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Operation Shoestring Captain
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Posted: Sun May 03, 2009 7:16 pm
This is the thread where you post to declare interest, ask questions, and other stuff.
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Posted: Tue May 05, 2009 5:33 pm
That's one very decked out character.
Anyways, interest check. It's me.
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Operation Shoestring Captain
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Posted: Tue May 05, 2009 6:17 pm
Magnus Illcadia That's one very decked out character. Anyways, interest check. It's me. Decked out? Sure. Still weaker than a Sorceror though. When you say "it's me" it makes me think I know you. except I don't recognize you... sorry if I forgot.
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Posted: Tue May 05, 2009 6:52 pm
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Posted: Tue May 05, 2009 7:27 pm
Kaelik application, buying off LA with PB for factotum levels. Awesome. Will be looking at Legacy Weapons to figure out if I want one. Sheet in progress: here
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Posted: Tue May 05, 2009 7:39 pm
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Posted: Wed May 06, 2009 6:48 am
Hey shoestring, it's woodenbandman here. Just noticed that Polymorph line was banananated, so I might swap my psion specialty, but the basic build is intact. Hell, I might even gestalt with Psywar instead, since I'm really interested in the buffs.
Basic build skeleton is still Warblade 5/BSB1//PSIONIC CLASS 6. I'm thinking for race I might go either human (duh) or maybe a large race like Half Ogre for lulzy knockback shenantics.
Can I make my legacy weapon a throwing shield, and be all captain america?
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Posted: Wed May 06, 2009 10:25 am
For me, I'm not going for a legacy weapon, as my character is effectively an arcane caster without spells- and there's nothing that really supports it in the good ole' book. Here's by current build-ish. RamuMale LE Pixie Dragonfire Adept 6//Pixie LA 4/ Arcane Swordsage 2 Level 6//4/2 Init +2 HP 72/72 DR 10/Cold Iron, 2/Magic Speed 30 land / 80 fly (Good) AC 16 Touch 13 Flat-footed 15 Fort +9, Ref +3, Will +6 Base Attack Bonus +4 Standard action, no recharge time Breath Weapon (4d6 Fire or 4d6 cold or 4d6 fire + slow effect ) (+1 Dex, +1 Size, +3 Natural, +1 Misc) Abilities Str 13, Dex 13, Con 18, Int 20, Wis 12, Cha 25 Condition None @Kaelic: Just a note, but as per the MMI errata, Pixies get Weapon Finesse and Alertness as bonus feats in addition to Dodge.
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Operation Shoestring Captain
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Posted: Wed May 06, 2009 11:53 am
Sounds good, wooden.
No Arcane swordsage, Kerrus, I explained why in my PM.
Sorry, but Arcane magic in Cantious is hard to manage, which is why there are no wizards. Popping them like candy maneuvers is tottally way too much.
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Posted: Wed May 06, 2009 12:19 pm
I can't take metabreath feats, outside of DM fiat, because my breath weapon doesn't have a 'recharge time expressed in rounds'
Specifically it doesn't have a recharge time. If you're willing to fiat it as 'recharge time = 0 rounds' then I can take metabreath feats. Until then, outside of tremendous cheese, it's not going to happen.
///EDITED OUT FOR TOO MUCH HASSLE///
I'll see about finding a base class I can just slap on.
EDIT: Would Favoured Soul work? or is divine magic out too?
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Operation Shoestring Captain
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Posted: Wed May 06, 2009 1:19 pm
Magnus Illcadia I can't take metabreath feats, outside of DM fiat, because my breath weapon doesn't have a 'recharge time expressed in rounds' Specifically it doesn't have a recharge time. If you're willing to fiat it as 'recharge time = 0 rounds' then I can take metabreath feats. Until then, outside of tremendous cheese, it's not going to happen. ///EDITED OUT FOR TOO MUCH HASSLE/// I'll see about finding a base class I can just slap on. EDIT: Would Favoured Soul work? or is divine magic out too? I specifically listed the classes I was allowing in the other thread. And yes, divien magic is out. Healers are the only sanctioned divine casters. Adepts generally have to bargain with nasty extraplanar gribblies for their power. This is a plot thing. Entangling Exhalation doesn't have the "must be expressed in rounds" rule, and is one of the better ones anyway. there are two others without that caveat in teh ame book I am willing to simply say that metabreath feats have a 1d4 recharge time, instead of your breath having the recharge time. That's an okay comprimise to me. Honestly, if you want to convert a few metabreath spells to boosts for your SS, I actually won't disallow it, you'd just have to homebrew your own school. Your choice if you wanna do that much work. Hmn, that is a nifty idea. A TOB style school based on breath weapons. We already have one based on archery, after all.
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Posted: Wed May 06, 2009 2:03 pm
///EDIT///
So. I apologize for the confusion I've called, but I've gone over the requirements take metabreath feats, and the 'you must have a breath weapon with a recharge time expressed in rounds' isn't actually a requirement.
by RAW, it says that you can only take them if the time before you can breath again takes rounds- NOT that you have to have a recharge time. Since dragonfire adepts don't have a recharge time, the time before they can breath again is automatically the minimum value of time units- 0 rounds.
So the answer from all this textwall is that I can take metabreath feats and I don't need to do anything funky to take them.
Now that that's aside, I've got a simple solution for my side 2 class choice- and a nice little thematic tie-in. Dragon Shaman (from PHBII). Provides some neat stuff later on, and the auras can help the party in neat ways. Also synergizes neatly.
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Operation Shoestring Captain
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Posted: Wed May 06, 2009 2:45 pm
This is where I mention that I hate semnatics abuse, right?
Metabreath feats every round may or may not be a problem. i have not seen them in play, and can't speak as to whether they will mess up the game. So i'l willing to try it. If it is a problem, i'll institute a re-charge time.
I wish you'd try something from MOI or TOM instead of dragon shaman though. A totemist with Dragon melds (theres an online artcle somewhere) also fits the theme. My goal was to avoid classes that don't give you anything really interesting. Shaman's get aura's sure, but otherwise they're kinda boring. I wont bar you from using the class if you really want it though.
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Posted: Wed May 06, 2009 3:13 pm
I'm really not trying to abuse semantics at all- if I have one failing, (well, two, three, four) it's that I think way, way, too much and end up obsessing over little details and crap.
Basically my I tend to take things as I've been told they are- and then revise my view as new (or old) information becomes available, and THEN when I go and look at the original source material as I really ought to have done in the first place, my view changes further.
Thus, I look a bit jittery or schemish- but I assure you that isn't the case.
As for the dragon shaman, mostly it's my unfamiliarity with some of these classes, and that I lack the confidence in my ability to run a proper gestalt, and would rather have something with less effort to manage.
As for metabreath feats- if I'm using them (and I've only got one) they won't be every round. By their very nature, they increment the amount of time I have to wait before breathing again- I was merely confused because everywhere on CO, folks use the 'recharge time expressed in rounds' wording, but that isn't actually what the draconomicon says. As I said, I get caught up on little details. I'll stop rambling.
Dragon Shaman- as you said- doesn't really give you anything very interesting from the outset. Auras are kind of bleh, the healing is kind of useful, but you don't get that right away. Gives you a breath weapon, but not until 4th level. It's a very... static effect class. Lots of little things that buff and the like but are otherwise always on.
That said, I think I want to try it anyways- see how I do in the environment. If it proves untenable then by all means I'll find something else. But for now I think I'd like to try this.
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Posted: Thu May 07, 2009 6:53 am
Due to retardedamounts of MADness in my build, I'm switching Egoist with Psychic Warrior. Bonus Feats are good anyway, and I have to say I've always liked Psychic Warriors better anyway. Plus WIS based rather than INT based allows me to be a big dumb giant and toss people around. Now I just need to pump all the Strength and Dex I can in order to qualify for feats and stuff.
I can do the LA reducer multiple times, right? I might decide to go Phrenic Half Ogre, going for crazy knockback shenanigans. Stats if I can do that would be 20 16 16 10 16 10, otherwise I'll take the LA and reduce the strength and con by 2.
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