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Posted: Fri Apr 03, 2009 8:55 am
A list of chain expertise's as well as their requirements.
Post 1) Synthesis Post 2) Demolition Dash Post 3) Curse Of The Wretched Post 4) Enchantment Post 5)Magic Bullet Post 6)Sharpshooter Post 7) Swordsmith
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Synthesis A production expertise skill for changing demons into crystals and for fusing equipment.
Class 0-4 Tarot Fussion This this secret art amalgamate demon Crystals and Tarot cards with item equipments. When successful Demon crystal or Tarot card disappear and item gains special power.
Class 1 Rank 0 Crystallize demon With this secret art amalgamate specific jewels with summoned demons to obtain demon crystals. When successful demon is lost and devil crystal is increased.
Class 2 rank 0 Soul Stone Fusion With this special art amalgamate the power filled demon crystals and soul fusion stones with item equipments. When successful crystal or stone is lost but special power is added to the item.
Requirements: Occultism class 1-0
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Posted: Fri Apr 03, 2009 9:03 am
Demolition Dash A Battle Expertise Skill for staging an assault while enveloped in destructive magical energy. Increases damage and reduces incantation time with leveling. (Commonly called D.D., Demo Dash, Destruction Dash)
Class 1 Rank 0 Kamaitachi Surrounds yourself with a vacuum, slicing enemies you pass to bits. Inflicts force-based damage on all enemies.
Type: Active Affinity: Force Action Type: Rush Cost: HP7%, MP 6
Class 2 Rank 0 Freezing Lance Clads yourself in cold, and freezes enemies' blood with a thrust. Inflicts ice-based damage on all enemies.
Type: Active Affinity: Ice Action Type: Rush Cost: HP9%, MP 5
Class 3 Rank 0 Sonic Through Creates an electric field and electrocutes your foes. Inflicts electric-based damage on all enemies.
Type: Active Affinity: Electric Action Type: Rush Cost: HP5%, MP 3
Class 4 Rank 0 Delorean A trail of fire from your feet burns all enemies in your path. Inflicts fire-based damage on all enemies.
Type: Active Affinity: Fire Action Type: Rush Cost: HP11%, MP 8
Requirements: Rush Class 1-0, Destruction Magic Class 1-0, Magic Control Class 1-0
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Posted: Fri Apr 03, 2009 9:11 am
Curse Of The Wretched Battle Expertise Skill for controlling curse magic over a wide area for indirect assistance in battle. Chance of inflicting status ailments increases and incantation time reduces with level.
Class 1 Rank 0 Erosion Hex A curse that eats at the body and soul of surrounding enemies, and has a low probability of inflicting various adverse effects.
Type: Active Affinity: Nerve Action Type: Shot Cost: MP 10
Class 2 Rank 0 Delay Hex Yang A curse that interferes with the target's timing. Increases incantation time by 50%. Type: Active
Affinity: Support Action Type: Shot Cost: MP 12, Bead of Heaven(South) 1
Class 3 Rank 0 Slash Hex A curse that eats at the target's spirit and mind. Increases the damage of the next slash-, thrust-, or strike-based attack to one enemy (with low success).
Type: Active Affinity: Support Action Type: Shot Cost: MP 30
Bullet Hex A curse that eats at the target's spirit and mind. Increases the damage of the next projectile-, pierce-, or shot-based attack to one enemy (with low success).
Type: Active Affinity: Support Action Type: Shot Cost: MP 30
Spell Hex A curse that eats at the target's spirit and mind. Increases the damage of the next magic attack to one enemy (with low success).
Type: Active Affinity: Support Action Type: Shot Cost: MP 30
Class 4 rank 0 Delay Hex Yin A curse that interferes with the target's timing. Increases skill recovery time by 50%. Type: Active
Affinity: Support Action Type: Shot Cost: MP 12, Bead of Heaven(North) 1
Class 4 Rank 5 Damage Hex Damage Hex
A sinister curse, that causes the target to receive attacks in succession.
Type: Active Affinity: Support Action Type: Shot Cost: MP 25, Bead of Heaven(North) 2
requirements: Destruction Magic at Class 1-0, Curse Magic at Class 2-0, Magic Control at Class 1-0, Bless at Class 1-0.
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Posted: Fri Apr 03, 2009 9:17 am
Enhancement A Battle Expertise Skill for controlling recovery and support magic over a wide area to assist one's allies. Incantation time down with levels.
Class 1 Rank 0 Divine Heal Through the grace of a High Spirit, all party members in the area are healed and have their HP regeneration rate raised for 5 minutes.
Type: Active Affinity: Curative Action Type: Curative Cost: MP 24
Class 2 Rank 0 Pulse Of Assault The pulsating heart of aggression exalts the party members. The user and party members in the area have CLS-R, LNG-R, and MGC ATK raised for 30 seconds.
Type: Active Affinity: Support Action Type: Curative Cost: MP 30, Bead of Heaven(East) 1
Pulse Of Solid The pulsating heart of resistance exalts the party members. The user and party members in the area have CLS-R, LNG-R, and Magic Def raised for 30 seconds.
Type: Active Affinity: Support Action Type:Curative Cost: MP 30, Bead of Heaven(West) 1
Class 2 Rank 5 Pulse Of Armored Gives one member in the party a valiant heart that knows no surrender. Temporarily cancels knockback from received attacks.
Type: Active Affinity: Support Action Type:Curative Cost: MP 25
Class 3 Rank 0 Clock Cut Blessing that raises the mind of one targeted party member. The target who receives this support spell will have cast time cut by 50% for one time.
Type: Active Affinity: Support Action Type: Curative Cost: MP 40, Bead of Heaven(East) 1
Class 3 Rank 5 Divine Breath Through the grace of a High Spirit, all party members in the area have their HP regeneration rate raised.
Type: Active Affinity: Curative Action Type: Curative Cost: MP 32
Class 4 Rank 0 Clock Off Blessing that raises the mind of one targeted party member. The target who receives this support spell will have cast time cut by 100% for one time.
Type: Active Affinity: Support Action Type: Curative Cost: MP 50, Bead of Heaven(East) 2
Class 5 rank 0 Divine Shield Through the protection of a High Spirit, all party members in the area will repel physical attacks up to twice for a limited amount of time.
Type: Active Affinity: Support Action Type: Curative Cost: MP 60, Bead of Heaven(West) 2
Divine Barrier Through the protection of a High Spirit, all party members in the area will repel magical attacks up to twice for a limited amount of time.
Type: Active Affinity: Support Action Type: Curative Cost: MP 60, Bead of Heaven(West) 2
Requirements: Curative Magic at Class 2-0, Support Magic at Class 2-0, Bless at Class 1-0.
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Posted: Fri Apr 03, 2009 9:27 am
Magic Bullet Magic bullets are a combination of debuffs with bullets. They have two main advantages. First, they carry an element. This means that you have at your disposal most elements rather easily. This can help you be more versatile. All of them use 1 bullet and have a varying MP cost. They fire slightly slower than normal shooting and have a cooldown. The status effects they inflict do not always work and the chance varies from bullet to bullet. Its noteworthy that all of the same element will cooldown at the same time. For example, if you fire Forgetful Bullet Hole (Magic), then Toxic Bullet Hole and Spell Mute Bullet Hole will become unavailable until Forgetful Bullet Hole finishes cooling down. With a proper amount of int, these can basically become your standard attacks. You will attack slower and be more vulnerable, but because your bullets will be inflicting more damage and you will be inflicting status effects.
This also allows you to play a bit of support. If there are enemies that do high damage spells. Or if a boss wanders into agro range, you can use something like forgetful bullet hole to pretty much disable that particular monster. Monsters that you are unable to deal a lot to, you can use Toxic Bullet hole to supplement your damage. There are many ways you can use them.
Class 1 Rank 0 Squalling Bullet Hole
Cost: 5mp Element: Force Status Effect: Shock
N.B. The ratio of Gun Knowledge:Magic Control exp gained from Squalling Bullet Hole is 2:1. (This means Gun Knowledge is raised faster than Magic Control.)
Class 2 Rank 0 Toxic Bullet Hole
Cost: 3mp Element: Magic Status Effect: Poison
Forgetful Bullet Hole
Cost: 3mp Element: Magic Status Effect: Amnesia
Class 2 Rank 5 Arm Snipe
Cost: 4mp Element: Same as Weapon Status Effect: Melee attack power down
Class 3 Rank 5 Enchanting Bullet Hole
Cost: 3mp Element: Mind Status Effect: Charm
Spell Mute bullet Hole
Cost: 3mp Element: Magic Status Effect: Mute
Class 4 Rank 5 Scorching bullet Hole
Cost: 5mp Element: Fire Status Effect: Burning
Class 5 Rank 0 Hailing Bullet Hole
Cost: 5mp Element: Ice Status Effect: Freeze
Thundering bullet Hole
Cost: 5mp Element: Lightning Status Effect: Paralysis
Requirements:Shot at Class 2-0, Curse Magic at Class 2-0, Gun Knowledge at Class 1-0, Magic Control at Class 1-0
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Posted: Fri Apr 03, 2009 9:36 am
Sharpshooter Sharpshooting allows you to know an enemies weakness, and through that, deal more damage. But it is a double edged sword, because not only will you deal more damage to that that demon family, but you will always receive more damage from that demon family. All of these skills are toggle based, so you can turn them off and on as needed. And they make you deal roughly 30% more damage to enemies of that class. You can have multiple turned on at the same time, and they take about half a second to cast.
Damage increase applies to entire Species and not just Groups. To find out a demon's species, record the demon into your Demonic Compendium and open your list. (Example: Hua Po is in the Species: Demoniacs, Group: Earth Element. Therefore, Dread Distinction increases damage versus Hua Po.)
Class 1 Rank 0 Disturbed Purgation
Species: Foul
Class 1 Rank 5 Cruel Chase
Species: beast
Class 2 Rank 0 Ether Tear
Species: bird
Class 2 Rank 5 Phony Amnesty
Species: magica
Brith Exorcism
Species: evil Spirit
Class 3 Rank 0 Fire Revolution
Species: element
Dread Distinction
Species: Demoniac
Class 3 Rank 5 Joint Break
Species: Machine
Class 4 Rank 0 Guilty Pierce
Species: aerial
San Cles Exile
Species: guardian
Class 5 Rank 0 Epic Daze
Species: dragon
Class 6 rank 0 Criminal Barrett
Species: Human
Blaspheme
Species: God
Requirements:Class 2 Shot, Class 2 Demonology, Class 1 Gun Knowledge
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Posted: Fri Apr 03, 2009 9:43 am
Swordsmith A production expertise skill for creating sword and other close-range weapons following acquired "recipes".
Class 0 Rank 0 Blacksmith Use acquired recipes to make close-range weapons
Willow Recipe item for "Blacksmith": Machete, Attack Knife, Battle Hammer
Class 0 Rank 2 Ryuzu Recipe item for "Blacksmith": Morning Star, Spear
Jikyo Recipe item for "Blacksmith": Mail Order Axe, Two-Handed Sword
Class 0 Rank 4 Enko Recipe item for "Blacksmith": Combat Knife, Morning Star
Yugi Recipe item for "Blacksmith": Two-Hand Sword, Spear
Class 0 rank 5 White Coat Recipe item for "Blacksmith": Machete, Attack Knife, Battle Hammer
Class 0 Rank 6 Renga Recipe item for "Blacksmith": Mail-Order Axe, Slicer
Takimi Recipe item for "Blacksmith": Combat Knife, Trident
Class 0 Rank 8 Seyaku Recipe item for "Blacksmith": Slicer, Bloodsucker
Class 0 Rank 9 Gyoran Recipe item for "Blacksmith": Machete, Attack Knife, Battle Hammer
Requirements:Blades class 1-0
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