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Posted: Sun Mar 01, 2009 11:00 am
This is kinda like an RP game.
Name: Age: Class: (Posted Below) Personality: Appearance: Backstory:
I will wait for ten characters PM me your info. DO NOT use a name we may know you by as your name must be hidden or else you will be targeted. Rules will be posted. Don't out yourself. Your character will be killed by guards if you violate any rules Post in red if you are a spectator or have died.
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Posted: Sun Mar 01, 2009 3:33 pm
Classes *There are no exclusions to armor or weapons based on class* *Magic is unlocked through quests, magic-users can be anybody*
Warrior: An amazingly strong person. Relies on strength to fight. 1) Attack (90% chance to hit. If miss, 10% chance to reveal player who attacked) 2) Rush (50% chance to hit, 10% chance to reveal target, 50% percent chance to reveal attacking player to target if miss.) 3) Aimed Hit (100% chance to hit, does 3 dmg no matter what.)
Archer: Quick and Agile. Normally uses ranged weapons. 1) Attack (see Warrior) 2) Trap (Set a trap for the next night, has 70% chance to hit the NEXT night. Does high damage) 3) Flurry (Attacks three times, has 30% chance to hit each time, 40% chance to reveal attacker to defender if two or more miss.)
Ninja: Quick and Agile. Statys to the shadows and uses insane power in battle. 1) Attack 2) Throw (Throw a Kunai, Shuriken, Senbon etc. Has 60% percent chance to hit, if misses, a 25% chance to reveal attacker to defender) 3) Vital Slash (Match the player's username and RP name to leave them with 1hp, if wrong, 90% percent chance to get YOUR name revealed to them.
Fighter: A fist-fighter. His claws will rip you to shreds. 1) Attack 2) Flame Punch (50% chance to hit, 20% chance to reveal name to enemy) 3) Roundhouse Kick (70% chance to hit, if miss 20% chance to try again, if miss twice, 80% chance to reveal name to enemy.)
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Posted: Sun Mar 01, 2009 3:45 pm
Rules
1) Your name is sacred, don't give it away 2) Don't use a name we will know you by 3) DO NOT post as your character 4) PM me actions for day and night
Instructions
Everybody begins with 15hp. They can use it to train (Eg. Player1 has 15hp, spends 10 of it to train, gets 5hp back and ends his turn with 5exp and 10hp) You get half the exp as the # of hp you spend You get half of your hp back You need 10 exp to level Leveling will refill your health and get it higher. Day actions will be PMed after I post the scenario After I post the day actions, night begins Send me your night actions and then I will post the night scenario and see if anyone died. Have Fun! You can now PM me for spots
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Posted: Sun Mar 01, 2009 3:46 pm
Players!
1. The Amazing Spartacus 2. 3. 4. 5. 6. 7. 8. 9. 10.
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Posted: Mon Mar 02, 2009 5:57 pm
((This guild DOES NOT MAKE ANY SENSE because you have to play as someone else and it just doesn't make sense.
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Posted: Mon Mar 02, 2009 6:30 pm
When players attack, they attack based on your username and not your character's name. So if someone has a name we know them by, people will assume that that is your character and attack you to get rid of you. If a ninja knows this, you're dead. Keep your name hidden or you die. It's a bit like Death Note.
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Posted: Mon Mar 02, 2009 6:32 pm
Characters! *Not in order of players.* *Will add after 3 or more people join* 1. 2. 3. 4. 5. 6. 7. 8. 9. 10.
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Posted: Wed Mar 04, 2009 1:19 pm
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOHHHHHHHHHHHHHHHHHHHH
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