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shadowrider6666

PostPosted: Wed May 13, 2009 2:50 pm


What's your opinion on psychic types?
PostPosted: Wed May 13, 2009 3:01 pm


They made a big impact with the low level tuners coupled with the fact that they also had emergency teleport to add to the mix which allowed you to special summon low level psychic monster to tune up for big damage. It is to bad they limited E-teleport to one. but that should still not dicourage other from using them. The best one to date is probably Krebon which allows you to negate an attack made on it by paying 800 LP which is a great stall card. Krebons is still used in zombie DAD and Tele DAD decks so I guess there is still hope for the psychic monsters yet, but only time will tell.

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shadowrider6666

PostPosted: Wed May 13, 2009 3:10 pm


LegendarySuperNoob
They made a big impact with the low level tuners coupled with the fact that they also had emergency teleport to add to the mix which allowed you to special summon low level psychic monster to tune up for big damage. It is to bad they limited E-teleport to one. but that should still not dicourage other from using them. The best one to date is probably Krebon which allows you to negate an attack made on it by paying 800 LP which is a great stall card. Krebons is still used in zombie DAD and Tele DAD decks so I guess there is still hope for the psychic monsters yet, but only time will tell.

Yes, I love my 3 beautiful krebons... but I need emergency teleprt, Overdrive teleporter, Thought Ruler Archfiend, and Master Gig
PostPosted: Wed May 13, 2009 3:21 pm


A few great Tuners, decent Synchro monsters, and one of the greatest Spell cards in the game.

Limit the Spell card to 1, and aside from those few limited Tuners and Synchros, the theme is crap.

Jazz Turnabout


shadowrider6666

PostPosted: Wed May 13, 2009 3:22 pm


Jazz Turnabout
A few great Tuners, decent Synchro monsters, and one of the greatest Spell cards in the game.

Limit the Spell card to 1, and aside from those few limited Tuners and Synchros, the theme is crap.

... to you maybe... but that's kinda true.
PostPosted: Wed May 13, 2009 3:23 pm


shadowrider6666
Jazz Turnabout
A few great Tuners, decent Synchro monsters, and one of the greatest Spell cards in the game.

Limit the Spell card to 1, and aside from those few limited Tuners and Synchros, the theme is crap.

... to you maybe... but that's kinda true.
"Kinda" doesn't cut it. It's true to a fault.

Jazz Turnabout


shadowrider6666

PostPosted: Wed May 13, 2009 4:54 pm


Jazz Turnabout
shadowrider6666
Jazz Turnabout
A few great Tuners, decent Synchro monsters, and one of the greatest Spell cards in the game.

Limit the Spell card to 1, and aside from those few limited Tuners and Synchros, the theme is crap.

... to you maybe... but that's kinda true.
"Kinda" doesn't cut it. It's true to a fault.

Are you sure? 'cause you've never seen mine in action. There's a level of thought required to properly control them. I bet you don't have any REAL psychic types. I have a full psychic deck.
PostPosted: Fri May 29, 2009 5:25 pm


Just flicking through guilds and I saw this thread so thought I might as well post.

I love Psychics. Once my friend told me Duelist Genesis included a new type of monster called Psychics I wanted them. In real life I love things to do with Psychic powers so I was well hyped up about them.

Since they came out I've been using them. I've quit tournaments untill say September when Ancient Prophecy is to be released in the UK which is when Psychics will truely be all powerful.

So I decided to proxy just for fun.

Nayfin


Jazz Turnabout

PostPosted: Fri May 29, 2009 5:33 pm


shadowrider6666
Jazz Turnabout
shadowrider6666
Jazz Turnabout
A few great Tuners, decent Synchro monsters, and one of the greatest Spell cards in the game.

Limit the Spell card to 1, and aside from those few limited Tuners and Synchros, the theme is crap.

... to you maybe... but that's kinda true.
"Kinda" doesn't cut it. It's true to a fault.

Are you sure? 'cause you've never seen mine in action. There's a level of thought required to properly control them. I bet you don't have any REAL psychic types. I have a full psychic deck.
I can't believe I didn't see this until now.

How many cards do you play in your deck again? 60? Crap.

There's also a level of thought to know how playable they are. Locals, maybe yours. Mine, no. Regionals, no. Nationals, no. Worlds, no. Shonen Jump, no.
PostPosted: Fri May 29, 2009 6:16 pm


40 cards. No more and no less.

With a side board consisting of anti-Lightsworn.

60 is a lot for any deck and a lot of the Psychics don't have great effects or usage, they're still growing but they do have some powerful cards and some sickening results.

Nayfin


shadowrider6666

PostPosted: Mon Jul 06, 2009 7:13 pm


Jazz Turnabout
shadowrider6666
Jazz Turnabout
shadowrider6666
Jazz Turnabout
A few great Tuners, decent Synchro monsters, and one of the greatest Spell cards in the game.

Limit the Spell card to 1, and aside from those few limited Tuners and Synchros, the theme is crap.

... to you maybe... but that's kinda true.
"Kinda" doesn't cut it. It's true to a fault.

Are you sure? 'cause you've never seen mine in action. There's a level of thought required to properly control them. I bet you don't have any REAL psychic types. I have a full psychic deck.
I can't believe I didn't see this until now.
A deck of exactly 40 cards is annoying, such a low number of cards couldn't be that good unless EVERYTHING goes together. And most of the cards in my deck are doubles and even triples. Dropping my deck count to 40 would kill me. With lifepoints easily going beyond 10000 with psychic rejuvination,metapsysical regeneration, Psychic lifetrancer, thought ruler archfiend, magical android, and hyperpsychic blaster/assault mode, you can't use exactly 40 to properly use each one. Gaining at least 1000 per turn is useful, even if I use 60 cards. And what happens when you go against iron chains? You're dead. And I dropped my deck count to 47.
How many cards do you play in your deck again? 60? Crap.

There's also a level of thought to know how playable they are. Locals, maybe yours. Mine, no. Regionals, no. Nationals, no. Worlds, no. Shonen Jump, no.
PostPosted: Mon Jul 20, 2009 4:24 pm


Nayfin
40 cards. No more and no less.

With a side board consisting of anti-Lightsworn.

60 is a lot for any deck and a lot of the Psychics don't have great effects or usage, they're still growing but they do have some powerful cards and some sickening results.

my deck is only 47 cards, and most are repeats since there's not alot of psychics, but next month psychics start to show how powerful they really are with the release of ancient prophecy.

shadowrider6666


Jazz Turnabout

PostPosted: Mon Jul 20, 2009 5:38 pm


shadowrider6666
my deck is only 47 cards
Only? It's a chunk of wasted space.
PostPosted: Fri Jul 24, 2009 10:06 am


psychics are hard to play but they are fun. if you would put 2 of every level 4 or lower psychic type monster and one of the higher then of course 2 or 3 of the synchros then balance the deck with level 4 high hitters like vorse raider or goblin attack force, warwarped wolf and the like then don't actually put that many psychic based magic and traps. put the ones that really matter to get them out fast or to keep them there, and of course psychic rejuv always helps. the psychic are a life gain deck but it gains life only to lose it with effects but you have to make sure you are gaining more life than you are loosing so you stay above 7000LP. I have a psychic deck and it runs beautifuly. I can message you the recipe if you like.

Alastor Demon Slayer


Wolfitsune

PostPosted: Fri Jul 24, 2009 10:23 am


They're pretty powerful, considering the speed of synchro, and the flexibility, but only few psychic monsters are strong on their own.
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