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Posted: Sun Mar 22, 2009 3:09 pm
This guild can seem confusing if you dont take advantage of the guides placed throughout the guild. This guide is by far a high importance for those new to Stir Jades because it will tell you how to role play without doing the so much work that seems to be there.
Above all, this will tell you how to make a character, use the + & -'s you see in the classes, races, and other things, and insures you have a good time.
New character posted at: Character Creation Area
Following this profile outline: That This I just mentioned
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Posted: Sun Mar 22, 2009 4:05 pm
Your Profile(s) I will give you a quick description of certain parts of the profile outline that will make your character a strong one.
First of all, everyone new starts out with a character who has 10 levels. ((Unless a race says otherwise))
Name/Age/Description: All quite simple. Although some species have unique lifespans to be considered. For Description, describe it or post a pic.
Race: The race of which your character can be is a high optional area because I have picked so many races throughout many places. Most of them have a main race they can be traced back to such as human or elves but one must pick what kind of human or elf or other main type they want to be. This decision can be hard and one must keep in mind a few things. Most important is what that race can do to how your role playing life with this character unfolds. The other decision is will this race benefit or give new abilities that the class of which your going to pick would normally not have. Some races get spells that a melee based class would benefit from they normally would not have unless they picked a magical class in the feature and normally straying from the main types (Strength, magic, stealth) would weaken both types so one couldn't be as strong as one could have been. The pick can also give you role playing benefits such as being a Drow in Elemmiire, because they are the ruling race of that kingdom, or disadvantages such as being one of the "True Evil" races. Above all though one should pick a race for the role playing fun that having that race could give to you.
Character life Basics Classes: This is a importance for role playing in Stir Jades. The max of 3 different kind of classes will allow you to get those Prestige classes that greatly improve your character's powers. Most of the classes that you would pick from gives you a specialization in one of three main types. Strength, magic, or stealth. The ability to pick two other classes besides your first one might give you access to the other main type such as having a Fighter class and a priest class. Some classes already mix both of one type to give you a medium between two main types such as the Favored Soul class. The prestige classes generally max out the power of one main type like Juggernaut and Weapon Master for strength classes, Bishop and Archmage for the magic classes, and Assassin and Shadowdancer for the stealth classes. The two classes you might have picked before considering a prestige class might give you some interesting options such as the Spellblade class. Create a unique character, not only does your classes determine what fighting skills your character might have but also gives yourself something to role play with. Bards can tell the greatest stories and Rogues can make a easy profit.
Job: The job of which your character can choose from determines more on what you can do in the role play. Taking obvious jobs such as mercenary can allow your character to explore parts of Stir Jades that normal citizens would normally not access. The jobs of which you can choose from also is determined from your city your character lives in, the mercenary job is a job world wide but casino host is a job only in Ricell. Sometimes however the job restricts the quests you can join.
Titles: The titles you might find yourself having throughout your character's life can have a big impact to your character and the overall role play they can have. Titles such as 'Sara the Healer' is a obvious bonus to your healing skills and spells while a title such as 'John the Betrayer' will decrease how much charisma, diplomacy, and appraise you have but might increase other skills as well. How you obtain titles is how you role play with your character, taking a job in the military will give you a ranking title which, by the rank you have, will increase skills and might even give you a weapon focus feat. Titles can be given and taken away. 'John the Betrayer' might do something in his life that would redeem him from that event that gave him his title which would strip the title from him. 'Sara the Healer' might be so gifted at healing that she would gain the title 'Sara the Divine Expert' which would strip her of the healer title and give her this new one that has stronger bonuses than the healer title.
Kingdom: Most important and maybe hardest thing to figure out is which kingdom your character would like to begin its adventure in. Keep in mind that certain kingdoms and there cities could give you different jobs and titles that other kingdoms could not. It all depends on your ultimate plan for that character. Also keep in mind that even if you start in one kingdom, there is no stopping you in moving to another kingdom other than having to pack your bags.
Character Melee basics Weapon(s): The weapons you might have and use throughout your character's life can change often or you can find that one weapon that you want to keep the rest of your life, and that is fine. Starting off with a weapon can be simple and should be, you shouldn't start of with a weapon of extreme magical abilities because it would eliminate that adventuring role playing fun it would have been getting to that weapon in the first place. The epic weapons in Stir Jades at one point had to be created by someone, if you want to, give your weapon(s) some history, be creative if you wish.
Armor/clothing: Normally, the picture you given with your character will show the main, non working clothes that your character generally wears. Here you will describe other clothes, such as armor, shields, and even other clothes that your character wears. Keep in mind that most classes and on some occasions, the race your character is, gives restrictions on what kind of armor/clothing your character can wear.
Attack skill: The attack skill is basically how good you are at melee or range combat. It is obvious depending on your classes. A Fighter/Weapon master class will have high attack skill. A Spellblade would probably have medium attack skill. And a Wizard always has low attack skill UNLESS if for some reason they have a weapon focus feat and uses that weapon, then it starts to build up higher attack skill. This is merely a reminder for when you are role playing the limitations and what you need to improve as your adventure continues.
Trained: Just about all new characters shouldn't have training because it leaves open something for them to role play about. The more rp-ing the better. List your trainer if it came up through role play.
Character magic basics Magical Expertise: Arcane and Divine spellcasters don't have to have a magical expertise in a certain field to be a effective caster and those who take expertise usually lack in the opposite of the field it is a expert is. The fields are: Abjuration, conjuration, divination, enchantment, Evocation, illusion, necromancy, and transmutation. For more information on these fields and their spells see The Mega Spell List.
Weakness to magic: If your character has any, which it doesn't have to unless a certain race or class stats otherwise. Throughout your role playing adventures you might find a type of magic field or element that your character is weaker against due to unknown forces and you can put that here. Giving your character weaknesses might seem like a foolish thing to do but gives opportunity for more role playing experiences.
Favorite spell: Having a favorite spell does not add more power to that spell. Some races get granted use of spells as it levels similar to classes and that spell can be your favorite one or a spell from your class. This is merely for role playing purposes and can be marked as N/A.
Elemental favorite: A elemental favorite is also not needed but can be stated. It shapes the type of person your character is as well. A person who has wind as their favorite might like listening to the wind blow through the trees and makes them calm while someone who likes fire might want to see that above all else and cause fires on random, fueling a chaotic alignment.
Alignment: A alignment says much about your character and could also give you limits to the classes and sometime race your character can be. Evil aligned characters are just that but still can do nice things for different purposes. Such as someone giving out a quest to rescue there sister from a cave infested with goblins. Though the evil align character will take the job, and taking the job might seem like a good thing to do, it is most likely that they took the job for the reward that is naturally given for those kind of quests. Still, a evil align person can do something for someone because of the relationship with that person without a care of a reward or not and that is considered doing something good and if its alright with your overall plan for that character, their alignment can change if they do things that are different from the alignment they already have. A example of how to change your alignment or stick to the one you want will be coming soon.
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Posted: Tue Mar 24, 2009 10:27 pm
Levels/How to Level Up V.2
Growing your character is fun, but making the right picks can insure that your character lasts longer than expected. As stated elsewhere, every person first character starts out at level 10. With these 10 levels the person can pick from a max of 3 different classes it can be if the requirements are right and at level 10 whatever requirements needed would have been fulfilled in the character's past up to that point. Most classes don't have a requirement or just has minor requirements that are easy to fulfill but there are prestige classes and Race-restricted classes that do have some requirements to become that class.
Feats |Re-working|
Some classes requires one person to have certain feats to choose that class. Feats are the skills of which characters gain throughout there leveling-life. Similar to titles, the feats gain give a added bonus to certain areas like added weapon damage with a specific weapon or better stealth skill bonuses. Feats are very important for those spellcasters who devout there life to a magical field because some feats increase how magic can be cast, the damage it does, and other added bonuses. Some feats are even reserved for certain classes that other classes cannot obtain and generally increase the powers that class gives them such as the monk class. Even some feats are only for certain races that have special qualities such as the ability to fly. Shown on a list below, feats are obtainable at every 3 levels unless certain classes or races give a free feat or optional feats at certain levels.
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