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[Intermediate] Summoning Scrolls

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Baylu Eras

PostPosted: Tue May 19, 2009 6:30 am


-Summoning Scroll-


In the World there exist ancient creatures, animals, beasts far stronger and wiser than any human. These creatures of Incredible power may lend their strength to those Shinobi they find worthy, thus letting these Shinobi summon them up during battle. These are what we call Summoning Creatures. To gain their power you must embark on a mission to the creature's shrine and complete the quest imposed by the creature.

Before you can gain their power you must first meet some preliminary requirements.

Requirements
Making the Scroll
Summon list
Saru Scroll [Monkey]:Tenmoki Aya
Hebi Scroll [Snake]: Orochi Seshiro
PostPosted: Tue May 19, 2009 6:35 am


-Requirements-


Requirements
- You must be Level 8
- You cannot own a Pet Partner
- You must get your summoning request approved and have the first creature completed with stats, techniques and all other items.
- If you are not in the owner of a clan, you must have approval from the clan owner.

Once you meet these requirements, you must PM Baylueras and meet the roleplaying requirements.

Roleplay Requirements
- Confront Scroll Holder and Learn about Scrolls
- Receive Mission to Travel to Shrine
- Complete Creature Trial
- Return to Shimagakure and Learn Summoning Technique from Tomoko

Baylu Eras


Baylu Eras

PostPosted: Tue May 19, 2009 6:45 am


Making the Scroll


To create your creatures is much like creating a character. However, since summons are meant to be more powerful than normal characters, the distribution is a little different along with levels. If you want a certain skill for your summons that doesn't already exist in the list, PM Baylueras for permission to have it. You must pick out an already existing skill to be its counter.

Techniques
You are to create new techniques that are specific to your creature. They can not already be pre-existing techniques listed in the technique list. These creatures can not use human techniques or normal animal techniques. Post the technique approval thread to get your technique approved for your summon.

Special Rules
- Your summons can NOT regain hp or cp while in this world. Healing methods from medical ninjas will not work on these creatures.
- Once they have 10% health left, the creature will go back to their world. - If they die in this world, they are permanently gone.
-In order to summon an animal, you must pay chakra and meet the handle animal requirement to summon them. Some animals will have a test. This is all determined by your mission to the shrine.
- There can only be two contract holders per scroll.


Level One: 30 Cp Cost
Requirement: Handle Animal 10
Abilities: 12 Base Points and 30 Distribution
Skills: 10 Base and 50 + Intel mod
HP: 30 + Endurance Modifier
CP: 50 + Chakra Modifier
Techniques: 1
Special: You may summon up to 3 of this level.

Level Two: 60 Cp Cost
Requirement: Handle Animal 20
Abilities: 20 Base Points and 50 Distribution
Skills: 20 Base and 200 + Intel Mod (Skill Cap 100)
HP: 60 + Endurance Modifier
CP: 80 + Chakra Modifier
Techniques: 2

Level Three: 120 Cp Cost
Requirement: Handle Animal 30
Abilities: 30 Base Points and 60 Distribute
Skills: 30 Base and 400 + Intelligence Mod (Skill Cap 250)
HP: 200 + Endurance Modifier
CP: 220 + chakra Modifier
Techniques: 3

Level Four: 240 Cp Cost
Requirement: Handle Animal 40
Abilities: 40 Base Points and 70 Distribute
Skills: 30 Base and 800 + Intel Mod (Skill cap 400)
HP: 400 + Endurance Modifier
CP: 410 + Chakra Modifier
Techniques: 3

Level Five: 480 Cp Cost
Requirement: Handle Animal 50
Abilities: 50 Base Points and 80 Distribute
Skills: 40 Base and 1,000 + Intel Mod (Skill cap 550)
HP: 800 + ( 10 x Endurance Modifier)
CP: 800 + chakra Modifier
Techniques: 4

Level Six: 960 Cp Cost
Requirement: Handle Animal 60
Abilities: 60 Base Points and 100 Distribute
Skills: 60 Base and 2,000 + Intel mod (Skill cap 700)
HP: 1,600 + (10 x Endurance Modifier)
CP: 1,200 + Chakra Modifier
Techniques: 4

*Important note*: The Handle Animal Requirements listed in the thread are the initial ones. Depending on the outcome of the Mission these requirements might be lower or higher.

Here is what you have to fill out for each level:

Name:
Age:
Sex:
Description:
Personality:

LEVEL:
Handle Animal Requirement:
HP:
CP:
Abilities:
Chakra:
Charisma:
Endurance:
Agility:
Intelligence:
Strength:

Skills:
Chakra Mod
Ninjutsu:
Control:

Charisma Mod
Persuade:
Lie:
Sing:
Intimidate:

Endurance Mod
Focus:
Fortitude:
Rope:
Swim
Smell:

Agility Mod
Dodge:
Sprint:
Escape:
Sneak Attack:
Balance:
Hide:
Spy:
Tumble:
Fly:

Intelligence Mod
Genjutsu:
Detect:
Sense:
Fuuin:
Trap:
Knowledge:

Strength Mod
Taijutsu:
Grapple:
Climb:
Dig:

Weapons
Sword:
Staff:
Melee:
Combination:
Throwing:
Ranged:
PostPosted: Tue May 19, 2009 6:50 am


Summon List

Saru Scroll [Monkey]: Tenmoki Aya
Hebi Scroll [Snake]: Orochi Seshiro
Bird Scroll: Uchiha Sukotto

Baylu Eras


Baylu Eras

PostPosted: Tue Jun 09, 2009 6:14 am


-Saru Scroll-
Tenmoki Aya


User ImageCp Cost: 30
Requirement: Handle Animal 5 [Decreased due to Mission Success.]
Name: Monkmon, Tonkton, Ronkron
Age: 1
Sex: Female, Male, Male
Personality: The three do not speak and are very jitterish. If they sense their lives are in danger, they disappear. They are curious beings and enjoy quiet areas. It takes a lot for them to fight, so they prefer to be used as scouts.

HP: 31
CP: 51
Chakra: 12
Charisma: 12
Endurance: 12
Agility: 32
Intelligence: 22
Strength: 12

Chakra Mod 1
Ninjutsu: 10
Control: 10
Charisma Mod 1
Persuade: 10
Lie: 10
Intimidate: 10
Endurance Mod 1
Focus: 10
Fortitude: 10
Rope: 10
Swim 10
Smell: 15
Agility Mod 11
Dodge: 10
Sprint: 15
Escape: 21
Sneak Attack: 10
Balance: 10
Hide: 25
Spy: 20
Tumble: 10
Intelligence Mod 6
Genjutsu: 10
Detect: 15
Sense: 15
Trap: 10
Knowledge: 10
Strength Mod 1
Taijutsu: 10
Grapple: 10
Dig: 10

Jutsus:
Size Shrink Technique
Monkmon can shrink her size in order to get into tough spaces. She can get small enough to fit through a key hole, but she cannot increase her size. Since the technique makes the monkey smaller, she is harder to see. However, she cannot grow bigger.
Cp Cost: -10 + 5 per downsizing. [30cp to get as small as a keyhole]
Damage: N/A
Special: +10 to Hide, +10 Spy, +2 per downsizing.





User ImageCp Cost: 60
Requirement: Handle Animal 15 [Decrease due to Mission Success.]
Name: Yoko
Personality: Yoko is very playful and smart. She loves making traps and thinking ahead. Even though she's not the smartest monkey of them all, she's very high up there for her age. She enjoys making and solving puzzles. She loves humans and the realm they live in. She wished that she was summoned more often to experience things in the realm. She is the mere definition of CURIOUS.
HP: 65
CP: 85
Chakra: 20
Charisma: 20
Endurance: 20
Agility: 30
Intelligence: 60
Strength: 20

Skills:
Chakra Mod 5
Ninjutsu: 100
Control: 20
Charisma Mod 5
Persuade: 20
Lie: 20
Sing: 20
Intimidate: 20
Endurance Mod 5
Focus: 20
Fortitude: 20
Rope: 60
Swim 20
Smell: 20
Agility Mod 10
Dodge: 45
Sprint: 20
Escape: 20
Sneak Attack: 20
Balance: 20
Hide: 20
Spy: 20
Tumble: 20
Intelligence Mod 25
Genjutsu: 20
Detect: 20
Sense: 20
Trap: 100
Knowledge: 20
Strength Mod 5
Taijutsu: 20
Grapple: 20
Dig: 20

Jutsus:
Cloud of Nimbus
Yoko, with her unique chakra, is able to create a sturdy cloud that is able to carry its rider to unimaginable heights. However, the Nimbus will only carry the contractor, Yoko and Monkmon. Only Yoko can control where Nimbus flies.
Cp cost: 40 + 1 per holding post
Special: + 30 to Escape, + 40 to Sprint
Monkey Web
A trap that Yoko uses when trying to escape. The trap shoots out from her mouth. The saliva from her mouth is stringy an sticky. If you're caught in it you cannot esape. The saliva does not burn since it hardens quickly. Once hardened the saliva can be broken.
CP: 40
Use: 1d20 + Ninjutsu + Trap Bonus
To Avoid: Dodge
To break free: 1d20 + Str + Escape.



User Image Level Three: 120 Cp Cost
Requirement: Handle Animal 30
Abilities: 30 Base Points and 60 Distribute
Skills: 30 Base and 400 + Intelligence Mod (Skill Cap 250)
HP: 200 + Endurance Modifier
CP: 220 + chakra Modifier
Techniques: 3
Name: Ishikawa
Personality: This monkey is straight out mean. He's also quite the idiot when it comes to plans and talking. He stumbles on his words left and right. He would remind you of a bully from school or a police officer with a stick up his a**. Ishikawa hates being in the human dimension and doesn't like to speak with them at all. It takes alot to gain his respect and trust. If you're not his friend, he will kick you in the butt just to make fun of you.

Requirement: Handle Animal 30
Cp Cost: 55
LEVEL: 03
HP: 215
CP: 255
Chakra: 80
Charisma: 30
Endurance: 40
Agility: 30
Intelligence: 30
Strength: 30

Skills:
Chakra Mod 35
Ninjutsu: 215
Control: 10
Charisma Mod 10
Persuade: 10
Lie: 10
Sing: 10
Intimidate: 10
Endurance Mod 15
Focus: 10
Fortitude: 115
Rope: 10
Swim 10
Smell: 10
Agility Mod 10
Dodge: 110
Sprint: 10
Escape: 10
Sneak Attack: 10
Balance: 10
Hide: 10
Spy: 10
Tumble: 10
Intelligence Mod 10
Genjutsu: 10
Detect: 10
Sense: 10
Trap: 10
Knowledge: 10
Strength Mod 10
Taijutsu: 10
Grapple: 10
Dig: 10

Jutsus: two left
Needle Monkey Hair
Ishikawa's blood carries a deadly poison in it. Anyone who bites him will be poisoned and sent to death within time. The peircings and needles in Ishikawa's skin are not just for show. He uses them in a technique. Ishikawa puffs up his body and released chakra from his muscles in small rapid bursts. The chakra blows off the needles in his skin. Ishikawa can't control their aim, but he can control the direction in which they're aimed.
Cp Cost: 100 + 1 Per Needle (+10 Needle max attack)
Damage: 50 + 35 for 4 posts.
Special: -35 to STR, END and per post poison is in body (4 post max). Fortitude roll against Ninjutsu will save the target half damage.
Attack: 1d20 + Ninjutsu 250





User ImageLevel Four: 240 Cp Cost
Requirement: Handle Animal 40
Abilities: 40 Base Points and 70 Distribute
Skills: 30 Base and 800 + Intel Mod (Skill cap 400)
HP: 400 + Endurance Modifier
CP: 410 + Chakra Modifier
Techniques: 3
Name: Saito














User ImageLevel Five: 480 Cp Cost
Requirement: Handle Animal 50
Abilities: 50 Base Points and 80 Distribute
Skills: 40 Base and 1,000 + Intel Mod (Skill cap 550)
HP: 800 + ( 10 x Endurance Modifier)
CP: 800 + chakra Modifier
Techniques: 4
Name:

















User ImageLevel Six: 960 Cp Cost
Requirement: Handle Animal 60
Abilities: 60 Base Points and 100 Distribute
Skills: 60 Base and 2,000 + Intel mod (Skill cap 700)
HP: 1,600 + (10 x Endurance Modifier)
CP: 1,200 + Chakra Modifier
Techniques: 4








 
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