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Issildia Nevar
Crew

Dapper Genius

PostPosted: Sun Oct 23, 2005 3:43 pm


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Ashen Blade

~Stormfall~
Saga III

Rumors speak of the great travesty brought about by the Ryera that came about not so long ago. Much has changed since the war machine that was Larovia was scattered and divided by the battle that marked the fall of Keirdon.
Reinsen Nevar is dead, and his daughter with him...so suggests the muffled whispers of those who dare speak on the matter.

And now these war-torn lands are left in darkness as the sun is concealed by the dim twilight brought about by what many are coming to call,the Stormfall ;When the the Veil, the barrier between this realm and that of the Dead was destroyed by Luin Ryera, and the two realms began to bleed into one another.
Now the Dead roam freely in the world of the living, unchecked and unchallenged; In the Age of the Necromancer. All balance destroyed.

Drought rages across Larovia as the life-giving rain is trapped within the heavily laden clouds that blanket the sky, all to reluctant to relinquish their prize.
All existence is twisted and contorted, and a single thought is all that still binds the people of Larovia together; Survival.








~Prologue~


Winter had once again bestowed its icy kiss upon the kingdom of Larovia. Forgotten fields lay bare as icy fingers of frost crept across the ground covering the land in a sheet of white. But it was near the edge of this kingdom that winter truly bestowed her grace. Lake Veldan, the place that travelers aptly called the Forgotten Wild, it was here that the White City of Anier existed. From an island in the center of Lake Veldan the White City rose from the island as if carved from the very bones of the earth. Ice constantly ringed Anier turning away any and all outsiders, making the city a place of mystery and foreboding.
It was within this city that a race know as the Elementals dwelled. It was said that these people were born with dominion over the elements, though only a small percentage of the population even had these powers. Nonetheless Anier boasted a considerable military force that in the eyes of many was a threat. For thousands of years Aneir had lived in peace and seclusion, filling outsiders with a sense of foreboding and danger.

Whispers of a nameless power dwelled around any mention of Anier, and with time the city was left to itself, no traveler, merchant or headstrong warrior dared to come near Lake Veldan or the city that it guarded. That is, until the day that war came to Larovia's doorstep.

A clan of Celtarie demons invaded Larovia, and with very little resistance they conquered the once proud kingdom. The Celtarie demons were of the Nevar bloodline, a ruthless but oddly regal clan that were masters of darkness and necromancy. Their leader Reinsen Nevar now Emperor of Larovia ruled for over a half a century before questions began to arise concerning the eastern corner of Larovia, a place that his subjects now called the Forgotten Wild. Reinsen sent his forces out to investigate the mysterious land beyond the Heriden Mountains... only his men never returned. At this Reinsen Nevar sent out the entirety of his military to conquer the remaining lands of Larovia. It is here that this tale truly begins.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Saga I ~Origin~

A new era of war has descended upon Larovia, and in its wake a number of rebellions have been forged. A newfound strength has been found among those that the Nevar clan conquered all that time ago.
A hope that was once lost has been rekindled, for now the forgotten strength of Anier has been realized, by both enemy and ally alike. The ancient city has yet to be breached by Reinsen Nevar's forces and this gives hope to those that had none.

The tide of war threatens to engulf Anier, and yet the inhabitants of that city still manage to remain victorious. After many years of war, many begin to wonder as to why Reinsen Nevar, the Emperor of Larovia is so obsessed with defeating Anier. It would seem that he had other things to deal with, such as the many fledgling rebellions that are taking hold in the heart of Larovia...
During this age of chaos and war, rumors of the Emperor's reason for waging war on Anier echo through the shadows. While it had once been thought that this War was only a way to gain power, it has been discovered that Reinsen Nevar had his own personal motives. It is said that his own wife Aisling Nevar along with Reinsen's half blood daughter Issildia had escaped to the ancient city to seek refuge. Aisling Nevar was a pureblooded Elemental, though her powers had never manifested themselves in her, But Aisling's daughter Issildia did indeed inherit the abilities of her ancestry, along with the abilities of her father's line. The mother and daughter had fled to Anier in seek of shelter from Reinsen and the rest of the Nevar line. But then again this is only a rumor....

~Twelve years of war have ensued and Larovia is in a state of turmoil, and still the campaign to conqure Anier continues. It is here that you will choose your tale. Will you join the ongoing rebellions within the heart of Larovia fighting for your freedom, or will you join the battle at Anier and choose a side. Or perhaps you will bear allegiance only to yourself... it is your choice.~

Saga II ~Rebellion

"To whom goes the spoils of the war? The victor, he whom so destroys his enemies? Or the fallen, he whom is destroyed by his enemies? To the noble, whom so vanquishes the vile in the name of justice? Or perhaps vice versa? But whom is the Noble, and the Vile. Who is just, and who is not? The true victor of the war are those whom act from the darkness. Those whose influence affects the actions of the combatants, both the Just and the Vile. Which side will you choose? What fate will your actions lead you to? Death, Prosperity? Or perhaps something in between both? Only time will tell, and time is of the essence..."

Keirdon has finally been touched by the brand of war as Larovia in her great wrath seeks to overtake all potential enemies. And there is a long accepted rivalry that dwells between the two countries, one all to easily ignited.
All the while the desert clans of the Aldrene known only as the Ryera seem completely withdrawn upon their own endeavors. Led my the eldest son of the failing ruling house, Luin Ryera seeks to grant his people a lasting immortality. Though his own greed would soon leave his kinsmen at the very back of his thoughts as he discovers a way to summon forth the very essence of the Realm of the Dead.
PostPosted: Sun Oct 23, 2005 4:07 pm


Races

Within this realm there are many races and powers to be had, I will list a number of them but I will give you the freedom to create your own.


The Celtarie~ A race of shadow demons that hold domain over the element shadow and the necromantic arts.
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The Anierians~ Commonly know as the Elementals, this race holds domain over the Elements. Of the seven elements an elemental can only have dominion over a single one.
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The Valtera~ A race of shape shifters that can take on the form of any being or creature that they have ever laid eyes on.
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The Nazuren~ A race of elf like creatures that have telepathic and telekinetic abilities. Though they are not very adapt in battle their abilities make up for it. Making them a force to be reckoned with.
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The Azerians~ An Angelic race that is few in numbers but incredibly powerful. Like the Anierians they posses abilities over the elements, and even though their power rivals that of the Anierians, they are still not as adapt in manipulating the elements as those of Anier .
They are also exceptional warriors who use their powers over the elements in conjunction with their fighting skills.
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The Yakayu~ The Yakayu are a race of undead warriors who have evolved a bit. While most of the undead reinhabit their former bodies, the Yakayu have found a way to create new bodies for themselves by assimilating blood of slain creatures. They are normally immortal...that is unless something were to happen to the very soul that inhabited the body.
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The Mahara~This race is the ancient rival of the Azerian race. While the Azerians have taken on the powers of the elements, the Mahara. have taken the Dark elements of Arcaa onto their being. While most of them are fluent in a single element, there are those who can wield the power of more than one of these forbidden magics.
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**Edit **
Humans~ (Since the map has branched out for this RP I'm adding humans to the mix lol) Anyway I don't think an explination is needed for this particular race. xp




~Special Races~
(The races listed under this category are only awarded to special cases, and as such you will need permission from Azure of the Cold Fire or DarkRaven1217 if you wish for your character to be of a race listed here.)

The Avariera~ It has been over a millennia since the Avariera have walked this earth; because their origins are unknown no one knows why this race disappeared so long ago.

The Avariera are said to be and evolved form of one who possess within them two opposing elemental forces and manages to master them and find a symbiotic balance.
Much like the Anierians their powers and abilities are closely linked with nature and the elements. It is even said that they are able to take the shape of other creatures should they so choose.

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The Kshera~ The Kshera are an evolved form of the Valtera, granting this race of shape shifters the longevity of the immortal races and also enhancing their abilities.
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*Again please feel free to create your own race*

*The Seven elements are as follows*
1. Water
2. Fire
3. Earth
4. Lightening
5. Wind
6. Light
7. Darkness


*EDIT* If you wish to create your character's own race then please PM the details to me before posting your profile. The details on a race only have to be a sentence or two, so it's no biggie. So don't be afraid to send me your suggestions.

Issildia Nevar
Crew

Dapper Genius


Issildia Nevar
Crew

Dapper Genius

PostPosted: Sun Oct 23, 2005 4:11 pm


Profiles

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Just post your profiles and I will add them here when I get to them, and you don't have to wait for me to put your profile on the first page to start RPing.
Just post the profile and you can jump into the story.



Name:
Age:
Race:
Gender:
Weapons:
Secondary Weapons:
Powers:
Allignment: (Good evil or Neutral)
Appearence:
Biography:


*You may also include a picture of your Character as long as the image doesn't stretch the page*



~Character Profiles~


1.
Name: Issildia Nevar

Age: 22

Race: half Celtarie and half Anierian

Gender: female

Weapons: A newly forged blade known as Nyththirren. Though Issildia simply refers to the sword as Nyth. She also wields twin scimitars that are known as Nercista and Lyrista

Secondary Weapons: Kunai throwing knives

Powers: The ability to manipulate the elements of both Darkness and Light. Issildia also has some skill in Necromancy.

Allignment:Chaotic Neutral

Appearance:
User Image User Image
Biography: After the death of her mother and many long years of war Issildia Nevar is leaving the city of Anier. During her time in Anier she has been taught the art of the blade as well as how to control and use her powers in battle. In short she was trained to be a warrior, and that is exactly what she became. She became one of the most sought out assassins, it was said that her blood lines were responsible for her talent. She possessed the immense power of the Anierians, as well as the stealth and Necromantic abilities of the Celtarie. And for years her abilities were put to the test in many missions. Until the day that one of her father's own assassins killed her mother Aisling Nevar. The assassin turned out to be Issildia's own half brother Marcus Nevar. He was a pureblooded Celtarie and was the heir to the throne of Larovia. After learning the identity of her mother's killer Issildia had taken it upon herself to exact her revenge and soon enough she had accomplished her mission. But it was after she killed Marcus that she began the greatest hunt of her life. Issildia had decided that the entire Nevar line, the clan that had brought both Larovia and Anier so much suffering, would be destroyed. It is now that she begins her last and final mission, to wipe out the entire Nevar line, including her father...Yes he would be the first to die...


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

2.

Name: Streak Lightening (deceased)

Age: 27

Race: Half-Celtarie, Half-Valtera

Gender: Male

Primary Weapon(s): Blade of Darkness (Forged 3000 years ago by the Celtarie, this melee weapon is made out of an unknown shadow material. To be struck down by this weapon would be worse than death, a nightmare you can't wake up from. You would fall into the depths of shadow and sarkness and never return. Death would be a miracle beyond compare.)

Secondary Weapon(s): Black Daggers (Some similar yet less powerful weapons to the Blade of Darkness, these Daggers are mainly used as projectile weapons, although they can be used as melee weapons. If struck down there is a 1 in 4 chance you will die, and that the lucky ones. Otherwise, it has the same effect as the Blade of Darkness.

Powers: Streak has the ability to manipute shadows and use them to shape-shift. He can also create shadow beasts yet he hasn't discovered this power yet.

Allignment: He fights for Anier, his species and any others who side with him.

Appearence: Neatly cropped, raven black hair, falls carelessly across his features. He wasn't one to fuss over his hair and preferred the slightly messy look. A mysterious light was held in those black pools, those eyes that seemed to reach into the depths of your soul. His outfit is a shadow of himself. It wraps round him like the shadows that make him who he is. His face is the only visible feature of his body, all else is shadow. He is the mist in the clear, the doubt in the certainty, the darkness in the light. The shadows are like a cloak, they rap around him and create a black leather-like outfit.


Biography: His father was a Celtarie and his mother was a Valtera. He grew up in Anier and at the young age of 14 was called to the military. Whilst in training he recieved news of his parents death. Every since he has devoted his life to training. When not training he's in battle with and enemy, or eating, drinking or resting. Training and killing enemies is his only entertainment.



3.
Name: Akurei Takinowa
Age: unknown
Race: Angellos Arcanus.....
Gender: Male
Weapons: Izayoi- A sword that was forged from the remains of the two legendary blades Zantetsuken, and Zanketsumaru.
Secondary Weapons: Naganasa- Throwing knnives infused with a rare and deadly posion that causes flesh to rot, and other materials to wither.
Powers: Arcana- A form of elemental manipulation that utilizes the darker twins of each element. It is capable of twisting the light into the darkness and creating dark elements.
Allignment: Chaotic Neutral
Appearence: User Image
Biography: Akurei Takinowa, a name that has not been spoken for countless millenia. He is the one being that was able to conquer the infection of the Dailontra. His race had gone extinct long ago, and he lives as the sole survivor of his species. He is the man who single handedly fought and defeated the twin Guardians, Azrielle Tatsumaru and Malkaia Ryomoku, who were proven to be his own children. As a result of his victory, he took the remains of their shattered blades and forged his own blade, Izayoi from their remains.

Akurei is the one and only master of a forgotten form of magic called Arcana. It is proven to be the equivalent to the holiness of Astranu, the Realm of light. Rumors state that he is actually the creator of the art, and taught its secrets only to his children. It is said that he has a third child, other than that of Malkaia and Azrielle. A daughter that he now searches for. His role in the wars that now rage in the two Kingdoms of Larovia and Anier remains a mystery to all.



4.
Name: Matrim Eerola
Age: 26
Race: Azerian
Gender: Male
Weapons: Seventy-four inch dragon spear, the last eighteen inches of which being a roughly tringular blade of intricate design, crafted with two recesses in each edge, and bar-like hooks near the point. Ideal for hurling as well as long- to medium-range combat.
Secondary Weapons: A lengthy katana-style sword of no particularity, blade measuring 33" inches (exceptionally long for one of this style), 43" overall. It is lightweight, more-than-razor sharp, and efficientl in cutting down enemies. Capable of being wielded one-handed.
Powers: Control, to a moderate extent (not a mastery, as the Anierians), over every element save darkness and light. As typical to his race, he uses any of the elements in powerful tandem with his spear or katana.
Allignment: Primarily good, though with neutral thinking. Lawful.
Appearence: Matrim is somewhat eccentric when it comes to style, sporting a heavy brown severe winter coat, fringed at the neck and wrists with bear fur. Beneath, he normally wears casual-formal clothes, white button-down shirt with frilled cuffs, and dark pants, either brown or black. He wear thick brown leather boots, steel toe and heel. They rise three inches above the ankle, and do not interfere with his movement. Matrim stands at 5'11", and has simply brown hair to his collar. Eye color is brown.
Wings: Matrim ahs six wings, in relation to the high-ranking Seraphim guards of heaven, or so is rumored of his brethren. The wings are not as long nor thick and wide as his two-winged race. They are, instead, thinner, lither, but still muscular. This translates roughly to increased aerial maneuverability, whereas the larger wings provide outright speed. The sacrifice for this speed is the ability to dart quickly around in the air using highly coordinated wingbeats. They are normally wrapped around his body so people do not see them, as they are sometimes seen as angels, and either praised unaccordingly, or outcasted.
Biography: Matrim was released from his secluded settlement at a young age - sixteen. This was due to his rambunctious nature and eagerness to be free of the elder's 'wisdom'. He'd been taught and trained for years already, and was proficient with imbuing his weaponry with elemental lethality, though not t the extent of his betters. He learned on his own better techniques for doing his signature abilities, thus increasing his batlle prowess as he traveled alone. It is not to say he has been through much, but that he easily gleams information from the oddest things, and can be overbearingly intellectual at times.
Many significant things have happened over his journeys, though nothing to mete out this amplitude of his arrival into Larovia in it's time of strife.


5.
Name: Lazirisk
Age: 24
Race: Anierian-Celtarie
Gender:male
Weapons: long knife
Secondary Weapons: none
Powers: Lightning (Necromancy? look in bio)
Allignment: Evil
Appearence: User Image
Biography: His Celtarie mother, raped by an Anierian rebel died shortly after child birth, leaving the disturbed half breed in his grandfather's stead. He was greatly picked on for his blood and as such has practiced magic long and hard so that he may use the Anierians own magic against them, and show the Celtarie his worth as a man. He spent the greater part of his life studying and learning, leaving him highly intellectual but socially deficient and, from studying the dark arts of necromany, a morbid sense of reality and justice. He has attempted necromancy once, on the cadaver of his dead mother, with disastorous results. Since then he has sworn an oath to never disturb the dead. He now fights to become accepted among his race and exact revenge against the Anierian people.



6.
Name: Loki
(( she has no last name..))
Age: 19
Race: Celtarie
Gender: Female
Weapons: two katana's strapped in a X on ehr back..Their names are withheld form others..but nicnames.. Kiss and Death
Secondary Weapons: An array of Whips and throing knives.. and her most beloveded prized dagger..

Powers: due to her Celtarie blood..she has the gift of shadows and death..Aye but the strongest power the streongest one she has..is Necromancy..Ah Necromancy the ability to raise and contorl the dead.. be zmobies ((bodies)) spirit ((ghost))..but it gets even more in depth..for with necromancy t her state.. to raise and contorl the dead or be undead of any age or race also there is ruorm that Necromancers can suck the soul right out of the body or bring the soula nd body back togther to make the being live..
Allignment: Neutral
Appearence: User Image
Biography: Well ever since she can rememebr she has lived in the forest.. Bothof ehr parents are dead..her mother died giving birth toher.. and ehr father.. was hunted own and killed..but that didnt stop her at rasing their souls and living happily ever after until now...


7.
Name biggrin emitri Zarian (deceased)
Age: 24
Race:Anierian
Gender:Male
Weapons: A long bladed Falchion by the name of Osirus
Secondary Weapons: Twin stiletto knives that are hidden in narrow sheathes in his sleeves.
Powers: The ability to control the element of Lightening and Thunder
Allignment: Lawful Good
Appearance:User Image
Biography biggrin emitri was raised to become a crucial part of Anier's military. When he was 19 he was brought into the Anierian Clandestine Unit where he was paired with a 15 year girl by the name of Issildia Nevar. From then own they were trained to work together to execute missions of all sorts, ranging from assassinations to retrieving intel for Anier. For a little over four years Demitri and Issildia were partners in the Anierian military. It was said that during this time they grew rather close, but if ever asked they always answered that their relationship was completely professional. Now after being apart for slightly less than a year Demitri has located Issildia so that with her help he can stop Reinsen Nevar from destroying Anier...


8.
Name: Azrielle Tatsumaru (deceased)
Age: 27
Race: Celtarie
Gender: Male
Weapons: Mugetsu- A blade that was said to be cursed by an Ancient Celtarie priest. Supposedly consumes the soul of its wielder. Contains the essence of the element of Darkness.
Secondary Weapons: Shuriken- Bathed in a rare poison, these long ranged weapons are common among assassins and the like.
Powers: Fluent in the Shadow arts passed down from tribe to tribe by his race.
2. Chroma- One of the Seven Elements of the Arcana.
Allignment: Chaotic Good
Appearance:User Image
Biography: Azrielle Tatsumaru, one of the Guardians of Shadow, was thought to be killed by a man that claimed to be his father. He and his brother, Malkaia were the two Guardians of the Shadows. His body was implanted with the Crystal of Chroma, one of the seven elements of Arcana. This power is equal to that of Holy, and somehow allowed him to be reincarnated as a Celtarie. His soul still recalls the history of his past life. Wielding a blade that was thought to be cursed with a new life that his father has no influence over, Azrielle now fights for the Kingdom of Anier, serving as one of their best assassins.

2nd Profile
Azrielle Tatsumaru
Race: Mahara
Allignment: Chaotic Evil
Appearance: User Image
Biography: Azrielle, was the personal bodyguard of Anierian General, Demitri Zarian. During the mission to escort Lizzera Matier to Faltora, he was injured and infected by the Dailon parasites. During the first three stages of his infection he was held captive by Darsha Nevar, but was soon inadvertently set free by two of Darha's generals. He was given a power limiter to contain his power as the infection runs his course. As a result, his aura is darker, and his soul even more empty. He is ruthless and will not hesitate to take the life of those in his path, both ally and enemy alike.



9.
Name: Katlyn Methian
Age: 26
Race: Nazuren
Gender: Female
Weapons: A rapier
Secondary Weapons: twin daggers, which can be thrown.
Powers: Telepathy and Telekinses like the rest of her race. Katlyn specializes in "suggestive" Telepathy as well as mind reading. She can only read the surface thoughts from a distance, but can go deeper by touching a person. She can send words to person, but the closer they get, they also get images. Katlyn Telekinesis is rather weak, but it is still useful to be able to move small objects around.
Alignment: Neutral
Appearance: Tall and lithe, Katlyn has kept herself fit. She has waist length blond hair; that she keeps in a single braid most of the time. Her bangs often hang in front of her blue eyes. Her eyes are soft and kind. Katlyn wears a large green cloak most of the time. She wears black under the cloak, and it has a trim slimier to assassin clothing. She carries her rapier on her side and her two daggers in wrist sheaths. She keeps her hood up and her hair is set up to cover her ears.
Biography: Katlyn doesn't know her parents. She grew up in The White City. While Katlyn never knew of her powers till she was a teen, she lived with her new parents. She eventually found out about her powers when she started to hear voices in her head. While no one in Anier could train her, Katlyn trained herself. She found out that while in someone�s mind, she could influence them to a certain task or feeling. During school, she was a terror because of that.
As Katlyn grew up, the government of Anier realized that having a mind reader would be useful. She was recruited and found herself a job as a Envoy guard. Since she could tell what the envoys where thinking or what the people approaching the envoys, she was perfect. She was guarding an envoy on his way out when the most recent attacks came, now she is wandering, looking for someplace to replace as home.


10.
Name: Chehero Nepune
age: late teens early twentys
race: Vessea (a type of fox demon that orignated from and ancient line of the Valtera. They only have the ability to change between one creature but not on there own will. they change shape only by the death of an old moon.)
Gender: female.
Apperence ~ human side form....

fox demon side form: picture to come latter

Bio~ Chehero was raised to be an important part of Keirdon's Military, her skills range from the ability to track and hunt down whatever or whoever she is assigned to watch, to destroying a certain target. All in all she has worked for sometime as one of Keirdon's spys, and over the years after many missions concerning the area around the Eradonian Pass and the Heriden Mountains she has been chosen to deliver a message to Anier concerning an alliance with Keirdon. Even though an uneasy peace has existed bewteen Keirdon and Larovia for these past few years, Keirdon will ally itself will any enemy of Larovia. For the Enemy of my Enemy is my Ally.



11.
Name: Malkaia Ryomoku (deceased)
Age: 29
Race: Azerian
Gender: Male
Weapons: Nosferatu- A customized Zanbatou forged with the blood of an ancient Dragon called the Daharaka, or the Blood Dragon. Contains the essence of Omni, oneof the seven elements of the arcana.
Secondary Weapons: Throwing Knives- Bathed in a rare poison, these long ranged weapons are used by the more advanced assassins and the like.
Powers: Fluent in the Inferno and Blood arts. It is unknown as to how he came in possession of such skill.
2. Omni- One of the Seven Elements of the Arcana.
Allignment: Chaotic Good
Appearence: User Image
Biography: Malkaia Ryomoku, one of the Guardians of Shadow, was thought to be killed by a man that claimed to be his father. He and his brother, Azrielle were the two Guardians of the Shadows. His body was implanted with the Crystal of Omni, one of the seven elements of Arcana, and somehow allowed him to be reincarnated as an Azerian. His soul still recalls the history of his past life. Wielding a blade forged with the blood of his Guardian Diety, with a new life that his father has no influence over, Malkaia now serves as the personal guard of Reinsen Nevar's next of Kin, Darsha Nevar.


12.
Name: Aronoth
Age: 22
Race: Wizemnigot (a race focusing onb broad magic interpretation. They willl take magic to a new level, using it in abnormal but surprisingly powerful ways, sucvh as devilishly enchanted weapondry or inconventional defensive manouvers. Because of their social rejection, past wars have dwindled the members of this race. Their strength comes from their specialization in the magic intepretation they have chosen, along with their extreme determination and cunning. Their weakness often include over-analysing and over-planning situations, along with combat methods that don't involve their area of expertise.)
Gender: male
Weapons: His weapon is his Enchant Gloves (Crimson Red Gloves that have an image of a lightning bold increstred on the back of the right glove and a flame incrested on the back of the left), which allows him to create his Bow of the Elements whenever he needs too. This bow, which resembles a curved lightning bolt, is made of pure energy. He can also create the arrows for this bow out of pure energy, and the arrows can have different magical properties attached to them (ie: fire arrows, lightning arrows, light arrows). Finally, there is an amulet strung arround his neck which he can use in his most powerful attack, Power of the Elements.
Secondary Weapons: N/A
Powers: Create/use the Bow and Arrows of the Element, fire basic magic projectiles (ie: fireballs), Power of the Elements (My strongest ability, it depries from my Element Gloves and Element Amulet. I put my hands arorund the amulet, and from the amulet a grand beam extends and does massive non-elemental damage.), Breeze Teleport (allows me to turn into air. This means I can travel long distances very quickly and undetected, much like teleporting), Call to the Faithful (allows me to summon a vast army of pure energy fighters, incantations of fallen Wizemnigots, with the powers instilled in me by the drifting souls of the dead men of my race).
Allignment: As a traveler, he is neutral
Appearence: Tall, but young looking. Very vibrant looking, bright and light skin. Blond, short, wild hair. Wears a crimson red, billowing cloak with a midnight blue lightning bolt on the back. Wears an amulet, incrested with 4 unknown stones, colored red, blue, green, and yellow. His eyes change color depending on his mood. I have a picture drawn, I'll post it in a bit.
Biography: As a Child, Aronoth lived hapily with his father and brother in the quiet community of Ruelden, in the isolated land of Enodia, with the short number of Wizemnigots left in existance. They lived peacefully until one day, when Aronoth was at the tender age of 12. On that day the massive Brotos (the Wizemnigot's rival race) army had located the small community and began attacking it ruthlessly. Aronoth's Brother, having 18 years of age and batteling experienced, volunteered to help defend the community. However, Aronoth was instructed to flee with his sick father in fear of getting involved in the war. Reluctantly, Aronoth and his father accepted, and left together by the blanket of Night. However, Aronoth's father's sickness was getting worse, and the traveling was making it no better. Within 12 months, Aronoth's father had perished, and Aronoth roamed the lands alone, knowing that he must now be the only Wizemnigot alive.



13.
Name: Marri Fuska
Age: 23
Race: Azerian- Valtera
Gender: Female
Weapons: A halberd with an engraved floral design.( Marri oft uses her ability over fire to cause more damage with her weapons, in small spurts usually when she thinks she will land a hit, as not to damage her weapon.)
Secondary Weapons: Long bladed knife with the same floral design as the halberd
Powers: An inept ability over fire, and the shapeshifting that runs though her blood.
Allignment: Neutral
Appearence: Brown hair, the color of saturated bark, adorns Marri?s head, pulled back into a pony tail with a black ribbon, and is high upon the crest of her head. Long brown locks that are truly elongated bangs reach past her shoulders to the middle of her upper arm. A deep sky blue shawl covers her body from her upper arm to her lower back, well at least at the back of the warm blue cloth. Under the shawl Marri wears a light green dress with white details. The elbow length left sleeve had a two inch wide white hem, as did the bottom hem of the dress. However the right sleeve had no detail, and was extra long, long enough to cover her right hand but that can easily be fixed by pulling up the green, suede-feeling sleeve. In actuality the green overdress was meant to be as much decorative, as armor. Two slits that are at about the middle of the leg, going down, and start about an inch below the crotch. Another white decal was to be found on this strip of cloth, although it seemed to emerge from the shawl before it got to the six inch wide strip of cloth and ended about two inches from the end, which made it symmetrical with the rest of the strip, with two extra inches on both sides. Marri never wore her dress without her under armor, made of wyvern hide. It was also white, and could be seen from the back and from the front when Marri was walking. The wyvern-skin armor was loose and comfortable, and breathed, unlike leather. Although it was loose and extremely baggy around the legs, but tightened at the ankles and from the hips and up was skin tight, not to mention the cause of the black straps that where the only adornments upon Marri?s shoulders, for the green dress nor the blue shawl covered her shoulders or her neck, except for the shawl?s decorative addition that set on her right shoulder and had a triangular hole in it, well it looked triangular from the front or back, but much more eye-shaped from the side. Marri Fuska?s green dress also had a little surprise for somebody she decides to dance with, the back was fairly open, and showed much of her white armor that hid underneath, three green, one-inch strips of cloth fell from the thick horizontal strip of green material that connected the two sides of her dress. At the end of each strip was a big crystalline orb that could kill of swung fast enough, the only real use was for hand to hand combat when she didn?t have a true weapon with her. Being born in a desert the cold climate often got to her and, even inside, she could be seen in a long black overcoat, and leather gloves. Marri owns an unpeaceful expression at almost all times, using her facial expressions and actions to show her emotions more than her words, although voice is not to be discredited. Thin shaped eyebrows have the honor of having a seat upon very eventful, beautiful eyes, but they also have a lot of work to do having to keep up with her moody personality. Marri had deep green and yellow eyes, often in dimmer, artificial light, like that of a candle, would make for a green colored eye, but being outside in the wonderful sun would cause her eyes to change to a yellow with the ever-present olive-colored rim. Under each eye near the edge closest to her hairline, Marri had a red isosceles triangle, the shortest flat side facing Marri?s green and yellow orbs. Black, thick soled, leather shoes peek out from the space between the ground and her dress line. Slim tawny wings slipped though her clothing and proved absolutely that she was only part Azerian, her wings far to small and slim to be used for flight.
((here is a crappy picture I drew, a picture IS worth one thousand *cough* or more *uncough* words))
http://img.photobucket.com/albums/v93/DragonBlade201/Marri-Halberd.jpg
Biography: Her mother was Azerian, and her father Valtera. Marri was always traveling when she was little, her family never stayed in one place. As far as Marri knew her parents did little jobs, and sometimes would leave her in an inn or with a friend at times, Marri thinking nothing of it. That was until her parents didn?t come back for a long while. At that point the old woman that Marri had been temporarily staying with took care of Marri for another twelve year until Marri was nineteen. For the past four years Marri has traveled, looking for her parents or, at least, some proof that they had died.


14.
Name: Khastur (kass-ture)
Age: 29
Race: Anierian (?)
Gender: male
Weapons: long sword
Secondary Weapons: one-handed mace
Powers: "Grey Magic" The burning ward of holy light mixes with the crushing evil of dark magic to form this power-- long sought after by the Ryera clan-- By this power, he is a precursor to unlocking the Ryera's hidden weapon...
Allignment: nuetral
Appearence: User Image - Blocked by "Display Image" Settings. Click to show.
Biography: To be revealed in a later story arc. Currently, he has been sent into the frontline as reinforcement to the Anierians.



15.
Name: Zenocabe'leano Acklanevien ~ZenoKABE' Lee Ano~ Last one sounds like its spelled.
Age:20
Race:Azerian
Gender: Male
Weapons: A 5' staff carved from oak, and carved with runes of his element.
Secondary Weapons: An assortment of short daggers and athames in the folds of his garments.
Powers: Dabbles in hydromancy, though he prefers the use of a staff to magic.
Allignment: Evil.. though he will vary from time to time.
Appearence:User Image
I may draw another.. though I'm unsure.
Biography: To be exposed throughout the events of the story.



16.
The Monkoto: The Monkoto are best described as monks, living in the wintry heights of some of the largest mountains. They are distant relatives of the Anierians, and have inherited their elemental control abilities. Then spend their time mediating and care little for the outside world. While they share the control over the elements they use them only to enhance their already formidable fighting style. It is rare to see a Monkoto outside their temple but one of their rites of passage involves traveling the world for a year before returning to the temple.

Name: Sin Urmashi
Age: 21
Race: The Monkoto
Gender: Male
Weapons: Fists, and Fire elemental combat skills
Secondary Weapons: NA
Powers: Fire elemental combat skills
Alignment: Neutral
Appearance:User Image

Biography: Sin was found by the Monkoto when he was a child, abandoned on one of the wintry slopes near the temple. The monks found him wreathed in fire, and after a council meeting, took him in raiseing him and teaching him their ways. Sin?s life inside the temple was fairly chaotic for a monk. He rarely listened to the teachings and hardly ever meditated unless it suited him. The only reason the Monkoto put up with him was because of his natural fighting talent and when he actually did do anything they asked he usually went above and beyond any of their expectations. Soon though Sin needed to take the right of passage, their were many variations, and the monks all agreed that he needed to be sent out into the world to be tempered and to gain insight on how the universe worked. Sin whole heartedly agreed to this being a young man with desires to go out and make himself known to the world. Typical of Sin when he left the elder tried to make sure to rember his purpose but after a day on the road Sin had completly forgotten.


17.
Name: Niobe
Age: 25
Race: Celtarie
Gender: F
Weapons: A Nine Tailed Whip that, instead of having been forged from leather, is made of a malleable form of titanium cords. It can never break, but it is quite flexible and Niobe is quite skillful in controlling it with the slightest flick of her wrist. It is ALWAYS with her. She loves the damn thing.
Secondary Weapons: A Pair of bamboo and steel Nunchaku. Niobe adores distance weapons and the nunchaku are her second favorite. They are not specially enforced like her whip, but if she has to pull out these bad boys, may the afterlife have mercy on you because she sure as hell wont.
Powers: Gifted with necromancer abilities from the lord of the dead himself, Niobe can whistle a lengthy, intricate tune to summon dead slaves [beings weaker than Yakayu] to do her bidding. Luckily, Niobe is not fond of this power of hers and prefers to fight her own battles, alone.
Allignment: (Good evil or Neutral) EVIL
Appearence: User Image
Niobe has piercing golden colored eyes that seem to be without pupils. Her hair is the starkest of white and hangs loosely. Her skin is smooth and without flaws, but is unnaturally pale. She typically does not wear much as clothes usually get shredded in battles anyway.
Biography: Niobe had a fairly large family at one time, but being the reckless, restless creature that she is, Niobe lost track of them when she was around 11-13, she doesn't remember exactly. Bloodthirsty from the start, family was never important to her. All she remembers of her childhood was that she lived in the Heriden Mountains.


18.
Name:Risoniea Dacarashia
Age:37
Race:Mahara
Gender:Female
Weapons:A trusted longbow, made from Blackpine, and incredibly flexible yet durable wood.
Secondary Weapons: Sleeping darts shot from a small blow gun, and a sword named Ideanio, pictured with her below.
Powers: Shadow
Allignment:Evil
Appearence:User Image
Biography: Risoniea was alone from her childhood, with no parents or guardians to speak of after she was abandoned by her adopted family once her wings sprouted. She returned to them the moment she realized that she was strong enough, and killed them. From there she went in search of her kind, unsucessfull for most of her life until the battle at Faltora. She smelled something familiar on the air and turned towards the city, soon to find absolutel destruction.. and a familiar face fleeing from the sight of her.


19.
Name: Azure of the Cold Fire
Age: Unknown
Race: Draken
Gender: Male
Weapons:Origin - A greusome long sword, double edged with a needle extending from between the two blades. Unknown origins, made of a material native to the Shadow realms. Holds the very essence of the underworld. Composed of 2 blades.
-Dark Sentinel - A large Katana forged from the fragments of the Chroma crystal and Azrielle's Mugetsu.
-Kamakaze - A large Katana forged from the fragments of the Omni crystal and Malkaia's Nosferatu.
Secondary Weapons: Ala'ria - A set of throwing daggers unique to his own race. They cause whatever is induced with their poison to rot ant wither.
Powers: Fluent in several elemental arts including Blood, Shadow, Gale, Frost, Inferno, Thunder and Necro. He is also a descendant of the Blue Dragon and is granted astounding dominion over the essence of the Ice and Darkness.
Allignment: Chaotic Neutral
Appearence: User Image
Biography: Azure is the first and only one of his kind. The once mortal son of the Saint Beast, Seiryu, the Blue Dragon. He was also once known as the Horseman of War, before he rebelled against the Lord of the Dead himself, Takino Meridious. As a result of his transgression, his body was separated into two separate entities which were to remain dormant for all eternity. Akurei Takinowa, had inadvertently released the two entites that were part of Azure's being. Those entites over time became known as Azrielle Tatsumaru and Malkaia Ryomoku. Six thousand years had passed since that time, and it was Azrielle, who had awakened Azure's dormant body. A fierce battle ensued, but even with the help of Darsha Nevar and Achera Ryujin, Azrielle and Malkaia met the same fate and returned to their original state as a part of Azure's being. Now free to roam the world once again, Azure has started a campaign to eliminate all those who threaten the existence of his people...the Draken.


20.
Name: Kuroha Emerii
Age: Unknown
Race: Avian
Gender: Male
Weapons: Wraithverge: A Large Customized Katana that holds the very essence of the Underworld.
Ranged- Ala'ria: The same blades wielded by Azure.
Powers: Gifted in various elemental arts to include the Flame, Frost, Wind and Nether Arts. He is also the descendant of Suzaku, the Phoenix Lord, and is granted dominion over Death and rebirth itself.
Allignment: Chaotic Neutral
Appearance: User Image
History: Kuroha is the captive soul that had been imprisoned within the Sacred blade, Nosferatu. Upon the destruction of the blade, and the death of Malkaia Ryomoku, Kuroha was released from his prision, and allowed to live once more. He is aware of his brothers' awakenings, and was the last to return to Baledon Sukiyo. He now fights alongside the two, Azure and Nahota, to bring an end to the wars that plague the land, and secure the survival of their people.


21.
Name: Nahota Ryera: The Raging Darkness
Age: Unknown
Race: Tigera
Gender: Male
Weapon: Bloodscourge - A large scythe that is made from an unknown material. Holds the essences of Darkness and the Underworld itself.
Ranged: Ala'ria - The same knives wielded by Azure.
Powers: The Descendant of Byakko, the White Tiger. He is also of the Ryera bloodline and is gifted with the powers of Arcana which include the seven Dark elements: Soul Flame, Dark Frost, Meteo, Strata, Wraith Bolt, Crimson Tide, and Chroma.
Allignment: Chaotic Neutral
Appearance: User Image
History: Nahota is the entity that was the catalyst of the cursed blade Mugetsu, which was obliviously wielded by Azrielle Tatsumaru. The destruction of the blade caused Nahota's soul to return to its place of rest within his body. He had emerged within the walls of Baledon Sukiyo where he met with his brother, Azure. He then single handedly fought off wave after wave of the Trenian soldiers that were attempting to invade their home. Now reunited with his brothers, Azure and Kuroha, he fights alongside them to bring an end to this war, and restore the glory and honor of his people's name.
PostPosted: Sun Oct 23, 2005 4:13 pm


Rules



Overall Guild Rules
~No Spamming
~No bumping
~Keep PG-13
~No Flamming
~No Harassing
~No Godmoding


~My Rules~
1. Try to keep the RP literate...And try to keep your writing in 3rd person.
2. Romance is allowed but don't take it to far.
3. If you talk out of character please put the text in((ooc: )) or at least make it apparent that you are talking OOC, so that no one will get mixed up.


GOLDEN RULE: Have Fun! And Lots of it!


Black~List
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1.
2.
3.

*Let's try to keep this empty*

Other Places to Visit
The Rim:
~~~~~~~~~~~~~~~~~~~~~~~~~

~Events~

Here I will be posting bits of info concerning the world in this RP. These are current events that your character can either remain oblivious to, or already know. It's your choice, but the information here is for your role-playing use.



Update-4/22/08

Saga III Stormfall- Begin

Issildia Nevar
Crew

Dapper Genius


Issildia Nevar
Crew

Dapper Genius

PostPosted: Sun Oct 23, 2005 4:26 pm


Locations

~Kingdoms~
1. Larovia
2. Keirdon
3. Trenius Sekia

Cities and Villages of Larovia
1. Eradon(Capital)
2. Telca
3. De'ris Lien
4. Celeste
5. Vladres
6. Ismeina
7. Ne'desu
8. Oruidea
9. Rydek

Landmarks of Larovia
1. Ruins of Terradova
2. Tower of Dalken
3. Heriden Mountains
3. Talnea Forest
4. Eradonian Pass
5. The Ruins of Anier
6. Leu' Boedin Marsh
7. Qeu' Dari River
8. Lake Veldan
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Cities and Villages of Keirdon
1. Faltora (Capital City)
2. Meradea
3. Altera
4. Eshiro
5. Ule'dieus

Landmarks of Keirdon
1. Caverns of Eska
2. Tower of Vestain
3. Aldrene Desert
4. The Dathelien Forest
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Cities and Villages of Trenius Sekia
1. Manai
2. Zerdex
3. Nikau
4. Baledon Sukiyo
5. Trenia Sekia
6. Ochu
7. Ala'ana
8. Dosk'ini
9. Ororo

Landmarks of Trenius Sekia
1. The Forest of 1000 Souls
2. Tower of Truth
3. Tower of Deceit
4. Tower of Seeds
5. Tomb of the Acolytes
6. Yakayu Temple
Map
*This new map that displays the three kingdoms that this RP takes place in, happens to be far to large to be allowed by the Gaian TOS. So I will be supplying you all with the link to the image so you may use this new resource to its fullest. *
The Link to the New Map is posted Below

~~~~~~~~~~~~~~
- - -Map- - -
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~Index of Locations
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Larovia

---The Talnea Forest---There is a myth, that deep within the forest that borders the city of Eradon lies a gate to the realm of the Dead. Many have even said that, this gate is the source of the Celtarie's necromantic abilities. Though this like many other things is only a rumor.


---The Towers of Dalken and Vestain---
They are said to have been built many millennia ago. It is rumored that they are somehow tied to each other even though they are located hundreds of miles away from each other. Some have said that they were built as symbols of Larovia and Keirdon, the two kingdoms who have always been the greatest of enemies. But these are only rumors.


--Anier---The once proud city of Anier was finally defeated during a massive attack that involved the combined forces of Larovia and the Ryera clan. Though the Anierians fought to the bitter end, not many have survived to tell the tale. Now all that remains of this once magnificent city is an ashen ruin, ushering the legacy of the Anierians into the fading dawn.

---Eradon--- This massive citadel of a city is where the power of the Larovian empire can be found. This city is both a center of trade as well as the main base for the Larovian forces.

---De'ris Lien--- De'ris Lien is where Reinsen Nevar's brother Darsha happens to reside. Darsha controls this city as if it were his own, quite frankly he now controls the entire northern half of Larovia. While Reinsen has been occupied with the war, Darsha has taken this chance to slowly gain the loyalty of the surrounding cities and villages, leaving him more than able to take Larovia right out of Reinsen's grasp.

---Ismenia---This quaint village is the home of a clan of valtera, who live within the Heriden mountains. In days of old this very clan was charged with the safety of the Anierian royal family. Though now that Anier has fallen they have retreated back to their home village.

---Ne'Desu---This small village is the training ground of the Tel'Domeduathea, an elite group of Larovian soldiers.

---Oruidea--Oruidea was a village brought into existence more recently to serve as a base for the Larovia's eastern forces. In fact a number of the soldiers' families now reside in this village...

---Rydek--- Rydek is one of Larovia's largest centers of trade. For it is located at a crossroads of the northern half of the kingdom, granting Rydek easy access to the merchants of the river town of Vladres, as well as the traders from the citadel that is De'ris Lien.

---Vladres--- Vladres is a agricultural community that is known for little, the only thing of worth that they posses access to the Que' Dari river, which they use to irrigate their crops.

---Telca--- This mid-sized town is one of the few that has managed to avoid the war that Reinsen Nevar has waged against his enemies. Though Telca's neutral position concerning the war could very well change should Darsha Nevar decided otherwise.

---Celeste---Celeste is one of the last of the neutral towns within Larovia. Though this is an easy decision for its residents because both the Heriden Mountains, and the Marsh of Boedin stand between them and the forces of Larovia.

-----------------------
Keirdon
-----------------------

---The Aldrene Desert---It is said that in the ancient days of Keirdon an enchantment was placed upon the desert to make it impossible for one to cross it's expanse when using one's abilities,(such as the shape shifting of the Valtera and shadow dimensional travel like the Celtarie use.) It is said that this enchantment was placed upon the desert to make it much more difficult for one to venture to the Tower of Vestain where records of a prophesy concerning the Seventh War of the Denian Era is recorded (In the ancient tongue of the Azerians "Denian" means Twilight) What is contained in the prophecy is unknown to all, even the present day Azerians; the race that originally made the prophecy know nothing of its content or meaning?

---The Caverns of Eska--- These caverns are said to be named after the Warrior king Damus Eskan, the man that led Keirdon into it's first battle against Larovia. During this battle Keirdon's forces destroyed the City of Terradova. But before Keirdon was victorious, their King was badly wounded. It was said that on the march back to Keirdon, Damus Eskan nearly died from the loss of blood. So he was taken to the nearest shelter, a ring of caverns near the border, in hopes that he would heal. It was here that Damus Eskan died...and thus the caverns were named in his honor.

---The Dathelien Forest--- This forest serves as the homeland of the Azerians. Though many of this race choose to live elsewhere, those that remain true to their history and people choose to remain within the safety of this forest.

---Ule'Dieus---Ule'Dieus is the ancient city of the Azerians, both their home as well as their stronghold. It is here that they have remained, hidden from the war that now rages between Keirdon and Larovia. Many now wonder if these Azerians will emerge from hiding to aid Keirdon in this battle; to fight along side their allies once again, as Keirdon's final hour approaches...

---Meradea--- This is the city of the valtera, a place where this race of shape shifters have made their home. It is a city that relies more on knowledge than any sort of religion. Though of late this city was attacked by the Larovians, but perhaps in time it will be rebuilt, should this war finally come to its end.

---Faltora---Faltora is a massive city, who's inhabitants hail from nearly any of the races. For so long it has stood a sanctuary of peace, but now it is threatened by Reinsen Nevar and his vast army. Only time will tell if this city meets the same fate as Anier.

---Altera--- This village is primarily a place for weary travelers to rest before journeying into the Aldrene desert. It also serves as a base of sorts for the armies of Keirdon.

---Eshiro---Eshiro is a city that serves as Keirdon's only defense against whatever happens to make its way through the Forest of 1000 souls into Keirdon. Though even so, it is home to all to many foolish mages and travelers that attempt to make there way into that foreboding forest to the east .





------------------------
Trenius Sekia
------------------------
~Manai~ One of the few cites that is neutral in the on going war to retrieve the Crystals of Ages. Located to the far east of the Kingdom, this city serves a rest stop for fatigued armies and travelers.

~Zerdex~ The City just out outside of Manai, it is known for its educational value. Here is where many races of the world will come to study the theories of life death and rebirth.

~Nikau~ The Area to the distant north of Manai, Niaku was once a thriving kingdom at the rule of the Ryujin family. Their heir lost to the tides of battle, the Kingdom now lay in ruins and serve as the gateway to the underworld.

~Baledon Sukiyo~ to the north of Larovia can you find Baledon Sukyio. The mortal enemy of the Takinowa, they created the Forest of 1000 Souls to border their Kingdom from the rest of the world. With the forest serving as their barrier, they have been free to expand their influence even further north.

~Trenia Sekia~ The home of the Takinowa empire, this city is located in the center of Trenius Sekia. The magnificence of its castle can be seen as far as Baledon Sukiyo. Ruled by Akurei Takinowa, they have established themselves as the ruling body of Trenius Sekia.

~Ochu~ located to the west of the kingdom, many people go here for shelter after passing through the forest of 1000 souls. It is known for its medicines, and earn a fine profit from trade.

~Ala'ana~ A small town south west of Zerdex. It is not known for anything special, but the Tower of Truth is housed within this village.

~Dosk'ini~ Hidden within the forest of 1000 souls, this village is home to a band of ninja called the Nether Gate. They hold no bias on the wars begin raged on the outside world, but they are commonly used as assassins and the like.

~Ororo~ Ororo is the village which protects the ruins of Nikau to the north east. They consider the land holy and will allow no one to enter. Not even the Royal family.


~The Forest of 1000 Souls~ A withered forest where the dead walked freely. Their bodies cannot be destroyed so long as their souls loom overhead. It is unknown exactly how this land was created, but it has become a barrier that keeps outsiders from entering the kingdoms of Trenius Sekia and Baledon Sukiyo. It ranges from the east of Keirdon, and stretches north to Larovia and then west, along the northern borders of Larovia.

~Tower of Truth~ This tower is said to hold the knowledge left behind by the ancient race of the Kinoc. It is located within the village of Ala'ana, but the doors will open only in the presence of the royal family.

~Tower of Deceit~ This tower can be found in several places in Trenius Sekia. Just as its name implies, rumors suspect that the towers that are present in the kingdom are illusions designed to confused those who may be searching for it. Others believe that it change location as a means to test is guests. Those who succeed in conquering the test are granted the knowledge that is contained inside.

~Tower of Seeds~ This tower is believed to hold the truth of the creation of all life in the universe. It has never been entered as its doors are not found in this realm. To learn the truth means to sacrifice ones very existence. If knowledge is power, then he who enters this tower would be come the most powerful being in all the cosmos.

~Tomb of the Acolytes~ This is the home and training ground of the Horsemen of the Apocalypse. It is located at the junction of the forest of 1000 souls. (the north east corner of the forest) Its doors will open for no one except the Horsemen.

~Yakayu Temple~ this temple is the home to the crystals of Ages. It is located to the south of Trenius Sekia, and is guarded by many beasts. It is said that one man alone has learned the secrets held within, and it is that man that rose to power as the ruler of Trenius Sekia.



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NPC's
NPC's thus far,

I will be playing most of the NPCs but Azure ColdFire will be playing the parts of a number of the NPCs as well.


~Luin Ryera~
Race~Celtarie
Age~27

User Image

The leader of the Ryera Clan, Luin now rules this elite band of Necromancers in his father's stead. As of yet, reasons as to why Luin is collecting the crystal shards that Akurei is searching for remains an enigma. But while he seeks out the crystal shards he is also searching for something else, something by the name of the Denian Key. What the Ryera's are hoping to accomplish in collecting these powerful artifacts is anyone's guess but it is suspected that they are searching for a way to tap directly into the power housed in the Realm of the Dead, a place also know as the Astral plane...

~Damien Ryera~
Race~Celtarie
Age~23
User Image

The younger brother of Luin Ryera and the second in command of the clan of Necromancers that Damien's older brother Luin commands. Proficient in Necromancy, Damien is greatly respected and feared among his kind though still his brother's skills still remain superior to his own. At times Damien can be arrogant and overly ambitious, traits that have led this Ryera into all sorts of undesirable situations, such as the time he battled Akurei and managed to get the Larovian battalion that he had been put in command of, killed...


~Jadea Zaremeus~
Race~Celtarie
Age~25
User Image

A close confidant of Luin Ryera's, Jadea plays an important role in influencing the eldest of the Ryera clan. Jadea is competent in the art of Necromancy but her true talent lies in the art of the blade.

~Reinsen Nevar~
Race~Celtarie
Age~Unknown
User Image

The infamous ruler of Larovia, Reinsen Nevar now seeks to destroy those that oppose him, beginning with the distant City of Anier. A powerful individual indeed, Reinsen is feared by many, his only weakness will lie in his ambition which will soon turn into an obsession to conqure not only Anier but the kingdom of Keirdon as well...


~Sylph Zitara~
Race~Valtera
Age~26

User Image

Sylph Zitara, A member of the high council in Keirdon who plays an important role in influencing the Emperor of Keirdon, Nicholas Remos.
Though Sylph isn't competent in the fighting arts, she has quite a talent in persuasion and bending the High council of Keirdon to her will. At times Sylph will present herself as a shallow, unintelligent woman that likes nothing more than to participate in the royal court, but if placed in her realm of political battles and persuasion, Sylph is capable of many unbelievable things...

~Lizzera Mateir~
Race~Anierian
Age~Unknown
(*deceased)
User Image

Lizzera Mateir is the last surviving member of the Mateir line, her family has ruled Anier for a number of millennia. Throughout the battles between Anier and Larovia all members of the Mateir line except Lizzera have been slain. Now with very little hope towards the salvation of Anier, Lizzera has become a recluse avoiding all contact with her kind. Of the few that she will speak with, Demitri, Azrielle and Issildia are among that number. Though Lizzera's age is unknown it is suspected that her years number even greater than that of Nicholas Remos.

~Nicholas Remos~
Race~Nazuren
Age~Unknown
(*deceased)
User Image

The Emperor of Keirdon, Nicholas Remos is said to be one of Keirdon's oldest rulers, surviving both of the Great Wars waged between Keirdon and Larovia, dating back over six thousand years. Nicholas has an icy composure that is only broken by his closest friend and confidant Sylph Zitara. It is suspected that there is more than friendship between he and Sylph.

~Darsha Nevar~
Race~Celtarie
Age~Unknown
User Image

The younger brother of Reinsen Nevar and the only remaining member of the Nevar line that can take the throne after Reinsen, other than Issildia. Though of the same bloodline Darsha is not at all like his older brother Reinsen, for Darsha posses something that Reinsen does not, and that is patience.
Darsha; though younger than Reinsen, is far wiser than his brother...making him all the more deadly.



~Adenia Laren~
~Mistress of Dragons~
Race~Celtarie
Age~28
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One of the newest recruits to the Larovian Military, Adenia was found by a Larovian unit deep within the Talnea forest. It is said that during Adenia's first encounter with the Larovian military that the first unit did not return alive. This caused Reinsen Nevar to become interested in this woman and sought her out. When Reinsen went in search of Adenia he came upon one of the creatures that she commanded, a dragon by the name of Delhera. Reinsen fought the great dragon and nearly ended the ancient creatures life except Adenia revealed herself and she agreed to aid Reinsen Nevar in his campaign against Anier if he allowed Delhera to live. Now a little over a year later, Adenia has become one of Reinsen's most valuable warriors.



~Kyrion Iroea~
Race~ Azerian
Age~unknown

Kyrion Iroea, within the last century has taken over rule of his people in his father's stead. He is a master of the elements, who has seen more than his share of battles within his life. Unlike his father, Kyrion does not condone the arrogant ways of his people nor does he take the events happening at the borderlands of Keirdon lightly. Now Kyrion is torn between aiding Keirdon in this dark hour, or remaining safe within the Azerian lands.
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Akilah Takinowa
Race: Angellos Arcanus
Age: 23
The missing Daughter of Akurei Takinowa, she is the sole ehri to the throne of trenius Sekia. Her gentle nature is contradicted only by her prowess with the Bow. She holds a valuable secret within her blood, but refuses to acknowledge her father's statements. She is responsible for the shatterring of the Crystals of Ages, and is the only one who can restore them to their former glory




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Aschera Ryujin
(deceased)
Race: Nazuren
Age: 32
This Nazuren Assassin was once the leader of the Nether Gate. He was exiled due to the fact that he failed to assassinate his brother, Ki Aida Ryujin, the Emperor of Nikau. It was shortly after this assignment did he discover that his brother was indeed assassinated by Nether gate assassins. He vowed to return to their village, which is hidden deep within the forest of 1000 souls, and take his revenge upon their leader. Legaia Mitsurugi, who now serves directly under Reinsen Nevar.


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Legaia Misturugi
Race: Anierian
Age: Unknown
Legaia is the leader of a band of ninja who reisde within the Forest of 1000 souls; the Nether Gate. He is the sole catalyst of the tragedy that befell Nikau, and the mortal enemy of Aschera Ryujin. He has a phenomenal power over the element of thunder, which makes him very difficult to defeat. His face is usually hidden behind a hideous mask, but it is said that those who have seen his face rarely live to tell about it.


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---Horsemen of the Apocalypse - Akurei's personal bodyguards---

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-Dagaal Dhimasho (War)
Race: Anierian
Age: Unknown
The Horseman of War, Dagaal is of Anierian blood. He has taken a liking to the element of Fire, and is well adept in hand-to hand conbat. He rarely draws his weapon in battle, but when his blade is seen unsheathed, very few live to pass on the knowledge of the experience




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-Dayax Dhimasho (Famine)
Race: Anierian
Age: Unknown
The Horseman of Famine, Dayax is more passive then the rest of her comrades. She is cursed with the Touch of death, which causes anything that comes in contact with her skin to rott and whither away. She is also an empath and can feel the emotions of her victims. This trait plays a vital role on her personality




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-Atrista Phalcoh (Pestilence)
Race: Celtairie
Age: Unknown
The Horseman of Pestilence, Atrista is as beautiful as she is deadly. She is normally dressed in a dark cloak and weilds a large scythe. Commonly mistaken for the Grim Reaper, Atrista is the most blood thirsty of all the horsemen. She is capable of inflicting as well as curing the many diseases of the world.




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-Yige Yingzi (Death)
Race: Celtairie
Age: Unknown
Horseman of Death, Yige is the most illustrious of the Horsemen. His skil with the blade is matched only by his long time rival and comrade Dagaal. Yige has the power to completely take over an individual's mind, and often uses this skil to manipulate his enemies as well as his allies. He is the colector of souls, and other than Meridious, he decides who lives, and who dies.



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-Takino Meridious (Grim Reaper) - Commander of the Horsemen and Idol of the Nether Gate.
The leader of the Horsemen of the Apocalypse and the Idol of the Nether Gate, Meridious is the only man ever to earn the position of Grim Reaper. However, contray to the belief of most, Meridious resides on the Astral Plane. He is its guardian as well as its ruler. Those who practice the Necromantic arts are obliviously rebeling against the Lord of the Dead, in every sense.



PostPosted: Tue Oct 25, 2005 7:48 am


Name: Streak Lightening

Age: 27

Race: Half-Celtarie, Half-Valtera

Gender: Male

Primary Weapon(s): Blade of Darkness (Forged 3000 years ago by the Celtarie, this melee weapon is made out of an unknown shadow material. To be struck down by this weapon would be worse than death, a nightmare you can't wake up from. You would fall into the depths of shadow and sarkness and never return. Death would be a miracle beyond compare.)

Secondary Weapon(s): Black Daggers (Some similar yet less powerful weapons to the Blade of Darkness, these Daggers are mainly used as projectile weapons, although they can be used as melee weapons. If struck down there is a 1 in 4 chance you will die, and that the lucky ones. Otherwise, it has the same effect as the Blade of Darkness.

Powers: Streak has the ability to manipute shadows and use them to shape-shift. He can also create shadow beasts yet he hasn't discovered this power yet.

Allignment: He fights for Anier, his species and any others who side with him.

Appearence: Neatly cropped, raven black hair, falls carelessly across his features. He wasn't one to fuss over his hair and preferred the slightly messy look. A mysterious light was held in those black pools, those eyes that seemed to reach into the depths of your soul. His outfit is a shadow of himself. It wraps round him like the shadows that make him who he is. His face is the only visible feature of his body, all else is shadow. He is the mist in the clear, the doubt in the certainty, the darkness in the light. The shadows are like a cloak, they rap around him and create a black leather-like outfit.

Biography: His father was a Celtarie and his mother was a Valtera. He grew up in Anier and at the young age of 14 was called to the military. Whilst in training he recieved news of his parents death. Every since he has devoted his life to training. When not training he's in battle with and enemy, or eating, drinking or resting. Training and killing enemies is his only entertainment.

Streak Lightening


Issildia Nevar
Crew

Dapper Genius

PostPosted: Tue Oct 25, 2005 10:29 am


~The chill of winter seemed to lessen as Issildia Nevar stepped onto the bank of Lake Veldan. Across the icy expanse of the lake rose Anier in all it's glory. The white stone that the city was primarily built of shone, even in the silver light of the moon and stars. The Larovian forces were gathered on the other side of the lake, they lay in wait for dawn to come, when they would once again launch their attack. Issildia paid no heed to the Larovian military, they were Anier's problem now, not hers.

Already she had searched most of the Larovian camp without being sighted, only then did she discover that her father Reinsen was not among the forces here at Anier. She had hoped to complete her objective on this night, but her father had eluded her once again.
Issildia had decided to cross the Heriden mountains so that she might search for him elsewhere. The journey through the mountains would not take here long, if she called upon the power of her Celtarie blood and moved among the shadows. But dawn was coming soon and being in her shadow form during the day could sap some of her strength, and she would need it if she were to face her father.

The Ruins of Terradova were closer to her current position so she could safely travel there before the sun rose. When night fell tomorrow, she could begin her journey across the Heriden Mountains, and from there she would go to Eradon. ~

It took little time for Issildia to travel in her shadow form to the Ruined City of Terradova. At least in this place she would not have to worry about being attacked by Larovia's forces, for Anier had stationed a few of their elite warriors to watch the southern path to Anier. She would not have to be concerned with them, many knew of her, and the missions she had completed in Anier's name. A warrior that knew who she was would have to be incredibly adapt in the fighting arts or incredibly stupid to even contemplate the thought of approaching her.

Silently Issildia slipped into the dusty ruins of Terradova. In the western corner of the ruins there was a half collapsed structure that had once been something of a temple. Issildia decided that it would do for a place to wait out the day in, it's upper floor wasn't completely destroyed and it offered a relatively unobscured view of the ruins, so that she would see if anyone tried to approach...
PostPosted: Wed Oct 26, 2005 12:00 am


It was Streak's turn to watch the soutern path. He came out of the shadows and started looking for enemies approching. As he waited the cool winter air blew at his hair. Streak never really was effected by this. Streak then saw a slight movement in the shadows. He didn't think much of it, why should he? Only Celtarie could really do that. After one hour of watching the southern path he was told that it was Krack's turn to watch. Streak decided to explore the city.

As he walked through the various alleyways, he noticed insciptions on the walls. Streak knew what they said, but couldn't be bothered to read them. He decided to head west. He had heard news of a powerful, yet damaged, temple. As he headed towards it he noticed a figure on the second floor. Normally, no-one would go up there as most people where either on guard or resting. Streak became curious. He decided to approch this figure. As he got closer he realised that the figure was female. He entered the building and decided to look around before approching her.

As he looked upon the many artifacts in the room he could not help, but be quite amazed at the incredible artistry on them. The work most have took a year per artifact at least. He now decided to head upstairs. He saw the female and sat down on the bench near the staircase. There he waited to see if she noticed him.

Streak Lightening


Issildia Nevar
Crew

Dapper Genius

PostPosted: Wed Oct 26, 2005 12:20 pm


~Issildia was absently spinning a small silver knife through her fingers. Without even giving away the fact that she noticed the intruder she spoke. "It is said that curiosity, can be one's death"
With a small but precise movement the knife shot out of her hand only to impale the wall opposite her, it was positioned barely a hair's breadth from the intruder's skull. "Now why would one of Anier's own be away from his post," she said while slowly turning to face the intruder.~
PostPosted: Sat Oct 29, 2005 1:55 am


Streak just laughed.
"It's not my watch." Streak said. He pulled the knife out of the wall. "I must say nice shot." Streak laughed again. "And who might you be? I'm guessing you're neutral by your response to my arrival." He said as he threw the knife down so it stuck out of the slightly-rotten oak flooring.

Streak Lightening


Issildia Nevar
Crew

Dapper Genius

PostPosted: Sat Oct 29, 2005 1:51 pm


~Issildia arched an eyebrow, "My name is not for you to know...knowing it would only endanger you and your comrades...I would advise that you forget ever seeing me.

Issildia turned and grabbed her long black coat from a stone chair that she had set it on and quickly slipped it on. For a moment a pendant that had been hidden beneath her shirt slipped out into view. It was composed of black onyx with a silver crest set in the center, a very well know crest, for it adorned the banners of the Larovian army, it was the sigil of the Nevar line... Quickly Issildia slipped the pendant back beneath her shirt, hiding it from view.
She then stepped past the Anierian soldier and moved towards the stairs, "Tell no one of my coming...I would rather this day not begin in blood." she finished, issuing a subtle threat towards him. Issildia then stepped into the shadows, her form completely fading from view.

Issildia reappeared near the edge of Terradova. She had hoped to avoid the travel to Eradon under the now rising sun, but now that couldn't be helped. Though she might borrow a horse at the Eradonian Pass. The Larovian guards there would not question someone who possessed one of the Seven seals of the Nevar line. She could ride on horseback throughout the day and when night fell she could travel the rest of the distance through the shadows.

Issildia could only hope that the soldier would keep their little meeting to himself, for if she found out that he had spoken of her, then he would have to be dealt with.

Silently Issildia slipped away from the ruins of Terradova, she could go on foot to the Eradonian Pass, it would not take but half the day or so. She could go in her shadow form but she would need all her strength if she were to face Reinsen Nevar.~
PostPosted: Sun Oct 30, 2005 1:17 am


For the rest of the night Streak thought nothing of his strange encounter with the mysterious woman, but a the Sun rose he thought he'd better investigate. Streak and his guard decided to head South. He told no-one of his encounter, but still thought about this woman.

Steak and his guard were heading towards th Tower of Dalken, but knew they couldn't make it there without being spotted unless it was night. One of the guards (Officer Valmalon) thought it would be best to head to Enradonian Pass. Streak agreed. They went towards the stables and rode 12 of the 23 horses. Streak thought it was strange that a warrior of the other guard was on his own. They rode to Eradonian Pass and were there by dusk.

Streak Lightening


Issildia Nevar
Crew

Dapper Genius

PostPosted: Sun Oct 30, 2005 10:24 am


Upon arriving at the Eradonian Pass, Issildia discreetly showed the soldier in command there the pendant that she hid beneath her clothes. The man asked no questions upon seeing the Royal seal and without question led her to the stables, where a horse was being readied for travel. Issildia silently passed the guard a few coins as payment for the horse and within a few minutes she was leading the gray horse out of the stables. It was then that she noticed a number of people coming through the simple wooden gates that marked the entrance to the Eradonian pass.

"That b*****d..." Issildia muttered, upon seeing the face of the man that she had encountered only hours before. Without hesitation she swung up into the saddle and spurred the beast into a hard gallop. As she rode through the gateway that led to the Western side of Larovia, Issildia glanced over her shoulder, only to catch the gaze of the one that she had met while in Terradova, quickly she broke eye contact as the gates slowly began to close behind her. He was an Anierian soldier, and this was a military checkpoint for Larovia, he would be especially lucky if he wasn't arrested here on the spot. But he was no longer her problem, it would be a long road to Eradon even if she rode half of the way and used her shadow form to travel the rest of the distance, she had no time to concern herself with other problems. That man would be dealt with in time.
PostPosted: Sun Oct 30, 2005 11:15 am


Streak saw the strange woman again. He thought it was a large coincidence that she was here. Streak didn't know where she was heading and nor did he care. All he knew was that it was best not to tell anyone about there meeting. He knew she was at least Part-Celtarie if not full and also knew she couldn't go far as the Sun was up. He suddenly wondered if anyone had seen her. He asked the leader of the other guard and he confirmed his suspisions. He also mention the Royal Seal. Streak knew what it was, but had never seen one before. He would investigate later, but now it was his watch.

Streak Lightening


Issildia Nevar
Crew

Dapper Genius

PostPosted: Sun Oct 30, 2005 2:20 pm


Issildia continued down the mountainside on horseback, now allowing the horse to move at a walk. For a time she rode in silence until an all to familiar feeling crept down her spine. She was being followed...
Instead of continuing on she brought the horse to a halt and dismounted. She was quite sure that she knew who was trailing her. He was another of her father's assassins, a man by the name of Damien. They had met in combat before and the last time Issildia had faced off against him she had barely survived. He had been trailing her since her departure from Anier and she was growing tired of his presence.
Issildia drew her scimitars Sable and Vice and settled into a fighting position. "Here is your chance my friend, you have shadowed my footsteps for far to long,let's end this Damien."
There was an eerie laugh that echoed throughout the mountains. "Your arrogance is astounding Princess, but like you I have grown tired of this game"

Suddenly the shadows near the edge of Issildia's vision seemed to tear themselves away from the surroundings only to mesh together until they took the form of a man. Then just as quickly as they had appeared the shadows faded away leaving a man dressed in the garb of an assassin. His dark green eyes met hers for only a moment before he disappeared in a swirl of shadow. Issildia whipped around and caught the oncoming blade that had been intended to sever her spinal cord. Though she had managed to stop Damien from killing her, his blade had still managed to graze her shoulder, leaving a slender gash across her shoulder.
Her scimitar Vice held off Damien's attack while Sable came forward at the man that had appeared behind her. Damien smirked as he blocked Sable, "You still haven't lost your touch Issildia,"
Issildia returned his smirk, before she leapt into the air to send a kick into his chest. Damien sidestepped her kick only to vanish in a swirl of shadows once again. Issildia had though that he would go for her back again, causing his next move to catch her off guard. Damien reappeared on her left, no more than a foot or two from her. He reached out and caught her left arm as she tried to strike him down with her scimitar Vice. Pain raced through her arm as he twisted Vice out of her grip. The sound of bone breaking seemed to empower Damien even more as the wounded Issildia backed away. "You are disappointing me Issildia, I didn't think you would be caught off guard so easily."
Issildia only arched an eyebrow at his words. Then in a motion that seemed to be an attack from her right handed scimitar Sable, Issildia used her injured left hand to draw a trio of Kunai throwing knives from the sheath at her waist. Though painful she gripped the slender blades between the knuckles of her left hand, then without a moments hesitation she threw the small blades forward at her enemy. Damien had moved forward in an attempt to catch the attack from her scimitar only to realize that it had all been a trap. The knives flew forward at him as he made an attempt to dodge them. The first knife barely missed him, but the second and third hit home. One knife had pierced his shoulder while the other had embedded itself in ribs. Damien instantly vanished into the darkness, wounded as he was he would not be able to continue their battle, but they would most certainly meet again. Issildia retrieved Vice from where it had fallen and sheathed her weapons.
After deciding that she would not be traveling that night Issildia decided to remain on the mountainside. She would heal quickly but the few days it would take her body to regenerate the broken bones in her arm would be best spent either resting or traveling at a slower pace than she preferred. She quickly bound the gash on her shoulder while trying not to move her left arm to much. Issildia slumped down at the base of a tree while her horse grazed in a small clearing. Her katana Sumar lay across her lap as she tried to get a bit of sleep though she knew already that it would be a lost cause. It was going to be a long night...
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