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Posted: Tue Nov 01, 2005 10:12 pm
I've heard Convoke was the worst out of the three, and Transumute was the best. Tokens have never really been a way to win, so Selesnya really sounds like it sucks. But really, can you really make a nice token deck? And is Convoke really that bad?
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Posted: Tue Nov 01, 2005 10:22 pm
JMS is slightly right when he said that. Convoke is really counter-intuitive vs control. play more guys to play more stuff, but that much more stuff will get nuked by any sweepers. even if this is so, i think there are enough cards out there to allow a fast rebuilding process regardless of sweepers.
i think Radiate is the weakest mechanic as it can backfire on you sometimes. it certainly is interesting (Radiate is one of those cards you always ponder which card would it be fun with) but most Radiate effects are not strong enough (Rally the Righteous is amongst the strongest) or be really bad if playing against the same color.
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Posted: Tue Nov 01, 2005 10:35 pm
convoke is weak. the convoke mechnanic should have had more work put into it. But there could be cards in the new next 2 sets that could help it out. we will have to wait until then.
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Posted: Tue Nov 01, 2005 10:39 pm
GreenRose25 convoke is weak. the convoke mechnanic should have had more work put into it. But there could be cards in the new next 2 sets that could help it out. we will have to wait until then. not likely. Convoke is a guild mechanic and since Ravnica is based on the 4-3-3 Guild system, the Selesnya won't be touched in later block. they'll still be there but all the slots will be taken up with new guild mechanics. or at least that's how i think they explained the guild system for Ravnica.
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Posted: Wed Nov 02, 2005 6:54 am
fakestreet GreenRose25 convoke is weak. the convoke mechnanic should have had more work put into it. But there could be cards in the new next 2 sets that could help it out. we will have to wait until then. not likely. Convoke is a guild mechanic and since Ravnica is based on the 4-3-3 Guild system, the Selesnya won't be touched in later block. they'll still be there but all the slots will be taken up with new guild mechanics. or at least that's how i think they explained the guild system for Ravnica. Yeah, that's pretty much how it was set up. However, I wouldn't be surprised if somewhere in there they threw in a few more cards for the previous guilds.(Let's pretend there are 4 quarters in a set, and each guild takes up a quarter. The 1st set has enough guild to use it all up, while in the second and third there will be 3/4 used for guilds. Empty space to be filled.) However, I would say the mechanics go (from best to worst) in the following order: - Transmute - Dredge - Convoke - Radiance Despite what people have been saying, I've seen Token/Convoke decks that absolutely rape everything they meet. Sweepers? Don't make me laugh. Your opponent almost ALWAYS has a way to power up creatures to make most of them live. Biggest and baddest of them all is Coat of Arms. When they're pumping out 1 or 2 tokens a turn, pretty soon you're dealing with ten 10/10 saproling tokens. Yowza. And Dredge is great. Most people think "I simply couldn't lose my cards!" when losing them is (in a GOOD dredge deck) exactly what you want to do. You can annoy the hell out of your opponent as well when you refuse to draw cards to dredge back old threats (ie. Golgari Grave-Troll)
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Posted: Wed Nov 02, 2005 8:30 am
Mikujin fakestreet GreenRose25 convoke is weak. the convoke mechnanic should have had more work put into it. But there could be cards in the new next 2 sets that could help it out. we will have to wait until then. not likely. Convoke is a guild mechanic and since Ravnica is based on the 4-3-3 Guild system, the Selesnya won't be touched in later block. they'll still be there but all the slots will be taken up with new guild mechanics. or at least that's how i think they explained the guild system for Ravnica. Yeah, that's pretty much how it was set up. However, I wouldn't be surprised if somewhere in there they threw in a few more cards for the previous guilds.(Let's pretend there are 4 quarters in a set, and each guild takes up a quarter. The 1st set has enough guild to use it all up, while in the second and third there will be 3/4 used for guilds. Empty space to be filled.) However, I would say the mechanics go (from best to worst) in the following order: - Transmute - Dredge - Convoke - Radiance Despite what people have been saying, I've seen Token/Convoke decks that absolutely rape everything they meet. Sweepers? Don't make me laugh. Your opponent almost ALWAYS has a way to power up creatures to make most of them live. Biggest and baddest of them all is Coat of Arms. When they're pumping out 1 or 2 tokens a turn, pretty soon you're dealing with ten 10/10 saproling tokens. Yowza. And Dredge is great. Most people think "I simply couldn't lose my cards!" when losing them is (in a GOOD dredge deck) exactly what you want to do. You can annoy the hell out of your opponent as well when you refuse to draw cards to dredge back old threats (ie. Golgari Grave-Troll) your correct how their is gonna be a small gap for convoke and Radiance. i think radiance is partly okay but if your going against the same color as you. well u just screwed yourself unless you got some back up cards.Transmute is the strongest all of the decks. I myself makeing a dimir mill deck. But i think transmuste gives you to much freedom. To pull out a card change it into a better card that u need. I find derge okay. U end up milling yourself if your not careful.
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Posted: Wed Nov 02, 2005 12:21 pm
I have to check into the whole "mill yourself to death" thing. I mean, dredge says "If you would draw, instead place X cards in your graveyard." The thing, is, you only die IF you try to draw a card and can't. Look at it this way for a moment:
- Player 1 has 1 card left in library - Player 1 draws a card - Player 1 has no cards left in library - Player 1 would draw a card, but insteads places 2 cards from deck in graveyard (but had no cards to lose) - Player 1 gets a card back to his/her hand
Now, the thing is, you NEVER try to draw a card, so would you die? That's the big question. You can only die when you draw a card, however, Dredge stops you from ever drawing a card, so would the player die, or just keep laughing all the way to the anti-mill bank. Weird...
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Posted: Wed Nov 02, 2005 2:53 pm
Mikujin I have to check into the whole "mill yourself to death" thing. I mean, dredge says "If you would draw, instead place X cards in your graveyard." The thing, is, you only die IF you try to draw a card and can't. Look at it this way for a moment: - Player 1 has 1 card left in library - Player 1 draws a card - Player 1 has no cards left in library - Player 1 would draw a card, but insteads places 2 cards from deck in graveyard (but had no cards to lose) - Player 1 gets a card back to his/her hand Now, the thing is, you NEVER try to draw a card, so would you die? That's the big question. You can only die when you draw a card, however, Dredge stops you from ever drawing a card, so would the player die, or just keep laughing all the way to the anti-mill bank. Weird... No, in order to dredge a card, you have to place EXACTLY the # of cards in your graveyard, so you can't do it if you haven't enough cards. Pity.
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Posted: Wed Nov 02, 2005 9:38 pm
[ Destiny-In-A-Box ] I've heard Convoke was the worst out of the three, and Transumute was the best. Tokens have never really been a way to win, so Selesnya really sounds like it sucks. But really, can you really make a nice token deck? And is Convoke really that bad? Beacon of Creation.
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Posted: Thu Nov 03, 2005 6:49 am
Tohma_Seguchi_San Mikujin I have to check into the whole "mill yourself to death" thing. I mean, dredge says "If you would draw, instead place X cards in your graveyard." The thing, is, you only die IF you try to draw a card and can't. Look at it this way for a moment: - Player 1 has 1 card left in library - Player 1 draws a card - Player 1 has no cards left in library - Player 1 would draw a card, but insteads places 2 cards from deck in graveyard (but had no cards to lose) - Player 1 gets a card back to his/her hand Now, the thing is, you NEVER try to draw a card, so would you die? That's the big question. You can only die when you draw a card, however, Dredge stops you from ever drawing a card, so would the player die, or just keep laughing all the way to the anti-mill bank. Weird... No, in order to dredge a card, you have to place EXACTLY the # of cards in your graveyard, so you can't do it if you haven't enough cards. Pity. Yeah, I checked out the ruling on it afterwards. The placing cards in your graveyard for Dredge can kill you now, too. Pity, really. Had it been the other way around, Dredge would have definitely been the BEST new mechanic.
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Posted: Thu Nov 03, 2005 6:44 pm
Transmute. (discard one card and search for another) no negative because black and blue can easliy use the graveyard to their advantage. or even bring it back. Score 7/10 (not bad, not incredibly amazing though)
Radiance. depends on the color ratio your using. if it's mostly one color it could be used effectively. other then that though it's not a very outstanding ability. Score 4/10 (far too specific on color, not enough to really utilize in a fun deck, only a real tournament player should use this)
Dredge. Again black is bing on using the graveyard. and green is big on big stuff right? you can try to use it and earn a quick graveyard and use your black if you see a card you want. Score 6/10 (very good. but it's like drawing twice, paying some mana and discarding one of them. but you can search for one....not great but its got lots of use.)
Convoke......wow......what to say about this......hmmm......it's.....really for a token deck i guess.....but then what wil you play? i gotta say this has the least amout of development, jsut not enough here to use. Score 4/10 (umm.....tokens....and then expensive convoke cards...but more convoke cards aren't expensive enough. maybe compared to what the card can actually do, but thats it)
Final score, Transmute and Dredge are probably the best of the four so far.
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Posted: Fri Nov 04, 2005 3:27 pm
yeah convoke is kinda lame
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Posted: Fri Nov 04, 2005 4:42 pm
Actually, I like Selesnya as of now... but that's only because I have Doubling Season and 4 copies of Scatter the Seeds.
That's 12 tokens, and not to mention 2 for each time Guildmage hits.
Kickass strategy : Token Army, Veteran Armor, Scion of the Wild, Rally the Righteous.
Veteran Armorer prevents the sweeps of 1 damage to your tokens, Scion of the Wild gets +1/+1 for each token and creature you have, Rally the Righteous is selfexplanitory...
Oh, Hour of Reckoning... that card is *gargle* why convoke is sometimes worth it.
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Posted: Fri Nov 04, 2005 9:23 pm
[ Destiny-In-A-Box ] Actually, I like Selesnya as of now... but that's only because I have Doubling Season and 4 copies of Scatter the Seeds.
That's 12 tokens, and not to mention 2 for each time Guildmage hits.
Kickass strategy : Token Army, Veteran Armor, Scion of the Wild, Rally the Righteous.
Veteran Armorer prevents the sweeps of 1 damage to your tokens, Scion of the Wild gets +1/+1 for each token and creature you have, Rally the Righteous is selfexplanitory...
Oh, Hour of Reckoning... that card is *gargle* why convoke is sometimes worth it. Yeah, I've been thinking of making a similar deck. And Hour of Reckoning is just sick crazy power for token decks. Another good white token card is Twilight Drover, two flying white 1/1 spirit tokens yes please.
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Posted: Sat Nov 05, 2005 1:51 am
I wonder what new menchanic their gonna have out in the new set of ravinca. I say tranusmuse is the best of all. but radicnce could need more work.
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