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rimedragona
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PostPosted: Sun May 03, 2009 3:04 am


A

Acadian - Eritian god of travelers, music, impoverished. Is the only one of the Elderkin with a disability; he is blind. One of the gentlest of the Elderkin, rivaled only by Aria in that regard. He is the one who redeemed Haldak, the only Elderkin to ever return after Falling. His aspect is of a poor minstrel, singing to any passers-by. He can be found in town or in the wild, though generally people don't realize they've met him until later, if at all.

Ajaw
Species: Skinwalker – Resplendent Quetzal
Physical Age: 3 years
Age of Appearance: young twenties
Gender: male
Background: Pampered and naive, he has lived in a zoo his entire life, having been hatched from a rare successful breeding in another zoo. All he knows about his species and self is what he's learned from listening to people read the plaques in front of his enclosure, and the zookeepers talk about him. As such, he has been convinced that his rightful place in the world is as a king at least, and as a deities right hand at best. His inability to accomplish this has lately made him quite depressed and resentful. He escaped the zoo via the help of another skinwalker, a domestic cat with a (unbeknownst to Ajaw) murderous personality, and is currently learning about human life from him.
Human Appearance: A short, slender young man with wildly colored hair that he styles partially into a faux-hawk, and a haughty expression. He dresses in layers, finding himself easily cold, and he loves long scarves that fall down behind him, trailing after, like his tail. He thinks that many things in human culture are puzzling at best, and useless at worst, like money.
Height: 5'9"
Weight: 130 lbs
Animal Appearance: [x]
Length: 14 inches (body) 25 inches (tail)
Weight: 7 ounces
References: [x] - Outfits that Ajaw might wear. Would prefer colors to black, and longer coats to short ones.
[x] - reference for hairstyle, but color would be green 'hawk with gold tips, and streaks of green blending down into black on the lower part.

Alcen - One half of a meld pair with Mantis (the MAN-tis is kind of a joke. Mantis himself is located below, in the Ms). Unsuccessfully brainwashed by the Realm, he rebelled, and now fights a guerrilla battle against his former masters. Has no memory of before becoming a meld due to brainwashing and cybernetic implants in his brain, socially inept, reclusive.

Areth - Senda'am, Pyrian caste, Nedan's bodyguard. Much younger than Nedan, and far more aware of the world around him. Nedan was present at the disaster that was his age groups coming-of-age ceremony, and rescued him just in the nick of time. Consequently, he thinks very highly of Nedan, despite everyone else brushing the scholar off as a social misfit and a recluse. He worries over Nedan's health, and tries to get him to realize how much his reputation is suffering because of his eccentricities. He is stern, much like the other Pyrians, but his relative youth and lack of frequent contact with his superior officers have mellowed him out somewhat.

Aria - Eritian goddess of hope, purity, beginnings. She is a fair-haired, beautiful young woman, kind and concerned about others to a fault. It was she who first bridged the gap between the Bright and the Shadow kin, after the first of the Elderkin were infected by the Fallen. Her Aspect is that of a white winged woman with a veil of light hiding her features from clear view, with a many layered dress in the colors of dawn.

Aruuk - Kihote clan, guardian of the dark gate. Has scarification tattoos over his entire body that provide protections against the demonic magic, also the process provided mental toughness. Stoic, tactiturn, rather grim, but not unkind. Actions speak louder than words type.

Aspen - Was a member of mining community, found a strange orb in a buried alcove. This was Grimoire's Artifact, and since finding it, he's become jaded and bitter. This is due to the public's mistrust of the Shadowkin, calling those who follow them devil worshipers and generally shunning them. Aspen himself is not a follower of Grimoire, or at least not willingly, and resents the people for their base judgments of him. His demeanor, however, doesn't help him any in winning their trust, and it's become a nasty sort of cycle. He doesn't get much sleep, what with Grimoire being the god of dreams, and that simply adds to his crabbiness. Can often be found having what to observers looks like one-sided arguments with the talkative god.


B

Bear
Species: American Black Bear
Physical Age: 6
Age of Appearance: late twenties
Gender: male
Background: Bear's life has always been a simple one, without too many complications, with one notable exception: that he can turn into a human. He discovered this after discovering a stash of beer at a campsite in a very rural town and over-indulging, then changing at some point in his inebriated state. He was discovered the next morning by some irate campers, who called the police over the 'drunk, naked man' in their campsite. Hungover, scared, and confused, Bear managed to escape and hide before the police arrived. It was a cold couple of nights before he figured out how to change back to his animal self. Since then he has figured out how to change at will, and uses this ability to more discreetly break and enter cabins, campers, campsites... and has the added side bonus of making the police look for a human rather than a bear.
Human Appearance: [x] [x] Broad in build, though not overweight, with shaggy black hair in need of a cut, and deep brown eyes, big hands. Will wear a t-shirt and a flannel with jeans and boots, sometimes with a stocking cap pulled over his hair, if the weather is cold. Color varies, as he has a stash that he's built up over the years. Not stylish at all, and he doesn't care.
Height: 5'11"
Weight: 211 lbs
Animal Appearance: [x]
Length: 6'0"
Weight: 600lbs



C
PostPosted: Sun May 03, 2009 3:13 am


D

Damon - X-men/mutant OC. Outwardly cheerful and charming, but inwardly still traumatized by his family's death when he was a child. Only those closest to him see that side, which includes Alicia and Marcus.

Deacon - former adventurer that traveled with Garrett, now works as a blacksmith after a falling out between the two. Is also a magesmith. Is a cynical, reserved sort, and a bit paranoid after leaving the Realm.

Degen [x] - An Infernal Lord, specializing in espionage, whether it be against the other Infernal Houses or against the Celestials. Oddly enough, over the years of watching them, he's gained a great deal of respect for Celestial society, though he wouldn't admit to it even if you stuck him with a hot poker. A bit obsessive towards one Celestial general in particular.

Drake [x] - A oracle of the Order of the Far Eye, he is one of many who possess psychic powers from birth, such as telepathy, empathy, telekinesis, clairvoyance/audiance, pre/postcognition, and any sub-branches. His particular specialty is precognition. Not really a religious order, but still having Ysalm as their patron, this order will help people divine their futures, find lost objects or people, etc... for a fee. He had completed his training and was on his journeyman travels when he got caught in a storm, found a strange orb in the ruins he sheltered in, and had his life shattered. The orb was Ysalm's artifact, and it strengthened his already existing power to see the future to the point where he can't control it any longer. Now he lives in a strange sort of twilight, with brief spans of lucidity interspersed among periods of chaotic visions that can last from minutes to what seems to be days. He attempts to get to his order's temple when he is lucid, but since he has no idea where he's wandered in his fits, he's not sure where it now lies in relation to him. He's covered in scars of unknown origins, and he often awakes to find himself with new wounds he doesn't know how he received. He still somehow clings to a desperate sort of hope.

E

Erroth - An elemental summoner originally hailing from a reclusive mountain enclave of sages, wizards, and other magic users, he was sent out on an information gathering task. When he returned, he found that the entire population had been decimated by a plague, their spirits corrupted by an evil spirit. He became cursed with undeath, and he cannot pass from this world until he cleanses their spirits and removes the evil spirit. He would like to rebuild the enclave if he can, afterward, though he's not sure what will happen to him when the task is done. Very closely communicates with the Elementals, and they refer to him as 'brother.' He is not a very robust person, and is tall and slender in build. The long weight of years presses down on him, making him fragile physically, though he doesn't appear to have aged since he left the enclave. However, mentally, he is very old.


F

rimedragona
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Youthful Pants

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rimedragona
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Youthful Pants

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PostPosted: Sun May 03, 2009 3:14 am


G

Garrett [x] - Calpacian Realm Master Magesmith, on the run from the Realm because he refused to live what he felt was a 'dead' life. Worships Simissin, is a huge flirt, likes good food and good drink.

Grace Delandrian - berserker woman, mercenary, rowdy, boisterous. Loves to booze and party hard when she isn't fighting hard. Likes nothing better than a pitched battlefield or a bar brawl. Her first instinct is to do battle, but when she uses her mind for other things, she's pretty smart, and while she loves to fight, she has a heart of gold.

Gregor [x] - Eritian god of battle, rectitude, honesty. Tall, strong, blond hair pulled into a ponytail, light blue eyes that have an inner light. His Aspect is a man in shining full plate mail, with a broadsword and shield. His symbol is a sun disc with eight rays, with a sword overlaid. His Artifact is the fire orb.

Grimoire - Eritian god of dreams, secrets/rumors, inspiration. His aspect is a shadowy form wearing a mask, through which only his eyes can be seen; they glow with an inner blue light. Tall and slender, with long black hair, the parts of him that enter shadow appear to disappear entirely, aside from the white mask. His symbol is a horned moon with a star held between the points. His Artifact is the shadow orb.


H

Haldak - Eritian god of the wilderness, trials/ordeals, retribution. He is the only Elderkin to ever be redeemed after Falling, and he still holds traits from his time in Chaos. His nature has led the northern tribes (the 'barbarians') to mainly worship him, causing the rest of society to mistrust and villainize them. He himself has a capricious personality, quick to anger and just as quick to cool. His aspect is a tattooed man with an animal headdress, with a spear as his favored weapon. His symbol is a wolf head with a crescent moon in it's jaws. His Artifact is the earth orb.


I

Idasa [x] - Eritian god of death, oaths/promises, justice. He is called the Judge-King, as befits his place as the leader of the Shadowkin and the judge of souls. Tall and dark haired, he is dour and serious, and speaks little. His aspect is of a man in a black, full body, hooded robe, wearing gloves, his face shadowed, and holding a large war-hammer. He has no Artifact, and rarely appears in the mortal world, being more concerned with his duties. His throne room is in the realm of shadows, and is the place where the souls are judged and sorted.

Igneos Ct'Agan - A fun loving, energetic, curious, silver-tongued wanderer. He is a Senda'am, of the Pyrian caste, though he is atypical of this caste. He dislikes fighting, and is a huge disappointment to his father. He would much rather hang out with the earth caste (farmers) or the water caste (artisans) than become a guardsman or a warrior. He left the island chain of the dragonkin, and has spent his life wandering the outside world, traveling wherever he feels like, learning whatever he feels like, meeting whomever he feels like. He visits Rime and her adopted family quite often, to the point where the kids tend to refer to him as 'uncle,' though he and Rime are not related.
PostPosted: Sun May 03, 2009 3:16 am


J



K

Kortina [x] - same story as Erroth, transposed into a female character. She was the original character with this story, and Erroth came about when an RP required a male character.


L

rimedragona
Crew

Youthful Pants

33,975 Points
  • Master Medic 150
  • Never Give Up 35
  • Cool Competitor 150

rimedragona
Crew

Youthful Pants

33,975 Points
  • Master Medic 150
  • Never Give Up 35
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PostPosted: Sun May 03, 2009 3:17 am


M

Maga - Eritian goddess of birth, motherhood, nature

Mantis - other half of a Meld pair with Alcen. Sophisticated and intelligent AI, but still the mentality of a young child. That is to say, Mantis is not, nor ever has been, a child, but thinks like one.

Marcus - Mercenary, gun for hire, calculating and stoic. Mutant, with enhanced strength and senses. Had a very dysfunctional childhood, doesn't like to get close to anyone, with a couple notable exceptions.

N

Nedan - Senda'am, wind (forgot caste name) caste. absent minded scholar, doesn't eat/sleep well (read: forgets to). Guarded/cared for by Areth.


O
PostPosted: Sun May 03, 2009 3:18 am


P



Q



R

Rime

Gender: Female
Age: ?
Race: Senda'am (half-dragons), Water type variant - Ice

Description: A tall, stately woman at six feet tall, Rime has knee length silvery-white hair which she generally keeps tied neatly with multiple ties down the length when doing light work, but loose otherwise, unless she's traveling far, in which case she braids it behind her. She has very pale, almost translucent looking skin, and long pointed ears with another small point partway down the outer rim of the ear.
For clothing, she usually prefers light layers of draped fabric, and tends to prefer skirts to pants, preferring loose, flowing pants when she does wear them. Shirts without backs or with low backs are also preferred, as are laced sandals or simple flats. She doesn't wear much in the way of jewelry, preferring to keep it simple with perhaps a tasteful necklace or bracelet/anklet, but there is one piece she always wears. Gold earrings at the tip, second point, and lobe of her left ear, connected by a fine gold chain, and the lobe earring having a dangle that is in the shape of an eight pointed star. The colors she prefers are blues, greens, charcoal and hints of purple or yellow.
She is a shapeshifter, as as such, has two other forms: dragon, and an in between anthro form. In her dragon form, she has white scales and a pale blue belly, wing membrane and frill membrane. Her tail ends in a spade shape. She has black horns, claws, and eyes, and when she breathes in warmer climes, she breathes mist. In colder climes, her breath does not steam. As an anthro, she lacks breasts, and is taller and more muscled than her human self, has a frill instead of hair, and a snout instead of lips. She stands digigrade rather than plantigrade, and has a tail and wings. She'll wear a modesty wrap when in company, but otherwise finds clothing to be too constrictive in this form, unless she has to change unexpectedly. (most of the reason for the loose fit and low backs)

Personality: Rime is a very calm, mellow person, kind and careful, and prefers to calmly think things through beforehand, rather than jumping straight into a matter. Sometimes she is accused of thinking too much rather than doing. She has good curiosity, but her natural reserve keeps her from outright asking unless she simply cannot wait, or the information is very important. When her anger or ire is roused, it is hard to warm her toward the thing that angered her again, and she is fiercely protective of those she's chosen as her 'family.' She loves reading and singing, and exploration is something she indulges in from time to time, but her true love is taking care of her very extensive library. Cooking is a hobby she enjoys, but doesn't get to indulge in very often, due to rarely having visitors to her home. She is sensitive to heat, and gets weak when she gets too hot, even fainting a few times in the past.

References:
[human] [human] [human] [human] | [anthro] [anthro] [anthro] | [draconic] [draconic] [draconic] [draconic]

----

Risa Kioko Livana

Age: 25
Race: Human
Height: 4'8"
Weight: 100 lbs
Eyes: Her eyes are almond shaped with a tilt to them, and are the green of new oak leaves.
Hair: Her hair is an auburn brown overall, but the individual strands varying in color from dark blonde to red to a chestnut brown. It reaches down to her lower back, and is slightly wavy, cut at an angle so that it gets longer away from her face.
Other Descriptions: She's very petite and slender, almost delicate looking. Her skin is light in color, and she doesn't look like she'd tan well. A few freckles dust her nose, and she is almost always smiling. She prefers to wear loose fitting clothing, in a sort of Bohemian style, in purples, greens and blues.
Personality: Risa is blessed with a very caring nature. She mothers everyone, and tries her hardest to make sure they are welcome in their new home. She loves food, and somehow manages to pack away enough in a single meal for about three or four people easily. Overall, she has a sunny disposition, but beware: if you threaten someone she's taken under her wing, she can become a force of nature.
Talents/Abilities: Risa is moderate in both defense and offense, but she is of the school of thought that the best defense is good offense. She is very scholarly, and has a rather extensive library of spells in her tower, and she always has some project started on her worktables. She can sing rather well, though she wouldn't win any awards for extraordinary talent. She loves weaving best of all, and can often be found in the Great Library or the gardens with her lap loom.
Likes: almost everything, but her favorites are weaving, food, meeting new people, and roses.
Dislikes: camping, arguments
Handicaps (if any): She's just a little too trusting, assuming the best of everyone.
Reason for coming to JanniHarrii (IC): JanniHarrii was an opportunity to get further away from Chen and her parents.
Brief Past: Born in Chen, she is the daughter of a merchant. She lived the good life, but her parents were very strict and controlling. She eventually left on her own to attend a magic school, where she was found by Mystan.

magical items/weapons
Weapon:

A set of five throwing knives, sheathed in a sash that is worn like a bandoleer. Each knife has a different enchantment on it.
1 - set with a diamond, it always returns to the thrower.
2 - set with an emerald, it has a magical poison.
3 - set with an opal, it homes in on its target and will avoid obstacles to hit it.
4 - set with a sapphire, it has a distortion effect that makes it appear in a slightly different place than it actually is.
5 - set with a ruby, it causes a wound that must be healed by magic, and gets worse the longer it is left untreated.

Items:


* Pendant of the Sun - A large chacobon carnelian set into a gold sun-in-glory, with a gold chain. Casts fireball once a day, light at will, and keeps her at a comfortable temperature when dealing with extremes of cold.

* Sandals of the Anemoi - A pair of sandals with wings embossed into the leather. Makes the wearer faster and able to jump farther.

* Provender Ring - A simple metal ring with an round amber stone set in the top. Allows Risa to go without eating and drinking, and cuts down on her need for sleep. She doesn't wear it except when she's working on a project, and it must be worn for several days before the effects start to be noticable. She enjoys food too much to wear it all the time.

* Cloak of Etherealness - An unremarkable looking mottled gray cloak with a deep hood. Once per day, Risa can activate the cloak to become as solid (or not) as a ghost. It only lasts for a short time, but the time can be broken up into smaller portions.

* Staff of Storing - An ironwood staff set with three delicate crystals. Each crystal can hold one spell indefinitely, and when used, must be recharged. Not for hitting people with, as it would disrupt the crystals.

* Belt of Mirrors - A belt made of highly polished metal scales, attached to a flexible chain. Minor spell sheilding, and can cast mirror image spell once per day.

* Conch of Clairvoyance - A gleaming white conch shell that sits on a table in her tower. When held to the ear, the listener can hear conversations from far away as if they were there, as long as the conversations are not masked by noise or spell.

* Beads of Recall - Risa can be rather protective of her students, and as such, keeps this item just in case. It is a gold chain that has several beads strung onto it, made of silver. Each bead can be attuned to one of her students, and in the event of a dire emergency, can be used to teleport them to her immediately. The bead is ruined after use, and a new one must be cast and attuned. Thankfully, Risa has not had cause to use this item as of yet. She will only use it when there is no other option.

rimedragona
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Youthful Pants

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rimedragona
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Youthful Pants

33,975 Points
  • Master Medic 150
  • Never Give Up 35
  • Cool Competitor 150
PostPosted: Sun May 03, 2009 3:19 am


S

Sedaseil

Simissin - Eritian goddess of love, pleasure, sensuality, wine, and feasts/parties. (sort of a cross between Dionysus and Aphrodite)


T

Trev Zalnin - black goods smuggler between space colonies.



U
PostPosted: Sun May 03, 2009 3:20 am


V



W



X



Y

Ysalm - Eritian goddess of knowledge, foresight, appears as somewhat older than the rest of the Elderkin, but not elderly. Lines in her face. She is very mysterious, keeping herself mostly separate even from them, and prone to causing thunderstorms when she is frustrated or irritated.


Z

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