Posted: Wed Aug 19, 2009 7:34 pm
Time Sieve
Yay, netdecking. =) I played against this build - if an opponent doesn't have a Jund Charm or a Cryptic Command, he'll have to literally go all-out in order to beat you.
EDIT: Bear in mind, this is more of a Standard-built deck. =) The above post was clearly more of an Extended flavor.
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Posted: Thu Aug 27, 2009 11:12 pm
I decided to give Time Sieve a shot... I actually REALLY like it as a deck. As a standard player I have already started making the changes to see Zendikar come in and Lorwyn and Shadowmoor to leave. So I have started making some changes.
For example. In my opinion run 4 Sleep's in relation to the Cryptic Commands. Saving that turn of no damage really helps. Also Angelsong's ... Prevent all combat damage, AMAZING! Good way to waste your opponents turn away before the magic begins.
Other than that nothing is really different other than just make sure you get M10 Jace's instead of Lorwyn Jace's which will be fun I'm sure. M10 Jace just went up to 25$ a piece at my local card shop so either buy a lot of M10 packs or just spend the money for the change.
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Posted: Sat Sep 05, 2009 8:31 pm
Korosus I decided to give Time Sieve a shot... I actually REALLY like it as a deck. As a standard player I have already started making the changes to see Zendikar come in and Lorwyn and Shadowmoor to leave. So I have started making some changes. For example. In my opinion run 4 Sleep's in relation to the Cryptic Commands. Saving that turn of no damage really helps. Also Angelsong's ... Prevent all combat damage, AMAZING! Good way to waste your opponents turn away before the magic begins. Other than that nothing is really different other than just make sure you get M10 Jace's instead of Lorwyn Jace's which will be fun I'm sure. M10 Jace just went up to 25$ a piece at my local card shop so either buy a lot of M10 packs or just spend the money for the change. Er, wait - why get m10 Jaces? The Lorwyn card can be used - as long as the card is in a set currently in Standard, you could use a card from even Alpha. =x
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