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September Siege

PostPosted: Thu Mar 19, 2009 4:15 pm


Suggestions of names are welcomed. This is the idea I came up with in a bord BCIS class.

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The map for the roleplay. I don't want to ruin the sub-plot for everyone but the basic features I'll add are:

1.Town list including:
-Unemployment rate
-Local Guilds (skill training halls with rulers that can issue quests)
-Population (influenced by wars, disease, and other cities trade routes failing)
-Agricultural qualities (Farming goods, or if it's a large city dependent on other cities, in other words a capital or a warring city.)
-Major Inports and Exports
-Factional dominance (if another nation is attacking it will fall, or small guilds with large respect may take chunks of dominance in that city.)
2. Player Factions, these will be tricky balancing how you get members of factions whether that be quests, recruitment (turn-based 'job'), or random people deciding to join. I could also make a balance of them.
3. Faster Transportation... instead of going somewhere by foot... why not use a horse or a flying creature... why not a teleport spell?
4. War camps on the map and siege points (War camps for warring nations making progress towards a city if it goes into a skirmish it gets a thread to roleplay in) Sieges are self explanatory...
5. Startups (NPC's) trying to make some coin and take a city.
6. Character list for every army (only officers Sergeant +)
7. Ranking of soldiers to clarify roleplaying.
-1 King/Queen/Baron/Duke/Warlord/Overlord/The man (lol)
-2 General(s) (1-5 for a max army) (multiply next one by number of generals and so on)
-3 Asst. General(s) (2 for a max army)
-4 Major(s) (4 for a max army)
-5 Asst. Major/Sergeant (8 for a max army)
-6 Private (unranked unnamed) (160 for a max army)
8. Main plot...

Overall I think it would be fun if we got some people in here.
PostPosted: Sat Mar 21, 2009 8:47 am


Currencies:
Bronze coins (BC) - Imperials
Bronze coins - Elven Glade
Pounds - South humans (needs a name)
Pounds - Dark elves
Craetons - Orcs

You can exchange them by a 1-1 rule but you must make a post on that.

Guild listings - (infrastructure) - Warrior
Chester - 3
Cambridge Fortress - 6
South Cape - 4
Fort Ackatin - 5
Athens - 4
Port Thrust - 5
Canton - 2
Elven Glade - 3
Dark Elf Island (island #1) - 3
Turnpike Camp - 4
Easton - 1
Iansford - 4
Kinpola - 1
Glory - 4

September Siege


September Siege

PostPosted: Sat Mar 21, 2009 9:23 am


Imperial Legions City Listing
-Kinpola
Population: 319
Humans - 289
Elves - 20
Dark elves - 5
Orc - 5
Guilds: Warrior guild (1)
Unemployment Rate - 7%
Major Inports - Food Products, wood
Major Exports - Metal products (for armor) and rare or common gems.
Facts: Leading exporter of metal for the Imperial Legion. The city is going through tough times since the recent raidings from desert clans (quest).
-Zinphite
Population: 85
Humans - 84
Elves - 1
Unemployment rate: 12%
Major inports - Metal products
Major Exports - Food, wood
Facts: The worst town in the Imperial city
-Chester
Population: 1682
Humans - 1538
Elves - 82
Dark elves - 30
Orcs - 32
Guilds:
Warrior Guild (3)
Magi/Mage Guild (7)
Marksmen Guild (5)
Unemployment Rate: 1.4%
Major Inports - Rare Substances, ores
Major Exports - Potions, food, wood, Enchancements, armor, Weapons, Stone, and Glass.
Facts: The most skilled city ever built it has stood for thousands of years longer than oral speaking skills allowed. The leading exporter in all of the land of a lot of goods.
Jobs:
Blacksmith (20g/day) (4 offered)
Planter/Sower (7g/day) (20 offered)
Merchant (12g/day) (11 offered)
Quests:
Objective:Troubles in the desert (4 offered group quest or highly skilled solo) Go to Kinpola and meet up with an army group of 5 assigned to clear the smallest of the 4 clans in the Zinford Desert. (go to mage guild with group and ask around for quests to be done.)
Enemy count - 4 groups of 7 to be encountered
Rewards:
Chester city +4 public standing
Imperial Legion +1 standing
250g/member or 500g for solo
1 blacksmith job added
Kinpola gains -2% unemployment
Chester gains -.01% unemployment rating
--------
PostPosted: Mon Mar 30, 2009 2:02 pm


*Goes Crossed Eyed* um...wow...um...might be a bit complicated.

What is the general idea... How does the roleplay work... The Rules....

Etc...Etc...Etc...

Relena Malin Qwon
Captain


September Siege

PostPosted: Wed Apr 01, 2009 5:20 am


Relena Malin Qwon
*Goes Crossed Eyed* um...wow...um...might be a bit complicated.

What is the general idea... How does the roleplay work... The Rules....

Etc...Etc...Etc...

It's not complicated it's just like a world that can be affected by whatever you do.
Example: You do a quest for a bandit where you end up killing a warrior guild trainee. After that the warriors guild gets weaker.
Example: X-nation takes over Y-nations village, all their other villages suffer from the trade partner that's lost until the other nation lifts the embargo.
Example: Z-hero kills X number of bandits. The road becomes safer and the towns grow and become stronger.
Example: You kill yourself and the game goes away. April fools!

Rules:
I'm tired you want to make some?
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