Gorz the Emissary of Darkness
冥府の使者ゴーズ
The long-awaited OCG promo, recently released in the TCG, has had a great impact on the way the game is played, reinforcing the opinion that mind games are as essential as real cards in victory. Never again shall a direct attack on a clear field seem safe to the attacker, as “Gorz” may be looming in the opponent’s hand.

Albeit without in-built protection to keep him from harm, “Gorz” is probably more threatening to a player than a field of “Stardust Dragons”. And that is without him even being in play! He can easily be Special Summoned when you take damage while controlling no cards - an easy to fulfill requirement. According to the kind of damage, the effect he gets upon being Summoned varies:

Battle Damage will allow you to also Special Summon a “Kaien Token” with ATK and DEF equal to the damage taken, so a huge hit on you can be returned to the opponent, adding a little more too!
Otherwise, if you get burnt by a well-played “Chain Strike”, or any card that inflicts Effect Damage, use “Gorz” to deal just as much to the opponent, while getting “Gorz” himself as a 2700 ATK beatstick!
The amount of plays “Gorz” allows is near limitless – use him or the “Kaien Token” as a Tribute for a Tribute Summon, or for the activation of an effect. His Level 7 status allows him to be tuned with any Level 1 Tuner Monster, bringing out a Level 8 Synchro Monster. The 2700 ATK points “Gorz” boasts are enough to bring down your opponent’s “Stardust Dragon”, “Monarchs”, “Black Rose Dragon”, “Magical Android”, “Ryu Kokki” and many more, even rival the popular “Thought Ruler Archfiend”. Also, don’t forget that the “Kaien Token” that comes along with “Gorz” is potentially even more powerful than he is, allowing you to turn the tide of a Battle Phase, even maybe a whole duel, in no time. The big One Turn Kill moves that have recently become popular will be thwarted by summoning “Gorz” when your opponent clears your field and attacks, cutting the OTK short.

Even the most intimidating cards can be countered, though. The universal Counter Trap “Solemn Judgment” cannot negate “Gorz’s” Special Summon, since it is the result of a monster effect. The summon cannot be negated by the popular “Royal Oppression” due to the fact that Gorz's Effect activates during the damage step and “Royal Oppression” can not be activated at that time.“Gorz” can only be negated by “Divine Wrath” due to the fact that it stops the effect that would summon him to the feild. “Gorz” is much weaker once he has hit the field. Even though his ATK stats are high enough, he is still easily removed by card effects. His summon can also be prevented by out-witting the opponent, by attacking with all but the monster with the highest ATK. The opponent, waiting on the last attack to summon “Gorz”, will find his options limited, and time running short.

One thing is for sure though, a direct attack on a clear field has never been harder!

Stats
Category: Effect Monsters
Attribute: Dark
Type(s): Fiend/Effect
Level:
Card Number: 44330098
Lore: When you take damage from a card your opponent controls while you control no cards, you can Special Summon this card from your hand. Then activate the appropriate effect, based on the type of damage: ● Battle Damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took. ● Effect Damage: Inflict damage to your opponent equal to the damage you took.
TCG Set Number(s): Dark Legends (DLG1-EN000 - ScR)
OCG Set Number(s): Yu-Gi-Oh! R Comic Book Promos (YR03-JP001 - UR)
TCG Advanced: Limited
TCG Traditional: Limited