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Battle Angel Alita

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Zelyhon
Crew

PostPosted: Sun Jan 16, 2005 11:58 pm


First and foremost, this deal with Manga Alita, not the hideous anime adaptation.

Format:
Post 1: Alita base abilities
Post 2: Alita Body abilities; Berzerker, motorball, Tuned, Imaginos
Post 3: Alita Allies; Doctor Ido, Hugo, Koyomi and Fury, Kaos
Post 4: Alita Allies; the ones from last order whose names I can't remember
Post 5: Alita Enemies; Makaku, Jasugan, Zapan
Post 6: Alita Enemies; Nova et al, Den, Tuned 02 and 10
Post 7: Alita Enemies; Sechs, Elf and Zwolf, Sachumodo, Trinidad
Post 8: Alita enemies; the ones from Last order 4 whose names I can't remember
Post 9: Other important/semi important people
Post 10: Alita Locations/World
PostPosted: Sun Jan 16, 2005 11:59 pm


Alita Base Abilities

This section will deal with the abilities/advantages that stay with Alita regardless of her body.

Panzer Kunst: This is the style of Martial Arts that Alita uses, which is called the ultimate form of cyborg martial arts. In the beginning, she remembers little, but as the series progresses, she becomes more and more adept at using it. It's a strong style that is able to take down foes much larger than yourself. Alita uses it whenever she fights, as it is her primary style. However, it does incorporate some elements from many real styles. Most of what it is is redirection of energy. Whatever force an opponent puts in she can twist and use in her own attacks. She has also remembered how to adapt it in order to fight effectively in zero gravity.

Panzer Kunst Moves: Hertza Haeon. This move is most effective against cyborgs, as if you hit a human with it, they'll probably be dead from the base hit and if not, they're pretty dead regardless. This is an oscilation punch which causes the affected area to overheat and pretty much cook. She can use it on any part, but against limbs and other extremities, it's not as effective. When used against the head, however, this heat fries the brain, killing the foe pretty much always. However, it can be negated by vibrating the contact point with the same wavelength. As of volume 4, only one opponent has been good enough to do this.

Verschlag: Only effective against cybernetic opponents. This attack, on its own, does nothing more than minorly annoy someone due to the buzzing in ones ears. It's a quick, weakish hit that starts a vibration inside the metal of the opponent. This then bounces around inside for a while before focusing on the extremities. That's where Hertza Nadel comes into play

Hertza Nadel: Taking the vibration from Verschlag, which is now focused in the arms and legs, Hartza Nadel releases that energy, redirecting it at the enemy. When the arms or legs are hit with a quick, needlelike strike, the vibration explodes, shattering the arm in the process. The same vibration can be used at least twice, as Alita shatters two arms in quick succession after using it.

Geschoss Schlag: This move is only really used once. As near as I can tell, it's a forward punch (which is already faster than sound) that may be sped to high supersonic levels. Only really used once up to this point.

Ausser Stosse: The ability to take the power an enemy throws at you and twist it back at them. The one time this technique is named, Alita had just twisted out of the way of a kick that can break a tank leg and redirected most of that force into an attack of her own.

Attributes:

Strength: N/A. Base form is pretty much just her head and mind. Strength depends on the body she's currently using.

Agility: N/A. Base form is pretty much just her head and mind. Agility depends on the body she's currently using.

Speed: N/A. Base form is pretty much just her head and mind. Speed depends on the body she's currently using.

Durability: Well, as fas as her head goes, it's very high. It's gotten blown up only once, and that was when she was accidentally creadling a bomb-doll she thought was a kid she'd hit with her car. Other than that, her head and brain have survived pretty much everything thrown at them.

Endurance: Pretty much endless. As a cyborg, she doesn't have much need for food or sleep. Just enough really to keep her mind going. If I rememer, you never directly see her sleeping and only ever see her eating once, to get her brain some sugar. But as far as physical endurance goes, she doesn't stop. She can just keep going, without slowing down because of pain. Unless her body is damaged beyond the ability to function, she can keep fighting. This naturally becomes harder and harder as she gets better bodies. She has fought very effectively without legs or an arm and showed no signs of being weaker because of it. Well, other than the inability to use an arm or her legs, obviously.

Intelligence: High. She's not particularly book smart, per se. But she's very good at combat and strategies therein. She slowly remembers more about her past and combat techniques and strategies therein. She also has a fairly instinctive knowledge of plasma dynamics from working with it for so long. Her senses are highly tuned and she knows how to use them to their max and how to interpret the data. For example, she's able to use them to sense an electromagnetic shield, and then to stomp her foot to, in effect, use echolocation to find anything nearby.

Weaknesses: Paralyzing fear of Death's Head moths. First instinct is to shoot it with whatever is availiable.

Zelyhon
Crew


Zelyhon
Crew

PostPosted: Mon Jan 17, 2005 12:00 am


Alita Body abilities
PostPosted: Mon Jan 17, 2005 12:01 am


Alita Allies 1

Zelyhon
Crew


Zelyhon
Crew

PostPosted: Mon Jan 17, 2005 12:01 am


Alita Allies 2
PostPosted: Mon Jan 17, 2005 12:02 am


Alita Enemies 1

Zelyhon
Crew


Zelyhon
Crew

PostPosted: Mon Jan 17, 2005 12:06 am


Alita Enemies 2
PostPosted: Mon Jan 17, 2005 12:06 am


Alita Enemies 3

Zelyhon
Crew


Zelyhon
Crew

PostPosted: Mon Jan 17, 2005 12:08 am


Alita Enemies 4
PostPosted: Mon Jan 17, 2005 12:10 am


Other important/semi important people

Zelyhon
Crew


Zelyhon
Crew

PostPosted: Mon Jan 17, 2005 12:11 am


Alita Locations/World
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