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Posted: Tue Mar 10, 2009 8:23 pm
These are the creatures one might find as a wild animal or humanoid outside. The humanoid classes here are less intelligent then the Stir Jades races and rarely ever become intelligent enough to be civilized in Stir Jades kingdom cities. The creatures are sorted by heights and have information similar to the CharRace Quickie but with a little more detail. The Humanoid creatures will have more details.
Most animal creatures will not attack the Races of Stir Jades, to know different depends on their alignment.
Neutral Good: Will not attack unless home is threatened, attacked first, or character is generally evil. These creatures attack other creatures of opposite alignment on the spot.
Neutral: creatures will not attack unless felt threaten or provoked.
Chaotic Evil: These creatures will probably attack you if within 15 feet though unlikely if you are in a large party and they are outnumbered.
Lawful Evil: Will attack if within 10 feet of the creature. Doesnt need to be provoked or felt threatened.
Next to the creature names are letters meaning certain things, those certain things are listed below.
D - The Creature can carry disease and the effectiveness of giving this disease depends on alignment, height, and sometimes the disease it carries. It also depends on how weak or resistant the race is agaisnt diseases.
T - This creature can become tamable and kept as pets for citizens of Stir Jades.
F - Can be a familiar choose of certain classes.
A - Can be a animal companion of certain classes.
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Posted: Tue Mar 10, 2009 8:27 pm
Tiny Creatures Any Terrain
Cats,Domestic(T/A/F) |Low-light vision, scent|Small hp|Neutral|
Temperate forest
Brain Mole(D/T) |Low-light vision|power conversion|scent|Small HP|neutral| Hawk(T/A) |Low-light vision|Small HP|Neutral| Owl |Low-light vision|small-ish HP|Neutral| pseudodragon(F) |Blindsense/Darkvision/Low-light vision|small spell resistance|telepathy|immunity to sleep and paralysis|average 1st lvl HP|neutral good| Raven(A) |Low-light vision|Very small HP|Neutral|
Grig Humanoid/Fey Weapons: Bow and daggers Alignment: Neutral good Tactics: Attacks in groups of 2-4 or more Spells: disguise self, entangle, invisibility(self only), pyrotechnics, ventriloquism. Low Light Vision, small spell resistance Languages: Sylvan and sometimes common They have light blue skin, forest-green hair, and brown hairy legs, and usually wear tunics or brightly colored vests with buttons made from tiny gems. A grig stands 1-1/2 feet tall and weighs about 1 pound.
Warm Forests Lizard(T) |Low-light vision|Low HP|Neutral|
Deserts Lizard(T) |Low-light vision|Low HP|Neutral|
Close to Cities
Imp Humanoid/demonish Weapons: natural weapons/simple weapons used with two hands except ranged weapons. Alignment: Lawful Evil Tactic: Solo Spells: At will - detect good, detect magic, invisibility Darkvision, immunity to poisons and small resistance to fire Languages: N/A unless it is a familiar an imp stands almost 2 feet tall and weighs about 8 pounds.
Any Environment
Rat(D/T) |Low-light vision|scent|very small HP|Neutral|
Temperate hills
Weasel(T/F) |Low-light vision|scent|small hp|Neutral|
((Other tiny creatures not mentioned here and are domestic animals are not required to be on this page to have or mention in the RP. Or a animal companion or familiar one would like to see should contact me about it.))
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Posted: Wed Mar 11, 2009 11:10 am
Small Creatures
Mephits ((See Animal companion, etc))
Any Environment Dog(A/T) |Low-light vision|scent|small HP|Neutral|
Temperate forest Badger(A) |Low-light vision|scent|Neutral|Rage feat|1st level hp|
Kobold Humanoid Weapons: Spear and slings, weapons dropped by adventurers. Alignment: Usually lawful evil. Tactics: Large attack forces Darkvision, light sensitivity, frightened easily, mining capable. Languages: Draconic Kobolds are short, reptilian humanoids with cowardly and sadistic tendencies. A kobold’s scaly skin ranges from dark rusty brown to a rusty black color. It has glowing red eyes. Its tail is nonprehensile. Kobolds wear ragged clothing, favoring red and orange. A kobold is 2 to 2-1/2 feet tall and weighs 35 to 45 pounds.
Pixie Fey Weapons: Small-ish versions of a short sword or longbow. Alignment: Neutral Good Tactics: small groups Spells: lesser confusion, dancing lights, detect chaos, detect good, detect evil, detect law, detect thoughts, dispel magic, entangle, permanent image. Low light vision, some damage and magical resistance, greater invisibility Languages: Pixies speak Sylvan and Common, and may know other languages as well. Pixies wear bright clothing, often including a cap and shoes with curled and pointed toes. A pixie stands about 2-1/2 feet tall and weighs about 30 pounds.
Temperate Plains Cockatrice |Darkvision|Low-Light Vision|Petrification-capable attack|Neutral|average hp|
Goblins Humanoid Weapons: morningstar. Weapons tossed away by adventurers Alignment: Neutral Evil Tactics: Large Attack forces Darkvision, animal companion, trap settings, easily frightened Languages: Few can speak common A goblin stands 3 to 3-1/2 feet tall and weigh 40 to 45 pounds. Its eyes are usually dull and glazed, varying in color from red to yellow. A goblin’s skin color ranges from yellow through any shade of orange to a deep red; usually all members of a single tribe are about the same color. Goblins wear clothing of dark leather, tending toward drab, soiled-looking colors.
Temperate Mountains Eagle(T/A) |Low-Light Vision|Small HP|Neutral|
Warm Forests
Deserts
Cave Dwellers
Derro monstrous humanoid Weapons: Light crossbows and shortswords Alignment: Usually chaotic evil Tactics: Ranging from small teams to bands of them Spells: At will—darkness, ghost sound; 1/day— daze, sound burst Madness, good spell resistance, vulnerability to sunlight, sneak attacks, trap settings, poisoned weapons. Languages: Madness disables the ability to be understood.
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Posted: Wed Mar 11, 2009 2:00 pm
Medium Creatures
Near cities or abandon places
Barbed Devil Demonoid Weapons: Claws Alignment: Lawful Evil Tactics: solo, minor groups ((Friends with other medium demons)) Spells: Summon Demon ((Summons a bearded or another barbed demon)) Darkvision, minor resistance to good, acid, cold, average resistance agaisnt spells, Immune to fire and poisons, telepathy, and can see in darkness. Languages: N/A A barbed devil is about 7 feet tall and weighs about 300 pounds.
Bearded Demon Demonoid Weapons: Glaive Alignment: Lawful Evil Tactics: Solo, minor groups ((friends with other medium demons)) Spells: Greater teleport, Summon Demon ((Summons a Lemures or another Bearded Demon)) Darkvision, small resistance agaisnt good, acid and cold, average resistance agaisnt spells, immune to fire and poisons, telepathy, and has a rage abilitiy Languages: N/A A bearded devil stands 6 feet tall and weighs about 225 pounds.
Deserts
Basilisk |Darkvision|Low-light vision|Good HP|Petrifying Gaze|Neutral|((Rare creature))| Donkey(T) |Low-light vision|scent|ride-capable|Low HP|Neutral| Hyena(A) |Low-light vision|scent|Low HP|Neutral|
Temperate Forests Black Bear |Low-light vision|scent|average HP|neutral| Boar |Low-light vision|scent|Good HP|neutral|
Warm Plains Cheetah |Low-light vision|scent|sprint|average HP|Neutral|
Warm Marshes Crocodile |Hold breath|low-light vision|average HP|Neutral|
Warm Forests Leopard |Low-light vision|scent|Low HP|Neutral|
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