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Posted: Sat Apr 18, 2009 7:20 pm
Got a question about the system that you'd like heard and understood? Have a special ability you'd like to know how to use better or additional variants of the same ability? I know I've got problems like that. So I'd like to ask anyone with said problems or other questions that you want answered to post here and hopefully someone within the system workings will take a look and help solve the problem you face. For an example of what I mean see following post.
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Posted: Sat Apr 18, 2009 7:46 pm
Okay. A few things have been popping into my head that I'd like some added information about. First with the basics. The Six Stat System. What exactly does each Stat effect and what each should be used for.
With updates appearing several stats have had nothing added. I wanna get a brainstorm going to think of what the lesser used stats that some people have good ranks in can be used for.
Power: This one is an obvious one for what it revolves around. Activities that require Physical Strength, Melee attacks, and lifting capacities. Is there More?
Tech: Used for ranged combat and apparently a stat where skill comes into play. It marks accuracy and apparently it's used for skills that require being quick on your feet. Is there More?
Mental: Used for Magic Prep, Magic Knowledge, Protection from mind affecting problems such as fear or control, and noticing things around you. The better the Mental Stat the faster your mind works. Is there More?
Special: Used for Casting Magic. More?
Speed: Originally it seems it was what Initiative was decided, but now.... Not so much. Still used for determing movement speed. Is speed used for anything else? I honestly thought this would determine your agile and acrobatic abilities, but apparently it doesn't. Thoughts?
Charm: Without items it appears it's just your image. The higher the score, the more attractive. The lower, The less likely to be spoken to. with items and abilities, able to affect others minds... The only thing I can recall is the Seduce skill.... I think we could probably get some updated abilities or items to change it where you don't use looks seductively but as a form of debate or combined with special for a mind control spell that benefits from a good score in both stats. Comments?
And last on this thought is combination tricks. Speed plus power for a faster strike granting additional attacks? Tech Plus Special for magically enhanced range? Special and Power for an Elemental Unarmed Strike?
Topic open for other players' points of view. The more thoughts, the better the game shall be.
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Posted: Mon Apr 20, 2009 4:40 pm
Like any other system this one isn't perfect. maybe I can help you understand it better.
Power is like a combination of Strength and Constitution from D&D. It measures your physical strength as well as your endurance. Also measures your skill in Melee combat. Also used for "fortitude saves". Pretty strait forward
Tech: Ranged attacks, minute manipulation basically things that require a steady hand to do, Steady feet, anything that requires coordination.
Mental power: You got it down pretty much but it also entails intelligence such as solving a puzzle, Hacking a computer, or picking a lock. Basically it's a combination of Intelligence and Wisdom from D&D. Also used for "Will saves".
Special: Anything dealing with magic, though In some campaigns magic could be replaced with Psionics, even mutations, or some other form of "Special Power" to fit the setting better
Speed: Depends on the GM but other then what was stated it's used for "Reflex saves". It is your physical speed. The thing is speed doesn't necessarily mean coordination though the two are often couple with each other.
Charm: A very underused stat. I have tried to bring it into my campaigns by using in certain circumstances to influence NPCs. But this stat is really under used.
as for combination tricks depends on the GM but Certain spells that have been already stated out require uses of two different stats. (elemental blade comes to mind)
On that note do you guys have any spells or special rules you need/want written up?
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