Welcome to Gaia! ::

M.T.G.P.S. Magic The Gathering Preservation Society

Back to Guilds

Magic The Gathering Based Community of Experienced & New Players. 

Tags: Magic The Gathering, Planeswalker RP, Card Game, Discussion, Rules Assistance 

Reply M.T.G.P.S.
What'ya Got? [Classic Topic, I Revive Thee xD] Goto Page: 1 2 3 ... 4 5 6 [>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

DA-FDNT
Captain

Distinct Elder

PostPosted: Sat Mar 07, 2009 4:46 pm


SO! What'ya Got!? biggrin

Post Your Favorite Cards & Combo's Here 3nodding

Original Thread: WOTC's MTG Guild, Gaia ~ No Longer Available
 
PostPosted: Sat Mar 07, 2009 11:44 pm


Viridian Joiner + umbral mantle = infinite green mana

zerfist


zerfist

PostPosted: Sat Mar 07, 2009 11:46 pm


Quill spike + devoted druid + rite of consumption = win the game.
PostPosted: Sat Mar 07, 2009 11:49 pm


zerfist
Quill spike + devoted druid + rite of consumption = win the game.

Same here man did it last game I played

Freedom the wolf


zerfist

PostPosted: Sun Mar 08, 2009 1:26 pm


Freedom the wolf
zerfist
Quill spike + devoted druid + rite of consumption = win the game.

Same here man did it last game I played
I love that combo. I came up with it in my sleep.
PostPosted: Sun Mar 08, 2009 2:19 pm


O__O I don't remember what my combo is for my red deck or my red/blue deck. I'll have to go check and then post when I find out.

~~~~~~~~~~~~~~~~~~
~S&N Now and Forever~
~Play Trivial Pursuit here and win awesome prizes!~
~M.T.G. Preservation Society Vice-Captain~
~DA-Anime Lover Village Guild Vice Captain~
~My Mini Shop check it out~
~Proud Member of the Vampire Clan of the Blood-Red Moon~

DA-SF83
Vice Captain

Married Vampire

11,640 Points
  • Dressed Up 200
  • Treasure Hunter 100
  • Citizen 200

epiclevelwarrior

Bashful Browser

PostPosted: Sun Mar 08, 2009 5:20 pm


My favorite infinite combo is probably the Planeswalker rules end run.

March of the Machines + Mycosynth Lattice + Quicksilver Elemental or Experiment Kraj + a Planeswalker (preferably Jace, Chandra or Ajani Vengeant if you want to win the game).

To elaborate: the rules governing when and how often you can use a Planeswalker's abilities are attached to the card type so when you make a Planeswalker into an artifact using Lattice and a creature using March and then give its abilities to a QE or EK they become ordinary activated abilities and as per the rules governing such abilities you can use them at instant speed as many times per turn as you like.

It's not anything approaching competative but making the rules of the game implode is just fun.
PostPosted: Mon Mar 09, 2009 3:07 pm


epiclevelwarrior
My favorite infinite combo is probably the Planeswalker rules end run.

March of the Machines + Mycosynth Lattice + Quicksilver Elemental or Experiment Kraj + a Planeswalker (preferably Jace, Chandra or Ajani Vengeant if you want to win the game).

To elaborate: the rules governing when and how often you can use a Planeswalker's abilities are attached to the card type so when you make a Planeswalker into an artifact using Lattice and a creature using March and then give its abilities to a QE or EK they become ordinary activated abilities and as per the rules governing such abilities you can use them at instant speed as many times per turn as you like.

It's not anything approaching competative but making the rules of the game implode is just fun.


You dear sir make no sense in this combo

Freedom the wolf


Teifling

PostPosted: Mon Mar 09, 2009 5:21 pm


Freedom the wolf
epiclevelwarrior
My favorite infinite combo is probably the Planeswalker rules end run.

March of the Machines + Mycosynth Lattice + Quicksilver Elemental or Experiment Kraj + a Planeswalker (preferably Jace, Chandra or Ajani Vengeant if you want to win the game).

To elaborate: the rules governing when and how often you can use a Planeswalker's abilities are attached to the card type so when you make a Planeswalker into an artifact using Lattice and a creature using March and then give its abilities to a QE or EK they become ordinary activated abilities and as per the rules governing such abilities you can use them at instant speed as many times per turn as you like.

It's not anything approaching competative but making the rules of the game implode is just fun.


You dear sir make no sense in this combo


Mycosynth Lattice States that all permanants are artifacts in addition to their other types.

So, jace reads now as "Artifact Planeswalker- Jace"

March of the Machines states that non-creature artifacts are creatures in addition to their other types.

Jace reads "Artifact Planeswalker Creature- Jace" and has a power and toughness 3/3

Experiment Kraj can legally place a counter on Jace. Kraj can use the activated abilities of any creature with a +1/+1 counter on it. Also, Kraj is not a Planeswalker. So Kraj is not limited by the ruling that a Planeswalker may only activate 1 ability per turn, at sorcery speed.
PostPosted: Mon Mar 09, 2009 6:08 pm


Thanks, Tiefling. That's a very clear rundown.

I prefer the Quicksilver Elemental version since it can be mono U but the process is the same.

Though you have to remember to float an extra U when you play the march since it kills all lands in play by turning them into 0/0 creatures.

epiclevelwarrior

Bashful Browser


Freedom the wolf

PostPosted: Mon Mar 09, 2009 6:23 pm


Jaces abilities belong to planeswalkers only emo I just asked a friend and he agrees.Jace cost 1UU and this combo to me and him is two chaotic and confusing.I really need to ask the old guy at the shop @_@ at the friday night magic event.
PostPosted: Mon Mar 09, 2009 8:24 pm


It's a thorny rules question but looking at the comp rules you can confirm that it works.

The first question is whether Planeswalker abilities qualify as "activated abilities" for the purposes of QE and EK:

MTG Comprehensive Rules
212.9f Each planeswalker has a number of activated abilities.


So that's cleared up. You can also confirm this by noting the format of planeswalker abilities.

MTG Comprehensive Rules
403.1. An activated ability is written as “[Cost]: [Effect.] [Play restriction (if any).]”


Planeswalker abilities use this notation.

Next, the question of timing and per turn use restrictions.

As indicated above, when an ability has a restriction it is part of its rules text like so:

Oracle text of Dimir Guildmage
3U: Target player draws a card. Play this ability only any time you could play a sorcery.
3B: Target player discards a card. Play this ability only any time you could play a sorcery.


Planeswalker abilities do not have this text so where does the restriction come from?

Here:

MTG Comprehensive Rules 212.9f cont
A player may play an activated ability
of a planeswalker only during a main phase of his or her turn, when he or she has priority and
the stack is empty, and only if none of its activated abilities have been played that turn.


So these restrictions all apply to the abilities of a planeswalker and only the abilities of a planeswalker.

So when a suite of loyalty abilities finds itself on a non planeswalker permanent it continues to function because they are activated abilities just like those of creatures. However, the restrictions state that they apply to abilities "of a planeswalker" so they do not apply to loyalty abilities of a non planeswalker.

Incedentally, sorry for derailing the thread with a crazy combo.

epiclevelwarrior

Bashful Browser

Reply
M.T.G.P.S.

Goto Page: 1 2 3 ... 4 5 6 [>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum