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Posted: Thu Apr 30, 2009 12:03 am
Bartonians! Lend me your ears eyes!  Behold - Barton! Tell them what they've won, Johnny! Well, to start off we have a lovely re-created map of, the ZOMG computer game! Yes, this baby comes fully packed with remnants of the Barton Town, Village Greens, Bass'Ken Lake, Gold Coast, and Otami Ruins territories! Sufficiently butchered into a new virgin land, this map boasts the neighboring City-States of Aekea, Durem, and the ever-snooty Gambino Islands! All of this can be yours, for free!Yes, that's right folks! Free as a token of good-will between the UGMF and BA! All you have to do is shoot Hammi, and mention in tiny, obscure font that the map was created by MMCM_of_the_NAVY! WHAT A DEAL! But on a slightly-more serious note, I'd like to extend this map (and an offer to aide the Barton Army with the implementation of a solid Boot Camp and Research&Development Facility in order to get better tech, more recruits, and more complex Role-Plays into this guild) to the Barton Army on behalf of the Navy, the UGMF, and my own strange obsession with making maps. As allies of the UGMF, we look forward to Joint-Operation missions with you, and the benefits of such could include but are not limited to: incendiary shotgun rounds for Anti-Hammi recreation, advanced armor that will reduce casualties by 80% and yet strangely do nothing to protect Hammi, and multiple bags of morphine supplied daily for Hammi. HERE YOU ARE, MILL
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Posted: Thu Apr 30, 2009 3:50 am
You need that "Success"-picture you posted in the UGMF forums a while ago. xD Awesome. Plain awesome.
I need to know if the BA has any snipers in their army, so I know to start training them ASAP for the join-operations. NPC guys work too, if you have them. twisted
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Posted: Thu Apr 30, 2009 4:11 am
Wow... it's all about Hammi.
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Posted: Thu Apr 30, 2009 4:16 am
Naturally! How else do we pick off Hammi from 500 yards away? And yes, they are NPCs sweatdrop I remember using a sniper rifle to shoot Hammi once, but that became a pain in the a** when I realized that shotgun's are more fun when I'm already at close range.
In anycase, Admiral Ullander, I'm happy to say that after everything you've done for us, as soon as we brief Doc, Major Lum, and everyone else on the joint-op, Operation: BA/UGMF Kicks Everyone's a** will be underway!
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Posted: Thu Apr 30, 2009 5:31 am
Hammi should have a Fort! xd FORT HAMMI!! Where we keep all the prisoners of war!
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Posted: Thu Apr 30, 2009 6:08 am
...if the lands are that big...hmmm...I think we now make the interactive map of Barton. The town map I mean, and then...are there any other scenery artists in your Guild, MMCM?
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namine melfina Vice Captain
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Posted: Thu Apr 30, 2009 7:13 am
namine melfina ...if the lands are that big...hmmm...I think we now make the interactive map of Barton. The town map I mean, and then...are there any other scenery artists in your Guild, MMCM? I'm not sure, I'd have to ask. And please, just call me "Navy", "Sharkhead", or whatever else floats your boat. Our front page artist is deathly busy 24/7 with requests. The 2 other artistic people I can list off the top of my head, well, I dunno if they work in Digital or not... =| Realize that the Confederacy of Gaia, as the UGMF understands it, is roughly the size of Mexico. It's made up, however, of Aekea, Durem, Gambino, AND Barton. It's allies number roughly 4, with the "Axis of Evil" taking up the northern hemisphere, the Neutral countries in the East, and good old USA-Inspired Gaia in the south. Colonel Chang: Just send me a PM sometime with what details you can grab, we'll work on it. IMPORTANT NOTE!The Map of Gaia that we have is even more fictional than yours - Gambino is not an island, and we have 2 city-states named Barton: North Barton, our seat of government, and South/West Barton, which has been something of a nuissance in the past. As such and until our map changes, joint operations would require that we pick which Map to follow for missions. We could ignore these inconsistencies by overlooking the differences WITHIN Gaia, and focusing on the enemies WITHOUT. Plus, each mission dictates it gets it's own map. So we should be in the clear. :3
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Posted: Thu Apr 30, 2009 2:37 pm
I wanna join in on the joint operations...I may not look it, but I can inflict a lot of damage with an automatic. >=D
*is raiding Chang's supply cabinet* Wait, free morphine?! *puts Chang's back* >.>
And I like the idea of a Fort Hammi.
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Posted: Thu Apr 30, 2009 2:48 pm
*Shoots Hammi with shotgun* We'll name the morgue after you, dirtbag. Now put my morphine back where it's supposed to be, just 3 centimeters to the left of the C4 and in front of the matches.
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Posted: Fri May 01, 2009 10:40 am
Thanks, Navy. Now it is complete. lol
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Posted: Fri May 01, 2009 12:36 pm
Chang524 Naturally! How else do we pick off Hammi from 500 yards away? And yes, they are NPCs sweatdrop I remember using a sniper rifle to shoot Hammi once, but that became a pain in the a** when I realized that shotgun's are more fun when I'm already at close range. 500 yards? Pffft. Make that 1000. biggrin
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Posted: Fri May 01, 2009 1:17 pm
Our scopes aren't that good. *Gestures to magnifying glasses jerry-rigged onto rifles*
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Posted: Fri May 01, 2009 11:53 pm
Oh gods, not Tascos... eek
I could lend you UGMF high-quality one if you like. *takes out his M40, sets the bipod and offers the seat to colonel Chang* I could see a glimpse of Hammi over there, sir...
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Posted: Fri May 01, 2009 11:57 pm
Hehe. THIS IS NOT HOW DUREM'S MAP LOOKS!
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Posted: Sat May 02, 2009 5:59 am
Ah, thank you, Sergeant! *Takes seat* Hmm... Very nice... Scopes not foggy... Glare doesn't burn nearby foliage... *Shoots Hammi* And it's damn accurate, too!
And Red, how does Durem's map look like?
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