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A general roleplay guild with emphasis on improving RPers. 

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Venom3001

PostPosted: Sun Apr 05, 2009 9:04 pm


Each person desiring to be a player in 27 should make a single post here and then head to the character creation thread. The post can say whatever you want.

Do not make any new posts here afterward. When your character is accepted, edit the final version of the profile(s) into your post. If something changes, PM me and wait for my confirmation before editing the profile(s).
PostPosted: Sun Apr 05, 2009 9:29 pm


Gaia Name: Jokerman-EXE

Quote:
Character Name: Isaac Screwstrip

Gender: Male

Age: 21

Species: Clockwork Knight

Skills: Isaac is an incredibly skilled mechanic (obviously) and inventor, even amongst Clockies. He has designed several of the latest mods and augs that the Clockwork Knights use on his own, and oversaw his own enhancements.

Physical Description: Gangly, thin, and pale, Isaac definitely needs to get out more. His dark blond hair is thick, and long enough to almost reach his eyes. He is known to play with his hair when nervous. He has no facial hair (he likes to stay clean-shaven) or incredibly defining features, although his eyes are an amber color due to the fact that they are, in fact, replacements that have been extensively modified to grant him several abilities not usually available to a Clockwork Knight, like magical sight.

Personality: Isaac is truly talented, but he is always second-guessing himself and never has any real confidence. He likes to put other people first and let himself sink into the background. As was once said by a comrade, “...he was brave at times, a coward at others; he was difficult to force into action, but a deadly force when he was forced. He was quick to strike when moved, but not quickly moved to strike, one might say.” Isaac does not like to be put on the spot, rarely performs in front of others, and is always rather shaky and nervous. Deep inside, however, he has a strong sense of honor and will force himself to perform if he is needed by a friend or relied on by a comrade.

Morally, Isaac has a hard time speaking out against things he disagrees with, since he is always afraid of angering someone or looking like a fool, but for himself is very proud to be allied with the Hunter's Coven and staunchly upholds their ideals. As stated, he has a strong code of honor deep within himself that he tries not to compromise – a difficult feat for one so often scared.

Biography: Isaac is the happy son of loving parents, both of whom were high-ranked mechanics working under and closely with the Chief Mechanic. The two were excellent at their job, and at being parents. They put their son through the best training at their disposal – which was quite good – and ensured that he was always content. Isaac was trained in all aspects that were relevant, such as magic and its history, mechanics and physics, engineering of all types, like electrical and mechanical, and fighting.

Their son was a quick learner and had incredible natural talent. However, due to the fact that he was the child of such distinguished personages, Isaac rarely felt as if he had achieved anything noteworthy, rather like a student. When comparing his own accomplishments to those of his parents and their comrades, Isaac felt inferior, though not due to any fault of his parents or teachers. In fact, they tried to teach him to be great. Still, he remained shy and withdrawn.

Every one of his teachers saw Isaac's potential as they working with him. They would constantly push him and encourage him, but due to his nervous and apologetic nature, Isaac never excelled as far as he could have. Still, he made it to levels of incredible heights in the fields of engineering, and his combat abilities were rather beyond those of his peers, though he never had the courage to test it. His parents, worried at his nature, thought that sending him to fight on a tour of duty would do their son good. Isaac signed aboard the Angelship Triumphant and began his tour.

He is obviously old enough to remember when the factions allied themselves with each other. Raised by such patriotic individuals, Isaac obviously had strong ties to the Clockwork Knights, and thus, to the Coven.

Alliance: Hunter's Coven

Group Membership: Clockwork Knights

Supernatural Abilities: Isaac is equipped for combat, although he hates fighting. Within his forearms are rotating saws, in the form of tonfa-like protrusions. Specialized nozzles in his fingers allow him to use his steam in high-pressure jets to heat or burn organics, and make a small smokescreen. In his thighs are specialized compartments that hold various tools, like small wrenches and screwdrivers, and attachments for his body that enable him to perform his work easier. His hands can be quickly adjusted into drills, and there are razor-sharp silver blades in his knuckles and heels that are retractable. In his wrists are steam-powered lead slug throwers. He carries two silver blades, the bane of Demons, that he is rather skilled with, though nervous. He received them upon signing up for the army as a gift from his father. Finally, he has a built-in REF, like all Clockwork Knights.

His eyes are replaced with ocular implants that allow him to see further, as well as in magical and infrared modes. Isaac's other augs are also top-of-the-line and well-maintained.


Quote:
Character Name: Victor Le Treu

Gender: Male

Age: 21

Species: Human – Unified; Bonded with a Demon-Minor by the name of Zazix.

Skills: A skilled manipulator, Victor is well-versed in verbal combat and manipulation, and in mediation and pretty much everything else that has to do with using words to make others do what he wants. This is not to mention his skills in Morse Code, chess (as long as the opponent calls out moves, of course), and his ability to play the violin.

He is also moderately skilled in Judo, although it's nothing to brag about, since it usually involves Victor getting hit and responding.

Physical Description: Tall, thin, and rather painfully wiry, Victor is pale, like what one would think a vampire would look like, before actual vampires were revealed in the Unmasked War, with thick black hair. His arms are rather long, as are his legs, and his usual attire consists of dark pants (usually slacks) and a long-sleeve shirt (sleeves pulled up, of course). He wears a long blindfold over his eyes; he's blind. Might as well use it to his advantage and look cool, right?

Personality: Calculating and manipulative, Victor can take on any aspect necessary to get his way. He can pretend to be a great friend, or a vicious beast of an opponent. He always appears calm and in control (to those that don't know him very well, at least), but in times of stress, he shows that he is actually bitter at the world for his circumstances, and has a general misanthropy. He is prone to lashing out at anyone around him and projecting both weaknesses and blame on anyone around who will take it.

Biography: Always a bit of an outcast from even his own family, Victor has always been able to retreat into himself in order to ignore everything around him, or to work out an issue that he might be having. At an early age, he was an introvert, and it only deepened as time went. He rarely had any friends, usually making one solid friend and sticking with them and only them.

Victor has not been blind since birth. He was blinded in a car accident at age 15. Always a mostly antisocial misanthrope, he grew even more bitter and withdrawn after his accident. He was driving with his parents when a businessman on the phone ran a red light and crushed their car. His parents and the other driver were killed, and shards of glass entered Victor's eyes in the single most painful experience of his life. The paramedics were shocked to find an enraged, not dead, teenager, crying tears of blood as he cursed the world and the God that allowed this to happen.

Months passed and he was allowed out of the hospital. He evaded the system and managed to live on his own, preferring to struggle alone than rely on the help and support of others. He was eventually approached by an agent of the Cabal, who could not offer to replace his sight, but to give him another possible method of seeing. Victor agreed after inspecting every possible aspect of the deal, and went into the Cabal to become a Unified. The operation went well, and he was bonded to a Demon-Minor.
The Demon-Minor, Zazix, was a brilliant match for Victor: he was equally insecure, power-hungry, and unwilling to admit his own faults. When combined, it only strengthened Victor's brilliant mind, while at the same time deepening his faults of paranoia, scheming, and two-facedness. Victor learned a few of Zazix's skills when it came to thinking things through, thus tempering Victor's quick temper, and the Zazix side of this Unified learned a bit about moderation, thus balancing out the being slightly.

Victor's lost sight was replaced with a magical sight, which was stronger due to his lack of mundane sight to interfere with his magical concentration. His magical skill, which was average to begin with, was boosted, but he was at this point too lazy to further train in the magical arts. His untapped potential sits below the surface.

However, now that he had what he wanted, he saw no further use for the Cabal beyond its being a large organization that he could claim to have backing and support from, and thus became apathetic regarding its overall goals. He is still technically a member of it, and he will claim membership in a tight spot if it gets him out of it or benefits him, but he hardly goes out of his way to do anything for them. Still, if asked, he claims membership, and he would defend them (as long as it wasn't out of his way) from slander or insult. It's the least he can do for new sight, after all.

Alliance: Cabal Coalition...sort of.

Group Membership: The Unity...sort of.

Supernatural Abilities: Victor, like all Unified, is not detectable magically. Also, his magical sight is extremely sensitive, being that it is his only sight. His magical skills are above average, although he is far too lazy to explore his full potential. His physical skills are average, considering his condition.


Quote:
Character Name: Calleoch Voltorni
Gender: Male
Age: 31
Species: Psion
Skills: Calleoch is skilled in the standard Illuminati skills of photographic memory and advanced learning, and has a very sharp scientific mind. He can process information at an incredible rate, and has reflexes to match.
Physical Description: Neither overly muscled nor scrawny, Calleoch is a very forgettable figure, which is perhaps a useful trait in his line of work. His face and hair are fair, with no discerning features other than tiny golden flecks in his irises.
Personality: He is a very calculating person, and has almost no emotional connection to anything - yet. His demeanor is very cold, and he does not appear to understand social norms. He is unintentionally blunt and abrasive.
Biography: Calleoch's childhood was as uniform as an agent of the Illuminati could be. He was almost the exact paragon of what the IIB wanted: a faceless, forgettable, sharp mind with skill in psionics. He has been trained since birth and serves the IIB's interests with little concern for himself.
Alliance: Alliance of Tyrg
Group Membership: Psion Union
Supernatural Abilities: Calleoch is a skilled Psion, so he has the power to affect reality with his mind. Beyond that, he has developed the ability to read others' minds without causing them intense pain. However, the more he tries to read, the more noticeable it rapidly becomes, so he usually only gets surface feelings.


Quote:
Character Name: Tanto

Gender: None (Although he prefers a male form)

Age: 6290, give or take a few centuries.

Species: Demon-Major

Skills: Tanto is a skilled fighter with his two-handed claymore. Of course, for a demon of his size, that's one hell of a big sword; about eleven feet long, from the tip of the blade to the crossguard at the top of the handle. The handle is another couple of feet, so sized in order to accommodate his huge hands. He is also surprisingly agile for one so large and apparently heavy, although not more so than a regular sized being. That is to say that while he is not abnormally fast for a regular being, he could be considered so if one takes his massive size into account.

Physical Description: In his more humanoid form, Tanto is a dark, devastatingly handsome man of about 30. He is tall, well-muscled, and cultured, although none of that matters to his actual ability; his strength and speed are still proportional to his demonic form. In his human form, he always wears glasses that completely obscure his eyes, because they always remain their original, demonic color: deep purple. He has a slight accent that no one can ever seem to place. Probably since it's from the Meteor Plains, not Spain or France. If a magical being were to listen closely to his voice when he was in his human form, they would be able to barely pick up a hint of magical, Fallen-Angelic speech behind his voice, sort of like a soft song playing underneath a loud beat.

In his true form, the demon Tanto is a large, black and purple creature, similar in stature and makeup to a gigantic suit of Gothic armor, about thirteen feet tall and with an open helmet to reveal his countenance: a smiling, needle-toothed visage with violet eyes. He wears his sword in a huge sling across his back, and has dangerously spiked points all over his armor.

Personality: Conniving and cruel, Tanto constantly tests people and toys with them just to see how they react. This does include his own companions. He is also quick to justify any of his own actions, and has almost never been found to admit himself to be at fault for anything that has happened, whether or not he was the cause of it. In one moment, he can be viciously testing an ally or friend by baiting them with their own loved ones, and in the next second just shrug the activity off like a bad shirt and move on to something, anything, else, without missing a beat. Those that have worked with Tanto for a long time have grown to expect this pattern of behavior from him, and usually let it slide, as much as they can. However, newer members have been known to object strongly or even try to stop him – this usually ends very, very bloody.

Living for millenia has, however, created in him a very deep sense of patience. Tanto speaks very slowly. He has no problem with a long-term plan with a lower chance of failure – in fact, he prefers them, usually to the annoyance of his mortal comrades. This generally fosters in those that observe Tanto a sense that he is slow, both in thought and emotion, but the opposite is in fact the case. Tanto has refused to let the long years dull his mind, and his anger and vengeance are no different. Quick to insult and quicker to attack, Tanto has the uncanny and unintentional power of surprise.

Biography: Tanto was one of the Angelic Lieutenants (originally named Skyrael) at the time of the Fall, meaning that he occupied a position comfortably in the middle of the Heavenly Hierarchy. He served under Lucifer and admired the great Angelic General as a sort of hero. He believed in everything that Lucifer said and told them, especially pertaining to the Books. He zealously recruited more Angels to their cause and was among the first to charge when Lucifer called. Sadly, he was one to Fall, casting off his Angelic name to take the name Tanto when he arrived on the Meteor Plains.

He has since spent millenia, almost all day every day, training to perfect his form and style, eventually mastering the notoriously wild Chaos magic and bending it to his considerable will. It took him thousands of years, but it was worth it, as he is now truly a force to be reckoned with due to the magic at his call.

He works with the Outlander Confederation simply because it allows him the freedom of movement he needs to go about his somewhat sporadic agenda, and it's much less of a hassle for him to have an ally instead of trying to exist in the war alone. Their strong demonic base means that he can usually move about without having to hide in his human form, which he always complains dulls his senses for a while.

Alliance: Outlander Confederation

Group Membership: Knight of Moloch

Supernatural Abilities: Tanto is a Wielder of Chaos, meaning that he can warp both Reality and Unreality in interesting ways. Unfortunately, Chaos being what it is (Chaotic, go figure), the effects are rather random. It is usually in his nature to set up a kind of trap using the Chaos, which means that he can be away when it goes off and its effects don't really concern him as much.

Tanto is also a skilled kineticist and swordsman, having spents thousands of years gaining experience and training.

Jokerman-EXE


SirBayer

PostPosted: Sat Apr 11, 2009 11:05 am


Gaia Name: SirBayer

Quote:
Character Name: James Lee Johnstone
Gender: Male
Age: 32
Species: Human, caucasian. Resurrected.
Skills: Johnstone is a business man. He has skills related to such things like that - paperwork. Beyond that he's a minor intellectual, having gone through college and what not. He knows a little coding, but that way of work has since gone by.
Physical Description: Johnstone is of average height and heavy, non-muscular, fatty build. His hair is cut at a decent, normal length, he keeps clean-shaven, and generally dresses like a normal human being. He counteracts this by occasionally allowing his Warlock Soul to overpower his normal senses, and he acts generally like a knight. A rather dark knight, but a knight nonetheless, with a strong sense of fair fighting.
Personality: James is influenced heavily by his Warlock Soul, and strongly believes in a few of the basics of chivalry. He’s ironically still selfish enough to fight for his own good, which is why he’s a member of the Cabal. Nonetheless, he constantly tries to make fights or conflicts fair, which frustrates teammates to no end. He very, very rarely will take advantage of an unfair advantage.
Biography: Johnstone worked his way up in Microsoft from nothing. He started as a bottom-level coder and worked his way up through the ranks, realizing a moderate-paying managerial position, still fairly far down. It was while he was here that his Warlock Soul awakened and told him what had happened. For whatever reason, his Soul awoke far too late for the initial conflict. It introduced itself as Moses Lakeman (after explaining the Cabal) and told him he needed to speak with Legion. He proceeded to do so and join the Cabal. He ended up sacrificing his job for this, but didn’t mind all too much.
Alliance: Cabal Coalition
Group Membership: The Cabal
Supernatural Abilities: Johnstone is an Evoker, with Elementalism and some skill as a Demoniac behind him. He tends to focus on fire, and summoning repeatedly a nasty little demonic bull.


Quote:
Character Name: Cassandra Hammerich
Gender: Female
Age: 25
Species: Germanic Caucasian human.
Skills: Cassandra does not have much in the way of normal combat training. She has some shooting training and knows how to throw a grenade and fix a wound, but her only other mundane skills are artistry and cooking as both are hobbies.
Physical Description: Cassandra is unusually tall and unusually thin (her metabolism is ridiculous), at the cost of substantial femininity. Not particularly buxom but at least with some sort of female shape, she shows more as a wraith than a model. Her hair is a silverish-blonde and comes to her shoulder-blades, and her eyes are a very light, almost whitish blue. She dresses impractically when left to herself (some chump on the top named McCulloch enforces uniforms whenever possible), with rather a penchant for long skirts and backless clothing, not to mention sandals or just going barefoot. Classic to any up-in-the-air-headed girl, she insists on wearing a little golden pendant with some anonymous heart’s desire’s picture within. Whether this person is alive or still attracted to her is entirely annoyingly uncertain.
Personality: Cassandra is not incredibly feminine, and sort of floats in the ground between tomboy and uber-girl. Either way she has a remarkable disrespect for the fact she is a girl. She’s rather unfocused and head-in-the-clouds, probably because of her ability. She never really focuses on anything, and prefers to multi-task. Single critical objectives rarely work for her. She enjoys eating and isn’t particularly sensitive to her weight, which is hideously unfair since as has been said she’s got a ridiculous metabolism. She doesn’t relish shooting or killing people, but she knows that she has an obligation. It used to be that she severely lacked friends because she was insufferably honest. She has since overcome the flaw, but under extreme stress will suddenly fall back to unintentionally insulting anyone and everyone nearby.
Biography: Born to a German father and American mother, Cassandra is bilingually fluent, but grew up exclusive in the United States. She discovered her overly sensitive third eye during a skirmish between the Coven and the Tyrg alliance by tracking a Tyrg operative for several Coven soldiers and allowing them to get the drop on him and kill him. They hired her shortly thereafter.
Alliance: Hunters’ Coven
Group Membership: Warlock Hunters (No special group.)
Supernatural Abilities: She’s extremely, extremely perceptive to magic, to the point of being able to read the past and even occasionally foresee upcoming events and frequently to read souls enough to see emotion and potential actions (more occasionally). She’s also capable of limited elementalism and healing as a sort of defensive measure should her rifle be unavailable or her foresight insufficient defense.


Quote:
Character Name: Patrick Petrachkov
Gender: Male
Age: 33
Species: Russian-Irish human.
Skills: Pistol and rifle shooting to high degrees, and especially with a scoped weapon. Stalking an area and generally being a completely invisible sniper. Speaks English and Russian fluently.
Physical Description: Patrick is not very tall but very broad. He stands at 5’ 10” but weighs 230 lbs. His hair is shaved short and even, and is more or less a reddish-brown. His eyes are an electric green and somewhat small for his face. His entire face is somewhat flat and angular, and very Russian. He wears the camo appropriate to whatever mission he’s performing, and frequently a balaclava and/or a boonie hat, the latter more often than the former. A flak jacket with plenty of pockets comes along for the ride. He carries a backpack and a case which contain the equipment necessary to set up a properly comfortable sniping position (mat, water, food, etc.), an M82 (.50 cal semi-auto sniper rifle) over one shoulder, a UMP45 (chambered in the .45 ACP round) over the other, and a Five-seveN on his thigh, all with plenty of ammunition appropriate for the weapons, as well as a flashlight and a red dot sight on the UMP45.
Personality: Patrick is a soldier, trained and true. He stays calm and cool through trouble, and is trained to care none for human sacrifice, particularly that of the enemy. He makes his best efforts to protect friendlies, but his life is far more valuable to him than others’. Off duty he’s very quiet and a bit cold-shouldered, even to people who should theoretically be his friends. He isn’t interested in much of anything besides shooting and reading classical literature. He has a bizarre penchant for eating corn on the cob (he’ll chase the stuff with unusual passion) and for fruit (he keeps a stock of apples and pineapples in his bag when he goes sniping), as well as enjoying animal hunting.
Biography: While maintaining very extra-national features, Patrick was born to second-generation immigrants who had married amongst their own, and in the end ended up with a lot of Russian and Irish blood in him. He joined the military long enough to qualify for advanced marksmanship training, and went all the way through sniper school before the Tyrg offered him employment as a Shadowman. It took a few more years to master the REF for him, as well as cross-training with other Tyrgani operatives, but finally he received a position as a junior member of a Shadowman team of two. As the junior member, he was generally the one with the long rifle, and at this point continues to be constantly. His current fellow operative is Wilhelm Klausmeir.
Alliance: Tyrgani Alliance
Group Membership: Shadowman
Supernatural Abilities: Absolutely none beyond his REF-generating capability.
PostPosted: Fri May 01, 2009 12:03 am


SiberDrac
Gaia Name: SiberDrac

Character Name: Tyrose "Ty" Franklin
Gender: Male
Age: 16
Species: Werebeast (fox)
Skills: Exceptionally skilled at "Ghost Recon," "Tetris," and "Super Smash Brothers: Melee." Impressive hip-hop/breakdancer and contemporary dancer. Basic combat training, primarily in were form. Heightened senses of hearing, sight, and smell (species attribute). Quick sprints, high jumps, and agility are his primary skills, making up for his pathetic upper body strength. Able to perceive emotions with ease and lies with 99% accuracy. Retains trivia permanently and learns quickly when he's interested, but otherwise has difficulty excelling academically due to his carefree temperament.
Physical Description:
Human form: about 5'3", with silken, shoulder-length hair and bright, green eyes, always above a boyish grin. He has tanned skin, smooth features, sloe eyes, a delicately pointed chin, and a thin, adolescently athletic body. There is a tiny scar on the left side of his neck, just under his ear, that is usually covered by his hair. He walks and moves fluidly and playfully, but those same eyes that can draw in a woman of any age from a hundred yards away can also pierce into a person's soul. As for clothing, he chooses mostly loose-fitting shirts and pants that flutter in breezes and trail behind his movements like a comet's tail.
Fox form: quite obviously, like a smaller, lither version of the classic werewolf. Slightly taller, but unlike many werebeasts, not exceptionally so. He has bright red fur and the same alluring, green eyes. Even when walking upright, he manages not to look hunched or awkward. His tail is proportionately sized. The scar remains.
Personality: This is a child with a fierce sense of loyalty to his people who does not abide by racial slurs on the werebeast population as a whole or werefoxes in particular. That loyalty is the only readily readable deep moral basis he displays. He is immensely playful and sometimes difficult to keep on track, especially given his customarily shallow senses of value. He is a Bohemian; given the opportunity and the proper alcohol, he'll drink 'til he's drunk and hit on any girl he thinks he has a chance with. Usually, he'll end up in her bed for the night and gone by morning, without once degrading her or treating her like a tool. He'll help an old lady cross the street so he has a chance to look at her jewelry. He'll hold a door for someone because the door looks, in that particular moment, like it would be prettier open. In summary, this is a person who makes people's lives better without that ever being his motivation.
Biography: Born and raised in what was once the United States' good Pennsylvania countryside, he has known virtually no cares. His parents put him to work on the farm, but also doted on him and never really needed much done; the acreage was mostly there for show while the parents worked their own jobs. Strangely, in this time of constant stress and uncertainty, these two people never allowed their son or his twin sister to know what the world was going through. They kept the two of them aware of the strained climate; they were not in a box. However, his parents had met because they were both thespians, and good ones. News of bombings was met with grins; assassinations were turned aside with jokes and laughter. This bred in Ty a general inability to understand negative emotions in other people; they always seemed to bring about bad things.
The single 'bad thing' to ever happen to Ty was the loss of his sister. The two were as close as a brother and sister could possibly be. As twins raised in such unparalleled conditions, they played together, learned together, finished one another's sentences, and, the very few times they were threatened, fought together. They completed one another, as well. Ty was always a little skittish and cowardly; his sister was tomboyish and more curious than cautious. Ty could pacify any situation they ran into with friends at school; his sister incited them. While in the field behind their house at age fourteen, the two of them were searching for a treasure their parents had said was buried back there. While outside, Ty's sister was suddenly lying on the ground, bleeding profusely from a wound in her stomach. Ty blacked out instantly from the shock. When he woke up, she and the blood had vanished. He went back home, and couldn't find his parents.
The police found him days later, playing chess with a ninety-year-old man by the side of a busy street downtown. He had somehow gotten a fast food meal, and the two were sharing it as they played. After that, he was given to a foster family that didn't want him, didn't know what he was, and turned him over to the military of the Hunters' Coven, where he was taught how to better use his power and how to fight. His permanent sense of levity had already been instilled, but what had happened beneath the surface stayed hidden until he began hearing reports of a girl who looked just like him appearing in the area he lived in. Then, still with a grin on his face, he ignored his commanding officers' orders and began to hunt for her. She has remained hidden from him, but he is determined that of all things, this is the most important. His parents forgotten, he searches for his sister and in the meantime carries out whatever assignments he might receive, whether academic or military.
Alliance: Hunter's Coven
Group Membership: none
Supernatural Abilities: In were form, his various senses are heightened yet further. He gains very little height, but his thin arms fill out with lean muscle. His ability to detect emotion is enhanced, but his ability to detect lies actually decreases, due to the pressures of a more feral mindset. He is much faster and, due to the balance provided by his tail, more agile. In addition, part of training for combat was to strengthen his jaw, so in were form he is capable of breaking nearly all smaller creature's necks with the characteristic jerking motions of a fox.


SiberDrac

Gaia Name: SiberDrac

Character Name: Catalena Jacobson
Gender: Female
Age: 43
Species: Human-Mundane
Skills: Holds a black belt in jiujitsu and dances a mean tango Argentine. Highly skilled in the delicate arts of the burlesque, while also highly scientifically knowledgeable, particularly in the area of molecular biology. Also trained in the duel-wielding of short swords, although not extensively. Fluent in English, Spanish, French, and multiple dialects of the latter two. Most importantly, she is very, very good at getting what she wants.
Physical Description: At 5'7" and 103 lbs, this woman is a Caribbean goddess, with both African and Spanish influence in the sultry curvature of her face. She is a very dark color and wears gold- lots of it. Hoop earrings the size of her palm hang down from her ears. Her dark eyes are always clear and sepulchral, seducing men nearly as easily as her... other features, which are generally concealed by tight-fitting outfits that show off as much of her muscular legs and arms as possible. She speaks with the lightly clipped, low voice characteristic of her ethnic origins.
Personality: This woman can be genuinely playful at times, but in general, she's out for men, money, power, and any combination of the three she can find. She will rob a man blind and slit his throat rather than just leaving him alone for the morning after. She enjoys the jobs the Tyrgani assign her and goes about them with a frightening fervor. Interestingly, she also tackles mental challenges with that same fervor, drinking in knowledge whenever it is available to her. She was once nearly arrested for slowly siphoning off the scientific periodical archives at a university until someone noticed that entire shelves were empty. They found the volumes in a small, disorganized mountain in a young professor's garage, though, with his fingerprints all over them. Her greatest fault is her pride; insults to it can easily drive her off-target until the origin of the insult is... corrected. In addition, she has patricidal tendencies - domineering, stubborn, male, authoritative figures rouse in her a desire to murder that other profiles do not.
Biography: Catalena was born to aristocrats around the region of Trinidad & Tobego. She never lacked for money as a child, having gifts and services constantly lavished on her. She asked for things, and she got them. Her parents sent her to a private school where, despite her pampered lifestyle, they brutally thrust her into high-level courses and demanded that she succeed. That shift in her parents' personalities was the first crack in her adherence to normal, high-class living. At age twelve, she moved with her family to New York, New York so her father could have better access to the American market. She was again placed in a difficult, private school, where she learned at increasingly excelling rates, still under the firm hand of her father. At age fifteen, he gave her her first book on the art of mental manipulation and treated her mastery of its lore, if not its practice, as he had any other book for school. Over time, she was given more and more of these books in increasingly faded binding and archaic wording. He never gave her a reason to learn or a source for these tomes; only a requirement. Several years later, a scandal erupted that flushed out the entirety of his savings, leaving the family dependent on the mother's relations. After several years of lower-middle-class living that felt like the worst kind of hell, he shot himself, unwilling to depend on his wife for money for what he believed would be the rest of his life. This was the second crack.
Using her vast stores of knowledge and a little creative manipulation involving a night or two out of her own bed, Catalena procured a full ride to MIT, double majoring in biotechnology and molecular biology and eventually graduating suma c** laude, first in her class, and prom queen. Immediately upon her entry to MIT's grad school, she met Siber Terrian, who happened to be a few years her senior. In an effort to make sure she had her name on all of his publications, she spent a night with him. The next morning, he endearingly informed her she had turned herself into a prostitute in a desperate ploy to take revenge on her dead father and that if she couldn't get over that psychological block, she would one day find herself gutted in the basement of a senator's house and buried in sewage. He left with a cheerful grin.
That was the third crack, and the one that made her break.
The instant the war became public, she allied herself with the Tyrgani and demanded to be taught as a Psion and made a part of the Illuminati. While her bloodline forbade actual membership with the latter, she was swiftly inducted as an honorary member due to... politics. With the vast stores of knowledge of telepathic employ she had acquired, she moved up swiftly in the ranks, learning what skills she thought would be most useful in the world and killing more than a few unwitting, male senior officers in the process. She forewent all former moral systems and decided that women cannot be depended upon, men cannot be trusted, and no one was better than she was. Not in the world.
Alliance: Tyrgani Alliance
Group Membership: Psion Union, honorary of the Illuminati
Supernatural Abilities: Classic Psionic skills; kinetics, delusions, telepathy, and a particular strength in the area of hypnotism- with enough time and/or materials, be they flashing lights, the pendulum kept in her pocket, or music, or even her own eyes if she can maintain direct eye contact, she can gain control over a person or animal that does not have the strength/presence of mind to resist her. From there, she can cause them to do a multitude of tasks, although the less a task is in line with something the victim would normally do, the less likely it is Catalena will succeed.


SiberDrac
Gaia Name: SiberDrac

Character Name: Rosetta "Rose" Franklin
Gender: Female
Age: 16
Species: Werebeast (fox)
Skills: Advanced combat training (metal claws/gauntlets and bladed boots); mad skateboard skills; capoeira; heightened senses of hearing, sight, and smell (species attributes); decently skilled at crosswords and other puzzles; hip hops pops and locks and that sh** no drop
Physical Description: Human form: about 5'4", with silken, shoulder-length hair and hard, emerald eyes, always above thin, unsmiling lips. She has tanned skin, smooth features, sloe eyes, a delicately pointed chin, and a thin, adolescently athletic body with no features to very significantly define her as female. There are several scars across her body, most notably one like a jagged teardrop under her left eye. She walks and moves with stolid and unbreakable purpose until the moment she enters battle, at which point her movements become fluid and graceful, although her expression doesn't change. Her eyes have unsettled much older men and women than herself. As for clothing, she chooses mostly loose-fitting garments that flutter in breezes and trail ghost-like behind her body.
Fox form: quite obviously, like a smaller, lither version of the classic werewolf. Slightly taller, but unlike many werebeasts, not exceptionally so. Due to a mutation during development, she has stark, black fur and the same hard, green eyes. Even when walking upright, she manages not to look hunched or awkward. Her tail is proportionately sized. The scars remain, in the form of white streaks of fur.
Personality: Rose is staunchly supportive of the Cabal Coalition, to which she belongs, but at the same time, harbors a deep-seated hatred for them. She would never betray them, but at the same time, has been harshly punished more than once for violently assaulting her superiors. More on that in her bio. This is almost always triggered by mention of the weak or frail as useless, because she had spent so much of her life being protective of her brother. Except for those outbursts, she is calm, quiet, and reserved, eats little, and has a little-known passion for fruit smoothies. To her, the world is a set of rooms, much like the chambered nautilus - there is no turning back to the past. Save for her brother.
Biography: Rose is Ty's twin sister. She is the younger by twelve minutes. As such, they grew up in nearly identical situations - hidden from the violence of the world, never really exposed to the harshness of reality until the day she and Ty went exploring in their backyard to find some kind of "hidden treasure." She didn't even hear the gunshot; all she knew was the warm liquid pouring down her chest, and her last image was of Ty fainting to the ground.
When she awoke, a gruff voice explained that it was better this way. Everything was blurry and confusing, but she saw someone putting a gun to Ty's head. Her brother was still unconscious. Through the screaming pain in her chest, she roared, a kind of bloody red filling her vision. The next time she woke up, she could taste copper, and Ty was gone.
The Cabal became her new life. Once it was explained to Rose that she was meant to be a part of it, and once she was shown others of her species, working to preserve the Coalition and more than willing to take her in and teach her their ways, she became enamored of the state. In the back of her mind, she knew for a fact that it had been the Cabal that had taken her from her family, and she could never forgive them for that. The smell of the place, of the people, reminded her of that day. That was why, on occasion, when someone, especially herself, was mocked for being in any way feeble, she had been known to attack the offender with little to no warning. It had gained her scars and broken limbs, but neither of these had broken her spirit of protection. It had also gotten her accolades from her peers and superiors alike, because she never attacked those weaker or on a level with herself; instead, she was able to put the life of those higher in station in danger, without changing her expression and sometimes without even shifting forms.
Her goal now, is to find Ty, by whatever means necessary. As long as her missions take her somewhere she can search.
Alliance: Cabal Coalition
Group Membership: none
Supernatural Abilities: In were form, her senses are heightened yet further. She gains little height, but her musculature fills out significantly. She stays fairly in control of herself, except that her tendency towards violent outbursts increases. She is faster and more agile, though not as much so as her brother. Part of training for combat was to strengthen her jaw, so in were form she is capable of breaking nearly all smaller creature's necks with the characteristic jerking motions of a fox.

SiberDrac


Super-Confucius

PostPosted: Sat Jun 13, 2009 3:48 am


Gaia Name: You get three guesses.

Character Name: Edward Ridley (Also known to some as "Edley," a name he hates)
Gender: Female Male
Age: 20
Species: Human
Skills: Edward can swordfight. Edward can clear any Time Crisis game without being hit once. Edward cannot do both at the same time and could not aim a real gun if his life depended on it. Edward can alternate rapidly between tasks, has memorized over a hundred forced-win paths in Connect Four, and can clear Minesweeper in under a minute on any difficulty - usually in less than 12 seconds on easy. In addition, Edward has sixteen years of experience in iaijutsu and kenjutsu.
Physical Description: Edward Ridley is five feet and nine inches tall, weighs a hundred and fifty pounds, and has enough muscles to frighten an exceptionally weak squirrel. Maybe. He has light skin and a farmer's tan, hair that is short, dark, and usually messy, and dull greenish eyes, all set within a lean face with a jaw that's just a little too square to fit well with the rest of his features. His ID from the Outlander Confederation Military program he was in ("N237") is tattooed on his right cheek in a sans serif font.
Personality: Edward Ridley is the type of person who is so serious you think he's joking - but you can never be sure, and you're a little too uncertain to act like he actually IS joking. Edward is, in fact, somewhat emotionally impaired as a result of being an early selection for the Outlander Confederation's military. However, he has a fierce sense of loyalty to the Confederation and views it very much as the "Good Guys" of the Unmasked War. This may have something to do with that he's been indoctrinated since birth.
Biography: The Outlander Confederation screens all children for compatibility for Demon channeling, in the hopes of finding a more stable way of utilizing Arts-Demonic in the Spheres. The first generation were taught, at as young as four years old, to channel demons. Unfortunately, the first generation began to drop like flies from the stress of channeling a demon. Only one child survived from that first generation.

Edward Ridley is not that survivor. Edward Ridley is from the third generation, when the demons instead were drawn into weapons using crude variations of stolen Divine Cypher technology. Edward's demon, Corhir, is bound within a katana. The Outlander Confederation, having observed that pushing a young body beyond its capacity to channel demonic power was the most common cause of fatalities in the program, built in a lock with several levels for the powers. The lock on Edward Ridley's katana is the sheath itself - 12 different runes cover the length of his 24-inch sword, and the sheath has a three-part lock that allows it to be fixed in place at any point on the blade.

The ability to draw on Corhir's abilities comes with a corresponding growth in her influence on his thoughts and actions, and her influence is one of his greatest fears.

Edward Ridley's childhood was almost nonexistent; he's been trained for as long as he can remember as a vehicle for Corhir. He has a basic knowledge of most subjects but his only specialty is combat.

Alliance: Outlander Confederation
Group Membership: N/A
Supernatural Abilities: When he draws his blade, how far he draws the blade from the sheath determines how much power he gains from the demon sealed within it, Corhir. Like most Channelers, by stabbing himself with the blade, he can bring out the full power of his patron through the symbolic "death of self." The power he draws from Corhir is the full sum of his supernatural power, and while considerable, he's stopped far short of how strong he could be by his unwillingness.

Character Name: Cameron Carlyle
Gender: Male
Age: 22
Species: Human
Skills: Carlyle enjoys carving wood, target shooting, and playing dice games and poker. He's a gambler, but is able to stop himself. He has encyclopedic knowledge of movie trivia.
Physical Description: Carlyle is an albino, with no pigmentation at all in his skin or hair and bright red irises. He is skinny, even emaciated some would say, and has something of a scarcity in the way of muscle mass. He typically wears black jeans and a black collared shirt. While he likes sunglasses, he cannot wear them when fighting because he requires a particular set of the Coven's magitechnological goggles.
Personality: Carlyle has an intense inferiority complex relating to his deficiencies in the field of casting; he is sarcastic, makes a habit of snapping out "witty" one-liners, and delights in all forms of excess, be it gratuitous explosions, oversized weapons, gluttony (which he gets away with on account of his metabolism), or sexual promiscuity. He holds an attitude strongly in favor of the principle "the ends justify the means." He is a reasonably warm individual at most times, but has a mind for utterly cold and calculating plans - he feels that he can rank everyone he encounters according to their importance or meaning to him and has no objection to sacrificing someone he dislikes, especially if it confers an advantage that couldn't otherwise be obtained. Carlyle smokes when stressed - in noncombat situations he uses a cigarette holder as a matter of personal preference - on account of the fact that Coven medicine has made smoking virtually harmless (if unpleasant). Carlyle tries a great deal to be "cool" and often acts towards others as if it's their privilege to be in his company - and somehow, he also often creates the idea in their mind that it is.
Biography: In the modern world, physical abnormalities at birth are viewed as signs of prowess in the supernatural. Children born blind often end up seers, those with odd-colored eyes and the like are associated with all-around magical capability. Carlyle, as an albino, is often assumed to be a talented mage. He isn't. He grew up as magic was becoming publicly known and failed every aptitude test he was given while growing up.

Aptitude tests don't have fail conditions in the Coven. The testers literally stated that it would be a waste of time to continue. In school, the magic classes that the government had rapidly been commanded to instate by the Hunters resulted in Carlyle suffering a series of humiliating failures and, subsequently, social isolation. At the bottom of the social food chain, he had nobody to turn to - his mother was an abusive, alcoholic single woman who spent her child support payments on clothing for herself, and had little regard for her child for any reason but the money she could milk from his father (and would more than gladly beat him to get him to go away if she didn't want to tolerate his presence) - and he began to indulge in movies. He soon grew frustrated with those; they were always about larger-than-life mage figures who took down Warlocks or Shadowmen or Blood Mages.

Dissatisfied, he turned to the heroes of a past era - the era of the firearm and the survival knife. Tired of being bullied by every kid with a little kinetics skill at his school, he brought a pair of small kitchen knives to school one day. The school's largest boy and the the kid with the most magic prowess - they were a frequent team - finished with him for the day and were walking away. He pulled the knives out and threw them with the perfect balance of force and spin so that the blade pierced between the ribs and into the lungs. Both of the bullies were dead by the time Cameron Carlyle was in state custody.

He was in eighth grade.

The government now had quite a problem. Questioning showed that he had a very full understanding of what he was doing - he explained it was a calculated move made to force the government to take him in while allowing him to take revenge on those he considered symbols of his torment. "I just won in every way possible," he explained to his questioner. His questioner offered him a second chance - as a sleeper agent for the Cabal's intelligence and covert ops agency, Black Century. The thirteen-year-old instead decided to convert the offer into political capital and ratted out his questioner. His decision paid off, as he was offered "rehabilitation" by the generous Ithaca Group.

There he was trained in more disciplined forms of combat and weapons use, including his weapon of choice, a cypher rifle of the Cyprus series, known for their flashiness, their huge size, and their ability to fire .75 calibre bullets and hold an underslung canister grenade launcher attached to the barrel. Despite his demonstrated ineptitude in both magic and melee (throwing a cypher knife is the last way to use one), his exceptional aptitude for marksmanship, as well as his legendary ability to run diversions with his flair for the dramatic and his somewhat ridiculous, oversized weaponry. His magic ability never got past the point of increasing the power of things that were already present - small fires, electric currents, the like - but he became a part of the military regardless of that fact because a fighter with no need for magic was invaluable against a Shadowman. The fact that a Shadowman's REF only functions in melee range was overlooked slightly (entirely).

Later, an inquiry discovered why Carlyle possessed such a strange set of traits: his early mental maturity and ability to memorize vulnerable points on a person, his icy demeanor, and his albino features were linked to a mysterious case of several power emitters fueled by captured ice elementals being placed within the walls of the house where he was conceived and raised shortly before his mother-to-be lived there. When Coven officials explained this to Carlyle, as well as that it meant he wouldn't be likely to live past seventy in a society where those currently middle-aged were beginning to expect to live to a hundred and fifty - and that those who hadn't felt the sting of age could expect to live well beyond two hundred. Carlyle seemed to take the news well, but at this point completely adopted a persona formed of pieces of nearly every gunslinger from the original Wild West cowboys to James Bond to John McClane to Neo to Jack Bauer to....
Alliance: Hunters' Coven
Group Membership: Ithaca Group
Supernatural Abilities: Cameron Carlyle has only the minor ability to amplify energies that are already present. However, his gun skills are sufficient to fall under this category.
PostPosted: Wed Jul 01, 2009 7:10 am


Yeah...I like the idea, so I'll make a character.

Hien-Scarlet Flame


Elesariin

Bashful Lunatic

PostPosted: Mon Jul 06, 2009 9:14 pm


Gaia Name: Elesariin

Character Name: Jennifer {Jenny} Niamh MacKenna
Gender: Female
Age: 19
Species: Human, Caucasian. Resurrected.

Skills: Little Jenny is terrifyingly efficient in a fight. She seems to be most comfortable with Sambo, the official Russian martial art, but has worked in tricks and movements that she liked from other styles. She also appears to be intimately familiar with the logistics of using large guns and high powered explosives, although considering her personality, maybe this isn't such a surprise. Overall, she's much better in a physical fight than she currently is with her more magical abilities. As far as more mundane skills go, she can speak Russian like a native, French like a fairly talented foreigner, and a small amount of German in a way that somehow physically hurts-- that's how bad it is. In addition, she is a very, very good liar.

Physical Description: Jennifer is small, maybe a hair over 5'2", and has a delicate, pixie-like figure that is supplemented by quite a bit of lean, hard muscle. Her skin is pale as porcelain, with freckles sprinkled across her forearms and the tops of her shoulders, and flushes easily with any sort of passionate emotion. Her face is heart shaped, with a tiny, pointed chin and high, rounded cheekbones. Her nose is small and fine, with an impishly turned up tip, while her mouth is a full, slightly crooked affair, with a deep dimple framing the higher side. Her deep set almond eyes look well-used to smiling, and are a nondescript hazel. Her hair is probably her most noticeable feature; unbound, it falls to the small of her back in soft red-gold waves, with a few shorter, wispier strands brushing against her cheeks.

As far as clothing goes, she favors soft, flowing, feminine clothing. Lots of pastel colors and sheer fabrics. Rarely, however, does she wear any jewelry; her ears aren't even pierced. She seems to have something of an obsession with purses, and has one in almost every color and style that you could think of. Her hair is generally pulled back into a braid or swept up into a long tail.

Her musical english is accented lightly by an Irish brogue, although she seems to be capable of getting rid of this on command. It becomes much more pronounced-- and more difficult to get rid of-- when she is upset.

Personality: Jennifer is, in a word, passionate. Whatever she feels, she feels with every single fiber of her being. If she is happy, she puts one in mind of a small child-- all wide smiles and spontaneous, delighted fits of laughter. When she is angry, people get broken and things tend to blow up. Literally. The girl has something of a spitfire temper, something that has gotten her into trouble on more than one occasion. Sometimes she can check herself; at least as often, she can't. This leads to her picking fights that she can't possibly win and burning bridge after bridge with a kind of savage glee. Any sadness that she feels tends to turn into belligerent anger; sometimes it can be difficult to tell if she's furious or heartbroken until she starts trying not to cry. Usually it's some combination of both.

She's a bit of a sucker for the underdog, and doesn't like to see women or children hurt or taken advantage of, the latter of which can probably be blamed on her warlock soul (she also tends to hold open doors for other woman, pull out their chairs for them, etc, but only when she's particularly distracted or running on autopilot). All of this tends to mean that she generally has more on her plate than she can really handle.

This means that she has had to become adept at making other people handle things for her; that's where the lying comes in. Jennifer is very good at playing parts, though sometimes she gets particularly pissed at whoever she's marked and blows her own cover. She can play the sex kitten routine flawlessly, and with any number of variations thrown in to make it more effective for whoever her target happens to be. She can be the innocent young ingenue, alone in the world without a protector. She can be the broken woman. She can be the smoking seductress, etc, etc, etc. For her, unlike for some, it's simply a means to an end, one method of manipulation among many. Like pointing a gun at someones head, but with less shouting as a result. The downside to this is that she has trouble NOT manipulating people that she's actually close to.


Biography: Jennifer was born in Waterford, Ireland to painfully normal parents who lived in a painfully normal house with lots of ordinarily pretty, well pruned roses in the front garden. Jenny, as should already be clear, hated it. She hated the complacency, the mindless consumerism, and the way her parents spent about a third of their day in front of the television. She liked violent videogames, going paint-balling, and learning how to cook up home made explosives using supplies in her mother's spotless kitchen. Upon entering secondary school, she gave up on the whole 'being normal; deal, which included going to school, living at home, and kissing her parents good night.

That same year, at the age of 12, she ran away. After spending about a year in France with a friend of her cousin's, she headed off to the Russian border. Her badass aunt, the one her parents refused to even mention, lived in Moscow; she figured that she could crash with her for a while. Because she was just a kid, it didn't strike her as odd when her aunt came and got her, taking her across into Tyrgani Alliance territory with no fuss and very little red tape.

It turned out that the Alliance had their eye on her for one of their special programs. Her remarkable proficiency with guns--despite her young age-- had gotten her noticed, and upon seeing the opportunity to snap her up, they did. Upon arriving in Moscow, she was startled to discover that she wouldn't be staying with her aunt. Not even a little.

Surprised, but not really upset. Generally, they had her doing things that she liked to do, anyway. It was like they were training her to be a secret agent, which was nothing if not cool. She did well. Very well. Brilliantly. She was everything a potential Shadowman ought to be, if a little too... animated.

Then, a few days after her 17th birthday, the dry, cultured voice of a man corrected her spelling when she was working on a mock field report; she didn't think anything of it... until she realized that she was alone in the room. There was somebody in her head.

Naturally, it took her Warlock Soul quite a while to calm her down, but once he managed that, he explained that she had to flee back to Ireland immediately. For her own safety, of course. Jenny has since come to wonder if that was completely true. In any case, she packed up her few belongings and left, creating an entire Alliance of enemies by doing so. It took all of the training she'd received from the , the limits of her her burgeoning magical abilities, constant guidance from her Warlock Soul, and almost two years, but she finally made it to the Chinese border without getting caught, at which point a few Cabal sympathizers got her across. And now she's safe.

... Right?
Group Membership: None
Supernatural Abilities: Jenny is a student of the Elemental and Shadow disciplines, with her main focus in the use of fire and air manipulation. She's currently working on her mastery over lightning, which has led, sadly, to a comparable lack of ability over water manipulation.

In the Shadow field, Jenny has found herself able to create a sort of shroud out of shadows that acts as a shield. While it isn't strong enough to hold up to sustained assault, it is an excellent resource for quick defense.
PostPosted: Tue Jul 07, 2009 6:17 pm


"Bravely ran away, away..."

>.>

Blight Fight

Aged Survivor

5,150 Points
  • Brandisher 100
  • Person of Interest 200
  • Treasure Hunter 100

Red Phoenix48

PostPosted: Wed Jul 15, 2009 12:45 pm


Character dead and user banned anyway.
PostPosted: Wed Aug 05, 2009 1:39 am


Quote:
Gaia Name: thegoodsamaritan

Character Name: Xane, the Cavalier
Gender: Appears male
Age: 10 (but looks and acts more like 45)
Species: Demon- Minor
Skills: Xane has no idea why, but he is quite able at guerilla tactics and mixed martial arts. He is also an able fire mage.
Physical Description: Xane's appearance is guite similar to the one he had in life, though a bit more imposing. He is seven feet tall, covered in scars on his chest, arms, and face, and black. He has long dreadlocks, usually tied back in a ponytail, and a scruffy beard. He wears a long black trenchcoat, open (no shirt underneath), fatigues, and combat boots. He has large, batlike wings, tinged red, and his eyes are light blue, almost white. He has long teeth, particularly his canines, like a vampire's. In some places, it appears as though metal has been laid into his skin in serpentine patterns, most notably on his forearms and shoulder blades.
Personality: Xane is a stoic war veteran type. He never laughs, or even smiles, and dislikes any who do so excessively. He believes that such frivolities have no place in such a dangerous organization as the Outlander Confederation, or any of the other alliances, for that matter. He takes missions with a cold, businesslike approach, completing his objective or getting what he wants regardless of what might distract him. Despite this demeanor, however, Xane is a very fatherly person to his teammates, especially younger members, and is very concerned for their well-being.
Biography: There was a time that Xane didn't care about the Unmasked War; when he was alive, that is. In life, he was a werebeast by the name of Garrow Shaw, who, along with his wife, led a pack of well-trained werewolves to do several odd jobs for the Cabal Coalition, in return for hunting and breeding grounds. Garrow didn't care what he did, as long as his family was cared for.

Until The Incident.

The Cabal Coalition contacted Garrow with a mission, to destroy a Hunter's Coven camp near the borders of Garrow's lands. Garrow's son, Xane, was now old enough to show an interest in his father's business, and asked to come along. After much pestering, Garrow reluctantly agreed. With a large team in tow, Garrow crossed over, ready for anything... until he saw the inhabitants of the "outpost."

The place was a refugee camp for those that the war had uprooted from their home. No one lived there but women and children, the sick and the elderly. He was being assigned to slaughter the innocent. Even the most bloodthirsty of his wolves were feeling queasy about the prospect. Finally, Garrow did the one thing he could: he stood down.

Big mistake.

The air was alive with explosions; the Cabal had sent a team to tail Garrow's pack, to make sure he went through with the job, or eliminate him should he fail. Garrow could only watch with horror as the camp was decimated by the unseen attack, and then have the horror turned on his army. A flash of fire, searing pain, and then... nothingness.

When Garrow awoke in the Meteor Plains, he had no recollection of his previous life, except for a young male face, a flash of flame, and a name. When the time came, he chose this name, Xane, as his own. Ten years passed, and he trained himself in fire magic, probably because of the memories he still had. Over those years, he nursed a deep hate; that of the Cabal Coalition, though he knew not what they had done to make him hate them. When he returned to the world of the living, he hade made a vow to himself:

To find out the reason behind his hate, and to destroy the Cabal for whatever they had done.
Alliance: Outlander Confederation
Group Membership: none
Supernatural Abilities: Xane has more-than-average strength, and a superhuman sense of smell, probably left over from when he was a alive. He also is an able fire mage, able to generate and shape fire to his will.


GOOD SAMARITAN'D!! (at last!)

thegoodsamaritan

Dapper Prophet


Isa-sama

PostPosted: Thu Aug 06, 2009 1:10 pm


Gaia Name: Isa-sama

Character Name: Anolani
Gender: Female
Age: 15 (but looks 25)
Species: Demon-minor
Skills: She is adept at poison making and antidotes. She also is very good at belly dancing.
Physical Description: 5'8" and 145 lbs, she has a very curvy figure. She has long curly black hair that's usually left in a low ponytail. She wears tight clothing and knee high boots (and laughs at the looks that horny men and/or women give her). She's of Brazilian descent, so she has a light tan and dark brown eyes. She has a slight accent, but that only adds to the foreign charm. She is normally in her human form (since she is a charmer), but when not, she's either half-snake or full. Rather than wear jackets when she feels cold, she'd just coil around a person to warm up. She also has very sharp canines.
Personality: Anolani is a tease. It matters not if you're female or male, she'll try to get a reaction out of you. However, the minute it seems to be getting to far, she'll ignore/slap you. She has a very easy going personality and dislikes people who don't know how to relax. She doesn't like being a leader; too much work and too easy to get killed. She enjoys subtlety and diversionary tactics. On the off chance that you see her when she's NOT teasing, she is quiet and serious. She aims to maintain an open mind, so it's hard to rile her up on a subject. Then again, she may play devil's advocate in order to understand a topic. She'd probably make a good diplomat if she wasn't so...well, charming.
Biography: While she was a human, she was a spy for the Cabal Coalition who went by the name of Yarah Argelenia. Her father had been in the military, so she chose to follow in his footsteps. Unlike other spies who carried guns and blades, she chose a more subtle approach - she became a poisons expert. She was one of the few who left the country to gather information on other factions. It was on a mission in Hawaii (Outlander Confederation territory) where she fell in love.

The man's name was Anolani Hahau’lei, and he was a regular civilian. She met him at her day job (a local waitress) when he was on break. The two people were natural flirts and both made it a game to see who could outflirt the other. They eventually realized that they had a lot more similarities than they'd imagine. Eventually, they got engaged, and she told Anolani her job as a spy. He was trying to get her to run away with him since it was rather impossible for her to leave Cabal. He had nearly convinced her when they both died from a horrible accident. She became a demon-minor and forgot all about her previous life; therefore, she returned to work for Cabal.

When it came time for a name, she named herself Anolani. For 15 years, she trained as a water elementalist and had an unnatural knack for poisons. You’d think with her personality she’d have had plenty of partners, but instead, she always turned them away. She felt that she might have been betraying someone, though that’s impossible…While she has no memories of her fiance, she does feel that there's someone that she's supposed to be looking for. Now she goes out exploring the world doing whatever work is necessary. She works in the hopes that she may find whatever it is she thinks she's supposed to find.
Alliance: Cabal Coalition
Group Membership: None
Supernatural Abilities: She is an elementalist - her element being water. And adding her poison arts with her water makes for a very deadly combination.
--------------------------------

Character Name: Yarah
Gender: Male
Age: 15 (but looks 27)
Species: Demon-minor
Skills: He can usually tell when people are lying to him. He is also rather talented at drawing.
Physical Description: Yarah is 6' and 200 lbs. - a rather lanky build. He has red skin and bright gold eyes. He has rather big hands and feet (both clawed). He has a black hair and short beard. He has small horns and he has a large tail. Yarah wears loose clothing, enjoying the mobility it provides him. He never wears shoes - they annoy his feet.
Personality: Yarah is a charmer. He is a natural flirt but never lets it get in the way of a mission. His skills aren't limited to just wooing women (he is NOT gay nor will he ever pretend to be); he's good at knowing how to manipulate people into relaxing around him. He is always a gentlemen around women but if any guy were to insinuate anything about him being feminine...well, they'd end up traumatized and beaten up badly. Yarah can be extremely stubborn but that side of him doesn't usually show. He has a cheerful attitude around people, but when by himself, he tends to get depressed.
Biography: While he was a human, he was a doctor who went by the name of Anolani Hahau'lei. He was a very well known doctor, and everyone liked him (especially the women). His reason for his job – he liked people. He liked seeing their reactions to his antics and he was proud to make them feel better via physically healing them or otherwise. Overall he led a very stable life, though very lonely (even though many women tried to worm their way into his heart). He always went to a coffee shop when he had a break. When he met Yarah (who worked as a waitress there), he found her intriguing and so tried to charm her. When she revealed her expertise on the ways of flirting, he became even more curious about the mysterious woman. In the end, the two started growing closer much to their delight and fear. It was an uphill battle between them to make it work, but they managed to live happily together. He grew protective of her and was easily jealous (even though he trusted Yarah). While he was kind and witty in front of her, he turned into a beast around every male to warn them away from her. When she told him about being a spy, he didn’t get angry for her lies – he was scared over losing her. She was possibly the only person that he’d ever really trusted; he COULDN’T afford to lose her. He nearly reached got her to run away when they were killed in an accident.

Once arriving at the Meteor Plains, he and Yarah were separated. However, he found that he couldn't forget Yarah – he had dreams of her, though he didn’t know who she was. Ironically, he named himself Yarah. He had loved her so much in the past life that he obsessed over finding her again. He had named himself Yarah (after his beloved, though he doesn't know that). For 15 years, he trained to be a Healer (he subconsciously felt he needed to). In order to go and find Yarah, he needed to go out on team missions. In order to go out on team missions, he needed to train in defensive weapons – namely his two arm shields. Though mostly for defense, he also uses them as offensive weapons (slicing and throwing). He became one of the best combat medics known in Outlander history. It didn't really matter to him though; he just wanted to go out and find that mystery woman. He doesn't know exactly who she is or what she is to him, but he does remember that she is important to him and that he MUST find her.
Alliance: The Outlander's Confederation
Group Membership: None
Supernatural Abilities: He is adept at Healing magically and naturally.
PostPosted: Sat Aug 08, 2009 10:42 pm


Might create a character ! xd
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idahohokykid


Mr. Blackbird Lore

Dapper Codger

PostPosted: Sun Aug 23, 2009 10:09 am


The Doctor (currently in schooling) is working up a profile... or two.
Reply
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