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MockaDash

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PostPosted: Mon Mar 30, 2009 5:15 pm


.:: 13th Division Profiles ::.


It is mandatory for squad members to post their profiles on the sub-forum designed for that purpose - Read the Guild Rules for more info on this. After making your Join request here and being accepted you need to post at least a link to your profile on this thread - a full profile isn't required here, but the link to it is.

Only after this requirement has been met, will you be added to the Division Roster and the Shikai/Bankai Checklist.

If you're having trouble coming up with a profile (or if you have any question about it) feel free to PM me or the VC. It's better that way, because otherwise, if something in your profile goes against the Guild rules, it'll just be edited out - and you'll be informed of it, of course.

Also, I'll monitor the profiles, to make sure no one uses powers that they don't have or haven't RPed properly.

: razz rofile Form::


You don't need to follow this standards exactly, as long as the main points of it are present there.



Name:(What it sounds like, this is your character's given name.)

Aliases/ Nicknames: (Any aliases or nicknames your character is also known by. Optional obviously)

Physical Description: (Tell us what they look like. Are they skinny, muscular, lean, solidly built, stocky, willowy? Do they have any scars, earrings, tattoos, or other distinguishing characteristics?)

Zanpaktou: (All the forms please, if your character hasn't achieved all three then describe them and put "Not yet accomplished" in red so we all know what he/she can and can not do. When they do accomplish a new form please be so kind as to update your profile, that's what they are here for.)

Special Accessories: Optional (Does your character wear any special jewelry, have special armor, or carries an unusual or useful item with them?)

Skills: Optional (What skills does your Hunter have? Are they a martial artist, a marksman, a good actor, a strategist, a medic, a skilled swordsman, or do they have other skills?)

Abilities: Optional (What sort of innate abilities and talents does your character possess? Are they athletic, very fast, strong, are they smart, do they have a sixth sense, do they have good eyesight, or is there something else that they excel at?)

Personality: (What is your character like? Are they funny, serious, shy, brave, depressed, psychotic, or something else? Are they a team player, a leader, a follower, a loner, a class clown, a ladies man/boy's girl, or is there another way that they act?)

Biography/History: (What is your background? Where are they from, where did they live, do they have family, do they have any friends? What did they want to be when they grew up, what sports did they like, what hobbies did they do, where did they go to school? Most importantly of all, how did they die?)

Powers: (A comprehensive list of powers and skills that you have learned. This is the "master reference" for you to show that you can use this power.)

 
PostPosted: Mon Mar 30, 2009 5:18 pm


.::MOCKADASH'S PROFILE ::.
User Image
~Vital information~


Name: MockaDash (friends call him Mocha or simply Mock)

Current Rank: Captain of the 13th Squad

Previous Ranks: Unseated member of 5th squad. 3rd seat and Vice-Captain of 1st Squad.

Age: Has the appearance of a 23 year-old, but has lived for a couple of centuries. (Shinigamis age differently)

Gender: Male

Skin Color / Race: White/Caucasian


: razz hysical Description::
~Prior to the Time-Skip~

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Mock is 5'9''. His eyes normally have a gray tone to them, but depending on the reiatsu source that's being manifested they can be red, dark, crimson, ruby, cyan, etc... His hair's natural color is pale blue, but some times it turns gray.
Mock wears a normal Shinigami attire but with several modifications of his own. He prefers to use white hakama pants as well as a flower-pattern haori on top of his clothes. He also hates to be without his favored kasa hats (a sandogasa), using them even in battle! He also wears a long and ragged blue scarf, no mattering to him if its a hot or a cold day.
MockaDash always carries with him a kiseru and a sake bottle.
~Subsequent to the Time-Skip~

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Mock lost his right eye while training for Bankai, so now he wears a black eye patch on top of it. He also uses some sunglasses (sometimes red and sometimes blue) to conceal his eyes ( and almost his entire face, since his hat and his scarf already covers most of it).
He stopped drinking, after Daven's death, so he doesn't carry his sake bottle anymore, though he still smokes - more than ever!
Mock also shifted from wearing a sandogasa to wearing a takuhatsugasa hat, having the kanjis for the expression "Divine Punishment" on the top.
Since he achieved Bankai his face know has some Kumadori-like patterns (sometimes blue and sometimes red).

((I'm finally working my way into find the time and inspiration to do some drawings that will be uploaded here. Have patience please...))


::Background/History::

~Prior to the Time-Skip~


MockaDash started out as a lost soul on Rukongai without any knowledge or memories of his past life or friends and family. He lived for several years on one of the worst districts of Rukongai - District 79 - where he came to know and become friends with other children in the exact same situation as him. They made up nicknames for each other (seeing as they couldn't recall their real names) and that's when MockaDash adopted his own. They formed a self-proclaimed "gang" called the Reckless Five, and the remaining members where called Kintaro, Guna, Dawn and Havok. They helped each other to survive on the harsh and unforgiving streets and alleys that they called "home".
A few members of the group started to display a weird and unusual sensing of hunger for food. Something that only souls with higher than average reiatsu felt. That, however, was unknown to them at the time.

His best friend among the five - Kintaro - at one point was taken by an adoptive family, whose older member was once a Shinigami. The group continued to meet each other, and "escape" together into their familiar streets of Rukongai to spread all kinds of mischief. The old man, also the head of the family, taught everyone some sword jutsus and bushido, and that was when Mock got impassioned with concepts such as honor, valor, and righteousness. He dreamt of one day joining the ranks of the Gotei 13.

That day would come sooner than he had imagined.

During one of the group's usual incursions near the Sereitei - something that became a habit once they started dreaming of a better future for them as a Shinigami - they were attacked by a group of giant Hollows. The reason as to why Hollows where present in that location still remains a mystery to MockaDash, but the truth is that all five of them were attacked, and only two apparently survived (both having no knowledge of the fact that the other was also alive). They were Mock and Kintaro.

Mock was badly wounded on his back and chest, and where brought back into the Sereitei by the Shinigamis who saved his life. They sensed a growing reiatsu in the boy and the potential for him to also become a Shinigami in the distant future. MockaDash was taken to the 4th squad healing room to recover from his wounds, which he did, though the scars still linger till this very day!

Mock was taken to the Shinigami Academy where he excelled at all forms of sword fighting (thanks to his training with Kintaro's grandfather), and after graduation joined the 5th squad in order to perfect himself in something that he lacked the most during his time spent in the Academy- kidou. He believed for a long time, that one must learn how to surpass his weakness in order to advance in strength and power.
He was in fact on a quest for power, in order to protect the weak and helpless! He had made an oath to himself while still on the 4th squad Healing Room, and that was to never let others suffer the same pain he (and his deceased friends) had suffer! He felt that he was given the chance to make a difference! He also felt the need to atone for the death of his friends!

Not long time had passed since he had joined the 5th squad, Mock was recruited into the 1st squad by the Commander-General himself - Daven Moto - as his 3rd seat! In that squad, Mock learned a new meaning for the word "duelist" and the meaning of "divine justice", he was also very impressed by his Captain's sense of it! He deepened his former sense of honor and solemnly swore to uphold the laws of the Shinigami. He had then found a new reason to live!
He was later promoted to Vice-Captain of his squad and from that moment on, he thought that he was going to be Daven's right-hand forever!

For quite some time, his life was simple. He had complete faith in what he was doing and always thought it to be best! In time, he made some friends with fellow Shinigamis but felt his world being shaken when some of them changed sides!
The one who affected him the most, was one of his former senseis, Asuma Haruka - He became a mercenary and wanted criminal by the Sereitei after going rogue, and he even went to the extent of joining Las Noches - Mock began to felt a change of heart! He was unsure of which of his creeds he should follow - his own judgment or the laws he have been told to affirm.
Later on, his beliefs where even more damaged, when his Captain, the man he considered unbeatable, was felled in combat! MockaDash was taught that if your beliefs are true you will always prevail, and that squad members could always depend on each other... Both of those beliefs where instantly shattered!

Immediately after that (and following Daven's last wishes) he was made the Captain of the 13th squad! His once carefree and talkative attitude became quite taciturn for some time. He was desperately searching for a new reason to live, and only accepted the position of Captain of the Divine Protectors - the irony of it all - to respect a dead man's will!

((Some memories can be found here.))

~Subsequent to the Time-Skip~


((Waiting for a small plot to end before I'll post the changes.))


: razz ersonality::

~Prior to the Time-Skip~


Before achieving bankai, Mock's mind was split into several personalities, each of them personified in the form of a particular element and set of abilities, as well as having its unique reiryoku nature. Therefore, whenever one of the personalities is being manifested the color and attribute of his reiatsu changes according to the Zanpakutou's spirit that is being manifested (and to illustrate that the color of the dialogs change).

Normally He's carefree and easy going but very competitive... This is his very own personality, that derives from his belief that you must smile in order to overcome hardships!
~Mood Theme~
KetsuekiZenchou is a bloodthirsty Zanpakutou since "he" gains power from and can manipulate blood, and so "his" personality reflects this. "He" is continuously trying to take control over Mock's actions...
~Mood Theme~
KaijinKami is the antagonist of KetsuekiZenchou and as such "he" tends to be protective. "He" is very respectful of others and addresses them in a cordial and (somewhat) old-fashioned way.
~Mood Theme~

KaijinZenchou can be considered neutral. "He" is cold and emotionless, always judging actions like a mathematician judges equations.
~Mood Theme~


Shortly before Daven's death, Mock was trained by him and achieved Bankai. Upon achieving it, and thus fully understanding the "nature" of his Zanpakutou, MockaDash regained control over himself and become unified, losing all traces of the several other personalities while his Zanpakutou is unreleased. When he release it, however, (be it shikai or bankai) the personalities emerge once more.

~Subsequent to the Time-Skip~

MockaDash is now very "kept to himself" and seldom speaks, carefully choosing his words when he does. The rare occasions when he goes back to his old self, is when he releases his Zanpakutou.



.::Skills::.



MockaDash is proficient with Iado and has mastered Iaijutsu to the point where he can draw a large sword in the split of a second. He's also skillful in the art of dual kodachis and polearms (such as KaijinZenchou, don't forget that despite being double-bladed, the size and shape of the weapon resembles that of a naginata). He's able to perform basic healing techniques thanks to a special training at the 4th division healing school. He's also very adept at Shumpo (flash-step and standing in the air).

Powers:
Hadou#1 -- Shou (Thrust); Hadou#4 -- Byakurai (White Lightning); Hadou #31 -- Shakkaho (Shot of Red Fire) -- with incantation; Hadou #33 -- Sokatsui (Blue Fire Crash Down) -- with incantation; Hadou # 58 -- Tenran; Hadou # 63 -- Raikouhou -- with incantation; Bakudou #1 -- Sai (Restrain); Bakudo #4 -- Hainawa (Crawling Rope); Bakudo #8 -- Seki (Repulse); Bakudo#9 -- Geki (Hit) -- with incantation ; Bakudou #39 -- Enkosen (Circular Shield).



.::Zanpakutous::.


Mock has several different manifestations for his Zanpakutou.Some have their own element, attributes and abilities.

::Unreleased state::

Mock's Zanpakutou is commonly kept in the form of a katana and a wakizashi. Mock rarely uses this swords in combat, since his preferred weapon is a nodachi.

::Shikai::

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User Image - Blocked by "Display Image" Settings. Click to show.
KetsuekiZenchou - Blood Omen/Harbinger :
~Music Theme~

In order to suppress its bloodlust when unreleased, this Zanpakutou is kept in the form of a typical wakizashi, with a black tsuka and saya but with a pure white blade. Upon tasting a single drop of blood, the sword turns into a large nodachi, completely black in color (blade included).

This large sword (with a man-sized blade) is Mock favored weapon in close combat, and he can wield it with ease. Not even him, however, can make use of both the nodachi and the katana effectively in combat.

(On the right, you can see the appearance of a typical nodachi, and it's actual size compared to a man.)

KaijinKami - AshGod :
~Music Theme~

At all times, Mock carries this katana (that has a dragon engraved on its saya) with him, though he rarely gets to use it in combat. When released, the entire sword and it's scabbard is turned to ash that scatters in the air and vanishes.

KaijinZenchou - Ash Omen/Harbinger :
~Music Theme~

By joining the released KetsuekiZenchou and an unreleased KaijinKami into one sword, this Zanpakutou is made. It can be considered a double-bladed naginata, with a blade in each end - a white one and a dark one, where the dark represents KetsuekiZenchou.
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~Shikai Powers and Releases~

(All the properties and abilities of my Shikai are described below. Some main powers are also given away, but please keep in mind that many more attacks exist that are not described here, though they are all based in the ones that already are. Hints for those powers are given away in the following descriptions.)

~KetsuekiZenchou~

KetsuekiZenchou's element is dark and its attribute is blood. Its blood thirst doesn't distinguishes friend from foe, and this Zanpakutou has even gained a particular taste for it's owner's blood.
Every time a single drop of blood touches the blade, the portion of the blade that the blood touched is transformed from a pure white into a shinny dark and the darkness starts to take over the entire sword as it grows in length, changing from a wakizashi into a nodachi. When this happens the Zanpakutou spirit is released, tenfolding Mock's current reiatsu with its crimson colored one.

The power of the Zanpakutou is to control the flow of blood - in a similar way as telekinesis. Thus, upon cutting someone and spilling blood, the nodachi gains the ability to prevent the blood flow from healing. Meaning that the wound cannot be healed by the natural healing process of the body and the victim will lose his/her blood at a high rate. Since its power is to manipulate blood, it can not only increase its flow as well as completely stop an hemorrhage (though it does not heal the wound in itself, only stops the blood loss).

Furthermore, the greater the amount of blood absorbed by the blade, the greater the power it has, and also the more powerful the attacks become.

The Zanpakutou's influence on a "living thing" can only be negated by means of "reiatsu suppression", meaning that a victim must use his/her own spiritual pressure to negate its effects. This makes it possible for old wounds made by it, to be tear open even if they were healed, in case KetsuekiZenchou's influence on the victim's blood hasn't been yet negated.

~Special Attacks~

Every time the Zanpakutou draws and tastes blood, Mock's reiatsu slowly increases, also increasing power and speed. Basically this Zanpakutou has only blood telekinetic, blood amplification, and blood draining abilities. These abilities however can be used in a wide variety of ways, as exemplified below.

Itsuryu KetsuekiZenchou (Spill/Overflow Blood Omen)

Consists in the release - from a swing of the blade - of a burst of black reiatsu in the form of a malleable and (semi)controllable wave of condensed energy. The attack is more powerful as more blood the blade as "tasted" before releasing it, and consist of this Zanpakutou primary offensive attack.

~Ketsueki Fuku (Blood Assistant)~

Mock can create mirror images of himself from blood. The clones look exactly like him but are, of course, dark red (since blood is their only element). The clones have no reiatsu of their own except for the one that is needed to bring the blood together in order to form them. Large amounts of blood aren't necessary to form them, since KetsuekiZenchou can extend the volume of a certain pool of blood by scavenging spiritual particles in the atmosphere (easily accomplished in soul society since that's all it's made of...)
This is a junction of the Zanpakutou's telekinetic power and it's "blood regeneration" properties.

~Yami Ookawa no Ketsueki (Dark River of Blood)~

The large scars on Mock's chest and back are rended open, and blood violently gushes from them. The volume of blood is amplified and sent in a spiral into the sky, where it usually hovers. At any time it can start falling down (like rain or all at the same time) - note that weather conditions apply.
This ability is also connected to the Zanpakutou unique properties (similar to the last one) but consumes a large amount of reiatsu to perform.

~Itami Zenchou (Pain/Grief Omen)~

When some amount of Mock's controlled blood makes contact with a foe's body, this power can be activated. The blood then turns black as it starts to make its way inside the target's body, reaching for his/her bloodstream and "poisoning" it. Instead of an actual poison, the effects of this attack are actually the telekinetic and draining powers of this Zanpakutou being manifested.
The target starts to lose control over his body, ending up paralyzed on the ground and ultimately dies from paralysis of the lungs and heart. The "poison" takes time to spread through the whole body so its effects start locally (the loss of movement of an arm or leg for example). Once the "poison" enters the bloodstream it spreads among the victim's own blood at a microscopical level, so in order for it to be negated, one has to also destroy the blood it has already infected - due to the fact that it's virtually impossible to separate the victim's blood from Mock's infectious blood, without some kind of special ability that actually allows to do so.

~KaijinKami~

The Zanpakutou's element is fire and its attribute is ash.It's (orange-colored) reiatsu opposes that of KetsuekiZenchou but doesn't nullifies it. - Think of it as light and darkness. When you turn on a light in a room, the darkness disappears but shadows are created... you get the point).

In shikai form, if the power of this Zanpakutou is invoked, KaijinZenchou's power cannot be used for a period of at least 24 hours.

~Special Attacks~

~Unsan KaijinKami (Scatter/Disperse AshGod)~

The katana is turned to ash. The ash is made of spirit particles from the Zanpakutou and so it can be controlled and put together in the form of a sword (or any other form for that matter) once more. The ash particles, just like real dust, are microscopical, so their movement can't be effectively opposed simply by another Shinigami's reiatsu. - though it's reiatsu-based effects can, as obvious.
It's exactly like dust, it won't hurt anyone by itself alone, but it's still made of spiritual particles.
The Zanpakutou's ash can negate reiatsu-infused heat and flames, to a certain degree (depending on the foe's power level).

~Ko Jin (Cloud of Dust)~

The ash of the Zanpakutou forms a cloud of dust (roughly 3 meters in diameter) in the air, that obstructs vision just like a normal cloud of dust would. Take note that the dust is made of spiritual particles who's movements can be controlled by me, so a strong wind can't send the cloud of dust away.

~Shitsunen (Oblivion)~

When this power is activated, Mock's body is covered in blazing flames that shoot to the sky, creating a pillar of fire. The fire starts with a red color, but turns blue, as the heat increases (Mock's reiatsu increases since this is the only moment when KaijinKami's reiatsu is actually freely manifested).
This pillar last only for a few seconds and is merely the first stage of KaijinKami's offensive ability. The fire does not burn or hurt much (providing the difference in power between Mock and the foe isn't big) since its purpose is for defense only...

~Moetsuku (Ignite)~

(Only) After using Shitsunen, Mock can ignite the ash from the Zanpakutou at will, creating flames or explosions with it. This explosions can be made in a variety of ways and shapes.

~KaijinZenchou~

The Zanpakutou's true element is ice and its attribute is both ice and wind, as well as ash (only while the ash is not turned into snow).
When the Zanpakutou is released with the command Shiroimono KaijinZenchou (Snow Ash Omen) Mock's hair turns gray and his eyes pale blue. Ash starts to fall on the battlefield and upon saying Fu Setso - Snowstorm/Wind and Snow the ash turns to snow, covering the floor with a white mantle. Mock's reiatsu increases in a similar way as it does when Shitsunen is used with KaijinKami.

In shikai form, if the power of this Zanpakutou is invoked, KaijinKami's power cannot be used for a period of at least 24 hours.

~Special attacks~

~Mamorigami (Guardian Deity)~

This Zanpakutou can also protect Mock at will, but this time using the snow on the ground. The snow around Mock can be turned to ice that forms a wall of ice, thus blocking incoming attacks. The ice is just like normal ice but it's infused with reiatsu so it's harder to break. Mock need to be touching the ground to turn snow into ice, but not to shape the already formed ice into a wall. - or something else for that matter.

~Tsurara (Icicle)~

At will, the ice that was created can be turned into a sharp icicle that shots from the ground.

~Itsuryu KaijinZenchou (Spill/Overflow Ash Omen)~

By plunging the white blade on the snow mantle, Mock can turn the snow to ice, at will. The pattern in which the snow freezes is also entirely up to him.
--------------------
List of several other favored attacks based on the ones described above, that had gained a name of its own and have been used in previous RPs:
Ichibanmehakka -- Shageki; Nibanmehakka -- Kaen Hana; Sanbanmehakka -- Tourou Nagashi; Yonbanmehakka -- Hakumei Hotaru;
Ichibanmeshiro -- Koori Gokusha; Nibanmeshiro -- Fuhen Gyokuei Denkaku; Sanbanmeshiro -- Hyouki; Yonbanmeshiro -- Roteki, Shimo no Hana; Gobanmeshiro -- Roteki, Tsumetai Akuryoku.


.::Bankai::.


::Release::

The way to activate Bankai, is for Mock to act as if he was committing sepuku with KetsuekiZenchou. It doesn't matter if the Zanpakutou is in its unreleased or released form (a wakizashi or a nodachi respectively). If KaijinZenchou is also released (thus Mock has a naginata and does not hold neither forms of the remaining Zanpakutous - the wakizachi or nodachi for KetsuekiZenchou and the katana for KaijinKami) he has to plunge the dark blade into his abdomen.
Before releasing Bankai, Mock articulates the following sentences:
Sors immanis et inanis; rota tu volubilis, status malus; vana salus semper dissolubilis; obumbrata et velata michi quoque niteris.

He then stabs himself in the lower abdomen, but the blade disappears inside his body and does not leave a wound. As he removes the new blade (that can be seen below) from within his body he finalizes the ritual by saying Tenbatsutekimen (Swift is Heaven's vengeance) followed by the name of the bankai.

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::Tenbatsu Ketteiteki Meiun (Divine Punishment - Decisive Doom/Fate)::

MockaDash's Bankai is nothing more than the unification of his Shikai. It represents Divine Punishment in the form of Mock's own "private Hell"! Depending on which other Zanpakutou was released prior to releasing bankai, one of two circles of Hell will be conjured on the battlefield - the 8th circle, known as Malebolge, in case KaijinKami was released; or the 9th circle, known as Cocytus, in case KaijinZenchou was released.

This had shed some light on the apparently opposite elements that Mock's Zanpakutous have (fire and ice), since the true "nature" of his Zanpakutou is actually Hell and its inner circles are a fiery hellish-pit and a frozen cave. The 24 hour restrictions on those elements have now been lifted, but Mock still can't use both at the same time, though he can now swap between them.
While Malebolge is being "manifested" Mock can use all of KaijinKami's abilities, and while Cocytus is being "manifested" he can use all of KaijinZenchou's ones, both of them with enhanced power and range.
It takes, however, some time to shift from one "conjuration" to the other - approximately one full post, depending on the duration of the actions taking place.

::Malebolge::

When Malebolge is conjured, the surrounding environment turns into the typical personification of Hell. Fissures appear on the ground, sending forth strong blazes from their depths. Sulphur is expelled from several holes in the ground - killing all plants and vegetation - and ash fills the air. Everything is reduced to cinders and tar spurts from the pits that were formed.
MockaDash can use all of KaijinKami's abilities.

::Cocytus::

When Cocytus is conjured, the ground becomes covered with a mantle of white ash and towering glacier-like structures appear from within the earth. These "icy hills" seem to form a dome around the battlefield (though they actually don't, since they never merge with one another nor do they close upon each other, they just bend forward). Somewhere among this "landscape" there's a small frozen lake.
MockaDash can use all of KaijinZenchou's abilities.

:: Army of Erebus::

Unrelated to whatever circle of hell is conjured, the Army of Erebus will always appear.
Upon the release of the Bankai, a large throne made of skulls and bones appear behind Mock. After he sits on it, a large winged bat-liked demon (Lucifer) emerges from the earth beneath the throne, and lifts it along with Mock sitting on top. The demon flies high into the air and keeps MockaDash at a safe distance from the "main battle".

While already on air, some of the bones in the throne detach themselves and start to float in the air, giving form to a distinct sandtable in front of MockaDash. On this sandtable several miniatures of skeletons and demons appear (as well as miniatures representing everyone else on the battlefield), and from it, chains are shot and plunge themselves into the ground below. Where the chains hit the ground, a demon or skeleton warrior emerges, always shackled to the chain - the Legion of Hell!

Mock can in this way, summon up to an entire legion (1440 soldiers - Thanks Daven for this one xp )of hell dwellers to fight for him. He does not need to tell every single one what to do, but he can "puppeteer" their strategies on the battlefield below, by using his sandtable.
All of these demons once destroyed cannot be summoned back on the same usage of Bankai - meaning they won't be called back on the same battle. Also, every single one can be instantly reduced to ashes, by destroying the silver portion of their own chain (the 10 ft. closest to the soldier), and the remaining portion of the chain is virtually indestructible. For each soldier that is destroyed (either by being actually killed or by simply breaking the chain that connects it to the sandtable), the throne is pulled closer to the actual battle. The throne, the sandtable, and Lucifer, are also virtually indestructible while the legion is in play. If, however, they are actually destroyed (or the "unbreakable" portion of any chain is broke) the whole Legion is destroyed, as well as Lucifer, the throne, and the sandtable, all at once! - though it would need an insanely powerful blow to do just that! Probably only a handful of people could achieve this feat!

~Legion~

The typical soldier of this legion is no stronger than the average hollow. They don't have weak spots however (by this I mean that losing an arm or a leg, being pierced in the heart, etc. its not fatal), so they need to be utterly destroyed to be stopped. There are 13 squadrons of soldiers, each being lead by a general. They can be composed of living skeletons armed with a wooden buckler and a rusty falchion; skeleton pikemen; horned demons who fight with their claws, tail, and teeth; demons holding long tridents; putrid large crows; zombie-like man-sized hounds; strange anthropomorphic creatures with several tentacles in the place of their arms; and finally, amorphous masses of flesh and bone that twist as they creep on the ground. Though they fight differently, they all have the same strength.

~Generals~

There are thirteen Generals, also know as Malebranche. Their names are Faustus; Malacoda; Scarmiglione; Barbariccia; Alichino; Calcabrina; Cagnazzo; Libicocco; Draghignazzo; Ciriatto; Graffiacane; Farfarello; and Rubicante. They have the strength of a seated Shinigami (though, of course, they can't shumpo, use kidous, etc.). Although they have different personalities and battle styles, they are indistinguishable among themselves. They all resemble red horned demons, with a spiky tail and large teeth and claws, and wear rusted and worn-out armors and a trident. Aside from Lucifer, the horned-demons, and the crows, they are the only other member of the legion who can fly thanks to their pair of bat-liked wings.
Mock can channel KaijinKami's or KaijinZenchou's abilities through their chains (and only theirs, not the remaining soldiers).

~Lucifer~

Lucifer is the demon holding the throne in which Mock sits and controls his legion. While doing so, Lucifer does not battle and is much like a stone gargoyle.
The demon is a large bulky beast approximately 15 feet tall. He has two large coiling horns on top of his head, and a muscled spear-like tail. He's bare naked and able to fly with incredible speed and maneuverability, thanks to his two pairs of bat-like wings.

As previously stated, Lucifer does nothing unless Mock wishes to. In order to do so, all the remaining soldiers still "alive" in the battlefield are dragged by their chains and absorbed by Lucifer, whose power is proportional to the number of soldiers thus absorbed.
The thrones and sandtable are shattered, and Lucifer can carry Mock on his back and fight with his Zanpakutou.He can also use KetsuekiZenchou's abilities himself.
 

MockaDash

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Asuma Haruka

PostPosted: Tue Mar 31, 2009 12:39 pm


Name: Hogosha Tenshi
Nickname: Tainted Blade
Age
At Death: 17
Current Age: 22
Height: 6' 2"
Hair Color: White
Eye Color: Blood Red
Reiatsu Color: Dark Purple with Black tint
Element(s)
Primary: Reiatsu, Projection
Secondary: Metal, Earth
Blood Type; O-User Image
Weight: 190
Abiilties: Hogosha is a master swordsman, being a kendo instructor in his past life((See Asuma's Story in the Character Stories forum)), as well as a strategist. He may not be a genius, but his mind is always thinking about something, be it planning ahead, thinking of what he could be doing, thinking about what he's doing currently, or something that he could have done to improve what he WILL do. While it sometimes gets annoying, it comes in handy in the midst of battle, as he sometimes comes up with moves in the heat of battle.
Hogosha, after training intensely with his reiatsu and how to control it within a second, can use kidou without the use of his hands, or physical contact at all. While a kidou is usually fired from a shinigami's hands, or even sometimes their feet, Hogosha can use the reiatsu he lets off, or reiatsu he has made into Metal. This is mainly because why he is not very proficient in the power of kidou and how to use it, he can preform it well enough to use, and do a medium amount of damage.
Hogosha's reiatsu has the innate ability to break down and copy elements and objects, and is the reason why he has learned the Metal element, and is learning new ones as well. Although he may not master all of them, Hogosha can compensate for not being able to use them at full power by combining the elements, also known as Dyuaru Soshi, or Dual Element. This allows Hogosha to use two or more elements at the same time, at reduced power, to make new attacks and defenses in the heat of battle. Although this takes a lot of concentration and reiatsu, it comes in handy in tight situations.
Hogosha also has the ability to communicate with his zanpaktou spirit, Koshiro, and use his reiatsu, calling the amount he can use at one time, 'Sync', or, Synchronization. The number of percent he says, or what color his eyes are, says how much reiatsu he can use at the moment. Since he can't use all of his zanpaktou's reiatsu at once, he must build up how much he can use. When it gets to around 75%, his left eye turns completely white around the inner eye. Hogosha utilizes his zanpaktou's reiatsu both in his gravity abilities, as well as his overall ability.
As well, since Naiteki, or Asuma as he was once called, used to control his body, Hogosha can also allow Asuma to temporarily take over his body, since he is a very prevalent presence in his mind. Knowing how to use his body's limits and powers better than even Hogosha does, Asuma can break a situation if needed.
Since fusing with his Zaigou spirit, Zetsumi, Hogosha has much deeper power than before, even moreso than he had before. He is able to utilize both his zaigou powers and shinigami powers either separate, or at the same time he uses both. The combinations of both the shinigami powers and Zaigou powers can be devastating, to Hogosha or to his enemy, depending on what they're used for.
Special Equipment: Seeing that his new powers required the inability to use a sword, Hogosha slowly created two bracers, using the equipment from his old guns, the RC .30's, and their ability to house reiatsu and spit it out from the barrels. The bracers are usually around his arms, in case he has to go into shikai or bankai quickly. They cover his whole forearm, jet black in color, that have small rings around the different parts. These have the ability to house reiatsu, or in his shikai, reshi. It can then blast it out through the rings, making his punches much more effective. Used with his ability to control and use his reiatsu, the punches put out from the device can crush a hollow's mask easily. They, since they're already made from metal, can block blades quite well, making them glance off and hopefully leaving the enemy open.
Squad: Ex unseated of squad 3, 9th seat of 4th Squad, unseated 6th Squad, 6th seat of squad 13, Vice Captain of squad 12, Vice Captain of Squad 8, ex defect from the Seireitei, now Vice Captain of Squad 13
History: Since entering the Thirteen Squads, Hogosha, formerly known as Asuma, has encountered a lot. Asuma Haruka, the old Hogosha, first started in the 3rd squad. Upon entering, he was evaluated by the Vice Captain, since at that time hte current captain was rarely seen. During the fight with the Vice, Asuma attained his shikai, as h was stabbed in the chest. Meeting his zanpaktou spirit Koshiro, Asuma used his shikai against his Vice Captain, still getting beaten without much of a fight. Afterwards, he started to train, slowly mastering his shikai from long days or practicing. Eventually, his Vice Captain taught him bankai, a skill though to only be attainable by captains. Soon after, though, he left the squad, trying to find a squad that had a captain and members who were able to help him with his skills.

Soon after, he joined the Fourth squad, meeting a member named Oath, who he sparred upon their first meeting. During the fight, Asuma thought about using his bankai, yet restrained himself, trying to see what he could do without it. There was really no winner to the fight, as they both ran out of reiatsu. From then on, he considered Oath his friend and comrade, as he started to get to know him. Entering the Healing center, Asuma started to learn the healing arts. Though, it was cut off, as he transferred again, to Sixth Squad. Though, the transfer was short lived, as his first Vice Captain had become a captain. Asuma soon joined his squad, again transferring and becoming a sixth seat. Though, he quickly advanced, training by himself with his bankai and mastering it.

Soon after, a tournament was held in 8th Squad, a battle against members from every squad. Asuma entered, going from one match to the next, until he got to the finals. He faced a Vice Captain named Tansen Tsurugi, who he thought he remembered. Though, pushing the feeling aside, Asuma fought against Tansen. No one won the fight, though Asuma was able to push the Vice Captain to his limits. Though, the fight never had a winner. Asuma left the fight, still wondering how he could know someone who he had never met before.

As he got to know the Vice Captain, he started to have flashes of memories, memories from his human life. They revealed...that Tansen had been his brother. Though, Asuma, at the time, never confronted Tansen about it. He simply went on with his life, advancing as he stayed a Sixth seat. Quickly, though, he was promoted to the rank of Vice Captain, as his captain moved to another squad, becoming the captain of another squad. Joining him, Asuma stayed the Vice Captain of the squad. Slowly getting to know Tansen, Asuma began to realize that these dreams were his memories. And, as Tansen became the captain of a squad, he asked Asuma to be his Vice. Asuma accepted.

Transferring once again, Asuma started to get the squad in order, helping Tansen, who was usually buried under paperwork or doing something else for the squad. Though, soon, Asuma again started to have the dreams. This time, though, he was unable to even think of asking Tansen about it. Las Noches has attacked Seireitei, and it was time that they go to war. Asuma, though, right before leaving for Earth, confronted Tansen about his dreams. And...they were true. Tansen had known that Asuma had been his brother from the started. And so, Asuma, angry and feeling disgusted, left for Earth. Soon, though, he met Erzu, the reincarnation of Kazi, the insane. He was a scientist, exiled from Seireitei because of his research. He had died recently, but not before he was able to complete Erzu, who in essence, was a computer program made from his memories and personality. Getting to know him, Asuma was soon told that he was going to leave Seireitei, and go somewhere else where he could be free and advance. He had taken along his lover, Aine, and Asuma decided to go with him. Still very angry at Tansen, Asuma left without second thoughts, going wherever Erzu had planned. And so, that's how he ended up in Las Noches.

Erzu had decided to join Aizen, one of the strongest captains in history. He had developed a way to cause shinigami to become Vizards, and Hollow to become Arrancar. Though, since he was the opposite of these being, a Zaigou, Asuma was not taken in by Aizen's charm and tactics. As they first entered, they were attacked by Aizen and Diablo, his creation. Asuma, badly wounded by an attack by Aizen, was left to bleed to death from the wounds. Aine and Erzu were unable to do anything. Relying on his own powers, Asuma found a way to cover all of his wounds, though the pain caused from it was intense. Though, it was better than dying. From that day on, Asuma would never trust Aizen. After a few weeks of living in the desert, Asuma had advanced far beyond that of what he previously had, able to sense minute amounts of reiatsu, as well as controlling his own far better than he ever was able to.

Afterwards, they joined Aizen in Las Noches, following his orders and doing what he said. Though, Asuma always kept a disc with him. This disc, was used to record information, through his reiatsu. Using memories, thoughts, and sights as information, Asuma was able to gather large amounts of information on Las Noches and the people there. Through this, he was able to get back at Aizen. Come to think of it, he never even pledged his loyalty to Aizen. He simply stated he was there because he followed someone who was joining. In this respect, he told the truth.

As he was gathering information on Las Noches, it was infiltrated, as a few of the espada had kidnapped a number of shinigami from the Seireitei. This would prove to help Ausma. After fighting a few of the intruders, most notably Jan, the leader of the Vizards, Asuma had decided that he had had enough. Using a portal to the Zaigou realm, Asuma confronted Daven, the ex commander general of the Seireitei, and the leader of the Zaigou. After explaining his situation to Daven, he learned that the commander general had retired, and would now only serve as the leader of the Zaigou. His response to Asuma's story, was three words. 'I don't care'. Though the retired commander said that if he needed he could stay in the Zaigou realm, Asuma had decided to do the next best thing; talk to a captain that had around as much seniority as Daven had. And that, left only one choice.

Yukimaru, of the 13th division. He had heard of her reputation, which told of a very high temper, and people burning to ashes before her just because they had annoyed her. The thought of talking to her made Asuma want to reconsider doing it. Though, it was either that, or being hunted till someone finally caught and killed him. Regrettably, Asuma made a Zaigou portal to her Office, where he waited for her. As she came in, she sat down, ordering him to tell her who he was, and why he was here. Since he had already planned on it, Asuma described his story, trying to limit it so that he could hurry up and hopefully be allowed back. After listening, Yuki said something that upset Asuma, and, of course, he had a little outburst. Threatening t kill him on the spot, Yuki said that she would consider it. Though, he could not go back to Las Noches, like Asuma had asked. Though, telling her that all of the information he had obtained from Squads 12 and 8, all his creations and research, were still there, she still denied him access back. Knowing that whoever went would have trouble, since Erzu had booby trapped the whole home, Asuma was a little hesitant on letting anyone else try to go and get his things. Though, hearing that that was the only way that he would be able to come back, Asuma agreed, leaving so that he could go to Earth. He had plans of his own he needed to do first.

Meeting with the Privaron Espada Ishi Riki, Asuma started to talk with her about the events taking place in Las Noches, acting as if he had never left, and like he was still a member of the place. Ishi, taking his lie as a truth, told him everything that was happening. Asuma was quick to get the information out of her, since at any moment he could be found. And, as he was about ready to leave...he was attacked. Gin, one of the three leaders of Las Noches, attacked him through the same garganta Ishi had created for herself. Stabbing him through the back, the blade pierced his heart and then went out of his chest. A fatal wound. Failing fast, Asuma escaped to the Zaigou Realm, using a portal to get there quickly. It was there...that he fused with his Zaigou, to save himself.

And that...was how Zetsumi switched places with Asuma as an inner spirit, as Asuma 'died'. It was how Hogosha Tenshi was born.

Powers
Destruction Ball((Inmetsu Mari)): A mix of both Hogosha's and Koshiro's reiatsu, Hogosha first saw this move while battling a clone of himself during Tagg's training. Although, at the time, the one firing it was a VC level, Hogosha decided to adopt the technique for his own use. Depending on the size of the ball is the amount of reiatsu. But, if compacted, the reiatsu ball can be much smaller, making one think the power is weak. When the ball is cut in half or hits something, it can explode, sending both his and his zanpaktou's reiatsu out in a large explosion. If the ball is cut, but not destroyed, the ball can be contained, making it two projectiles at half the power.

Oto Ken((Sound Blade)): A technique made by Hogosha to increase his speed and power, this move requires large amounts of reiatsu, as well as mass amounts of speed and control to begin with. What the user must do to use this attack, is first to shoot reiatsu through their arm, like they would if they were using a kidou. After doing this, the user must then make their arm move quickly, using the reiatsu as a catalyst for this. Like using shunpo, large amounts of control are required, as well as concentration. Making the arm of the user go at high level speeds close to that of a shunpo, their arm seems to be vibrating, barely moving an inch from where the arm is at. In reality, however, their arm is moving so quickly that every movement cannot be seen. Mainly used for attacking, the attack being used can only have two options. The first, being a stabbing attack, where the area where the arm is moving is spread out, putting large amount of strain on the arm, but allowing a large number of attacks to be done in a matter of seconds. The second option of this attack, is a slashing motion, where the quick movement's completely slice through whatever it touches. If stopped by a blade, the attack can continue, as the user spreads the range of the attack for a split second, going around the opponents blade. While leaving the opponent open for an attack, this also leaves the user open as well. The max number of times this move can be used in a battle is five, and the technique is usually only used while the blade is in it's sealed state.

Degradation/Replication: Hogosha's reiatsu has the innate ability to both break down objects, as well as re-create, or copy them. Hogosha figured this ability out while training with his reiatsu, after copying iron particles from a nearby Soul Cutter. After Hogosha learned that his reiatsu could break down and copy objects, he mainly focused on re-creating elements, so that he could later use them without having to take the particles from the weapon, or thing itself. He first worked on the Metal element, using Soul Cutters to allow his reiatsu to easily bond with the metal and re-create the compound of the Iron particles and the infused reshi within them. After mastering the Metal element to as far as he could go, Hogosha decided that he would then work on other things, to further his development as a shinigami. The elements he knows and has either understood how to manipulate, or master them, are such:
Metal((Mastered))
Earth((Mastered))
As he kept training with the ability, it has evolved to the point where he can slowly break down an object as his reiatsu is put inside it, or on it. While it still takes a while, the move can now be used in battle, though mainly used against an enemy's used objects, whether they are blades, or other objects. He still needs to train further to master it, though

Senheru, Eiharetsu((Wire Hell, Wrap Explosion)): Using his ability to make metal, as well as his abiilty to use kidou without the use of his body, Hogosha first must make small metal wires out of his reiatsu. Then, by shooting the wires around, or onto the target, Hogosha quickly says the name of an explosive, or other kidou-most notably Shakkaho or Raikoho-Hogosha quickly reverts the wires back to reiatsu, and then uses the reiasu as a catalyst for his explosion. If the target is trapped within the explosion, they are intensely burned, as usually the amount of reiatsu inside the kidou is centered around the person, for the largest portion of the blast to hit the person in the middle. Although, the kidou can be fired while the wires are still made, as they quickly revert back to reiatsu before turning into the kidou.

Sori((Warp)): As his reiatsu and appearance changed, so did his ability to use his reiatsu. In a permanent Zaigou release, Hogosha can use a mixture of his own reiatsu and his Zaigou reiatsu, as it turned from a crimson to a dark purple. Warping and molding his reiatsu to whatever he can think of, Hogosha can make orbs, saws, or other things purely out of reiatsu

Reido: The default move of the Zaigout, it has the opposing energy of a cero, completely nullifying each blast as they hit. Though, like a normal Cero, it can be overcome by a stronger force. As the ball is fired, it can be fired from the fingers or hand, and when fired, has a tint of the user's reiatsu around the edges. Also, the Reido, utilized by different Zaigou, can be used in different ways.

Bala Taigen: Furea((Bala Impersonation: Flare)): Using Reido in small bursts, the speed, like a bala, is much quicker, yet not as strong. Though, while using the move, Hogosha will make five or six Bala Taigen at a time, making them look like large flares. These will come flying out of his hand, and then fly at the opponent. The move can be used for some to hit, and some to miss terribly, making a space of very man Furea in one place. Using his ability to greatly manipulate his reiatsu, Hogosha will cause the Bala Taigen to arc around, flying back at the opponent all at once, and most likely overwhelming them.

Hogosha's own shunpo
Name: Senkouheki
Translation: Flash Burst
Description: As a person is about to use shunpo, they must first layer their reiatsu around the feet, tightly compressing said layers together, yet keeping them separate. Therefore, the person using the move must have a Semi-high level of reiatsu control, as well as a high level of reiatsu to use this move correctly. When the person uses the move, they must use each layer separately, or all at once to achieve the full effect of the move. If they choose to move over a longer distance, said person used one layer at a time, using the next layer as the one above it is used. This, maintains the speed of the shunpo over a much longer distance, depending on the amount of layers used. If said person uses all the layers at once, depending on the number of layers used, they can go much faster than the normal shunpo, over a much shorter distance.
Steps of Flash Burst:
Normal: As the name states, it is the normal shunpo level, with one layering of reiatsu. The length of the shunpo depends on the user's still
Dual Layer: Adding another layer on top of the first shunpo layer, one can go about 150% faster than their fastest shunpo speed, if the move is done correctly. The length that this step can be maintained is around sixty meters if the concentration of the reiatsu is maintained.
Tri-Layer: After adding a third layer, the ability to go over twice as fast as the user's fastest shunpo is granted. If more reiatsu than normal is used, the person could go around 220% faster than their fastest shunpo. The move can be held out for a long time, and cover a large distance, around one hundred and fifty meters.
Last Layer: As the name states, it is the last layer that a normal shunigami can use. With this move, one can go 250% faster than the user's fastest shunpo, and then hold the shunpo out if the layers are used separately over a much longer distance.
Final Layer: The maximum number of layers a shinigami can use. The only way that this move can be used if the shinigami has mastered the move as a whole, and even then the move is hard to master. Using five layers of reiatsu around the first, the concentration of reiatsu must be precise, otherwise the move will collapse, and most likely backfire, shredding the user's legs. The amount of reiatsu required for this move is high, high enough that the user, to use it more than once, has to be at least Vice Captain level, if not higher. They must have first mastered the other steps before going onto this one, as to learn a high amount of reiatsu control. The use of the move makes a regular afterimage that is completely undiscrenable from the user, but it gives a slight resistance when hit or cut, from the excess reiatsu left behind. Overuse of this technique will completely drain the user's reiatsu, as well as if it is misused, or tried before able, will shred the user's legs from the explosion of reiatsu. This move goes around 350% faster than the shinigami's fastest shunpo.

Tomo Kenzan((All Seeing)): An ocular move designed to see through the dimensions, like a Human is able to see a Hollow or a soul reaper. Though, the move is much more complex, it is even able to see the inner Soul of a shinigami, or in other words, their zanpaktou spirit. The way this is possible, is forcing large amounts of reiatsu into the eyes, and seeing past the layers of the dimensions that separate Humans and Spirits, and spirits and Zanpaktou spirits. In some cases, it is even possible to see a Vizard's Inner Hollow. While seeing said spirit, Asuma can even talk to them.
The purpose of this move is mainly to see the opponents moves better, since their spirits, since they are unbound by gravity and restrictions like it, move much quicker than a shinigami or Vizard ever could. Using the traces of the spirit's presence, Asuma is able to determine the movements of the shinigami before they even appear where they are going.
Once learned, the ability is passive, Asuma only needs to think of what layer he wants to see, and he is able to see it.



Known Hadou and Bakudou:
Bakudou
4. Crawling Rope (hainawa) — An energy rope entangles a target's arms.
Incantation: Disintegrate, you black dog of Rondanini! Look upon yourself with horror and then claw out your own throat!
61. Six Rods Prison of Light (rikujōkōrō) — Summons six thin, but wide, beams of light that slam into a target's midsection, holding them in place. Referred to as "Six Rod Light Restraint" in the english edition.
Incantation: Carriage of thunder. Bridge of a spinning wheel. With light, divide this into six.
62. Hundred Stepped Rails (hyapporankan) — A rod formed of energy is thrown towards the target before it disintegrates into numerous short rods which are used to pin the target to the surroundings and render them immobile.
63. Chainlike Desert (sajō sabaku) — The target is wrapped from the neck down in a thick chain.
73. Tozansho - Creates a cage-like shield that protects the objects inside the shield.
75. Quintet of 1 kan Iron Pillars (gochūtekkan) — Forms a cage made of five incredibly high and thick pillars around a target.
Incantation: Walls of ironsand, a priestly pagoda, glowing ironclad fireflies. Standing upright, silent to the end.

Hadou
4. White Lightning (byakurai)— Fires a concentrated bolt of lightning from the caster's forefinger.
11. Tsuzuri Raiden - Sends spiritual energy along a string / chain / bolt and captures / paralyzes the target.
31. Shot of Red Fire (shakkahō) — Fires a ball of red energy at a target.
Incantation: Ye Lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, The sea barrier surges, March on to the south!
58. Orchid Sky (tenran) - After suspending and spinning your Zanpakuto in a circle placed in front of yourself, a widening tornado-like blast is fired towards the target.
63. Thunder Roar Cannon (raikōhō) — Fires a massive wave of yellow energy at a target.
Incantation: Sprinkled on the bones of the beast! Sharp tower, red crystal, steel ring. Move and become the wind, stop and become the calm. The sound of warring spears fills the empty castle!



Zanpaktou

Spirit Name: Misetsu Iki((Projected Spirit))
Spirit Appearance: Formerly known as Asuma, he used to control Hogosha's body before he was killed, and then switched places with Hogosha. While he can have some control over Hogosha's body, Asuma looks much different than Hogosha. [Asuma]
Normal Form:
A mix of a katana and a broadsword, the Blade is around 4 1/2 feet long, and only a few inches wide. The sword is straight, usually used for the slicing attacks and power of a broadsword, and the fencing style of the rapier.
Shikai
Release Phrase: Fight with me, Misetsu Iki!
Shikai Appearance: As Hogosha calls out the release phrase, his inner spirit, Asuma, comes out to help him fight. While Asuma may seem like a weak person, his appearance masks his true power. Being in control of Hogosha's body before Hogosha was even created, Asuma has the power level close to that of Hogosha's, though that is all he can do. While he appears, Asuma gains his power he had in his past life, the ability to make and control all types of metal, with his reiatsu. Given the name of Infinite Blade, as long as Asuma has reiatsu, he can make and control Metal, though to the extent of metal already created, or that made form his own reiatsu. Metal within the earth he is unable to control.
While there are no other powers in shikai, Asuma more than makes up for it with his own power. Able to use Hogosha's Inmetsu Mari, since he created it, as well as make and control Metal, Asuma is also incredibly quick in body mind and body. Not only is Asuma a master at manipulating his own reiatsu, but together with Hogosha, he can wreak havoc.

Shikai, Second Stage
Element: Reshi/Reiatsu
Description: Learned after Asuma combined with his Zaigou, Hogosha first heard the whispers of this power as he awoke from his Death. Seeing that his blade had changed, Hogosha called out the name he heard in his head, and his blade disappeared. Then, Hogosha was able to easily manipulate the reshi around him, as well as his own reiatsu. Fashioning a makeshift blade made of the reshi around him, Hogosha then started experimenting with the form of his shikai. Though, unlike the bounts, he has a limit on how much he can control, and he himself cannot absorb it.
Release Phrase: Maximum control, Kurohane Enzeru((Black Winged Angel))
Appearance: As the blade disappears, Hogosha now has a constant glow around him, either of the neutral blue reshi, or a dark purple haze of his own reiatsu. His clothes stay unchanged, as does his appearance. The only thing that changes is his blade disappears
Appearance: As Hogosha releases his shikai, the powers of the bracers increase, using the reshi around them to built more onto hogosha's arms and legs. Since the bracers themselves have the ability to absorb both reshi and reiatsu, distributing them to different places, sometimes even on Hogosha's body. Using that principle alone, the bracers move all alone Hogosha's arms to his shoulders, and then make boots and shin guards on Hogosha's legs. The bracers change form to go all the way along Hogosha's arms, forming into both Arm armor and Leg armor((Only legs and arms though)). The armor still have the same powers as the bracers, able to eject reiatsu and reshi from within them, as well as gather it. This stays true for both modes of shikai. In bankai, Hogosha gain's the full set of armor.
Power(s): The power of his shikai is the basic manipulation of the reshi around him, as well as his reiatsu ability going up. While he cannot control all the reshi around him, Hogosha gains a general power of the reshi. He cannot absorb it, he can only manipulate it. The largest thing he can make is a thin shield of around his height to hide behind, that shatters after it blocks an attack. He can make blades, like his regular ability, yet only around two or three at a time. While this may seem to be a weak shikai, the powers, depending on who uses them, can be very devastating. For instance, the reshi can be used to make something to grab onto an opponents weapon, or making something out of the reshi around a person. The possibilities are only limited by how well the user's imagination is.

Though, this shikai has a second mode to it. By calling out the phrase "Tear apart the World", the control of the shikai switches to Hogosha's other side of his reiatsu, it's ability to rapidly decay and break apart things. In this stage, his reiatsu takes on this characteristic, losing the ability to control the reshi around itself. Instead, it can 'eat' the reiatsu that is thrown at it, though only a portion of the reiatsu he can even use. Though he eats it all, most of it is used to stabilize himself as he eats it. Now, his reiatsu, when used, caused burns on the victim's body, eating away at the skin like a parasite. No cuts are caused, though if the reiatsu enters the opponents body they get a large amount of pain as it slowly eats away at their insides. In this mode, Hogosha becomes able to use his shinigami powers and Zaigou powers at the same time, as both combine in this stage to allow him a large effect on the opponent.
NOTE: Though he can eat reiatsu, he still gets hurt by the attack if hit by it. The damage would be lessened slightly, however.

Bankai
Bankai Name: Hayai Shikyo, Ippai Ikki((Quick Death, Full Spirit))
Bankai Appearance: As Hogosha goes into his bankai, two things happen. One to Asuma, and one to Hogosha. What happens to Asuma, is he rightfully gains the name of Metal Emperor. Not only does he gain complete control over almost all metal, but making it is an easy task now. Asuma can now many anything from ten swords at a time to a sphere or metal that surrounds him. While the swords cannot be huge zanbatou's at a time, they, in itself, can be very numerous.
Hogosha, rightfully gains the name of Speed Demon. While he only gains his sealed blade back, it is like gravity poses no problem to him. Hogosha can move up to speeds much faster than both shunpo and Sonido. Though, the only reason he gains this ability is because he gains no other abilities other than those he already has. Though seen as a weak bankai, the combination of the two pose for a very deadly combo.

The basis of these powers, is all in the fact that both's reiatsu manipulation is maxed to their full potential, Hogosha, in his body, while Asuma outside his body. While Hogosha's powers may seem to simply just increase his speed, his reiatsu control is higher than ever, allowing him to move his reiatsu through different parts of him, like his legs, increasing speed and maneuverability, or in his arms, making his brute strength increase tenfold, or in his eyes slowing down everything and allowing him to see things in slow motion. His body is now his weapon, and he has mastered it.

Asuma's powers with his reiatsu are more external then internal. Instead of just focusing on controlling and making metal, Asuma can also draw in his reiatsu and condense it so much as to make a powerful hado like Raikoho, as small and as thin as a wire. This makes the power of the hado infinitely stronger, able to cut through just about anything, while it could be easily dodged. This could also be said for his reiatsu manifestations, like a spectral arm made of reiatsu, or a shield around him made of it. As long as he has reiatsu, his abilities to effect what is around him are untold.

This is what truly makes the bankai deadly.

Final Stage, Mixture of Two
Description: The bankai attained as Hogosha fused with his Zaigou, this power is more or less like the power used in his Second stage Shikai, though mastered and worked upon.
Release Phrase: Make it or break it, Haienzeru Akuma o Kaman((High Angel Demon in Disguise))
Appearance: ((Look in Appearance for Shikai. Is the full set of Armor))
Power: The main power of this bankai is to not only allow Hogosha the ability to move much easier, because of the clothes and weapon, but to also allow him to attack close range, or long range, if he wishes. The power of the bankai is called Teishu Soujuu((Master Manipulation)). While he cannot control all the reshi around him, he gains the ability to control the reshi around him in a much easier way than in his shikai. While in this stage, Hogosha cannot absorb the reshi he manipulates, yet he can use it to close wounds to an extent, unable to stop blood loss altogether. Overall, he can completely control the reshi in a certain area, and then it spreads out like his shikai stage. He is like a mage, using things without even having to touch them. Making things from nothing like a transmutation, and yet, he all controls it without much strain on himself, though it drains away at his reiatsu over a period of time. The form, like shikai, is only held back by the person's mind.

Again, this bankai has a second mode. By calling out the reverse name of the bankai, Akuma o Kamen, Hogosha gains complete control over his degradation ability. Able to break down most substances by using his reiatsu, Hogosha can even eat away at a person's spiritual energy by wrapping his own around them. Again, he is able to eat reiatsu thrown at him, able to utilize around half the reiatsu thrown at him((Though if he is hit by the attack, he gets around half damage)). Using the reiatsu in many different ways, the most effective is when Hogosha can use the reiatsu to keep the enemy in one area, as it now causes bad burns and the occasional cut from the attacks. If there is a cut, however, the burn still appears around the wound. Though, now, if the reiatsu gets into the person's body, Hogosha can sue it to attack their internal organs, and sometimes even their movements. Though, the power must be explored further before it can be fully used.
PostPosted: Wed Apr 01, 2009 5:06 pm



Zizoren


Hibiki Kita

PostPosted: Thu Apr 02, 2009 7:55 pm


Kita Hibiki, 3rd Seat


Last Updated Dec. 14/09
PostPosted: Tue Apr 21, 2009 1:07 am


‡Name‡Hatsume Zapha Ukita [Hat-sue-me/ Zay-fha / U-key-tah]
‡Alises‡Little Sis, Tyrant, lil` Sneak/Sneaky fox; etc- The sort... confused Although Pest might be included too.
‡Physical Appearance‡A 20 year old female with obvious humanoid appearance but with a easy quirk to spot; as large foxen ears are seen erect from the top of her head, black foxen like-feet and a short bushy fox tail. She has light skin which covers a 4'2'' tall, 120 lbs body thin muscular body. Hatsume has long black silky hair which is made in many different styles; her favorite being that of a punk-boyish theme with her longer strands hidden in a pony`tail under her shirt as to hide her actual length of hair. And although her hair is black, her foxen fur appears to mainly have a different coloration. Being a orangish-brown to a reddish hue, she does though- offer spots where different colors dominate that area. Such as on her ear tips; where it is completely black, or on her tail which black tappers from the mid-section of her tail almost to the end, but at the tip- is nothing but pure white.The tail is very bushy; but is only 2'2'' long which is short in comparison to her body mass. Her eyes on the other hand are very dark in colour, only allowing the hue of red to peek out when light hits her eyes. The dark color also hides her black pupils very well at night or in shady-areas.
Hatsume's Clothing consists of the average-joe soul reaper's uniform. A white undershirt & belt, with a black kimono-like outfit as with matching pants & sandals. Her blade rests at her waist on her right side. She also has a tattoo on her neck (left back side) which is a circle with a V in the middle, this tattoo is black & orange. She also has another one on her left leg; which is red,blue & yellow of a dragon/serpent.
User Image User Image - Blocked by "Display Image" Settings. Click to show.<--- Piccy done by Awesome Evilwolf! The other black furred one is just a simular piccy)
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‡Zanpacto; regular form‡ Her blade appears like a average katana, with a black & red handle aswell as a black scaboard and sword gaurd. It's length is about at 40 inches, with a weight of about 3.1 lbs.
True Form:::.( obtained!) Name: "Ame No MaruKumo/ The Cloud Cluster Sword" (No, it's not the reeeal clustersword for those who are well in japanese history/folklore).
Element: Fire.
Having a simple appearence of a sharp, flexiable well-graded katana blade, Ame (for short) has a 7.5mm thickness, continues to have the same size of 40 inches in length of the blade & about 10.75 inches for the sword's handle length. Unlike it's former stage, it weighs about 4.5 pounds. The swift blade has a faded red tint when light reflects on the blade, Ame also has a abbility to force out mild small flames from the cutting edge that cannot go out any farther then the utimate max of two feet. On further detail of the appearence; The tsuka or sword handle has a white rocky/pebble surface aswell as a decorated golden/iron looking cherryblossum w/ leaves design in the middle of the handle. This is mainly covered by a layer thick rough black clothe that could be mistaken for rope which zigzags or crosses around the handle to make diamond-like squares appearence of the white wocky pebbled surface. The Tsuka (hilt/handle tip), has a brown like covering with a golden flying phoenix design, this design is repeated many times outthrough the blade, such as on the Tsuba or sword gaurd- where a larger pheonix is seen swooping around half of the gaurd; it's wings shaping it into a cresent. While this shows the front of the mystic bird, the bottom shows the backend of the flying fowl.
Probally the most wonderful sight of Zanpacto true form is infact the sword's Scaboard. Having a full reddish orange color instead of black- it is also heavily decorated with a painted perched pheonix of many colors; upon some clustered cloud which curves downwards into the ground which would be directed at the end of the scaboard. The pheonix is quite odd; having reds, oranges, yellows & golds, Even many veritys of light to dark blues or a green! Quite honestly- it could be mistaken as a Rooster with a overgrown tail.
It's abilites however fall into defenive & counterative; storing up heat and spreading small flames to allow it to build. Or eating away material or slowly melting down the other sword from Ame's heat if the blade's should clash & lock. User Image - Blocked by "Display Image" Settings. Click to show. (<---Zanpacto true form)
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‡Shikai Form‡ ( obtained ) Hatsume summon's out the Shikai form by uttering the words, "Ame No Marukumo no tsurigi, Paint them red!" As the blade's cutting edge is now exposing a more constant burning fire, which does not raise more then amax of afew inches. The handle stretches about four-five more inches longer. But the change is a firebird the size of a large eagle; the pheonix escaping off the scaboard's decoration. Ame (again for short), is now in another shape of a odd coloured long tailed pheonix. Who will most likely perch on the extra length of the handle or if that is unavaliable; likely perch on either Hatsu's head or shoulder or both having that his legs are long & feet/talons can be flexiable and widespred for good gripping, unless the battle at hand is tence and he immeditaly goes into battle. Ame as in his bird detactment can form a mild to a small strong fire abbilites; aswell as being unaffected by fire itself- has strong elemental defence aside from those of solid phycial affect (earth/metal-etc), nearly like Hatsume herself. Although, the sword's abbility to force a burst of flames surprisingly has no change of it's Zanpacto's form. The Shikai however does have ability to manipulate fire greatly & inhance heat over time.
User Image (<----- Shikai form's 'detachment')


User Image

Another drawing of Hatsume & her Shikai together. x3 By teh Awesomness EvilWolf! -whoot- She did so good! heart
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‡Bankai Form‡ (Not yet achieved):::. The Bankai form is first started with Hatsume calling out "Ame No Marukumo, Spread you're wings!" The bird form does not change much aside from increased flame abbilites. The blade itself allows the handle to stretch out about 12+ inches long as it's expanding end turns into a sword gaurd; before creating another blade altogether. Making the katana turn into a double bladed spear-like weapon. Having extremely hot temperture on the blade itself and is capable of moderate to strong fire abillites; such as the burst of fire has more width or mass & could probally reach out to a max of 4 feet instead of it's lower instence maxium of 2 feet. And although extremely defenive towards elements has many limits to what it can handle with pressure or more. Aside from this, it proves to be a flexiable, quick weapon of use.
User Image (<---- A ideal of what the double-bladed katana looks like)
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‡Speical Accessories‡ Hatsume wears a golden headband, also a necklace with red beads, Other accessories could be her gold bracelet which jingles with it's three rings; which are connected by another charm/ring, or any random food she may hide incase of out-of-the-blue hunger attacks time to time, and finally a hidden hair band incase she wishes to place her hair up in a pony-tail or such...... >.>; Don't ask.. she loves food, and has issues with her hair. Aside from these things, there isnt anything truly special about any items she has on.

‡Skills‡ Hatsume was rumored to be tactician, whether if she was good or bad didn't seem to direct itself properly to those around her; it was mixed feelings. Other than this, she is good at horse riding(Or cable of riding on creatures for that matter) confused And is a good sword handler; although she is seen with the knowledge of knowing how to wield many kinds of weapons, she is best at swords and long spears, poles, and projectiles.

‡Abilities‡ Hatsume is good at sensing vibrations or movements around her; as if it was some odd sixth sense. She is very flexible and good with speed; although it's not argued that she isn't the best. Finally, she's good at landing great heights and climbing.

‡Personality‡ Truth be told, Hatsume's true personality is a carefree, jolly, extremely active, full of energy & sometimes hyper girl. But as she got older of around the age of 18; experiences and events in her life shaped her into a much more calm, very quiet & observant person. Other traits easily seen in her are her curiosity & stubborn ways. Hatsume has also been known to take insults personally even if their just playful jokes- and snap without warning. On the upper-side of her personality, she is highly respectful towards those who are of higher rankie, and admires them deeply. She is also much of a loyal extremist; which can sometimes have back-firing affects. But all-in-all, she knows her place and reminds herself of it in case of her short tempered ways risk getting her in trouble... Other little quirks about this vixen that runs alongside her curiosity- is her amazing ability to always find trouble, or the need to get investigate things. Fearless and determined; her will can go a long way- especially in battle where she finds herself most happy. Bad sides are, she can find herself easily depressed if lonely and ignored; which could also lead to major stress. Signs of these 'bad-terms' are her being not as observant or unusually quiet. Hatsume keeps a law to herself to never cry, and never pout.

‡Powers‡ N/a

‡Extra‡ Extra information or facts about certain things; (Will be updated time to time if things are forgotten etc wink

(1) THE TAIL OF A KITSUNE:::. Hatsume is actually extremely young for being a kitsune; rounded-about a toddler's age for her species. Unlike how some Kitsune's gain or grow our their tails by experience, powers, elements- etc, Hatsume's 'kitsune type' grows out their tails in simple age. Every 100 years equals into a full length of a tail; 300 yrs = 3 full tails, 450 years; 4 full grown tails and one smaller of a fifth tail-- etc,etc.
This is the reason of why Hatsu's tail is so short compared to what it could be, it might also account for her young-kit like behavior. Due to being so young as a kitsune, she has limited powers, some not having been born or reached yet. Although she does acquire some illusive tricks or such, her foxfire is weak as some of other abilities. Transformation can be done; but under serious limits. =0 And sometimes it doesn't come out correctly. Although she can appear as a average red fox for longer time periods if the need arouses.

‡Biography‡ Hastume has a long story to her life alive, and many experiences which often lead her into depending on herself to keep everything on top. Born with a twin brother named Kojin, she was obviously the weaker runt of the two. Kojin often beat Hatsu up in jealousy due to the fact she got more attention because of her more social ways- in the end; it only repeated itself. This lead her to getting to know her adopted older brother Zanza alot more, as well as Auntie Mutsuki who both lived in the same village. Her mother was a rouge; her father in which left on his own rouge-like ways. Being trained to fight at a extremely young age, she found herself more and more at her brother Zanza's village before it practically became her home by the age of 8. Having been a full resident in the village, she quickly became adapted to the living and life style of being on a island. Her brother on the other hand- had seemed to disappear into the wilderness at age 10; not really to be heard of much. During a war at this age of 10, and being also trained by her brother... Came the saddened news of her brother's death in this war. Where as Mutsuki had taken over for her care. A year later, and Mutsuki ended up being the head-leader of this village despite being hyper and overly social Where Hatsume picked up her giddy ways from.
By the time she had acquired a low rank of fighter in the village, she was 13-14 years old, capable of visiting other villages and going on missions. During one of these times; she outwitted a enemy who was much stronger and quicker than she was yet seemed to take his life and save a friend. This realization made her notice how much she depended on her mind to save herself and others. Where she lived- power was strength in arms, not mind; thus others often gave her a hard time... making her power hungry and desperate. On the search for finding this power in some way; she came across two injured people in which she helped, only to be trapped by a new man looking for trouble. This man was apart of a group known as the Reavers; powerful and legendary in their abilities. Undoubtedly, Hatsume was torn apart by this man, yet for some reason let to live. The next week when she was able to stand and walk again Hatsume finally realized something. 'THAT was the power she was looking for!' Stumbling on her way to search down this man she had seen last time; she finally found him. And yet, stupidly demanded him to train her! sweatdrop It wasn't of surprise that that man simply attacked her.. again. Yet this time, Hatsume was able to dodge the first few moves. Afterwards, the man stopped and agreed to training her. neutral Working hard and training with this man; who afterwards was known as Voltaro/ Had made her indeed much more capable in battle. It was only when she turned 16 or so when he felt time was right to 'mark' her. He tells her this is the mark of the Reavers; that the family or 'group' has decided to start a new branch in which he was lead- All members in the entire family hold the mark of their teachers; which resembles the Clan. He also tells her that it will be extremely painful and the mark will last even after death to show where you come from. It was a invitation to become a member herself. After some thought, she accepted this term and the risks that came along with it. Those who bare this mark will find it different in their lives; for the bearer will need to feed on energy around them in order to live.
Having become much stronger, years passed as did wars, she ranking went up to one of the best, and she became a loyal guard and chief fighter for her Leader. New people came into her squad; which for some reason she did not trust, Hatsume told Mutsuki of her inner thoughts, yet they were ignored. War was raising up, and a end to one of the enemies was near. Mutsuki ordered Hatsu to go and finish a village, yet Hatsu did not want too.... That eerie bad feeling would not leave her gut. She begged Mutsuki to be careful, that the man she was falling in love with and the new squad was no good; again Mutsuki did not think anything was wrong- and again told Hatsume to go. Against her own will, she calmed herself the best she could- reminding herself that Mutsuki was the leader, and even though something happened, could probably handle herself just fine. Thus Hatsume finished the job and came home by 3 days.
What Hatsume seen that day would change her life forever, and lead to the path of her death. Because once she seen the destruction of the village, and the dead bodies covering the roads... Has she realized what mistake she had done. Mutsuki had gone missing, aswell as all the squads good and suscepted one, all gone. The healer known as Doc; who was also Mutsuki's 'lover' had been there, immedity Hatsu wanted answers- yet only got the message of the terrorist attack and kidnapped Mutsuki, he beckoned her to stop being so hostile and to help him save the live ones left. In this moment, she had choice.
This was when she turned 18; the moment everything had changed, she ended up finding Mutsuki- but with a terrorist crew who she could bearly defeat, when a squad came- she thought she had a chance at saving her; only to find out that not only had the squad betrayed her and gone bad- but so had Mutsuki. With no where to go, she fell in defeat, only being numbed by shock. Seeing such a reaction, the terrorists left her be, figuring there was nothing left for Hatsume. Hatsu had only then, promised to her land & country to defeat these terrorist, and continue to live to build back up what was lost. All the while trying to defend it agiast enemies, fight agiast clan enemies. And although asked; the Tyrants would not interfere into personal matter battles- thus Hatsu had to do this on her own.
Years past once again, Being 25 years of age; her plan to recover the land had worked. Reviving it's population and doing extremely well considering the enemies at hand who hated Hatsu for her wondferful work. She always found herself in battle of the terrorists, trying to keep good relationships was other villages and defending off haters. Without a single medic, battles continued to become harder, larger- and more diffacult- yet Hatsume was able to surpass them. But the Goverment amoung the villages also became a enemy. Often whispering out lies and rumors about her- which would add up to her good-doing to make it seem as if they were true. She had no choice but to continue her work the way it was. It was either battle or have her land destroyed. More and more began to hate her, yet she fought on- having to use more of her brain than actual fighting again to keep up with the enemies. She realized the suffering, how people were tired of fighting, tired of always being on edge. She was too; all these years of non-stop battle and squabbles. The terrorists only grew stronger, keeping up with her every move, it slowly turned sides as she became more of the prey rather than the hunter. A clan brother seemed proud of how she was able to keep up, yet.. it would not last long.
Because, finally at age 37; the 'little sis Tyrant' found herself struggling. Nobody seemed to trust her because the dirty goverment had been playing with her, killing her good deeds by turning them into lies. There was nothing left to do. The goverment had changed plans to take over rather than destroy the village. It was a last attempt for Hatsume, as her tired mind and body had made a final plot agiast her foes. She would leave a trap inside the village and she would leave her homeland and break her promise. So as she wandered away, her plan went perfectly; as the enemy joyously took over; only to be caught up in the death trap.
Ending the lives of the goverment, the rest of the enemies ended up dissapearing without a trace or wonder why; Yet- with her thoughts settled. She hoped to lean back on her family or 'Clan members' for the comfort and energy she needed- only to find late news of their own deaths and dissapearence. This left Hatsume without a soul to be with, which in the end; caused her to suffercate in her sarvation. There was always the path that she could kill for energy; yet- ignored it. She was not one to kill a innocent, and would rather slowly suffercate then choose such a path. Being close to death, and unable to move... Two people came in curiousity of her demise. It was a different clan known as A.O.A.; Another legendary clan, as of the S.S. They had no thought to save Hatsume, yet was honorable enough to lean at her side and tell her; "Try to be still. Young one, Try to be still." These words ment nothing more than for her to relax and allow death to take over. The AoA knew of how Reaver or Tyrants were; how they sustained on energy for life; weither it be the soul energy, social or friendship that created this sort of good energy- or soforth. Hatsume had yet been the last of this clan, she was also known to be the youngest and most unexpirenced still.... So as she went still, and death took over; a new journey was to begin- only to leave a mark of what she used to be left with her.

X..x And that's the story of Hatsume.

Assassin Hatsume


Mashiro Morimoto 4th-Seat

PostPosted: Fri May 01, 2009 5:27 pm


Name: Morimoto, Mashiro


Aliases/ Nicknames: Mori-Mori-San, Morimoto-San

Physical Description: Mashiro is 6'2'' with a slinder build. He has blond hair and green eyes. There are thee large and ugly scars across his neck from when he was attacked by a hollow. Instead of wearing his zanpakutou, like most shinigami, Mashiro hold's his blade and is rarely seen without it.

Pre-shikai

Achived Shikai

Zanpacto: Name: Jou-shirû (Imperial Seal)
Sealed, Jou-shirû is nothing more than a regular katana. The finger guard is squar in shape with one backward 3 on each side with a dot infront of each and a line connecting both backward 3's.

Shikai *Achived*

Jou-shirû

"Warrior Die and Kingdom Fade Write, Jou-shirû" The katana changes into a flachion, a one to two handed long blade that has the power of an axe and the versitality of a sword, with a green hilt. To acompany the length of the blade, there are 12 ribbons attached to it. Ten of these are red and are found on both the finger guard (4/10) and at the bottom of the hilt (6/10). The other two are Green and White and are wrapped around the entire hilt.

The ten red ones act like kidou charges. No matter what Mashiro does, from conjuring items to enhancing his kidou spells, one charge "ribbon" will fade from the hilt. Once all are gone from the bottom of the hilt, leaving only 4 charages around the finger guard, Mashiro can no longer you one of his three abilities.

Ability One: Kidou Spells
To enhance his kidou spells all Mashiro has to do is lift his blade at his target, say "Write", then say the name of the kidou with its incarnation and number. Once this is done the kidou spell becomes twice as powerful than just releasing it without Jou-shirû. However, Mashiro will lose one ribbon, or more depending on how powerful he wants to release the kidou.

Ability Two: Shuukai Batsû(Mass Attack)
This ability is Mashiro's primary attack and defense. The Shuukai Batsû, or Mass Attack, is a dense mass of pure kidou, created from Mashiro's Reistu that shoots out of the blade. In order to use this ability the four ribbons around the finger guard must wrap around the length of the blade until it can no longer be seen. The Mass Attack does not require the use of a ribbon, unless it is used to conjure items. As long as the 6 ribbons at the bottom of the hilt are still unused and the 4 around the finger guard are
undamaged, Mashiro can use the Shuukai Batsû to create anything from swords, shields, and walls, to just about anything he can think of. In otherwords: Mashiro's Imagination is the limit as long as he has
the neccisary energy (Ribbons).

Ability Three: Hitsushiruyu Tsurugi(The Inward Flowing Kidou)
Though Jou-shirû is kidou baised, Mashiro has an unquenched thirst for sword play. This ability is the best of both worlds because it combines both elements of kidou and kendo. The 4 ribbons around the finger guard detach themselves and float in the air for a second. Then they gather together and spin rapidly and untilmatly rush into the falchion blade. This ability gives Mashiro more of a bang with his fighting. Yet, because Jou-shirû is kidou baised, Mashiro is limited by the amount of ribbons he has left over for this ability. On a scale of 1 to 10 (Number of Ribbons) that is the percent that he uses in a battle. So if he has all ten ribbons his fighting with 100% or double his strength.


Bankai *Not Achived*

((Pictures Under Development))
Shujou Hakeshiro (Emperor's White Pen)
Mashiro is surrounded by a pillar of light. When he steps out his outfit turns completly white. The only other color that is seen on him is his green eyes (Hair Turns White) and the two ribbons on the hilt, green and white. While in this Bankai Form, Mashiro's kidou abilities double in power. His blade is still a falchion, but is now all white like pure snow. Using his blade, Mashiro's kidou spells now quadruple in strength; which is about two Grand Cero's power. However, the kidou attack, such as Byakurai, must come from the blade. When the kidou extends from the blade it is
all white showing the purness within it. Mashiro can also use his Shuukai Batsû and Hitsushiru Tsurugi abilities as well.

Gokuin Shousoku (Sealed Letter)
The white ribbon, that is still attached to Jou-shirû, is torn off by Mashiro and begins to expand around the area in which he is locaited. The white ribbon turns into a sphere, trapping Mashiro and his enemy. This mostly serves as an escape prevension, but can also be used to shields those inside from forign attacks. It can also be served as a death match area for two others, other than Mashiro or even Mashiro included. Gokuin Shousoku can only be broken by an equal Bankai strength, basically by another Captain. This does not enhance Mashiro's abilities anymore than
when he first realeased his bankai.

Jou-shirû Saishuu Megurushi ( Imperial Seal-The Closing Mark)
This is Mashiro's True Bankai Form. When released the area around Mashiro and anyone within it will find themselves infront of the Chrysanthemum Throne. There will be two seated in the two chairs in this huge room, a Samurai and a Shogun. They do not fight not even if Mashiro wished it. All they are there for is to keep the "rules" of the match. On the bottom of the floor there is the actual Imperial Seal of Japan; the 16 petals glow a glorious gold while, in the middle, will stand the two oponets. On their zanpakutou there will be the seal as well. No shikai or bankai can be used in this area, only kendo, hakudou, and kidou can be used. Whoever wins the fight will regain their full power and can finnish their enemy off. However, there is a twist to this.Once the victor is chosen the Samurai and Shogun will rise, each holding a katana, and be under the control of Mashiro. Then by a simple command the Samurai and Shogun will mimic the movements of Mashiro and his enemy, kinda like Sajin Komamoura's Bankai. Anything that happens to Mashiro and his enemy will happen to the giants. Yet, they do not need to be in contact since the giants are closer than Mashiro is to his enemy. So even though the victor gets his abilities of shikai and bankai back, there is no point since one of the giants is acting in its place. The object of this final dule is to make the "Final Justic". Whoever is the stronger is the winner. This is called "An Eye for an Eye" by Mashiro, since whatever happens to the giants will happen to him and who he if fighting.


Special Accessories:

Pre-Shikai: Mashiro wore a green scarf with a yellow design that covered his battle scar that he got from a hollow attack while in the Academy.
Now: Mashiro's green scarf was distroyed during his trainning for shikai with Captain MockaDash. Now he
wears a long, red cape that goes to his heels. It is held together by a gold chain with a lock in the middle. The middle lock has a kanji symbol on it that reads "Friend". Mashiro wears this cape in memory of his fallen friend, Yorich.

Skills:
Mashiro, though good with kidou, is a semi-master of kendo. He will usually fight with his zanpakutou rather than wasting his time with alot of kidou, unless it can be used for his advantage. This complementsJou-shirû, his kidou baised zanpakutou.

Abilities:
Mashiro is a loremaster of kidou. Though he is only allowed to know a handful of spells, he can give the dinamics of other kidou, how they work, and how they can be used. This unique way of using kidou aids Mashiro in battle even with the strongest of enemies.

Personality:
Mashiro is a funny guy, though with alot of pain in his life. Mashiro's sarcasim will usually tick people off, but he does not care. He his peacful in nature but will take down anyone who will disobey the law. Because of so many painful memories in his early years, Mashiro is reclusive to others and will usually come out cold to those who wish to be friends.
However, it has been stated that he will often smile with friendly company.

Biography/History:
Mashiro lived in the World of the Living for 16 years before his death. At the age of three his parents were killed by a Hollow known as the Grand Fiser. He was orphaned and without family, but he grew strong and his endurance was unlike any of his age. At the age of 13 he joined a local gang that had prospered in the area for over ten years. However, three years later he was killed by a cop while they where doing a drug bust. Soon after he came to the Soul Society into the poverty of the Rukongai. He lived in the Hokutan district for a while until he was accepted into the Soul Reaper Academy. Here he learned the basics of a Shinigami, Hakudou, Kidou, Kendo, and other useful skills. However, his main profession and skill was kidou. It was not long after he joined that he was able to sign up for a special mission with the
Punishment Force, for extra credit and promotion into a Squad. But during this mission they where attacked by a group of hollows and Mashiro almost lost his life. Luckly for him a Squad 4 member, for healing support,
was there to assist him. Later that same shinigami gave Mashiro the green scarf to hide his ugly scars that he had recived during the attack. Come to find out the attack was not just happening there but all over the Seireitei. Aizen had attacked and taken the Soul Society. Because of this the remainning Soul Reapers needed more men, So Mashiro joined Squad 13
under Captain MockaDash and prepared for the retaking of the Seireitei.

Powers: Kidou- Mashiro knows all kidou for his
level as a shinigami, and has become an experte with using it.

Hado #1: Shou
Hado #4: BYakurai
Hado !8:Seki

Bakudou#1: Sai
Bakudou#4: Hinawa
Bakudou:#9: Geki
PostPosted: Tue May 12, 2009 6:37 pm


Name: Shinzou

User Image


Physical Description: Shinzou is a solidly built man, he is not overly muscular but athletic none the less. He has long brownish hair, which he normally keeps pulled back in a spiky ponytail. He stands around 6'2" tall. His face is even an symmetrical with sharp and distinguishably handsome features. He also wears a neatly trimmed, but short beard that covers his jaw line and chin.

Height: 6'2"
Weight: 200lbs
Element: Earth
Race: Shinigami/Caucasian
Squad: 13
Rank: 5th Seat


Zanpakutou

Name:In'intaru Sando(Roaring Sand)

Release Command: "Choke the life from them, In'intaru Sando."

Unreleased Form: In it's unreleased form Shinzou's Zanpakutou is similar to a Katana. It's blade is a little bit more curved, only a few degrees though, which allows it to cut more easily with the right technique.

Shikai: Once released to it's Shikai form, Roaring Sands simply gains width and barbs for it's appearance, and has the ability to manipulate small particles of sand and dirt in the surrounding area. This can be used to extend the range of the blade which can also be applied to the ball on the end of the chain to make it larger), by literally building up and making it longer. If Shinzou strikes the ground with enough force, a fissure can spread beneath his opponent and send a blast of razor sharp sand up at them. He is also able to create razor sharp projectiles, such as sickles, of sand which fly at his opponent when he swings his Zanpakutou. It's best ability is it's element of surprise, especially when Shinzou summons all the sand and similar particulate in the surrounding area, up to a half a mile away, sand blasting his opponent as it races to gather around his feet.

Choking Sands: Using this technique, Shinzou launches sand (in any form) at his opponent. If it comes into contact with his opponent it sticks and begins to build up sand from any source around it. This can hinder movements of his opponents and effect their speed and power if deployed right.

Sand Wave: With this technique Shinzou can use his sand to create a massive wave of sorts. This wave is fully capable of swallowing his whole. The wave is infused with his reiatsu, just like all of his sand, and is very hard for an opponent to free themselves from.

Bankai: Sands of Time - Under Construction

~Not Yet Achieved~


Special Accessories: He always carries a small hour glass full of sand around with him, for obvious reasons.

Skills/Abilities: Shinzou is very fast and his movements flow as if they were the sands that his Zanpakutou commands. He has deceptive strength, but is by now means a power fighter. He has always had some innate sense of time and it's movement around him. He seems to be on the verge of almost being able to see into it, most likely brought on by his exceptional ability to counter and react to enemy strikes. This ability comes naturally to him and along with his flowing movements, makes him a difficult opponent to engage in close quarters combat.

Personality:
Shinzou is generally quiet around those he does not know. He seems rather uncomfortable in large groups, feeling that his voice gets snuffed out when accompanied by large numbers. He can get mad if prodded, but tries his best to hold himself back. He is not overly flamboyant concerning his abilities, choosing a humble route as opposed to that of a show off. He is willing to give his life for something he believes in.

Biography/History:
Shinzou came from a small town in the south west of Japan, occupying a little known cove in the area. He spent his time around the sand and the surf when he was a kid. Traveling the short distance to the city to do his studying. He was killed by a gang from the big city and dropped on the sands of the beach where he grew up. It is said by many that he appeared to have some kind of extra sensory perception, almost foreseeing his own death. For days before it occurred he began to speak of uneasiness concerning the colors of the gang who killed him. The day before his murder, he even pointed out the trigger man in his killing, saying that he was the source of his uneasiness.

Powers:

Bakudo:
#1. Restrain (塞, sai)— Locks a target's arms in place behind their back.
#4. Crawling Rope (這縄, hainawa) — An energy rope entangles a target's arms.
#8. Barrier (せき, seki) A semi-transparent circular wall, building itself outward from the shinigami's arm, manifested from the user's reiatsu.
#9. Hit (撃, geki) — Engulfs a target in red light, completely paralyzing them.
o Incantation: Disintegrate, you black dog of Rondanini! Look upon yourself with horror and then claw out your own throat!
Hado:
#1. Thrust (衝, shō) — Pushes the target away from the caster.
#4. White Lightning (白雷, byakurai)— Fires a concentrated bolt of lightning from the caster's forefinger.

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PostPosted: Sun May 17, 2009 9:21 am


UPDATED (6/27/09)

Name:
Mominoki, Okojo

Aliases/ Nicknames:
Okojo, Jou, O-Jo

Squad/Rank: 13, None

Physical Description:
User Image

Eye color is a bright green with gold-hazel around the pupil. He has shoulder-length bleach-blond hair with some black roots showing. Standing at around 5'11", he has a lean build that goes with his height. His skin is tanned, which contrasts with his lightened hair immensely. On his chest is a small scar he gained from when he first began to learn about reiatsu and wound up hurting himself.

To other people, Jou seems a little air-headed, often staring off into space while thinking about things. He walks at his own pace of not-very-fast, grinning stupidly through any confrontation with anyone. However, when he is serious, it's as if another person has replaced him, as smiling eyes seem to turn a little cold, and people are often taken by surprise. Otherwise, he acts like a complete fool.

UPDATE (6/27/09): During the reclaiming of the 13th Squad grounds, Okojo has lost his right arm, and has gained more scars to add to some that he already had before.

Personality:
Jou is the kind of guy you'll see off on the sidelines watching others, laughing when they do, but never contributing to the event. However, when he is with a group of people, he always has a smile on his lips and often makes a fool of himself. However, he's the type where his smile doesn't quite reach his eyes.
When angry, or focusing heavily on something, however, O-jo's smile disappears to show a true, focused and clear expression. Appearing a bit intimidating, it's almost as if he switches with another person. However, these expressions don't happen frequently, especially around a lot of people he doesn't know.

Biography/History:
Death Age: 23
Birthdate: June 16th
Deathdate: December 13th
Life: Okojo was born in California, U.S.A. and lived there for the very first few years of his life. When he was four, his family moved to Japan to live with relatives, because his fathers' business wasn't doing very well. He wound up becoming more raised by his grandparents than his own parents, as a divorce was in the air, and so he grew up to be a bit of an angsty teenager.

When O-jo turned seventeen, he met Aiko and they became close friends, before finally a couple right before they graduated from high school. She was everything to him, and she was also the only person from school who knew about heart problems he'd had since he was born. Fencing was almost the only thing he seemed to be able to handle, sport-wise at school, though he loved almost anything that was active and had to do with a team.

The two moved into an apartment together after highschool and applied to the same colleges. They had gotten accepted to one together, when Okojo had an accident while moving some furniture into the apartment. He was hospitalized for a few weeks, and was let out on a good bill of health, though he still felt weary.

It was another few years, with starting college, and remaining close with Aiko, before his heart condition became severe again. He began having problems keeping his hands and feet awake, and in the mornings, sometimes, he would wake with his entire body feeling numb. On one such morning, Okojo decided to go take a walk to see if he could get his blood flowing a little better, but he never made it back to the apartment. He had a heart attack and died near the building.

Death:
After his death, Okojo found himself in Rukongai, and eventually was recruited by a Shimigami after watching him for a few days, now active since his heart bothered him no longer. He'd discovered his Reiatsu, and the Shimigami quickly recruited him after he'd worked on getting his Reiatsu to a slightly more-than-noticeble level. He is now training to be apart of the Gotei 13 in Sereitai.

3 Year Timeskip
During the attack on Sereitei, Okojo had just barely joined Squad 13, and even still hadn't received his black shinigami uniform. He fought with others, but by the time he'd escaped to Earth, he'd seen so much death that he'd gone a bit mad. Wandering around in this state for a little under three years, his Zanpakuto manifestation finally decided to apply herself, and blocked that part of his memory with his own help.
From that day on, the bleach-blond shinigami had no recollection of anything past gaining admission to his squad. His memories of Sereitei were blocked.

Okojo wound up finding one of the camps of escaped shinigami and was reminded of who he was and what he was supposed to do. Given information as to where his Squad was set up, he set off again and went to join them. He has no idea what he did during his times of madness, doesn't know he even went mad. Every time he tries to access those parts of his memory, Tenri forces him past and lets him glimpse his inner mind, their world, and soothes his frustration so he would not try again.

Because she's blocking his memories and focusing on that, Tenri isn't as strong as she could be, and would be unable to reach Bankai, if Okojo ever strove to learn that power, or had to in any way.

Zanpakuto:
Name: Tenri (Rule of Heaven)
Manifestation:
User Image

A rather large heron that stands at grandly tall heights. She has three sets of wings, each of them a different size, going from largest to smallest down her back. Her tail and neck feathers, as well as her legs are a golden color, and her beak and body are both a pure white. One set of wings is white as well, while the other two are black. Along her neck, black and white feathers decorate in with the gold.
Tenri has extra feathers atop her head, around her neck near her head and near her body that fluff out a little extra. As well as that, she has three horns crowning her head, and pure white eyes that seem to see all.
Appearance:
User Image

Tenri has the appearance of being a really heavy sword, with a long hilt (maybe one and a half hands), and a long, and unusually wide, katana-style blade. The hilt and hand guard of the blade are decorated with black and white wrappings, with gold accented in the metal at top of the sword, and above and below the handguard.
The sheath is a pure white with black and white cords connecting to a shoulder strap so Tenri is easier for Okojo to carry. However, it also means it takes him a little while to draw the blade.

Unobtained Shikai Release: Akuwokorasu tamashii, Hakkei! (to punish the wicked soul, Release[internal power]!)
Releasing Tenri to her Shikai form creates a heavier, larger, weapon for Okojo to use, and if he dropped her and someone were to try and pick her up, that action would be very difficult. However, Okojo himself only seems to feel lighter, and Tenri is almost even lighter than she was in her pre-released form.

Unobtained Shikai Release Form:
A light seems to emit from the blade, and the metal itself almost appears as if melting into a long pole. The gold on the hilt of the blade stretches and flattens to form two sides of an Executioner's axe. The hilt itself develops into the hold for the blades, retaining their black and white weaving. Parts of the hilt, however, develop into more hand-holds for the wielder to use, shifting for a large one toward the middle of the long pole, and a smaller one closer to the blades for a comfortable grip when wielding the axe for closer-ranged combat.

Unobtained Bankai Release: junjo no kisoku o sakusei suru tame, Hakkei Tenri! ( In order to draw up the rule of order, Release[internal power] Tenri!)
Unobtained Bankai Release Form: (( Will put in if I ever need it ))

Special Accessories:
Okojo usually has a set of bracers on to help his wrists when wielding swords, each of them a simple white with black circles in the center. He also always has a necklace with a gold chain around his neck, a small silver hammer the only charm on it.
Other than those items, he usually has a basic healing kit on him for missions, sometimes even wanders around with a water bottle strapped to his side for whenever he gets thirsty.

Skills:
In Progress
Through training, Okojo would obtain a larger muscle mass and strength amount simply from carrying Tenri around, and learning how to use her blade in battle.
Also, Okojo would work on his movement, as wielding a heavy weapon would create dire consequences if he couldn't move fast enough to avoid a killer blow.
To wield Tenri's Shikai form, Okojo will need to train in not only wielding a heavy weapon, but a light one as well.
Through recent events, Okojo will have to do this all one-handed.



Abilities:
+ Kidou, 1-10:
--Bakudou: 1. Restrain, 4. Crawling Rope, 8. Barrier, 9. Hit
--Hadou: Thrust, White Lightning

Powers:
Basic Kidou abilities. (1-10)
See Zanpakuto for Shikai and Bankai abilities.
See Skills for physical abilities and development.

PostPosted: Thu May 21, 2009 7:54 am


Name: Kitagawa, Mikazuki


Aliases/ Nicknames: She is often called 'Mika' by people close to her.

Physical Description: Mikazuki stands at about 5 feet 3 inches tall, with fair complexion, and a small yet proportional build. Her eyes are a sparkling aquamarine with tinges of silver, yet hidden underneath small, rounded-square eyeglasses. Her black hair is up to about waist length and curls at the ends. She usually has her hair tied with two red bows at opposite ends nearer the front side. She wears her zanpakutou either along her right side, though she is right handed, usually behind her, or on her back.

From another person's point of view Mikazuki would seem to be fierce and focused, yet cheerful and light-hearted at the same time. She has a very gentle step, one made without excess movement of knees, waist and arms. Her faint smile is always a sign of assurance, yet her sharp stare can pierce through even the coldest of facades.

Zanpacto: Yumiharizuki (according to my translation, it means Crescent Moon, or lit. Bow-stretched Moon). It is released into its Shikai form with the command: “Hayameru (or) Accelerate”. Unknowingly, Mikazuki has seen the manifestation of her zanpakutou even before she considered being a shinigami. Yumiharizuki manifests as a six-winged, silver hawk, with a blue tail much like that of a swallow, and a small horn on its head.

In its sealed sword form, Mikazuki’s zanpakutou looks a lot more curved, a little bit larger, and some ways longer than a regular katana. Its length is just a few inches longer than a regular katana, and about an inch wider. The blade itself has an angel wing engraving on both sides of it, giving it a very unique look. The curve is also more pronounced than regular katanas, giving her zanpakutou an arched look. The hilt is odd in the way that there are two curved projections on either side of the blade that curve towards her, and a stiletto-like projection of about 2 1/2 inches in front of the blade. The black handle is just enough for both her hands to hold it at the same time, and it has a long silver chain attached to a cog-like shape at the end of it.

Shikai (Not acquired yet):
Yumiharizuki is completely different from other zanpakutou in that it is neither primarily a melee weapon, nor a kidou-based weapon, yet it can be both. In its Shikai form, it is literally a bow, giving Mikazuki unparalleled range of attack. In order to release it, Mikazuki switches the sword to her left hand, and pulls the chain at the end towards the tip of the blade. The zanpakutou’s handle extends, along with the chain elongating and wrapping itself around the cog-shape at the end.

The cog-like shape at the end of the handle grows and expands into a fullsize cog, and three more appear at the tip of the blade, above and in the middle of the extended handle. The chain connects itself to the topmost cog, goes into a loop and connects back to itself. The both the blade and the handle enlarge and transform into the two halves of a bow shaft. In its bow form, Yumiharizuki is about 2 feet taller than Mikazuki when set on the ground, which makes everyone think that she has already achieved Bankai.

The stiletto-like projection splits into four and all four expands, the top and bottommost one into a thin, long rod, the uppermiddle one into a pointed projection upon the shaft, and the bottom middle one into a much larger pointed projection upon the other half of the bow shaft like the previous. Mikazuki’s sheath tranforms into a quiver full of a variety of arrows that range in length and size. The arrows do run out, but all Mikazuki has to do is re-sheath Yumiharizuki and release it again. Picture of Yumiharizuki.

Shikai Skills:
Fuu-o Kekkai (Barrier of the Wind King) – Infusing an arrow with any protective-type spell, she can fire an arrow to create a barrier in front of any area she wishes; or, she may strike a spell or attack with the arrow, negating its force or attack.

Ten no Kusari (Chain of Heaven) – Infusing an arrow with any enemy-binding spell, Tsubame may use her arrows to pin most targets down, the strength depending on the spell used. This is useful for setting up another strong attack.

Kamaitachi (Wind Cutter) – Fires a double-flat-sided arrow with an extra large blade that can possibly cut through solid objects by using the splitting of wind as it travels.

Hayate (Swift Wind) – A spiral arrow fired creates a tornado or hurricane in the path of its wake.

Kaze no Tsume (Wind Claw) – Tsubame fires an incredibly thin arrow using Shunpo theory, allowing it to disappear from sight and pass through multiple targets at once.

Special Attack: 13 Wings of the Wind Dragon: Arrow Rain – Infusing 13 arrows with any variety of Kidou spells, she fires them at enemies, either in rapid succession, or spread over multiple targets/areas. Obviously, side effects include exhaustion of physical, mental and spiritual energies. She can use this with incantation-skipping in order to reduce casting time, but it greatly lowers the effectiveness of the kidou infused.

Bankai (not acquired yet): Tenkenhou Yumiharizuki (according to translation, it means “Heaven's Blade Cannon Crescent Moon”)

[Will put up if ever achieved]

Special Accessories:
Obtained upon releasing shikai: Being an archer, Mikazuki usually wears an archer's chest armor on top of her clothes. She also wears a glove on her left hand that only covers up to the first knuckle, and a three-fingered archer's glove on the right hand, that covers only her thumb, pointer and middle fingers.
On her sash or belt(usually in Gigai form), she keeps tied a chained cross that is circled in the middle, which is one of her keepsakes from when she was still alive, given to her by her parents as a good-luck charm.
On missions, she carries a small first aid kit, and some rations. In the physical world, she also carries her Gigai pellets around with her at all times.

Skills: Mostly unobtained
Arrow Melee – Mikazuki is able to use her arrows as melee weapons in times of danger, especially if her range is suddenly decreased by a charging opponent.
Mobile Shooting – She is able to move, aim and shoot in rapid succession, significantly reducing her aiming and shooting time.
Utsusemi (Cicada Skin Shedding) – By utilizing Shunpo at faster-than-usual speeds, she is able to leave an image of her for a short amount of time. The faster her speed, the denser the image becomes.
Clairvoyance – Because of her weapon type, and the fact that she always has to aim at moving targets, Mika's aiming ability is 99% accurate to about a kilometer away, and she can roughly tell where targets moving at Shunpo speeds are using the flow of their reiatsu. If there are no moving target's however, this allows her to see farther distances than the regular person. Combined with Mobile Shooting, this allows her to target and shoot someone almost immediately after they have used Shunpo.
Touzainanboku (East, West, South and North) – Because she needs to keep her range from enemies, Mikazuki is able to react and escape instantaneously to any direction she needs to go, but upon using this skill, opponents will see her escape to four different directions at the same time. This is more of an illusionary skill , done by using her reiatsu and forcing it to flow in four different directions at the same time, then shunpo-ing to one direction only.

Abilities:
Basic Kidou: Levels 1-10
Bakudou:
Level 1 – Sai “Restrain”
Level 4 – Hainawa “Crawling Rope”
Level 8 – Seki “Barrier”
Level 9 – Geki “Counter”
Level 61 – Rikujoukourou “Six Rods of Binding Light”
Level 75 – Gochuutekkan “Five Pillar Iron Brace”

Hadou:
Level 1 -Sho “Thrust”
Level 4 – Byakurai “White Lightning”
Level 31 – Shakkahou “Fire Cannon”
Level 33 – Soukatsui “Blue Fireball”
Level 54 – Haien “Incinerating Flame”
Level 63 – Raikouhou “Roaring Thunder Cannon”

Other Kidou:
Kyoumon “Mirror Gate”

Kidou no Ya (Kidou Arrow) – Mikazuki is able to infuse her Shikai's arrows with any Kidou spell that she knows. This in turn heightens both the Kidou's and the arrow's power by focusing it with a medium and perhaps gives it a different usage (specially for Bakudou spells)

Personality:
Mikazuki is quite the ardent follower, and she takes her orders seriously, but sometimes she can be somewhat of a backseat-driver, subtly taking control of the situation if it starts to turn for the worse. She usually has a calm, straight face but her mood fluctuates accordingly, especially if she is with people she knows. Mikazuki is also very high intuitive, gifted with tactics and strategy, and a little bit of eidetic memory. She also has an, immature, cutesy and girlish side to her that only her closest friends know of. Otherwise, she is as confident as any other person and her personality easily switches depending on what is needed for the situation.

Biography/History:
Mikazuki led an active life, participating in various sports such as volleyball, soccer, tennis, archery, kendo and even some martial arts. Her parents were proud of her for this, but not for the fact that she spent more time with her friends than her family. Speculation arises that her family’s ancestry stems from a line of long dormant Quincys who had lost their powers, because of her zanpakutou being a bow. She has seen the manifestation of Yumiharizuki’s six-winged hawk at least twice when she was alive, once while looking at the night sky with a full moon. However, when she turned around to call someone to look at it, it disappeared, with her friends telling her that she was probably seeing things.

She died in an airplane crash in the night sky, on the way to taking a semester of college abroad in the United States, in which she saw Yumiharizuki for the 2nd time before the incident happened. The accident was broadcasted widely as an airplane failure, yet it was quickly forgotten as the real causes of the incident were hushed up. Mika saw, however, in her final moments, the real cause of the failure as she plummeted down towards the ocean. Desperately clinging on to life, she saw a masked figure with a hole in its chest, eating the bodies of those who were caught in the plane’s explosion. In the meantime, Mikazuki fell into the night sea, dying not from drowning, but from the impact when she hit the water at terminal velocity.

In Soul Society, she spent quite a number of years in West Rukongai, around the 10th district, working as an assistant to a kindly couple who lived on an average-sized farm. They explained to her that the being that she saw before she died was a Hollow. It seemed that her death left an effect on her even in the Spirit World, Mikazuki is now afraid of even the smallest bodies of water. She spent her free time in the trees and fields near the farm where she saw and conversed with the six-winged hawk several times. One time, after taking Yumiharizuki back to the farm on her shoulder to show the couple, they commented that they couldn’t see it and thought she was either tired, or lacking food or sleep. When she learned of the Shin’o Reijutsu Academy and the Shinigami, she asked for permission to leave and study, and they gladly consented.

In the years following her training, she received her zanpakutou in her 4th round and came back to see Yumiharizuki during the breaks. Much to her sadness, her companion never showed up again in the forest. In the Academy, people regarded Mikazuki as the “Jack-of-all-Trades” due to the fact that she did not excel in any particular discipline, yet could use them all in better-than-average levels. She finished with above-average marks in all disciplines save for Hoho skills, in which she excelled at more than most people.

Powers:
Kidou:
Basic Kidou level 1-10. Bakudou 61 and 75. Hadou 31, 33, 54, 63. Kyoumon. Kidou no Ya.
Shikai:
Fuu-o Kekkai. Ten no Kusari. Kamaitachi. Hayate. Kaze no Tsume. 13 Wings of Wind Dragon.
Skills:
Arrow Melee. Mobile Shooting. Utsusemi. Clairvoyance. Touzainanboku.

Gale OverDrive


Mashiro Morimoto 4th-Seat

PostPosted: Fri May 22, 2009 12:07 pm


(( Profile Updated, and with my finnished pics.))
Reply
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