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Posted: Thu May 14, 2009 9:18 pm
What if we adapted the D&D Alignment system for the role-play? I think it might add a little depth to each character, and if not it'll still be interesting.
For those who don't know how it works, here's the breakdown: there are three basic alignments: Good, Neutral and Evil. Each is broken into three types: Lawful, Neutral and Chaotic.
Here's how each alignment works:
Lawful Good Always acts with compassion, has honor and a sense of duty. Works for the benefit of others, but often finds themselves conflicted between their law or the greater good. Examples: Batman, d**k Tracey, Indiana Jones
Neutral Good Good, but with little or no regard for lawful concepts. Will cooperate with lawful good characters, but feels no sense of loyalty to them. Examples: Zorro, Spider-Man
Chaotic Good Willing to break laws if it brings about change for the greater good. Has a high value for personal freedom for all. Examples: Robin Hood, V
Lawful Neutral Believes strongly in lawful concepts, but is neither good nor evil. Morals come second to what they believe in. Examples: James Bond, Jack Bauer
True Neutral Cares only about themselves. Will not get involved if they can avoid it. Examples: Lara Croft, Han Solo (early on), Lucy Westenra (from Dracula)
Chaotic Neutral Acts only out of self-interest, but does not enjoy seeing others suffer. Examples: Jack Sparrow, Snake Plissken
Lawful Evil Evil that you can respect. They have rules they abide by, but are still evil. Examples: Boba Fett, Magneto, Two-Face, Sosuke Aizen
Neutral Evil Selfish, have no qualms about turning on allies. Will not go out of their way to cause mayhem if they see no profit in it. Examples: Mystique, Sawyer (Lost), Kratos (God of War)
Chaotic Evil Will destroy or cause mayhem simply for the fun of it. Examples: Riddick, The Joker, Orochimaru
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Posted: Fri May 15, 2009 12:19 am
Will it suit the style of TranCity? I could live with this, even when I don't know where my character will be going.
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Posted: Fri May 15, 2009 5:06 am
Requiem6661 What if we adapted the D&D Alignment system for the role-play? I think it might add a little depth to each character, and if not it'll still be interesting. For those who don't know how it works, here's the breakdown: there are three basic alignments: Good, Neutral and Evil. Each is broken into three types: Lawful, Neutral and Chaotic. Here's how each alignment works: Lawful Good Always acts with compassion, has honor and a sense of duty. Works for the benefit of others, but often finds themselves conflicted between their law or the greater good. Examples: Superman, d**k Tracey, Indiana Jones Neutral Good Good, but with little or no regard for lawful concepts. Will cooperate with lawful good characters, but feels no sense of loyalty to them. Examples: Zorro, Iron Man, Batman Chaotic Good Willing to break laws if it brings about change for the greater good. Has a high value for personal freedom for all. Examples: Robin Hood, Batman (I think he could be either) Lawful Neutral Believes strongly in lawful concepts, but is neither good nor evil. Morals come second to what they believe in. Examples: James Bond, Jack Bauer True Neutral Cares only about themselves. Will not get involved if they can avoid it. Examples: Lara Croft, Han Solo (early on), Lucy Westenra (from Dracula) Chaotic Neutral Acts only out of self-interest, but does not enjoy seeing others suffer. Examples: Jack Sparrow, Snake Plissken, V Lawful Evil Evil that you can respect. They have rules they abide by, but are still evil. Examples: Boba Fett, Magneto, Two-Face, Sosuke Aizen, LORD VADER Neutral Evil Selfish, have no qualms about turning on allies. Will not go out of their way to cause mayhem if they see no profit in it. Examples: Mystique, Sawyer (Lost), Kratos (God of War) Chaotic Evil Will destroy or cause mayhem simply for the fun of it. Examples: Riddick, The Joker, Orochimaru Changed it up a bit. I still don't say Batman is lawful good.
Has anyone seen that one demotivational where it's got all the alignments, then characters with them? I tried finding it, and couldn't.
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Posted: Fri May 15, 2009 6:08 am
There's a D&D guide that listed Batman as Lawful Good. I'm basing this chart off of that, with some additions of my own.
And V is actually Chaotic Good. He commits crime, but he does it for the good of the people. He despises the dictatorship that runs Britain. At least that's what I remembered from V For Vendetta.
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Posted: Fri May 15, 2009 6:28 am
 I don't like the alignment system, simply because it locks people into an expected pattern of behavior, and will result in arguments if someone is not precisely within the confining boundaries of their alignment. See above if Batman is Lawful Good or not. So just play as you want your character to play, if you guys really really want... I can install the "Hero, Scoundrel, Villain" method Hero : Luke Skywalker Scoundrel : Han Solo/Boba Fett Villain : Darth Vader that make any sense?
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Posted: Fri May 15, 2009 4:09 pm
Nah, I agree, it pigeonholes people. I disagree both.
But Chaotic neutral is Anarchy. And, V For Vendetta the movie wasn't as good, or anarchic, as the comic. Much better.
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Posted: Fri May 15, 2009 4:30 pm
We all have a feel for our characters. While I love D&D, I also don't think we should be forced to narrow our character personalities down to 9 catagories. There should be at least 100. xd
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Posted: Fri May 15, 2009 4:34 pm
How about we don't narrow character personalities at all? I'm here and most of you know how much my characters can change whether it be in a matter of days or a matter of seconds. I mean...everyone can but I, for lack of a better term, abuse it. And as much as I'd like to be unique, there are more of me out there and if even one of them decide to come in, and we partner up...your categories, no matter how extensive or how detailed it is, is...gone. So I vote no character personalities. No set one's in any case. If you'd like to categorize your character(s) in your own way then go right ahead.
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Posted: Fri May 15, 2009 5:08 pm
You can only change your character's personality to a point. I mean, you can't very well have them act completely differently every post you make- that's not realistic.
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Posted: Fri May 15, 2009 5:12 pm
In DnD if you do too many bad things, or good things your alignment is changed. It would be funny if Neuf told us that our actions changed our alignment.
This could be useful...but what about just a simplified version. Good, bad and Neutral...which will allow more freedom within each of those factions.
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Posted: Fri May 15, 2009 5:18 pm
Dorm: Sounds like Fable II...I killed everyone in Fable II...
Ralen: It's not? So if I were acting as a neutral side in negotiations and every Post I went from being good to being bad based on what sounded cooler...is not realistic?
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Posted: Fri May 15, 2009 5:22 pm
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Posted: Fri May 15, 2009 5:25 pm
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Posted: Fri May 15, 2009 5:28 pm
But seriously...what if my character was psychotic? What then? That's not realistic? That walking into a psych ward and saying that all those people who're schizo can't be real because they can't be acting the way they are? Cuz it's not realistic?
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Posted: Fri May 15, 2009 5:28 pm
You could have a mental condition, split personality or something to allow for that Delta.
There actions would be rather erratic sometimes. But I think the computer would know that for some reason...
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