

Given to the meadows and open places were the Mrem. Their soft fur insulating them from the vagaries of weather with coloration that allowed them to blend in with their surroundings. The most social of the peoples, they gathered together and built great cities, trading with all other peoples.
Magics:
5% of Mrem have True Magic.
20% of Mrem have Empathy.
10% of Mrem have Precognition or Postcognition - only 5% have both
Mrem are skilled in Stealth, Jumping, Climbing and Balancing.
Mrem are weak in Swimming and Bluffing.
All Magics must be confirmed in the Guild.

As a character progresses in role playing he or she may gain additional lines. Please see the guild for examples.
Magics:
5% of Mrem have True Magic.
20% of Mrem have Empathy.
10% of Mrem have Precognition or Postcognition - only 5% have both
Mrem are skilled in Stealth, Jumping, Climbing and Balancing.
Mrem are weak in Swimming and Bluffing.
All Magics must be confirmed in the Guild.

As a character progresses in role playing he or she may gain additional lines. Please see the guild for examples.