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Chain Expertise

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Prince Of Blue Kaito

PostPosted: Fri Apr 03, 2009 8:55 am


A list of chain expertise's as well as their requirements.


Post 1) Synthesis
Post 2) Demolition Dash
Post 3) Curse Of The Wretched
Post 4) Enchantment
Post 5)Magic Bullet
Post 6)Sharpshooter
Post 7) Swordsmith



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Synthesis
A production expertise skill for changing demons into crystals and for fusing equipment.

Class 0-4
Tarot Fussion
This this secret art amalgamate demon Crystals and Tarot cards with item equipments. When successful Demon crystal or Tarot card disappear and item gains special power.

Class 1 Rank 0
Crystallize demon
With this secret art amalgamate specific jewels with summoned demons to obtain demon crystals. When successful demon is lost and devil crystal is increased.

Class 2 rank 0
Soul Stone Fusion
With this special art amalgamate the power filled demon crystals and soul fusion stones with item equipments. When successful crystal or stone is lost but special power is added to the item.


Requirements: Occultism class 1-0
PostPosted: Fri Apr 03, 2009 9:03 am


Demolition Dash
A Battle Expertise Skill for staging an assault while enveloped in destructive magical energy. Increases damage and reduces incantation time with leveling. (Commonly called D.D., Demo Dash, Destruction Dash)

Class 1 Rank 0
Kamaitachi
Surrounds yourself with a vacuum, slicing enemies you pass to bits.
Inflicts force-based damage on all enemies.

Type: Active
Affinity: Force
Action Type: Rush
Cost: HP7%, MP 6

Class 2 Rank 0
Freezing Lance
Clads yourself in cold, and freezes enemies' blood with a thrust.
Inflicts ice-based damage on all enemies.

Type: Active
Affinity: Ice
Action Type: Rush
Cost: HP9%, MP 5

Class 3 Rank 0
Sonic Through
Creates an electric field and electrocutes your foes.
Inflicts electric-based damage on all enemies.

Type: Active
Affinity: Electric
Action Type: Rush
Cost: HP5%, MP 3

Class 4 Rank 0
Delorean
A trail of fire from your feet burns all enemies in your path.
Inflicts fire-based damage on all enemies.

Type: Active
Affinity: Fire
Action Type: Rush
Cost: HP11%, MP 8

Requirements: Rush Class 1-0, Destruction Magic Class 1-0, Magic Control Class 1-0

Prince Of Blue Kaito


Prince Of Blue Kaito

PostPosted: Fri Apr 03, 2009 9:11 am


Curse Of The Wretched
Battle Expertise Skill for controlling curse magic over a wide area for indirect assistance in battle. Chance of inflicting status ailments increases and incantation time reduces with level.

Class 1 Rank 0
Erosion Hex
A curse that eats at the body and soul of surrounding enemies, and has a low probability of inflicting various adverse effects.

Type: Active
Affinity: Nerve
Action Type: Shot
Cost: MP 10

Class 2 Rank 0
Delay Hex Yang
A curse that interferes with the target's timing. Increases incantation time by 50%. Type: Active

Affinity: Support
Action Type: Shot
Cost: MP 12, Bead of Heaven(South) 1

Class 3 Rank 0
Slash Hex
A curse that eats at the target's spirit and mind.
Increases the damage of the next slash-, thrust-, or strike-based attack to one enemy (with low success).

Type: Active
Affinity: Support
Action Type: Shot
Cost: MP 30

Bullet Hex
A curse that eats at the target's spirit and mind.
Increases the damage of the next projectile-, pierce-, or shot-based attack to one enemy (with low success).

Type: Active
Affinity: Support
Action Type: Shot
Cost: MP 30

Spell Hex
A curse that eats at the target's spirit and mind.
Increases the damage of the next magic attack to one enemy (with low success).

Type: Active
Affinity: Support
Action Type: Shot
Cost: MP 30

Class 4 rank 0
Delay Hex Yin
A curse that interferes with the target's timing. Increases skill recovery time by 50%. Type: Active

Affinity: Support
Action Type: Shot
Cost: MP 12, Bead of Heaven(North) 1

Class 4 Rank 5
Damage Hex
Damage Hex

A sinister curse, that causes the target to receive attacks in succession.

Type: Active
Affinity: Support
Action Type: Shot
Cost: MP 25, Bead of Heaven(North) 2

requirements: Destruction Magic at Class 1-0, Curse Magic at Class 2-0, Magic Control at Class 1-0, Bless at Class 1-0.
PostPosted: Fri Apr 03, 2009 9:17 am


Enhancement
A Battle Expertise Skill for controlling recovery and support magic over a wide area to assist one's allies.
Incantation time down with levels.

Class 1 Rank 0
Divine Heal
Through the grace of a High Spirit, all party members in the area are healed and have their HP regeneration rate raised for 5 minutes.

Type: Active
Affinity: Curative
Action Type: Curative
Cost: MP 24

Class 2 Rank 0
Pulse Of Assault
The pulsating heart of aggression exalts the party members. The user and party members in the area have CLS-R, LNG-R, and MGC ATK raised for 30 seconds.

Type: Active
Affinity: Support
Action Type: Curative
Cost: MP 30, Bead of Heaven(East) 1

Pulse Of Solid
The pulsating heart of resistance exalts the party members. The user and party members in the area have CLS-R, LNG-R, and Magic Def raised for 30 seconds.

Type: Active
Affinity: Support
Action Type:Curative
Cost: MP 30, Bead of Heaven(West) 1

Class 2 Rank 5
Pulse Of Armored
Gives one member in the party a valiant heart that knows no surrender. Temporarily cancels knockback from received attacks.

Type: Active
Affinity: Support
Action Type:Curative
Cost: MP 25

Class 3 Rank 0
Clock Cut
Blessing that raises the mind of one targeted party member. The target who receives this support spell will have cast time cut by 50% for one time.

Type: Active
Affinity: Support
Action Type: Curative
Cost: MP 40, Bead of Heaven(East) 1

Class 3 Rank 5
Divine Breath
Through the grace of a High Spirit, all party members in the area have their HP regeneration rate raised.

Type: Active
Affinity: Curative
Action Type: Curative
Cost: MP 32

Class 4 Rank 0
Clock Off
Blessing that raises the mind of one targeted party member. The target who receives this support spell will have cast time cut by 100% for one time.

Type: Active
Affinity: Support
Action Type: Curative
Cost: MP 50, Bead of Heaven(East) 2

Class 5 rank 0
Divine Shield
Through the protection of a High Spirit, all party members in the area will repel physical attacks up to twice for a limited amount of time.

Type: Active
Affinity: Support
Action Type: Curative
Cost: MP 60, Bead of Heaven(West) 2

Divine Barrier
Through the protection of a High Spirit, all party members in the area will repel magical attacks up to twice for a limited amount of time.

Type: Active
Affinity: Support
Action Type: Curative
Cost: MP 60, Bead of Heaven(West) 2

Requirements: Curative Magic at Class 2-0, Support Magic at Class 2-0, Bless at Class 1-0.

Prince Of Blue Kaito


Prince Of Blue Kaito

PostPosted: Fri Apr 03, 2009 9:27 am


Magic Bullet
Magic bullets are a combination of debuffs with bullets. They have two main advantages. First, they carry an element. This means that you have at your disposal most elements rather easily. This can help you be more versatile. All of them use 1 bullet and have a varying MP cost. They fire slightly slower than normal shooting and have a cooldown. The status effects they inflict do not always work and the chance varies from bullet to bullet. Its noteworthy that all of the same element will cooldown at the same time. For example, if you fire Forgetful Bullet Hole (Magic), then Toxic Bullet Hole and Spell Mute Bullet Hole will become unavailable until Forgetful Bullet Hole finishes cooling down. With a proper amount of int, these can basically become your standard attacks. You will attack slower and be more vulnerable, but because your bullets will be inflicting more damage and you will be inflicting status effects.

This also allows you to play a bit of support. If there are enemies that do high damage spells. Or if a boss wanders into agro range, you can use something like forgetful bullet hole to pretty much disable that particular monster. Monsters that you are unable to deal a lot to, you can use Toxic Bullet hole to supplement your damage. There are many ways you can use them.


Class 1 Rank 0
Squalling Bullet Hole

Cost: 5mp
Element: Force
Status Effect: Shock

N.B. The ratio of Gun Knowledge:Magic Control exp gained from Squalling Bullet Hole is 2:1. (This means Gun Knowledge is raised faster than Magic Control.)

Class 2 Rank 0
Toxic Bullet Hole

Cost: 3mp
Element: Magic
Status Effect: Poison

Forgetful Bullet Hole

Cost: 3mp
Element: Magic
Status Effect: Amnesia

Class 2 Rank 5
Arm Snipe

Cost: 4mp
Element: Same as Weapon
Status Effect: Melee attack power down

Class 3 Rank 5
Enchanting Bullet Hole

Cost: 3mp
Element: Mind
Status Effect: Charm

Spell Mute bullet Hole

Cost: 3mp
Element: Magic
Status Effect: Mute

Class 4 Rank 5
Scorching bullet Hole

Cost: 5mp
Element: Fire
Status Effect: Burning

Class 5 Rank 0
Hailing Bullet Hole

Cost: 5mp
Element: Ice
Status Effect: Freeze

Thundering bullet Hole

Cost: 5mp
Element: Lightning
Status Effect: Paralysis

Requirements:Shot at Class 2-0, Curse Magic at Class 2-0, Gun Knowledge at Class 1-0, Magic Control at Class 1-0
PostPosted: Fri Apr 03, 2009 9:36 am


Sharpshooter
Sharpshooting allows you to know an enemies weakness, and through that, deal more damage. But it is a double edged sword, because not only will you deal more damage to that that demon family, but you will always receive more damage from that demon family. All of these skills are toggle based, so you can turn them off and on as needed. And they make you deal roughly 30% more damage to enemies of that class. You can have multiple turned on at the same time, and they take about half a second to cast.

Damage increase applies to entire Species and not just Groups. To find out a demon's species, record the demon into your Demonic Compendium and open your list. (Example: Hua Po is in the Species: Demoniacs, Group: Earth Element. Therefore, Dread Distinction increases damage versus Hua Po.)

Class 1 Rank 0
Disturbed Purgation

Species: Foul

Class 1 Rank 5
Cruel Chase

Species: beast

Class 2 Rank 0
Ether Tear

Species: bird

Class 2 Rank 5
Phony Amnesty

Species: magica

Brith Exorcism

Species: evil Spirit

Class 3 Rank 0
Fire Revolution

Species: element

Dread Distinction

Species: Demoniac

Class 3 Rank 5
Joint Break

Species: Machine

Class 4 Rank 0
Guilty Pierce

Species: aerial

San Cles Exile

Species: guardian

Class 5 Rank 0
Epic Daze

Species: dragon

Class 6 rank 0
Criminal Barrett

Species: Human

Blaspheme

Species: God

Requirements:Class 2 Shot, Class 2 Demonology, Class 1 Gun Knowledge

Prince Of Blue Kaito


Prince Of Blue Kaito

PostPosted: Fri Apr 03, 2009 9:43 am


Swordsmith
A production expertise skill for creating sword and other close-range weapons following acquired "recipes".

Class 0 Rank 0
Blacksmith
Use acquired recipes to make close-range weapons

Willow
Recipe item for "Blacksmith": Machete, Attack Knife, Battle Hammer

Class 0 Rank 2
Ryuzu
Recipe item for "Blacksmith": Morning Star, Spear

Jikyo
Recipe item for "Blacksmith": Mail Order Axe, Two-Handed Sword

Class 0 Rank 4
Enko
Recipe item for "Blacksmith": Combat Knife, Morning Star

Yugi
Recipe item for "Blacksmith": Two-Hand Sword, Spear

Class 0 rank 5
White Coat
Recipe item for "Blacksmith": Machete, Attack Knife, Battle Hammer

Class 0 Rank 6
Renga
Recipe item for "Blacksmith": Mail-Order Axe, Slicer

Takimi
Recipe item for "Blacksmith": Combat Knife, Trident

Class 0 Rank 8
Seyaku
Recipe item for "Blacksmith": Slicer, Bloodsucker

Class 0 Rank 9
Gyoran
Recipe item for "Blacksmith": Machete, Attack Knife, Battle Hammer

Requirements:Blades class 1-0
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