- You said you would never interfere with the economy when we asked you to help lower MC prices, but you always mess with the economy. You added a tax; that's messing with the economy. You manipulate the Daily Chance in way that manipulates the Marketplace prices. I'm not saying it's a horrible thing, but it's going against your word with no notification to the users as to why.
- You keep promising updates, glitch fixes, new features, new items, etc., but they've yet to come out. What about the contact shop, or the contacts in general (the monthly collectibles don't count, IMO)? We never got them (except the one pair from the Olympics)...but you managed to release some as monthly collectibles and even in some evolving items. What about the music shop? What about the game from Prom? What about the weapon shop?
- The entire Gaia team is not at all in sync. One dev says one thing, and then another dev gives a completely contradictory answer. Either no one knows what's going on outside of their department, or you're so deep in lies that you can't keep them straight. Some of you say you're desperately in need of money - others say that no one ever said that. Communication is essential in any business; if it's not all lies, you need to talk to each other more so that everyone is on the same wavelength.
- Awhile back, we nearly lost our casino because of some kind of issue with it being related to gambling. But isn't that essentially what we're doing when we buy OMGiftboxes, Nitemare Boxes, etc.? We're taking a gamble. Half the time when my fiance buys them for me, I get crappy store items. Why is it that that's okay? And why are you promoting gambling to tweens, anyways? Technically, that's illegal.
- We were promised that Gaia Cash items would generally be cheap and affordable:
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• Release special items that cost way less than Collectibles (many Cash Shop items are 25 to 50 cents). One Gaia Cash card could last you a long time!
• Release special items that are even more crazy and complex than Collectibles (some Cash Shop items might cost more than $2.50).
Obviously wrong. Cash intrudes far more than it was originally intended to. Things are much more expensive than we were told they would be. And one cash card does not last you a long time.
- Gaia will not become a paysite. I understand that this hasn't happened, but I just want to point something out. When cash originally came out, apparently a lot of users expressed their concern over cash turning Gaia into a pay to play site. So much so, that it was stressed that it will not turn Gaia into a paysite in the original announcement.
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Is this some sneaky way to turn Gaia into a pay site?
Absolutely not. Gaia will remain just as free as ever. We just wanted to make sure that the people who do choose to spend money on Gaia will just get a fair bargain for their money. Upcoming (optional!) items or features might use Gaia Cash, but they'll be worth it!
I think the least you guys could have done to alleviate such fears is to have kept prices minimal and fair and keep the cash shop less intrusive. Since it came out on July 23, 2007, there have been well over 38 cash shop updates.