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SkyeGear
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PostPosted: Tue Apr 21, 2009 5:53 pm


Once you post your profiles here, a crew member will add to or take away from your profile giving you an exact range of your powers and strengths. Once this is done, the crew member will mark the profile with approved, or delete it if it is not approved. As long as you follow the rules, however, your character application should be approved. Just be sure to post your profile in the right place.

CHARACTER IDENTITY
Username:
Public Name:
Real Name: (Annotate if the hero's ID is public knowledge.)
Gender:
Age:
Weight:
Height:

CHARACTER POWERS
Strengths: (list powers/abilities here)
Weaknesses (make them somewhat attainable)
Origin Archetype: (choose one)
  • Alien: Born on another planet, arrived at Earth. Aliens have difficulty adapting to human culture, and may have problems blending in with the populace.
  • Metahuman: Altered by an outside force, a former human gains powers. Metahuman powers tend to be more unstable than most other power sources.
  • Technology: Either though invention or a benefactor, the hero uses high-tech devices to fight. Technology heroes/villains tend to be vulnerable because they rely heavily on those devices.
  • Science: Through either self-experimentation or experimentation by others, powers are acquired. Science powers are often unpredictable, and can change over time, for better or worse.
  • Natural: The character has no powers of any sort. The character may use some low-to-medium-tech devices to fight, but mostly relies on intense physical training. Natural heroes/villains are only human, and therefore are vulnerable to injury/disease.
  • Mutant: Mutants have altered DNA from birth, often times manifesting powers as early as their preteens. Mutants are often outcasts from society from a very young age, causing some mental instability or low-self image/grudges against society.

Power Modifiers: Use the following four fields to identify how your powers and/or devices are used in each situation:
Attack:
Defense:
Transport:
Other:
Device List: (Technology, Natural only) A comprehensive list of devices used to fight. Non technology/natural characters can list the FEW devices they would have in the above fields instead.

CHARACTER INTERACTION
Hero or Villain:
Group Affiliation: League of Tactical Heroes
Appearance: Attach a comprehensive physical description here, or a link to the image.
Personality: Include your character's quirks, grudges, soft spots, sensitivities, etc.
History: A comprehensive history describing the manifestation of your character's powers, and how he/she reacted to them, as well as how others reacted, and how they came to be where they are now.
The part you took in the great war: Write your character into the storyline by providing a back-history. Make sure your information matches the guild storyline.
PostPosted: Tue Apr 21, 2009 5:54 pm


User ImageCHARACTER IDENTITY
Username: Gear-Richie
Public Name: Positron
Real Name: Michael Wilson
Gender: Male
Age: 30
Weight: 6' 1"
Height: 185 lbs

CHARACTER POWERS
Strengths: Invention, improvisation, ruthlessness, enhanced reflexes and strength.
Weaknesses: Reliance on technology, joking nature interferes with combat situations.
Origin Archetype: Technology
Power Modifiers:
Attack: Fires bolts of energy from both fists. Uses robots to attack.
Defense: Force Field Projection
Transport: Flight, Teleportation
Other: Mass communication device for strategic planning
Device List:
Energy Drain: Can pull radioactive and electrical energy out of other sources and use it to his advantage.
Ice Missiles: Fires missiles that freeze targets
Laser Canon: Fires lasers
Electron Canon: Fires a powerful jolt of electricity that spreads a wide area.
Teleportation: Can teleport anywhere.
Wall Phase: Can pass through walls.
Sonic Bolt: Fires high-decibel, high frequency sound charges.
Gauntlets: Fires radioactive energy.
Jet boots: Flight


CHARACTER INTERACTION
Hero or Villain: Villain
Group Affiliation: Leader of the League of Conquerors
Personality: Positron takes very little seriously. He has a tendency to make jokes about everything, even in the most morbid situations. He tends to remain secretive to everyone, however, and will divulge little of his plans. No one knows his true identity, mostly because he never spends any time in it.
History: Born a sadist, Wilson loved to see people suffer. He built his persona of Positron specifically to challenge and mock a hero who was similar in powers to him; a hero known as The Strategist. For years the two came into conflict, each of them winning a few and losing a few. Finally going far enough to ambush him and his sidekick, the Tactician, he sent a powerful energy charge through The Strategist's chest, killing him instantly. His lackeys held Tactician back as he unmasked his foe, learning his identity and deducing Tactician's instantly. He watched in amusement as Tactician's rage as he slowly began to change in personality. He found it particularly amusing when Tactician altered his costume and name, and took on his former mentor's namesake as the newest Strategist. This Strategist, however, has put up a much tougher fight, and Positron found himself losing more and more, as this Strategist was driven more by rage than the pursuit of justice.
The part you took in the great war: Positron gathered villains from all over the world and launched an assault against the western portion of the country. By the time The Strategist had managed to mobilize a counter-strike, he'd taken over half the country. Strategist's forces managed to drive back Positron's...for now.

SkyeGear
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Scott_Walker

PostPosted: Wed Apr 22, 2009 1:11 am


User ImageCHARACTER IDENTITY
Username: Scott_Walker
Public Name: The Horror
Real Name: Unknown
Gender: Male
Age: Between late twenties and earlier thirties.
Weight: 215
Height: 6'2"

CHARACTER POWERS
Strengths: Has the ability to absorb metahuman abilities through temporary consumption of the metahuman in question. (Eats people, spits them out and takes there powers.) Able to manipulate people into following his orders. Able to manipulate and bring to life, inanimate objects and force them to do his bidding.
Weaknesses: Terms of power consumption limited to 45 minutes.
Origin Archetype: Mutant

Power Modifiers:
Attack: Siphon
Defense: Telekinesis
Transport: Able to fly.
Other: Followed by pet hawk.
Device List: N/A

CHARACTER INTERACTION
Hero or Villain: Villain
Group Affiliation: League of Conquerors
Appearance: At 6'2", this fairly large and muscular African American man sports a nicely shaved goatee, normal orange colored eyes, and dread locks. His fairly large hands are gentle to the touch, but also able to kill at a moments notice. He sports a black pair of pants and black comfortable shirt with a long, to his feet, black trench coat and black top hat.
Personality: Quick with words, he's able to think quickly before he acts. He's unlimited with languages and skills of the martial arts. His pet hawk listens to no other command, but his own and his razor sharp talons make even the most lethal paper cut look nasty.

History: Born in a wealthy family, his father unknown. The Horror grew up with a crime fighting mother that was soon taken away from him due to stress and other complications. Seeing what doing good for others did to his mother, he quickly grew to hate the life of those that fought crime and thought it a waste of time himself. As he was forced under the watchful eyes of his great uncle's butler, he grew to realize he had a gift. His need for power grew as he did and though he didn't need material things, he took what he wanted because he could. Feeling it his civic duty to rid the world of heroes, he joins the fight against those that put "truth and justice" for "the America way" first.

Profile accepted
PostPosted: Thu Apr 23, 2009 8:12 pm


User Image

CHARACTER IDENTITY
Username: Shuriken Jutsu
Public Name: Shadow
Real Name: Matt Rodriguez
Gender: Male
Age: 21
Weight: 150
Height: 6 ft

CHARACTER POWERS
Strengths: Ability to morph shadows, control shadows, solidify shadows, and even create three-dimensional men out of shadows. Has the ability to become a shadow, hide in the shadows, and see through the dark.
Weaknesses: Light
Origin Archetype: Mutant
Power Modifiers: Use the following four fields to identify how your powers and/or devices are used in each situation:
Attack: 3D shadow men that he uses for killing. Weapons made from shadows and a real dagger strapped to his left leg
Defense: Hiding in shadows and 3D shadow human shields.
Transport: On foot. For quick travel he jumps from shadow to shadow.
Other: N/A
Device List: N/A

CHARACTER INTERACTION
Hero or Villain: Villain
Group Affiliation: League of Conquerors
Appearance: [x]
Personality: Matt thinks before most of the things he does. His overall personality can be wrapped up in one word: Observation. Most everything he does has to have prior observation before carrying out an action. And so, he spends a lot of his time sitting in the back of a room, watching. Because of his past, he has a strange fascination with fighting. Fighting is the only time that he does not think before doing. If there is an opportunity to kill someone, he will take it, then find an excuse to kill a nearby bystander. He is observant and sadistic.
History: Matt killed his mother and father when he was only half a year old. Found by police lying in his mother's blood the next day. Matt killed twenty-three police who attempted to apprehend him. Finally, a man came to the house, who was somehow able to stop the infant's powers, thus taking him to a school for children with powers. When he became 18, he escaped the school and lived on the streets for one year, before being taken in by Positron.
The part you took in the great war: Shadow went out and conquered a good portion of what they have so far. Because of his achievements and his gained trust from Positron, Shadow is third in command.

Shuriken Jutsu


SkyeGear
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PostPosted: Sat May 09, 2009 11:01 pm


User ImageCHARACTER IDENTITY
Username: Gear-Richie
Public Name: The Imperfect Storm
Real Name: Matthew Draper
Gender: Male
Age: 24
Weight: 169 lbs.
Height: 5' 7"

CHARACTER POWERS
Strengths: Blunt force traumatic attacks, weather manipulation
Weaknesses: Bound to mace when powers are in effect, manipulation of weather requires extreme concentration, light based attacks such as lasers can not be deflected by the wind.
Origin Archetype: Magic
Power Modifiers--
Attack: Mace can be swung for blunt force traumatic effects, or to manipulate the weather offensively.
Defense: Weather manipulation can create strong winds that can deflect attacks and opponents.
Transport: Flight through wind manipulation, suit has expandable wings for gliding on currents.
Other: N/A
Device List:
  • The mace is summoned magically, and is otherwise in another dimension. Upon summoning, the mace can not be removed from his hand without supernatural force. The mace creates his costume, and activates his powers.


CHARACTER INTERACTION
Hero or Villain: Villain
Group Affiliation: League of Conquerors
Personality: He likes to talk. A lot. Usually during a fight, he's more likely to talk someone to death than beat them with a mace. This makes him especially annoying, despite his proficiency with his powers. He's usually in a pretty good mood, despite what's going on.
History: Imperfect Storm was born with white hair, a genetic dysfunction that he'd learned to live with, and had no particular impact on his life. He found the mace in an antique shop, and it caught his eye. He was sixteen, and had saved money since he was four, though he had nothing in particular he wanted to buy. It was hard, however, to explain to his parents where the money went when the mace disappeared from his hand the moment he left the shop. It didn't take him long, however, to realize that with his mind, he could make the mace reappear. The next day, he went to ask the shopkeeper where the mace came from, but when he arrived, the shop--and the building itself--were gone. He kept the mace a secret as he practiced with it after school (he was a latchkey), and learned to master its weather-manipulating powers, as well as its ability to create clothing that was appropriate for its usage. Meanwhile, his father was a corrupt politician, and seeing these underhanded tactics right in his own home upset him. He was well-versed in politics, and realized that the whole country was corrupt in general. As a result, when Positron began to take over the country, he quickly joined the ranks, believing that Positron could be a better leader than any politician could ever be.
The part you took in the great war: Imperfect Storm teamed up with Positron's group when he started to take over. Though largely unnoticed at first, Positron knew he could take advantage of his weather-manipulating abilities. Ice storms, fog, and heavy rain beat down the opposition as Positron advanced towards the east. Though still not a key player, Positron at least noticed him, and that was a great start as far as he was concerned.
PostPosted: Mon Dec 21, 2009 3:10 pm


CHARACTER IDENTITY
Username: Drago_the_blackrose
Public Name: The Hippie
Real Name: The Hippie
Gender: Male
Age: 45
Weight: 145 LBs
Height: 6'10


CHARACTER POWERS


Strengths: Control Over plants, Can Grow and shape plants at his will. Can grow alien plants not known to this galaxy. He can use them to heal people, destroy, or even to travel with. He is a plant expert.
Weaknesses: The Hippie naive. He doesn't know that he working for the bad guys. He is some what childish even though his aged appearance.
Additional weaknesses: Fire. The Hippie can't be around fire to use his powers. He is afraid of Frie and fire will burn his tender state.
Origin Archetype: Alien


Power Modifiers: Use the following four fields to identify how your powers and/or devices are used in each situation:
Attack: Your character's main attack power(s). Rose Whip, The Hippie will expand a rose into a whip and use it as his main weapon, cherry Blossom shurikens. the Hippie will cause a large tree to grow and once the petal falls from the tree they will become sharp like shurikens, various powders, The Hippie carries varies amounts of pollen that can put a person to sleep to hypnotize them. He mostly uses the plant life around him
Defense: The Hippie uses his quick wits to defend himself. He is quite agile in his alien nature.
Transport: The Hippie will travel through the soil creating a wave through the ground. It would appear as a wave on the sea is carrying him.
Other: The Hippie also grows his own fruits to eat. He can create healing fruits for his teammates, and create other various forms of plant life by just his thought.
Device List: None
CHARACTER INTERACTION
Hero or Villain: Villain
Group Affiliation: League of Tactical Heroes, League of Conquerors
Appearance: http://gallery.thatvideogameblog.com/cache/mass-effect-2/mass-effect-2_thane_01.jpg_626.jpg
Personality: The Hippie is a happy go lucky type of guy. He doesn't really care about anything except Earth and protecting it against itself. He loves the plant life and everything about the world. He may be a bit naive, and a bit dumb at times but his heart is in the right place.
History:
The Hippie came from the world Oau. THis lovely Green wOrld sent THe Hippie to be a becon to the Planet EArth which was turning into a technological waste land. However when he came to this world he attacked a good guy for ripping a tree out of its roots to attack a bad guy.
The Hippie became forever mad at most heroes and all those who used the Earth as a war ground. The Hippie eventually rose up and joined the side of evil thinking they were fighting to protect the planet. HE is often found sitting alone in the base trying to find away to help win the war again so that Earth can grow again. Possibly even become great like his home planet.
The Hippie Longs to go home but can't until the war is over.

Profile Accepted

Drago_the_Blackrose

Anxious Pirate

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Brian_The_Elementalist
Crew

Dangerous Sage

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PostPosted: Tue Dec 22, 2009 3:51 pm


CHARACTER IDENTITY
Username: Brian_The_Elementalist
Public Name: Zeal
Real Name: Timothy Smith
Gender: Male
Age: 22
Weight: 160 pounds
Height: 6 feet

CHARACTER POWERS
Strengths: Zeal has a multitude of powers that probably all stem from the same source. He is in essence an energy manipulator through he is only able to control one type with three subsets. The weakest level energy he wields is a bluish white color but its comparatively low power is off set by the ease of control Zeal has over it. The next energy level is a dark blue. This is his most often used due to it being a fair bit more powerful and him still having some control over it. His third energy is his most powerful and is a black color that has barely any trace of blue in it. This energy type is extremely powerful but Zeal has almost no control over it. In fact on occasions an energy blast from has almost hit Zeal. His other not directly energy based powers are those of superhuman strength allowing Zeal to lift and throw a medium sized car about seventy feet. He has superhuman speed allowing him to sprint at seventy miles per hour. He is gifted with flight that is about 1.5 times the speed of sound at maximum speed. All of his senses are boosted to a large degree. His reflexes are also extremely fast. He also has the ability of self-regeneration. There is a possibility that he is able to convert matter to energy and vice versa but this has not been seen through it could be the reason why he can regenerate so much.
Weaknesses: Lack of control over energy at times. Resistance to damage is not much greater then a normal human. Running out of energy to regenerate with. The easiest way to kill him is of course to cut of his head and keep it a fair distance from his body.
Origin Archetype: Metahuman
Power Modifiers:
Attack: Zeal attacks with orbs of exploding energy or beams. He can also form weapons out of his dark blue energy along with some basic objects. Due to his strength he makes an effective physical brawler through this is counter acted by his lack of durability. His energy blasts normally come from his hands but he can fire them off in an Omni directional blast along with from his eyes and mouth. Through he rarely uses those methods.
Defense: He is able to make barriers of energy.
Transport: He can either fly run or recently he has taken to using a motor cycle.
Other: He almost never uses his bluish white energy any more since he considers it a reminder of his weaker younger self.
Device List: Motorcycle.

CHARACTER INTERACTION
Hero or Villain: Villain
Group Affiliation: League of Conquerors
Appearance: Zeal’s hair was once naturally brown. It was then turned blue when he was first exposed to the mutagenic gas. He has now dyed it black and grown it out till its just past shoulder length. His eyes are a dark blue. While his original hero costume had included a cape and mask he has since discarded both and has taken to wearing a black cloak. He has actually taken to wearing all black all the time. He normally wears black gloves in addition to his long sleeved shirt and cargo pants. He wears black combat boots.
Personality: Zeal was once a cheerful teenage wannabe super hero. He was also a gamer and anime fan. He had a major case of anger problems through and that is one of the reasons for his change of sides. Ever since becoming a villain he has darkened. He still jokes around in battle through and has a flair for dramatics. Through having no qualms with killing hero’s he is not a fan of partaking in random destruction. He will occasionally and it is likely this will grow more frequent with the way he is progressing.
History: Zeal was once your average kid. Granted he was a bit more into games and anime and science fiction then most but that didn’t matter. He ended up near a supply dock one night out of boredom. Unfortunately for him some company was transporting some sort of mutagenic gas that night and several of the containers has been dropped off of a crane and burst open around Zeal. He was momentarily stunned and stuck in the fumes and he briefly passed out before coming too and heading back home. He never told his parents about it through. Of course once he began developing his powers he decided to become a super hero. He eventually joined the league and went to help against the force’s of positron.
The part you took in the great war: During the war Zeal met and fought off quite a few villains unfortunately he beat one of the more vengeful ones who was quite pissed at losing to such a kid. He found out Zeal’s real identity and slaughter his family and friends for revenge. This of course pissed Zeal off and he went to get revenge. While trying to get revenge he was attacked by a psychic villain who’s mental attacks just made things worse. Eventually Zeal began thinking that what had happened was more of the fault of the hero’s no kill policy. He began thinking that this entire war was because the hero’s were too soft. He ended up switching sides with the goal of conquering the entire world and then making it so that nothing like what had happened to him would happen after he was in charge. He of course plans on eventually killing all the other villains but will hold off until his goal is achieved.

Profile accepted
PostPosted: Wed Dec 23, 2009 5:44 pm


CHARACTER IDENTITY
Username: Clockwork_Creep
Public Name: The Clockwork Creep
Real Name: Alexander J. Kriegoff
Gender: Male
Age: He died at 24 years old, in the outbreak of the struggle between Positron and the Strategist.
Weight: 180 lbs with no gear, sometimes up to 280 lbs with equipment.
Height: 6'1"

CHARACTER POWERS
Strengths: The Dead Walk-Alexander is no longer alive. As such, he feels no pain, his body able to be pushed farther than any normal human. His vice like grip allows him to be rather accurate with firearms, not missing a shot due to needing to take a breath. He doesn't need to breath, he only needs to eat. To slow down the deterioration of his body, he must consume the flesh of the living like a zombie from a horror film. If his limbs should be too grievously injured, he can cut off his arm and replace it with a new limb stolen from someone else. If he finds himself in a bind where no useable victims are nearby, he has a set of robotic limbs. They aren't as good as normal limbs, and he likes to use them as sparingly as possible.
The Tinkerer- He has a knowledge of technology that is said to rival that of Positron himself. However, Alexander takes it in a different direction. Instead of energy weapons or anything extremely useful, Alexander prefers to create horrible frankenweapons, such as the toaster that shoots superheated forks like bullets from a gun, or like the Dues ex Machina, the multipurpose backpack he constructed back in his crime fighting alive days.
Weaknesses: Alexander can push his body farther than a human can, but it wears and tears him down quickly to do so. He cannot be tired out, but he can be worn down. Also, his brain and spinal column are the center of his twisted DNA. Extreme damage to either one may bring down the undead monstrosity once and for all.
Also, his mind has been warped and altered due to his undeath, and he sometimes has trouble relating to others. Although not a super-weakness, his inability to understand most people causes friction.
Origin Archetype: (choose one)
Science, with some Technology.

Power Modifiers: Use the following four fields to identify how your powers and/or devices are used in each situation:
Attack: Slightly higher strength, partial endurance, Long range: Proficiency and accuracy with nearly all types of firearms, Close Combat, relies on the Dues ex Machina to defend him. All in all, he's an ambush fighter.
Defense: Feal no pain, Long distance fighter, hoping to avoid close quarters conflict.
Transport: Small gadgets and vehicles to get from here to there. The Dues ex Machina has the ability to be fitted for flight, but those preparations must be done in advance. Otherwise, he is rather slow moving.
Other: NA.
Device List: He is almost always equipped with the Dues ex Machina. His gun changes from encounter to encounter, depending on what the mission calls for. It is almost always a shot based weapon, instead of energy based. Rifles or shotguns are usually what is taken, although there is normally some rather important variation there of, (rifle that shoots marbles, shotgun toaster that fires silverware, etc etc.)

CHARACTER INTERACTION
Hero or Villain: Villian
Group Affiliation: League of Conquerors.
Appearance: The Clockwork Creep
Personality: Alexander is rather cold and aloof. He does not always respond to others right away, making him seem out of phase with most people. His desire to see others in pain and misery can turn people off from him. His appearance, and not to mention his smell (the stench of one touched by death, underneath the smell of soot and ash) are usually enough to give most people pause before approaching him. He dressed well, but more out of habit than any care set of appearance. He holds most of the living with a certain level of contempt, often referring to mankind as a disease of a plague.
History: Alexander used to be a rather bright and kind young man. As a child, he loved playing with technology, taking things apart and putting them back together. He made all kinds of little gadgets and things in the small workshop his father built for him. His parents were glad that their son had found something he loved, and his passion for knowledge grew. In his first year of college, he fell in love with a girl in his chemistry class. They dated for several months, and things were wonderful. That is, until one night, she injected him with a strange formula and vanished. He didn't know what she had done to him, but it seemed to be a good thing. It expanded his mind, allowing him to explore new ideas and possibilities. He soon found his calling, not as an inventor, but as the Gadgeteer, a tech based super hero. When the war began, Alexander fought bravely along side his fellow heros, only to encounter his beloved, her body now twisted by the chemicals she had pumped into herself, seeking superhuman abilities. He had been a guinea pig for her experiments, and he was, in her mind, a failure. She killed him quickly. Hours after his death, Alexander rose from his shallow grave. Hunger overwhelmed him as he consumed the bodies of his fallen compatriots and his foes alike. Then, he began his hunt for his murderer. For the rest of his days, Alexander will remember the look of surprise and horror in his eyes as he plucked them out and ate them like two cherries.
The part you took in the great war: Alexander began the war as a normal, healthy human. Things changed at the battle of San Bernadio in California, where he was struck down and rose from the dead. Aside from killing on other villain, Alexander proved his loyalty to Positron time and time again, fighting and pushing the foes to the East Coast. Now, Alexander continues to exist only to cause suffering to the living, Positron and the other villains excluded. Most of the time.

Profile Approved

Clockwork_Creep

Dangerous Lunatic

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GrimmExecution

High-functioning Lunatic

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PostPosted: Fri Jan 01, 2010 5:42 pm


User Image
CHARACTER IDENTITY
Username: I-HauntedxxRedemption-I
Public Name: Drakness
Real Name: Stormi Montage Larkspur
Gender: Female
Age: 22
Weight: 120 lbs
Height: 5' 6''

CHARACTER POWERS
Strengths: Stormi can use the shadows to her advantage. Though she tends to use mental attacks more often than anything else. Her powers allow her to get just deep enough into your mind to dig up your worst fears and just loves to watch her enemies suffer.
Weaknesses: Stormi is afraid of water. She almost drown when she was a little girl and has been afraid of it since then. Her powers are also limited, so she has to use them sparingly.
Origin Archetype: Mutant

Power Modifiers:
Attack: Stormi uses mental attacks more than physical. Being that she is part poltergeist, she can get into your mind and delve up your most hidden, dangerous fears and nightmares and push them at you in what seems like reality.
Defense: Stormi puts up dark barriers to protect herself, however it can only be used for a certain amount of time before she has to recharge herself.
Transport: Stormi travels through darkness and shadows. So it makes for perfect un-detectable travel. She turns herself into a dark mist, essentially.
Other:
Device List: N/A

CHARACTER INTERACTION
Hero or Villain: Villain
Group Affiliation: League of Conquerors
Appearance: Stormi AKA Drakness
Personality: Stormi is a lot meaner than she used to be before what happened in her childhood. She tends to lean more towards loving to see people suffer in agonizing pain. She can be very difficult to get along with at first, but as you get to know her it gets easier....somewhat. Stormi does, however have a soft spot for children. Always has. That's about the only time you'll see her completely nice and not trying to kill something.
History: Stormi grew up in a rural part of New York, keeping to herself for the latter part of her life. She really didn't have a choice. Her parents kept her away from other kids. Because she had special powers that they felt other kids didn't need to know about. Stormi always went with what her parents said, thinking mother and father are always right and they wouldn't let anything happen to me. When she was in her early teens, her powers started to develop more thoroughly, and her personality seemed to completely change. She wasn't the fun-loving child her parents knew and loved anymore. She was beginning to conform to her powers, the dark powers that she had. Her parents didn't realize that their daughter would become this way after her powers awakened, seeing as how they were both light-bearing power wielders. So, when she was sleeping, and after many sleep-less nights of thinking it over, they realized there was no hope for her ever being on the good side of life, for her to be anything but a bad person, so they tried to take care of the problem. Stormi's parents took her out of bed, careful not to wake her, after running a bath and shoved her head under water, keeping her there until she stopped thrashing. Her mother had tears in her eyes, and her father couldn't stay in the room and tried to leave, but she wouldn't let him. She got out of the water, soaking wet, and asked her terrified mother, " Why? " Then took both of their lives. Payback. Ever since then, she's been happy and content with herself, except for the constant nightmares that someone is going to try and kill her.
The part you took in the great war: Stormi went to Positron's side, wanting something to do with her powers except just sitting and squandering them. She has been loyal to him since the beginning, and that's how it always will be.


Profile Approved
PostPosted: Sat Jan 02, 2010 11:00 am


CHARACTER IDENTITY
Username: Sumeragi Kamui
Public Name: The Angel of Death
Real Name: Cecil Harvey
Gender: Male
Age: Unknown
Weight: 170 lbs
Height: 5'11''

CHARACTER POWERS
Strengths: Cecil uses holy light to devastate the enemy. He has great regenerative abilities, and can fly.
Weaknesses: His pride is his greatest flaw. In the past, personal insults have caused him to end up in bad situations. He also, despite his cruelty to humans, has a soft spot for animals, which in the past has been exploited.
Origin Archetype: Alien
Power Modifiers:
Attack: He uses a holy sword, and holy magic
Defense: Holy shield
Transport: Wings
Other:
Device List: N/A

CHARACTER INTERACTION
Hero or Villain: Villain
Group Affiliation: League of Conqueror
Appearance:
User Image
Personality: Cecil is a cruel, sadistic man. He enjoys seeing his victims faces contorted with pain. He plays with people, giving them false hope, and then breaking them down, before he kills them. He has a soft spot for animals, which seems uncharacteristic of him.
History: Cecil was an angel, serving under Lucifer, before he was banished from heaven. Ever loyal, when Lucifer fell, Cecil followed him to hell to serve him. Several hundred millennia later Cecil came to earth, where he pledged his loyalty to Positron. He is known as the "Angel of Death", but his real name is common knowledge, that is what he prefers to be called.
The part you took in the great war: Cecil has taken a large role in the downfall of several different states.

Profile Accepted

The Raggedy Man

Interesting Lunatic


bickz_

Sparkly Fatcat

PostPosted: Sat Jan 02, 2010 2:38 pm


User ImageCHARACTER IDENTITY
Username :: bickz_
Public Name :: Lady Fuchsia
Real Name :: Nicodemus Griffith
Gender :: Female
Age :: 19
Weight :: 135 lbs
Height :: 5'6"

CHARACTER POWERS
Strengths :: telesthesia (can sense things in abnormal ways), teleporting (can move through vast spaces without any movement of the body by only thinking of the place [an address, smell, feature of the place, etc.]), telepathy (can read minds & implant thoughts in the victim's mind), telekinesis (can move objects with only the will of the mind)
Weaknesses :: Though Nicodemus has many powers, she is inexperienced in all of them and obtains fatigue and headaches from using any of her gifts for a long period of time. Also, she can lose control of these powers rather quickly and they can block out all sense of herself. This has happened before and the results were fatal to herself and those around her.
Origin Archetype :: a mix between Mutant & Science
Power Modifiers --
Attack :: Nicodemus prefers to stay at a good distance and deteriorate her victims from the inside-out by planting thoughts of suicide in their mind, doing vulgar actions to their body with her telekinesis, or some other weird form of torture.
Defense :: Most of the time, Nicodemus teleports away from oncoming danger.
Transport :: Of course, she teleports or walks where ever she needs to go.
Other :: This young girl would prefer to fight with her mental abilities on all occasions if she was able to. Due to the side-effects of her gifts, sometimes Nicodemus resorts to physical combat. When she was younger, she took some martial arts classes and is rather skilled in some fighting styles. Though, it is rare that one will find her taking part in a fight at all, because it may break one of her names or make her hair frizz unattractively. If it weren't for Positron ordering her to fight the heroes, this strange girl would be content with just following around the other villains and "befriend" them all.
Device List :: none

CHARACTER INTERACTION
Hero or Villain :: Villain
Group Affiliation :: League of Conquerors
Appearance :: This young girl looks quite her age with a slender but short body accompanied by lovely, full curves. She has wavy auburn hair that she likes to keep down to frame her round face. Mostly, Nicodemus's face is attractive with its round nose and high check, full cheeks. An abnormal feature on her face would have to be her fuchsia-coloured eyes that didn't appear until after all the experiments that were conducted on her. Another strange thing about Nicodemus is her fashion sense consisting of gothic-inspired dark colours and causal graphic tees paired with worn skinny jeans. You can't really deny a peculiar teen her choice of clothes.
Personality :: For the most part, Nicodemus is like the annoying little sister you never had. She loves to try to bother people into insanity, but does know when to stop being playful and act serious. Being straight-faced is hard for this young girl because she is typically found cracking weird jokes, being sarcastic, or flirting compulsively. Something one would not notice immediately from talking to Nicodemus is the the fact that she doesn't talk about herself often or get really close to people. This may be due to what happened to her as a child . . . All in all, Nicodemus is quite the character.
History :: When Nicodemus first came into the world, everyone knew she was different; she would know when someone was entering a room without making a single noise, she would always know what her friends were thinking about her, and objects would often just jump off the walls at random when she became angered. No one thought much of this until Nicodemus's kind parents died in a car crash when she was in junior high. When the young teen heard of the accident, she lost control and managed to turn her house into a pile of fire wood and forced her aunt and uncle into an insane asylum from the severe mental damage they received from Nicodemus's outburst. From extreme exhaustion, she had passed out and later awoke at some hospital-looking place. The people there wearing crisp lab coats told Nicodemus they were going to help her. This proved to be a lie after several years passed in the lab. In only the few years that Nicodemus was there, she was tested, probed, drugged, cut open, and many other grotesque actions that should never be done to any living being. On her seventeenth birthday, some of the scientists agreed to let the late teenager be sober for once and didn't give her the routine dose of drugs. That was a major mistake, because that day Nicodemus repeated the actions that put her aunt and uncle in the asylum. This time, though, she killed people and fatally injured more. Some how, Nicodemus managed to escape after she woke up a few hours later with only a few scratches and bruises. From those years in the laboratory, this young girl learned to hone her gifts and used them to her advantage to "steal" from people. After a few years on the streets, Nicodemus was found by Positron and given a place to stay. She does feel grateful for his semi-kindness towards her, but still doesn't trust anyone.
The part you took in the great war :: Nicodemus has too recently joined in on the fun of the war to have done much of anything. So far all she has done is pledge her loyalty to Positron.


Profile Accepted
PostPosted: Mon Jan 04, 2010 12:16 pm


User Image
User Image

C H A R A C T E RxxI D E N T I T Y

U s e r n a m e : Lady Knives
P u b l i c _ N a m e : The Iron Maiden
R e a l _ N a m e : Exley Altair (ID is not known)
G e n d e r : Female
A g e : 22
W e i g h t : 145lbs
H e i g h t : 5'7"

C H A R A C T E RxxP O W E R S

S t r e n g t h s : Technokinesis, Technology, Engineering, Alchemy (Working with Poisons), Tactical, Quick and effective on her feet, Masochistic.
W e a k n e s s e s : Reliance on Technology, Small body frame (which provides for a low defense capability overall without her armor), and fear of medical needles.
O r i g i n _ A r c h e t y p e : Technology & Science
P o w e r _ M o d i f i e r s :
A t t a c k / / Her custom poison and electric shot launcher, as well as her sniper rifle, which was built by her, and is constantly having adjustments made to it. She also has three combat knives of different sizes and styles hidden across her body, fastened to her by leather straps. She is prone to grabbing just about anything and using it as a weapon as a last resort.
D e f e n s e / / The major key to Exley's defense is her armor. Since she is of light build and frame, it would be easy for her to be overpowered and taken down by bullets or any type of lethal wounds, but this Kevlar-like, expandable material keeps her pretty safe from skin wounds. She has always been a sucker for pain, and has trained herself to turn it into adrenaline--and dare I say it, even pleasure. This masochistic quality allows her attention to stay on the fight, and not on the "pain" of any inflicted wounds. It is also a very good intimidation tactic.
T r a n s p o r t / / She uses a nuclear-power fueled Velocity Bike, which can also hover, and fly if she wills it to through anti-gravity technology (which she doesn't use often).
O t h e r / / Through much toil, she created a small medic droid named Chip. He is able to quickly mend any wounds or damage done to Exley's armor, and is also able to shoot poison from the apparatus atop his head to protect himself. The poison shot from the apparatus is a wicked concoction created by Exley, that is able to cause rapid necrosis of any flesh that it comes into contact with. He has a sort of organic-mechanic consciousness, which was created by Exley in the form of an extensive dictionary in a "mechanical" brain. He learns through experience, not simply by being told something, and adores Exley. He usually calls her "Maiden" or "Ex." His voice can be referenced here.
D e v i c e _ L i s t : Guns, Velocity Bike, Chip, chemically reinforced armor, a briefcase of "instruments" (her tools to build and create poison), lots of scrapped machines, metals, and half-finished robots, as well as a strange device that allows her to draw nuclear energy from the Nuclear Plant on the outer ring of the city.


C H A R A C T E RxxI N T E R A C T I O N

H e r o _ o r _ V i l l a i n : Villain
G r o u p _ A f f i l i a t i o n : League of Conquerors
A p p e a r a n c e : [ E x ]
P e r s o n a l i t y : Young Exley-Altair as herself is mostly withdrawn, and doesn't venture out much besides for normal needs and work, but the persona that she takes on while she is The Iron Maiden is outrageous. While in her alter mindset she is very sarcastic, condescending, and clever, and is not afraid to tell people exactly what she thinks of them. Iron Maiden also loves playing games with her victims/opponents/people in general. She is very playful, but dangerous beyond belief. Her powers of persuasion are something out of this world, and she loves to flaunt what she's got--her technology, her brains, and her body.

There is a masochistic part of her that comes in handy in fights (and comes out with Iron Maiden). Due to being abused as a child, she adopted this coping mechanism, and it has benefited her more than anything else she's known. Pain is her pleasure, and it shows in battle. When blood is shed she becomes ecstatic, having a sort of obsession with it; it is just as much the excitement and adrenaline gained from the pain as the splattered sanguine.
H i s t o r y : As a child Exley suffered from extensive child abuse from both parents, and made the realization at a young age that she could control her toys without holding them. She would sit there and breathe, focusing on the toy at hand--especially when angry--and it would tear itself apart. As she grew older she would steal things like toasters and blenders and other such home appliances from peoples' houses, as well as her parents, and tear them apart and build other random, mostly useless machines. This was, until she discovered weapons. She was able to create things that destroyed, instead of just destroying the things she created. Upon discovery at the tender age of 7, she slaughtered her entire family and burnt the house down, claiming that she had no clue at all what had happened. It had been completely incinerated. She had intentionally hurt herself and allowed herself to be burnt to make it look like she was a victim, and not the one who committed arson.

She ended up being raised in an orphanage in Southern California until the age of 18, when she was released, given a job in a laboratory as a lab technician, and was able to move into her own studio apartment in San Diego. From working in this alchemy lab, she learned how to create dangerous poisons, and eventually would steal chemicals from there. She became so good at making these lethal poisons that she was hired by the government to create them and regulate them, and still works for them to this day as Dr. Exley-Altair.

She was quite aware of all the nonsense going on around her, and decided that if she couldn't beat them, to join them, because she was getting irritated with being pestered by villains all the time. Plus, she had great technology, and perhaps one day could be a villain as great as Positron--even better. Through this mindset she decided that she would side with him, coming up with the alias "Iron Maiden" through her ability to control machines through technokinesis.
T h e _ G r e a t _ W a r : While everyone and their mother was busy worrying about The Great War, Exley was out gathering money and resources by clearing out the vaults in banks by night, and locking herself in her lab by day and creating endless amounts of weapons, more tools, and robots--finally creating Chip.

Profile Accepted

Lady Knives


Drowning Doom

PostPosted: Tue Jan 05, 2010 8:01 pm


CHARACTER IDENTITY
Username: Zalinizaafirketudust
Public Name: White Misery
Real Name: Ace Blaktone
Gender: Male
Age: 20's
Weight:150
Height:6'5"

CHARACTER POWERS
Strengths: Able to summon undead minions from the Black Tear.
Weaknesses High instability of the mind. The only thing keeping him sane is whats left of the black tear chemical which he keep in an unbreakable vial on a necklace.
Origin Archetype:
* Metahuman: White Misery A.K.A Ace Blaktone, at a very young age was exposed to an unknown chemical which, made it self known as the Black Tear. This water like chemical was given to him by his dead parents which opened the door to a vast power source, all be it unstable. The liquid has caused him to loose stability of his mind.


Power Modifiers
Attack:Grave Robbers: White Misery summons a group of four undead grave robbers that wield small selections of weapons ranging from a hand sickle to a sharpened shovel.
Brood: A small baby carriage filled with homicidal baby dolls that act as bats and swarm the target with razor sharp claws and teeth.
Reaper: Summons a single skeleton on a skeletal horse. A fast and deadly minion. Wielding a scythe that wounds the target with each swipe of its scythe. Missing is only a minor hindrance as the reaper uses whats left of it's soul to extend the range of his swipe.
Rat Gut: Summons a single large minion. This particular minion spews out Black Tear in the form of Rats that act much like the Brood though the Rats are pure Black Tear, which mean the poisoning and weakening affects take hold.

Defense:Bride: An undead, un-married bride is summoned to Whtie Misery's side, lending him her soul as an outer barrier that weakens the soul of any do-gooder (or otherwise) to make their movements no more then a slow crawl. Though the Bride herself cannot attack, anyone that strikes her will be met with a strike of lightning from the perpetual storm cloud just a few feet above her head.
Organist: The spirit of a great organist is risen from the ground near Black misery, his haunting tunes cause the weapons and tools of anyone in its sound radius to 'phase out' and deal little to no harm. (easily cured by dispersing the organist as he is tangible out side the Black Tear realm.)

Transport:Hearse: White Misery's main choice in transport. Often reffered to as a Coffin Mobile, this is summoned using the Black Tear, also fueled by it.

Other:Tree Back: Summons a massive minion. This minion stand easily three stories high (including the tree that is on his back) Serving as a strong attack and defensive minion the murder of murderous Black Tear crows that reside in Tree Back's tree attack any one that opposes White Misery. While White Misery is not riding Tree Back, this minion seems to be a mobile hill with a rotted tree resting on top, but once White Misery jumps onto the tree, Tree Back is risen to the surface showing its 'roots' as a giant with massive arms to pummel anyone White Misery sees fit.
The Dirigible: A small flying blimp of sorts. A large, grim looking balloon attached to a casket with small fans to propel it. This is a healing/defensive vehicle/minion as White Misery can ride on its side and float into the air throwing down Urns filled with the dust of deceased Black Tear minions, anyone in its small explosion will suffer pain for a short amount of time as well as heal any active minions also caught in its small explosion.

Device List: Mind Sewer: The name of the necklace that rests on Ace's neck. a small unbreakable vial filled with pure Black Tear to keep his mind in one piece.

CHARACTER INTERACTION
Hero or Villain: Villain
Group Affiliation: League of Conquerors
Appearance:XxXx
Personality: Ace Blaktone is quiet but wont keep his silence when spoken to. He often talks to the minions of the Black Tear via a kind of Telepathic bond to their realm and this one. His first reactions to a converation very on who he is talking to at the time of being spoken too. In other words, a wild card for conversation.
History: Ace was born into a sad family living barely off the streets. Having an abusive father and a weak spirited mother he was a depressed and quiet boy. For years this went on until a brutal bash with a bar stool at the back of his head pushed him over the limit and he murdered his father. His mother, who was devastated disowned him and cast him out of the house at the age of 10. For six years he wandered and fell deeper into darkness. His night were filled with sorry and sadness. Until one night in December, as he looked down into the ice of a frozen lake. His image just staring him back. For a long while he sat like this until the image grew and seemed to stick out from the ice. It was the Black Tear calling to him. The Black Tear is a not a demon from hell, or some sort of magic. It is a living being, created by those with huge sorrow in their hearts. In an instant he was snatched into the black void. There the corpses of his Father and Mother spoke to him. "Drink the Black Tear, release your pain and misery." Ace smiled for the first time in his life that day, he gladly took the cup the corpses held and drank deeply from it. His whole exsistance changed. He was now the sole leader of the Black Tear. It's undead minions at his disposal. Ace was spat out from the void a few months later, changed. He was spat out just as the Villains and Heors started their war. He sided with villians out of pure hate for the light, and the goodness the heros had in their souls.
The part you took in the great war: Not worth mentioning.

Profile Accepted
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