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KiraFaithful
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PostPosted: Mon Mar 30, 2009 10:08 pm


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July 19th 2009

The day civilization ended. Nobody knows how it happened; nobody knows why. It was a hot summer with record-setting tempratures throughout the United States...and the bees were dying.

Nobody really thought much about it then. But almost all the bees were dead by June, and by July humanity began to follow them. The insects stayed dead, harmless and gone, but the humans were transfigured.

It begins with a smell, sweet, warm, and very salty. It's as if the person in front of you is the beach in high summer and the wind blows its taste into your lungs. After the smell you have 24 hours. The victim's words become slurred, their eyes constantly rolling up in their heads, becoming bloodshot and, in later stages, yellowish.

After the word slurring they begin to speak the launguage of the Legion: strange, sing-songy words. Some hear Latin, others hear Russian, but once the victim speaks these words they are lost. They have joined the Legion and are infectious.

Many are slow, but some become fast, agile, and relentless, but at the same time confused, and disoriented. They are blind and driven only by their sense of smell and hearing, their empty white eyes no longer there to guide them to sustanance.

And then they hunt.

There are those who still linger, not yet infected, not yet driven mad, but these are the last days...and they wil be over soon.
PostPosted: Mon Mar 30, 2009 10:44 pm


Gameplay + Rules
Legion is a multiplayer 'Pick, Choose, and React' light RPG with an emphasis on survival and puzzle solving. Game flow is simple, but be sure to read all the rules.

Turns
Each post (or turn) a player must:

1. ReAction: Pick your character's reaction to one of the three most recent posts.

2. Action: Further the story with either your character's [or NPC's] actions or words.

3. Challenge: End your turn with a challenge.

The third step is the most difficult, and requires the most thought. A challenge can be anything from your character [or NPC's] sarcastic comment to another character, or something far more complex, like the realization of acquired infection, or perhaps an accusation of infection toward another character. A challenge can even be enviromental, like tripping over a rock, or suddenly having to deal with a pack of hungry mosquitoes.

The only caveat to a challenge is that it must only immediately affect the characters YOUR character is accompanying and the challenge should be fair. It's NOT fair immediately sicking a massive crowd of the infected on the party. Now seeing a pack of infected moving in from a distance, a locked door that impedes the party's progress, or maybe a Legion member down the hall is fine by the rules.

You cannot kill other players in these posts, just their NPCs or yourself. You should also consider continuity in your turns, and don't magically whisk the party to another location or later date. The GMs control the passage of time, but hopefully only loosely.

Turns (posts) can be lengthy or brief, but keep them somewhat dynamic and descriptive. You don't want to drone, but you don't want to be vauge either.


Player Characters
That's you. When you first post, post a brief description of your character. Include height, age, ethnicity, hair/eye color, and clothing; basically only what another person would SEE upon meeting your character. Past, personality, etc., comes during in-game interactions.

Since Legion is based on the immediate future and real locations, I think it would be best if everyone played themselves, though feel free to use an alias instead of your real name. Any real life connections players have with each other CAN be carried into the game.

Example:
I may not know Outlaw in real life, but I know him from Gaia, so for the sake of the game I might recognize him if he chooses to tell me who he is. I've met and know Renton personally, so his player character and I know each other and recognize each other. On the other hand, he knows my family, while I do not know his.

NOTE Again, players CANNOT kill other players directly; that's what NPCs are for. Players MAY leave other players to die, or vote amongst the party to kill an infected member, but Legion is about the survival of yourself and the other people in the group.

Turning against the party
Hopefully won't become an issue or if it does, a player merely leaves the party in peace, if a player begins to attack another player intendning to KILL (not maim, bruise, insult, restrain, or immobilize) a NON-infected charcters, that player has surrendered control of the charcter and has effectivly become a hostile NPC, mostly likely to be killed within the next couple of turns. Players can always generate new characters if their character dies.


NPCs
Every player is allowed one NPC at a time, be they an infected person, another survivor, a family member, etc. NPCs are more disposable than Players, and CAN be killed by a player's actions, reactions, or challenges.

A lot of people die in Legion, so be wary. If one's NPC dies, they must wait four turns (posts) before introducing another. NPCs help move the plot along, present moral or survival dillemas to the rest of the group, and spice things up because they can be as colorful as you imagine.

NOTE NPCs do not take a whole turn to control directly (they can be included on the side during your player's actions and reactions) and are not subject to the three phases of a player's turn.

(Remember the phases of the turn: 1. ReAction, 2. Action, and 3. Challenge.)

Game Masters
That'd be me, or any of two other players who want to help run the game.(PM me if you want to be a GM)
A Game Master's post is different from a standard player's and is mostly concerned with the enviroment. A Game Master CAN sic a massive horde of the infected on the party, cause the party's veichle to crash and/or break down, or introduce a whole new location or host of NPC's into the game.

Game Master's posts will be written in bold or italic fonts, and are meant to shove the party in a new direction. They are not always nessassary, but should improve the flow of the game, not impair it.

Party
That's all of the actual players. While perhaps not together at first, I'll make sure (as GM) all the characters meet quickly and are forced into a game of survival as a group. The Party is your lifeline, and you may have to convice or coerce them into helping you with your personal goals, but leaving the party generally means certain death, and working against the party may lead to death for all...


Getting Started
The game begins July 19th, 2009, in Northeastern Florida.
This means it's hot and humid, the terrain is mostly urban with scattered woods, fields, and beaches, and the nearest city, Jacksonville, is large and crowded, soon to be filled with the Legion.

I want to give everybody a chance to join the game before we really get started, so your first post should consist of your Player's description, your NPC's description should you choose to start with one (if not, wait for your next four posts to pass before introducing one), location at the start of the plague, and immediate reaction.

You don't have to set up a challenge with your first post since everybody has the same challenge at first: gaining knowledge of the Legion.

What you know or expierence from the Legion can be different; maybe you heard about it on the news, maybe your mom called screaming about crazy people or the walking dead, maybe you work in a hospital (BAD starting point) and realize the entire Emergecy room is full of the infected...It's up to you.

IMPORTANT After posting these things, please wait until this thread goes to a new page before beginning your first turn (I'll bump it if it looks like not many are playing).

NOTE You CANNOT post twice in a row (unless you're a Game Master), but so long as someone else has posted, feel free to react.

(If you want to speak OOC ---that's 'Out Of Character'--- do so in {} brackets or italics with parentheses.)

The Legion march. The end of days has come...

KiraFaithful
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KiraFaithful
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Malevolent Conversationalist

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PostPosted: Mon Mar 30, 2009 11:04 pm


The Story Begins...

It began, as these things usually do, quietly; a light lulling symphony set to explode into an apocalyptic cacophany.

That cacophany began at 12:19 PM EST, and by that night the whole world was changed.

Reports of people falling over dazed and gibbering, most of them smelling strongly of salt and sweat, began a little before 7:00AM, and by lunch schools were being closed and whispers of terrorism had begun.

At 12:19 that afternoon it all exploded.
PostPosted: Tue Mar 31, 2009 6:54 am


(Malus stands at just over 6 feet, has green eyes, fair skin and short brown hair. He likes to wear dark clothing and always has his MP3 player on him. Would not leave it for anything.)

Malus stands on top of the ruins that were once his house. Fire was the only way to stop those beasts, he had guessed, and so far none had come out.

Malus' tall, slim form is covered in ash and his dark clothes have been stained in blood. He would like to change them as soon as he finds more.

He sees that there is nothing to gained by standing around, so he leaves and hopes to find someone, anyone still alive.

Shadow_of_Malus

Romantic Fatcat


AFK Heart

PostPosted: Tue Mar 31, 2009 8:46 am


{Uhm, I'm not sure if I've got this down, but here goes:}

(Stride is 6 feet tall. His eyes are a smokey gray, and hair is dark and crew-cut. His build is wiry with a small pot belly. Being a mechanic, he has strong hands and works well with them. Also, having a working knowledge of tools and machinery, he has been known to improvise tools and/or potential weaponry.)

Stride is busy barricading the small convenience store across the street from his shop. He hasn't seen many of them yet, but he knows the worst is yet to come.
PostPosted: Tue Mar 31, 2009 9:56 am


{Not bad origin posts, guys. Like I said, let's give everyone a chance to join before we really get this thing started.}


Sean "Kira" Easterling is a home care respiratory therapist who works downtown at Shands Hospital in Jacksonville. He is tall (nearly 6'5") and heavy set, with short, dark brown hair and greenish-brown eyes. Quick to react, with a similarly quick temper, he can run fast but is nearly incapable of stealth. He has extensive medical knowledge in the areas of respiratory care and diseases.

July 19th being a Sunday, the urban hospital is full to bursting with weekend accident victims, early morning head-on collision survivors, and the slowly recovering Friday visitors whose carlessness with the bottle ended in disaster for not just a few.

Sean doesn't notice anything overly strange about the very busy morning, and apart from not being able to raise his brother Malus on their home phone, has been on his feet since 6:00AM, rushing breathing medications and patients alike to their designated locations.

When lunch rolls around, Sean collapses in the break area and breaks out some caffinated soda he keeps in the break fridge. His lunch is cut short by Susan, a tall, severe looking brunette nurse who has questions involving one of the Emergency Room patients.

"Didn't you get him started on the ventilator? He's responding horribly; you better have a look." She eyes Sean suspiciously as if he's responsible for the heavy morning rush.

"No other RTs down there to monitor a head injury's vent stats?" Sean asks, confused.

"There would be if you hadn't taken your break early," Susan replies curtly. Rather than argue, Sean makes his way back to the emergency department, where an intense smell assaults him.

"What is that smell!?" he asks a passing orderly. The orderly rushes past Sean just a split second before a nurse comes flying into the wall opposite the Emergency doors.

The very same patient Sean had been sent down to check on is crouched over one of the shift doctors, tearing his throat out and munching noisily on the meat.

Sean takes two steps toward the creature, who looks up and shouts something foreign sounding before launching itself at Sean. The force of the creature sends Sean stumbling backward, leaving him open to the creature's next attack.

Fortunately for him, Susan unintentionally saves his life. "What's going on here?" the tall nurse demands with a definite 'I'm-in-control-here' tone in her voice. The former patient turns on her and easily rips her whole arm off. Blood paints the side of the emergency room, and Sean makes for the exit.


The parking lot is a war zone. People are screaming and being torn to shreds by battered, dazed-looking people, every one of their eyes rolled up in their sockets.

Sean immediately thinks "zombies" and makes for his car, yanking his cell phone out of his lab coat as he does. There is still no reply at his house; concerned, he begins dialing his friends' numbers...

KiraFaithful
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Dawn Arrow
Captain

Shirtless Lunatic

PostPosted: Sat Apr 04, 2009 12:06 am


Stephanie/Dawn is 5'1", with untamed blonde hair and blue-gray eyes.

Pale-skinned and generally garbed in a loose T-shirt and jeans (often torn at the knees because she can't afford new ones. rolleyes ), she looks about 16 though she's 21 years old.

Though short and rather skinny, Dawn can kick the crap out of anything, has a bad habit of throwing kidney punches, and isn't afraid to use her sharp fingernails.

She knows a few things about tracking and hunting, can swim well and silently, and copes well with loss. She doesn't much like the cold, but will endure it if needed. If she becomes an infected, she has no objections to being destroyed.


Stephanie could feel that something was wrong; it wasn't just because her mother hadn't called from the St.Mary's Church of Christ that day to update her on the goings-on of herself, and Steph's brother, Walter. No; the feeling had started to grow since a few months before. The very air had seemed to fall still for inexplicable reasons. She also noticed with each passing day that the world was beginning to feel...desolate.

Unable to ignore this growing sense of endangerment within her, she took heed and found comfort through researching survival, nature, and defense. However, Stephanie couldn't say she was fully prepared when that day finally came; when the world started to break apart from the inside out. She only knew that it was time to act.

"Ugh! Where did mum put the matches now?" Stephanie fumbled through the kitchen drawers, not bothering to close any during her search. Opening the next drawer, her eyes lit up. Success. She grabbed the boxes she could find and stuffed them into the blue duffel-bag she was holding, taking only enough care not to spill the matches inside.

Inside the bag she also carried two pairs of clothing, close-fitting so they wouldn't uneccessarily snag, the cloth bandages she found, five knives of various sizes wrapped in cloth, along with a bottle of hydrogen peroxide, some aspirin, a toothbrush, and a length of chain that had once resided in her room. This was all shoved semi-neatly by her tightly rolled sleeping bag.

Grabbing her keys from the counter, Stephanie headed towards the door then paused. She stopped to think whether she might be missing anything of use. Glad for it, she walked quickly back to her room to grab the Camel-Pack she had stashed on the top of her closet. It's ingenious design allowed the wearer to carry water within it, and considering she was planning to get just that, she'd appreciate carrying as much water as she could with as much ease as possible.

Digging through a couple of other boxes, she procured a clean sewing needle and a spool of undyed thread and added that to her pack, along with a small cannister filled with magnesium flakes. She was ready.

Nervous, but smiling nonetheless, she made her way out to her car, its tank filled with precious fuel, and didn't look back. The thick air in her old home settled, forgetting her quickly, and the note resting on the kitchen table would only inform her family (if that's who next came upon it), that she left in search of friends...
PostPosted: Mon Apr 06, 2009 12:37 pm


Ben is a 6ft tall, medium-built 20 year old with medium-short dark brown hair, and a black chin-beard hinted with natual red. His skin is white, but not pale, and he he has somewhat hairy arms. He is wearing a bright yellow t-shirt with black jeans and always has his glasses on (corrective lenses that get darker in brighter lighting).

He generally keeps his thoughts and ideas to himself except under certain circumstances, and often finds himself being the ring-leader of whatever he's doing, but prefers advising and doing grunt work. He's a natural packrat and has an affinity for making things fit, and finding or knowing where to get things he or others need, not to mention some sort of plan for any disaster that may strike. Being that he lives on an old farm he can get impliments for almost anything.

He's surfing the internet at home when his cell phone starts ringing. It's his friend, Sean, a respiratory therapist at a downtown hospital Ben keeps forgetting the name of. "What's up?" Ben asks, "...Seriously? Zombies?" ... "Well, you sound serious enough. I'll start getting some stuff together out here. We're going by that zombie invasion plan we made last semester, right?"

Ben refers to an old zombie survival plan he and various friends came up with in months past; one that involves fortifying the local Community College into a survival shelter. "Awesome. Anyone at North Campus that can give us some details on what's going on up there?" ...

While he's talking, he heads to his room and pulls down a couple of duffle bags and starts packing in clothes, cloth rags, and towels; he also wanders the house setting out knives, self-packed foods, and other various stuff.

"Go ahead and try someone else; I've got a few calls to make myself." Ben sighs and takes a deep breathe. Now that the end is nigh, Ben feels surprisingly unaffected by it, maybe even excited to see it coming. He hangs up on a semi-panicked Sean and starts scrolling his call list...

cbgben


KiraFaithful
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PostPosted: Mon Apr 06, 2009 11:26 pm


All right, people, that's five. We have room for more, but can begin now. In order to keep the flow of the game going, don't join the game without PMing me after the second page begins; that way I can work new players in naturally. 3nodding

There will be another GM post (italics or bold) and the game will begin.
PostPosted: Sat Apr 11, 2009 7:42 am


*Me*

Shadowmanxp: Average height (about 5'6"). Wears clothes you want to burn, and too quiet for his own good. Likes friends, has blood analysis knowledge, loves to skateboard, and currently has a sprained wrist. *Dumb gun!*

I recognized the gibberish from the turned mortals, but even then there was no reasoning with them. I tried...I really did try.

The first to turn were the close neighbors. I armed myself with a 2-by-4, and that didn't go far. I barricaded myself in a rich neighbor's house, where I got a desert eagle and a .45, but tore up my wrist when I took out only one of them.

I eventually found my way out and hijacked an empty bus, just 'cause it lets me plow through the dead traffic...I really hope this thing doesn't run out of gas.

- Currently, he seeks Kira for access to a hospital.

Shadowmanxp
Crew


Renton Noah
Vice Captain

PostPosted: Sat Apr 11, 2009 1:17 pm


Pablo is a 5'3" tall 19 year old with tan skin, long, tangly dark hair, and deep-hazel eyes. His clothing is simple: a black Pink Floyd hoody, jeans and casual shoes. He always carries a green bag with him and is in a poor health condition.

"Man, this is some delicious vanilla ice-cream!" shouted Pablo, before figuring out something was going on outside.

The moment he saw what seemed to be a little bit of odd behavior coming from the neighbors, he jumped the gun, thinking to himself that this could be just like a survival movie.

Taking his green bag with several types of medicines and his laptop, he made his way to the house's exit.

"Watch out, world, here I come!" he said in a cheesy, superhero-boy fashion. He left from the back door of the house he was staying in.
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The 13th Floor

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