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Posted: Thu Apr 23, 2009 2:24 am
AOM (Army of Masks) Overview
The Army of Masks is a group of about five hundred Vizards based in Karakura, with the headquarters located inside Tonneru Seken. While it is normally very difficult for Vizards to grow in strength and numbers, the AoM derives its success from a web of psychic reinforcement, in which key Vizards use their strength to suppress the encroachment of Hollow influence in their brethren. These head Vizards bear the title of Overseer, and the network of Vizards they reinforce is called their Castes.
Each Vizard enters into this psychic network by inscribing their name upon the Tabula Nocturna, a black monolith created by the First Overseer. Outward from this center spoke, the Army is split into various Castes using the Tombs of the Overseers, which house the spirits of former leaders of the Army of Masks.
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Posted: Thu Apr 23, 2009 2:59 am
How to become a Vizard
First off you must seek approval from Kazei Hitari in order to become a Vizard. Second you must have two shinigami characters. One being the shinigami you want converted into a vizard and the other being a shinigami for squad (For the sake of keeping all squads filled and not having everyone abandon positions to become a vizard.
Hollowfication: Hollowfication is characterized as an occurrence that transpires during the “awakening: of a vizard. This is where the partially awakened being meets his inner hollow and attempts to achieve some form of harmony either by a kind of agreement, established dominance, etc. However, during that process the hollow matter goes berserk where it tries to kill anything around it. Failure to achieve harmony during Hollowfication will result in the termination of the character until further notice as it becomes either a hollow or a hollowfied vizard (pretty much the same thing as an Arrancar in that its has some shinigami power). Hollowfied vizards are on the top hit list for vizards of the AoM.
Hollowfied Vizards: Typically in order to become a vizard with active powers capable of using the hollow blade and mask you need to first go through Hollowification stage. Failure to achieve some form of "union" with that inner hollow means that you'd normally get annihilated before you fully transform into a Hollowfied Vizard.
This means that most Hollowfied Vizard killed by AoM Vizards are usually weak ones that were shinigami with dormant vizard powers. There can be cases where an unmonitored or off the radar shinigami with dormant vizard powers becomes a hollowfied vizard though.
However the problem with Hollowfied Vizards are that they're insanely powerful. Which is why I related them to be similar to Arrancar. In that their hollow side is in charge and all of them are a threat. At times they'll be cleaning up their own mess or eliminating the failure before it becomes a burden.
Army of Mask Vizards
Army of the Masks Vizards These are the every day Vizards that you have come to expect. There are some great advantages to being a member of the AoM. One being that you get a highly max mask reiatsu increase. (Note AoM vizards consider themselves “Pure Breed” vizards and typically place any vizard that is not of the AoM in the category of trash.)
Rogue Vizards Rogue Vizards are typically either retired AoM Vizards or Vizards that left the AoM without saying where he/she would go or what he/she was going to do (aka severe ties to pursue own goals). Also note that some Vizards can secretly be rogue; an example being Vizard spies that work as double agents for the shinigami to keep tabs on the Army of the Masks. For Rogues Vizards, being hunted down by all side is the biggest threat they have to deal with. Hollows on one side, shinigami at another, and finally other vizards all make being a Rogue Vizards tough business. However, if you play your cards right and don't get caught, this could be very advantageous/profitable. Note only Rogue Vizards 1-4 have bankai while 5-10 only possess shikai.
Shinigami Vizards
These Vizards are former shinigami of the 13 court guard squads. Each of them are new to their Vizard status and they are not as accustom to their powers as AOM Vizards or Rogue Vizards. However they cannot use their powers as efficient as AOM Vizard who've been Vizards far longer than most. Though among most of them, their powers aren't as efficient as the AOM Vizards, who've been Vizards far longer than any. Though with the right training and assistance, they do have the potential to become stronger and dominant over their hollow powers. In order to become a Shinigami Vizard, one must go through the process of hollowfication like all Vizards.
There are two different types of Shinigami Vizards:
Awakened One An Awakened One is a being who naturally became a Vizard by his own means without the assistance of the AoM. These vizards each have unique and different ways their inner worlds work. Every case varies, but for the most part there is still some sort of connection made between the Shinigami and the Hollow. Because they became vizards on their own, Awakened beings have a harder time at reaching natural Vizard Techs featured in the Tome of Vizards. (This will be shown in detail on specific techniques later on). These Vizards are Acolytes on up in the AOM and numbers 6-1 among Rogue Vizards. For Shinigami Vizards they are numbers 1-3, though these three are on Acolyte level to the AOM.
Partially Awakened These are the lowest part of the food chain as far as vizards go. A partially awakened vizards is a shinigami who can barely keep his inner hollow in check and hasn't found a means to fully materialize his mask. There could even be moments when the inner hollow takes over for a brief period. When a partially awakened vizard uses their hollow there may be little hints as in change in eye color, a part of their body taking on hollow like features, their voice changing, or even creating an incomplete portion of their hollow mask. These Vizard are the Supplicants and Initiates to the AOM while among Rogue Vizards they are numbers 7-10. For shinigami vizard they are numbers 4-6.
Mask Durability
These Vizard below are only able to wear their masks unwillingly and uncontrollably for a certain amount of time before hollowfication. Once they are hollowfied, their power becomes dangerously greater than originally before for the fact that their hollow selves are the ones in control. However the character is terminated and they can no longer return to their former selves, thus making them top targets for AOM Vizards.
Supplicants=5 minutes Initiates=10 minutes Rogue Vizard- "7-10"=30 minutes Rogue Vizard- "6-1"=15minutes Shinigami Vizard- "1-3"=15 minutes Shinigami Vizard- "4-6=5 minutes These Vizards below are able to wear their masks with control for a limited amount of time, granting them advantage by allowing them to use hollow powers which also augment their shinigami abilities. Once the mask wears down they return to their normal shinigami selves. Note these masks can also be worn down with the more damage they absorb.
Acolytes= 3 minutes Archons= 10 minutes Heralds= 15 minutes Overseers and Imperator= 20 minutes
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Posted: Thu Apr 23, 2009 3:14 am
AOM Ranks
Imperator:
The highest rank in the Army of Masks and the rough equivalent of the Soutaichou of the Gotei 13. Unlike the Soutaichou, however, the Imperator can be drawn from any of the four Overseers, who retain control over their Caste while simultaneously becoming Imperator. In the event that one or more Overseers are absent, the Imperator provides reinforcement for the weaker members of that Caste.
Normally the Imperator merely pursues the long-term goals of the Army of Masks, but in times of military conflict he also acts as commander of all Vizard forces with authority over the other three Overseers. It is in this latter state that the Army of Masks has persisted for the past five hundred years.
[ Achieved by special promotion ]
Overseers
The four Overseers are the leaders of the four Castes, and are generally the strongest members of the Army of Masks. They tend to embody the specialty of their Caste, and are symbols in their own right of Vizard military power. The Overseers provide psychic reinforcement to the lower-ranking members of their Caste to assist in the suppression of the fledgling Vizards' Inner Hollows. In addition to receiving a majority vote from the current Overseers, a Vizard prospect must prove their competency for the rank of Overseer via a special trial.
Overseers must pass a trial in the tomb of former Overseers, beseeching their predecessors for approval, wisdom, and the like. This process bathes the Vizard in special energy, transforming them into a psychic anchor for all other members of their Caste. This transformation is accompanied by physical changes: All Overseers bear their Caste symbol on the guard of their sealed Zanpakutou and directly upon their body, usually in a location of special significance for the Caste. All other members gain the symbol upon their bodies as well, as a sign of acceptance and membership in the Caste, though their Overseer can eject them on the slightest whim. In battle these Vizards with their masks on can probably only be fought by Espada 1-4.
[ Requires An approved Bankai, and achieved by special promotion]
Heralds
The four Heralds are Adjuchas to the four Overseers. Promotion to this rank is not necessarily determined by power alone, but it is often a contributing factor. Heralds are able to speak for their Overseer in diplomatic negotiations and inter-Caste meetings, and are also often used as messengers.
When working in an official role, they visibly bear the symbol of their caste, most notably by the wearing of specialized rings bearing their Caste symbol. An Overseer hand-picks their Herald when they become Overseer, and the Herald holds that position until they are demoted by their Overseer, their Overseer is replaced, or the Herald moves to a different Caste. In battle, these Vizards with their masks dawned can only be fought by Espada 6-10 and a few high leveled Shinigami Captain.
[Achieved by special promotion; Selected by an Overseer and requires an approved bankai]
Archons
Archons are the highest rank that large numbers of Vizards can attain at any given time. It is achieved when a Vizard attains a distinguished history of combat and bears considerable power. It is from these ranks that the Overseers and Heralds are typically drawn. In battle these Vizards can be fought by Captain Shinigami, high number Numero Arrancar, and a few high level Lieutenant Shinigami. The first four of these Vizards have obtained Bankai level already. Five on down have mastered their shikai of their zanpaktou.
Acolytes
Vizards who have displayed competence in manipulating both their Mask and their Shikai are promoted from Initiates to Acolytes, and can begin assisting in the training of others. In battle these Vizard with their masks on can be fought by Lieutenant Shinigami and lower number Numero Arrancar.
Initiates
The lowest rank in the Army of Masks, belonging to Vizards who have just recently joined the Army but have not yet received their pit training. They are no more different than lower seated shinigami, except they are slightly more dangerous because of their lack of control over their inner hollows.
Supplicants
Vizards who have approached or been approached by the Army of Masks, but have not yet gained dominance over their inner Hollow. Because of their potentially unstable nature, they are kept in the dark about Army of Mask activities until they are inducted into one of the four Castes during a pit session.
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Posted: Thu Apr 23, 2009 3:26 am
Vizard Castes
Gungir Caste: Artists of War

For Gungir warriors life is the synonym of war. They are ever fighting, never halting, never hesitating to jump into battle. A fight is when the members of this caste truly feel alive. Every single member truly devotes himself to war and thus each of them develops his own philosophy concerning it. In the end, however, all sum up into one: Fighting is art. Their Zanpakutou are their brushes, the enemy is their paint or canvas. More often than not the opponent is reduced to a mere tool to create the perfect painting.
Like all virtuosic Gungir warriors grow slightly eccentric about their own personal art. Therefore they usually fight on their own as others might interfere with their perfect painting. Sometimes they meet someone with similar visions of art and if they do, those usually form a team that always sticks together. As war is omnipresent, one can never be without the partner after all.
Of course war can’t be fought anymore when one loses his life and as war is the purpose of existence, the Vizards are very intent on keeping theirs forever. Therefore a fight is rather dragged out instead of risking to lose. This attitude causes the members to be very resilient, hard to kill opponents. However, should the situation arise when death is certain, Gungir warriors give all their strength to arrange it in a way that fits their personal aesthetics. Their own death is no less art than the enemy’s.
This is also reflected in their combat style. They very much seem like a berserker when they fight and kill. Gungir warriors are so engrossed in their art that everything else becomes meaningless. They prefer to form their creation with their own hands. Therefore the Gungir fighters look down upon those who fight like cowards… meaning stealth and ranged combat. Gungir artists use their own definitions of art to battle. As such their kais are specialized, rather than being versatile.
Freya Caste: Relief and Persuasion

Vizards specialize in bodily modification. Through intensive surgeries, heavy drug doses, and implantation, members of Freya can literally transform a normal human into a crippled husk, or elevate a terminal case to full health. Their mastery of the human form allows them to wield any number of crippling toxins and target the most crucial organs in battle.
On the one hand Freya officers repair damage inflicted on their allies, and on the other hand they are gifted with some of the most insidious abilities to be found in the Army of Masks. This almost bipolar area of specialty inspires the respect of the other Castes, since applying even a little too much medicine can turn into poison.
Freya members tend to be quite disconnected, either detached out of medical objectivity, or concerned with the body only as a machine, to be tinkered with and then discarded. Any request for help from this Caste is not to be made lightly, as too much often ends up not enough
They are the most esoteric and diverse of the Castes, and also the smallest of the four. Healing is the primary specialty of most of its rank-and-file troops, but almost all bear a secondary, specifically combat-oriented specialty, often dealing with poisons or strategic dismemberment, and among the upper ranks there are few that engage in battle the same way. Traitors to this Caste are often dealt with using unspeakable cruelty, but generally defectors are few.
Publicly the Freya Caste is referred to with warmth and tenderness, and these are attributes which officers in charge of public relations like to reinforce. The rumors, however, which often persist concerning this Caste deal in those members with less friendly personalities.
Loki Caste: Stealth & Information Control

The Loki Caste is tasked with preserving the secrets of the Army of Masks and uncovering those of its enemies. Loki officers prize stealth and knowledge over strength, speed, resiliency, and the like, often preventing or avoiding needless battles, which earns them a certain level of disdain from the more battle-oriented Castes. Loki soldiers are often employed as assassins, saboteurs, thieves, messengers, and spies.
Entrusted with some of the most potent secrets of the Vizard civilization, they are also some of the most reclusive warriors. Failure in the Loki Caste results in the offender’s simple disappearance. Although the mortality rate among the Loki is fairly low, their standing numbers are among the least of the Army’s Castes. This is in part due to the ominous nature of the Caste’s operations and internal procedures, as well as the stringent security checks that all new members must pass.
Loki officers often act as a liaison between a Vizard operational squad and their superiors, acquiring necessary information from Commanders and reporting on the status of the group, for better or worse. Oftentimes it is believed that a Loki soldier is spying on his own teammates, but this usually isn't the case, though rarely does this information prevent distrust from forming against the resident “spy”.
Fenrir Caste: Rapid Dominance

Fenrir soldiers follow the simplest and one of the more effective strategies in warfare, that is to inflict as much havoc and devastation to the enemy and their ranks as possible. Devoting themselves to becoming the epitome of swiftness, their presence bringing absolute dominance over the enemy before them. Vaporizing the enemy with an overwhelming power and skill that borders on recklessness, be them fearless or not, each soldier is expected to deliver such results.
They aren’t known for their staying power in a battle, expected to decimate the enemy with powerful blows until the foe is defeated or they themselves go down. They are meant to be strategically placed or directed to a specific target in order to completely obliterate them. Speed and a decisive battle-ending attack is a must in their repertoire. Each soldier is expected to give their all and then some when sent on a mission, using whatever means possible to strike their foe as hard as possible. Such a philosophy puts Fenrir soldiers sometimes teetering on the brink of their own sanity, but blind berserkers they are not.
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Posted: Thu Apr 23, 2009 3:31 am
Vizard Powers & Techniques
Universal Techniques
Most of these techniques automatically come with creating your profile, along with the type of caste you join so you do not have to include these techniques into your profile since it's acknowledged that you already have them.
[Mask]- A Vizard is able to materialize the tool of their hybrid power: the Mask. A mask is individual to a Vizard and is the physical form that grants them the extra power that makes the race feared. Once the Mask is placed upon a Vizard’s face, a reiatsu boost is granted.The Reiatsu boosts affect the base reiatsu of a Vizard, and thus the zanpakutou release boosts stack upon the change in base reiatsu when masked.
[Mask Shielding]- Bodily harm can seemingly be ignored while wearing their masks, as demonstrated by Ichigo's Hollow during his unwilling transformations. The Hollow mask can only be maintained for a certain period before its effects wear off: Lower class can only hold their transformation for short periods (eleven seconds at first), while the other Vizard have seemingly no limit to how long they can last..
[Power Augmentation]- With the acquisition of the mask via the subjugation of ones inner Hollow. A Vizard gains access to a additional and separate source of power, in addition to the Shinigami powers one already possesses. The accumulation of both powers together greatly augments the powers of the Vizard beyond what a Shinigami and/or Hollow alone would be capable of.
[Vizard Shikai Attack]- The Vizard is able to administer a more unique attack influenced by it's hollow powers. This amplified technique is munch greater than power than Vizard's normal shinigami shikai technique.
(Requirements: One must be Acolyte level are above. For Rogue Vizards, only numbers 1-7 can use this. AOM Overseers, Heralds, and Archons can achieve this.)
[Vizard Bankai Attack]- The Vizard is now able to force both it's hollow and shinigami powers fully into submission on a mastery level. Allowing them to manifest both powers into one single technique.
(Requirements: One must be Herald level are above. For Rogue Vizards, only numbers 1-3 can use it. AOM Overseers and Heralds can only achieve this.)
[Subconscious Defense]- When not wearing their masks, Vizards are protected from attacks by their masks. The mask can also absorb a single potentially fatal attack or three less intensive assaults. This ability cannot fully block and/or deflect attacks that are larger than the size of the Vizard's mask. Probably the closest thing to a counterpart of an Arrancar's Hierro.
[Demon possession]- Not being a very well rooted organization, resources have always been scarce for the Vizards. Because of this the vizard have developed Demon possession to posses those humans who have little to no spiritual powers thus giving them total control when no gigai is present. Even though the humans have no spirit powers the subconscious will eventually push the Vizard out, so it can only be maintain for a short period. Even with this draw back it proves successful since a Vizard can jump from human to human through touch bypassing the time limitation. But rumors have it that more powerful Vizards can maintain it for longer. After a possession the human remembers nothing and they have the feeling that they had zone out for the allotted time.
[Cero]- A high powered energy based attack that can be fired from the Vizard’s hand. There is no limit to the number of times Cero can be used, but as with most Vizard techniques it has a drain on the user's reiatsu. Cero removes a certain proportion of the Vizard’s reiatsu, amplifies it and expels it as an attack. Cero is a Reiatsu based attack, which binds together a Vizard's Shinigami Reiatsu and his hollow powers.
(Requirements: One must be Acolyte level are above for AOM Vizards. For Rogue Vizards, only numbers 1-7 can use it. Shinigami Vizards 1 and 2 can use this.)
Gungir Caste Technique Info
[Resilience]- A blessing which reinforces a gungir soldier's ability to withstand assaults, 'resilience' is gained from unending injuries taken on the battlefield. Once fully adapted to combat, A gungir warrior regenerates 1% of their total reiatsu every time they are injured, at the time that they are injured. This energy is not used to repair the inflicted wound, but is rather added to their summed Reiatsu total. The more injuries one of these Vizards suffers, the stronger they become. From every wound a gungir soldier suffers while this ability is active, reiatsu of the user's color pours forth.
[Razor's Edge]- Gungir rank-and-file soldiers tread the thin line between life and death in search of victory, and often times it is necessary to sacrifice life and limb in order to reach ones objectives. Razors Edge is a technique that capitalizes on this difficult path, and is named after the narrow and dangerous road to triumph its users must walk. Every time that a Gungir warrior is wounded, their Reiatsu vengefully consolidates in whatever weapons they have available to them in preparation for retaliation. Every time that a Gungir warrior takes damage of any sort from a foreign Reiatsu source, the damage that they inflict in all following strikes is increased by 3%, to a cap of 18%. The more wounded a Gungir soldier becomes, the more violently Reiatsu collects around their weapons and reinforces them, causing massive Reiatsu swirls in the wake of their crushing assaults.
It is due to techniques such as this that Gungir warriors are so renowned for snatching victory from defeat, though there are rumors of select warriors engaging in mutual mutilation of their peers prior to battle, a policy which is neither condoned nor recommended by even the most extreme Vizard commanders. After an initial wound is landed, for every round that a Gungir soldier does not incur damage, the damage inflicted is reduced by 1%.
[Battle Meld]- A variant evolved from the Mind Meld technique of the Jormungand Caste. Battle Meld is a telepathic communication method designed to coordinate a squad of warriors in the midst of a hectic battle. Instead of consuming a portion of the body of the one to be spoken to, Gungir officers merely select those beings with whom they wish to form a network before a battle, forming a Reiatsu bond by which thoughts are transmitted. Due to the nature of this technique, it is somewhat more fragile in that the presence of immense Reiatsu signatures (on the order of twice the Reiatsu of the networks center spoke, the Gungir officer who first initiates the meld and maintains the web), the network completely dissolves and must be re-made from scratch, which takes about ten seconds. The relay of the Battle Meld must be masked in order to use this technique, though its other members do not. In addition to creating a mental link through which the various soldiers can communicate, this tech also perpetually informs the Gungir officer of the location of every being in the network and their physical status.
[Warfare's Curse]- A passive offensive ability which naturally augments the weapons of a Gungir warrior. Through killing and being killed countless times, they gain a curse upon their choice weapons which nullifies all of their opponent's abilities which take into account wounds inflicted by a Gungir soldier's weapons in regard to healing, mitigating, lessening. Injuries left by Gungir weapons will not healed, ignored, or bypassed by use of passive or active abilities, unless the wounded being has twice the total Reiatsu of the Gungir officer who inflicted it.
A Gungir officer initiates this technique by expending 5% Rage, which allows the warrior to use this technique for five rounds, after which they must spend another 5% for the same effect. Users of this technique must remain masked for the duration of this technique if they wish to use it for that period.
Freya Caste Technique Info
Keep in mind that Freya is a healing/bodily manipulation-based Caste. Your Kai will need to reflect this.
Basically, you want something that can manipulate the body somehow, either by generic healing, or growing something from your own body, or some sort of surgical dealing. Just so long as it deals with bodily manipulation in some way.
If you want a gigantic war hammer that makes huge explosions every time you swing, there are better Castes for you.
Loki Caste Technique Info
[ Shadow Vault ]- By associating a Vizard’s inner World with their personal shadow, that shadow becomes a portal to a space in their inner world. This space can be used to store objects only, and can contain a Vizard’s Zanpakutou and all of his or her items. Due to the additional space provided by this chamber, a Loki officer gains two unique item slots, and four division item slots. To ease the retrieval of items from the storage area, a Vizard trains their shadow, which is now an extension of their soul, to move about at the Vizard’s command, though for it to move or for items to be retrieved from the vault, the user’s body must be physically touching the shadow itself.
[ Dusk Flesh ]- By associating a Vizard’s inner Hollow with their personal shadow, that shadow becomes capable of flowing up and over the user’s body and weapons. While this shadow is covering the user’s body, it can act to conceal in up to four different ways. This Technique can conceal the user from Visual, Thermal, Sound, and Reiatsu detection methods. A Loki Officer can cloak any two of these at no cost, but concealing a a third and fourth spectrum cost 1% Reiatsu or 2% Rage each every round. Releasing one's Zanpakutou to any stage breaks this cloak.
[ Primed Perception ]- Drawing on their inner Hollow’s own senses, a Loki officer can selectively augment one of their six senses: Sight, Hearing, Touch, Smell, Taste, and Reiatsu Detection by a decent factor allowing them to hear the heartbeats of living beings, or feel vibrations in the air and understand the words that created them. However, these augmented senses all come with drawbacks, as a normally unpleasant sound can become deafening, and the lighting of a normal room can blind. Only one sense can be modified at a time.
[Mind Meld]- A Loki officer makes a bond, usually through processing a portion of the subject’s soul matter (skin, blood, hair, etc). This bond acts as a means of transmission between the Vizard and the target. Only those Vizards who have this technique equipped can ‘transmit’, but any soul that has been bound to a Vizard equipped with this technique can ‘receive‘. When used for simple communication, thoughts are usually transmitted only as audio, though by focusing on a specific image that image can be transmitted to the other party. Communication alone occurs at no cost to the user. When used for malicious effect, the user attempts to overload a target’s mind by transmitting both visual and audio signals, usually with a great variations in sound and sight for further disorientation.
Fenrir Caste Technique Info
[ Alsvid ]- To attain a heightened speed over the enemy it takes a certain knack, the ability to keep a smooth and continuous flow of reiatsu is the key. Instead of relying on the short bursts of shunpo, a constant state of momentum can be utilized in order to increase both the range and speed. Exponential growth, by executing flash steps back to back the flow of their bodies can be streamlined and thus hastened.
An optional use of this Shunpo is also attainable with the Fenrir soldier’s superior use of this Shunpo-
In the most direct way, the user gathers twice the amount of reiatsu they would for a normal shunpo, meaning they basically perform two shunpo’s simultaneously. The strain on the user’s body is great, as the speed they’re traveling at is double what they’re normally used to. Preparation for this double shunpo becomes non-existent after rigorous training with it, meaning they can travel at twice their normal speed and distance in the blink of an eye.
Because of the negative effects on the body going beyond your limit causes, Alsvid can only be used three times at max every battle. Furthermore, Alsvid cannot be used back to back, if done the user’s legs will surely split apart from the strain rendering them handicapped temporarily.
[ Skoll ]- And on the other hand, you have what others consider being the most important thing in a battle as a Fenrir soldier. That being pure, undeniable supremacy in terms of personal firepower. Pound for pound a Fenrir soldier is expected to overpower their peers with their overwhelming destructive nature, a no holds-bar attitude driving them beyond the normal level.
Delivering an attack against not one, but many enemies at once is the pinnacle of supremacy on the battlefield. Manipulating their own fierce reiatsu around their weapon of choice (sword, fist, hammer, etc) and with their weapon encased in this energy the user confirms their targets. Once confirmed the user forcibly discharges the casing of Reiatsu around their weapon, what is formed then is six fist sized spears of energy. The spears each have a simplistic homing ability once forced away from the user and each one can have a separate target or can all converge onto one before exploding.
The range the spears can travel is limited to 10 meters in any direction from the user.
Formation and discharge of the energy is expected to be done swiftly and in the middle of combat, meaning a skilled user can swing away up to three of these in one turn.
[ Va'darr ]- The primary advantage a Fenrir soldier has over their adversary is the dominate battlefield awareness, their overwhelming power meant to crash head on into the foes defenses and crush it. For those facing Fenrir soldiers without their defenses up face attack strength unrivaled, as pound for pound a Fenrir soldier is expected to hit harder than his foe at an equal level.
For this the sharpening of their reiatsu is performed forcibly before launching a strike, through training and honing of their instincts they control when to unleash a defense crushing blow. Mechanically this reflects itself as a single boost to the damage dealt with the cost of their reiatsu per use, delivering a flash strike capable of destroying barriers at up to 1 to 1 1/2 times greater than their own strength.
Furthermore, if a Fenrir soldier attacks using this technique while masked, the power is increased and in return can destroy barriers up to 2 times greater than their own strength.
[Hati]- As a battle drags on and the steady accumulation of emptiness builds up, a soldier of Fenrir isn’t afraid to let loose a little and give into the burning drive to destroy. That desire which resides within them thanks to their inner hollow is utilized as beneficial to a Fenrir soldier, as they thrive on pure destruction and have the perfect tool in which to create such a thing with.
The Zanpakutou, it is with their kai attacks do true Fenrir soldiers wrought the most damage onto the enemy and the ground they stand upon.
As their emptiness increases as does their more primal and destructive nature, taking this to an advantage Fenrir soldiers train themselves to allow that raw power to fuel their Vizard Kai attacks to burn hotter.
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Posted: Thu Apr 23, 2009 3:57 am
Vizard Ranking and Positions
Army of Masks Vizard
Imperator: 1.
Gungir Caste
Overseers: 1.
Heralds: 1. 2. 3. 4.
Archons: 1. 2. 3. 4. 5.
Freya Caste Overseers: 1.
Heralds: 1. 2. 3. 4.
Archons: 1. 2. 3. 4. 5.
Loki Caste: Overseers: 1.
Heralds: 1. 2. 3. 4.
Archons: 1. 2. 3. 4. 5.
Fenrir Caste Overseers: 1.
Heralds: 1. 2. 3. 4.
Archons: 1. 2. 3. 4. 5.
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