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Caex Silverfall
Captain

PostPosted: Mon Feb 16, 2009 6:19 pm


Armor normaly means the diffrence between life and death, and having the right armor makes a big diffrence. the diffrence between being able to withstand a few rounds and not is a small one... thus the federation has classafied varous grades of armor into 6 tears to help identifie the possible threat level of a target based on how well they will be able to resist and defend themselves.

Suits

Tier 1 Enviormental Suits Tier 1 armor can't even take a hit. Nothing more than form fitting suits of varying function. It takes either a psycho or a poor man to go into battle with nothing but Tier 1. Even basic militia have better armor than this and it's relitively cheep in consideration of the other armors.

Glove: A sleek form fitting and form hugging suit of various materials built to cling to the body so tightly that it's air tight from both the outside and inside. This suit has no advanced functions and merely acts as a flight suit for most.

Tanaka: An intresting design for a Tier 1. The tanaka boasts relitively decent protection, from the enviorment that is. Air tight, water tight, and water proof. An intergrated regulation and internal power system means this suit can handle various enviorments that most wouldn't in their bare skin. It's even adept at handling the pitch black of space. Glow patches on the sholders, wrists, sholderblades, small of back, one across each n****e, along with the knees and waist allow the suit to be it's own source of light. Unfortunately these are always on and removing them compramizes the integrity of the suit not to mention it's functions such as regulatory systems.

Ghuilly: The ghuilly is an awkard suit. Its seemingly baggy appearance masks much of it's functions. Taking its name from garbs of the past that broke up the standard shape of a person's body, this is no acception. The ghuilly comes equiped with advanced regulatory systems, hazardous enviorment upgrades, and can even be worn without threat to the wearer in a zone that was just struck with a nuclear attack. Baggy leggings, and arms help keep this suit true to it's name. However underneath the baggy portians hide the true wonders of the suit, for one, a personal water supply that fits over the entire suit, head to toe. The suit itself appears to be 3 diffrent layers of clothing, however it's only a single layer. An intagrated "cape" or "cloak" seem to give it that alusion, making most think that the target or person is wearing nothing more than several layers of civilian clothing. The tricky thing about this armor, is it's ECM system and it's heat mask abilities. Making it invisible to anything using a HUD or electronics to see them. unfortunately this requires a power pack to function.

Space Pirate Armor: Probably the most inefficient and useless of available armors, but also by far the cheapest. In fact, all that it includes is a simple vest piece and armbands. The only variable thing is the variety of hard points: shoulders, arms, chest, back, and belt. If you want function and cheapness, go with this. If you want to save your skin, an utter waste of money.

Tier 2 Padded Reinforced Armor Tier 2 armor is a bit better at taking a hit than the teir 1, then again that's not saying much. the tier 2 can at least take one or two shots before the user is at much danger unlike the Tier 1 who can't even take a shot before the user's in danger. More expensive than Tier 1 armor, the Tier 2 is also officaly reconized as armor.

Imp Glove: The Imp glove or rather Imperial Glove is from a nation that was obliterated by the Galactic Federation. The foolish nation fought to the death, rejecting offers of peace and went as far to genocide their entire race rather than joining the Federation. While the war is often seen as a taboo, the highly advanced Imp Glove is seen as the height of technology advancement in the war in regards to armor. Seen as nothing more than a glove suit, the similaraties end there. Armor plating inside the chest area and a plate on each upper arm seems to give hope that at least some shots will be blocked or deflected. The plates are interchangeable and replaceable. The Imp Glove draws it's energy from it's wearer, artificaly enhancing their metabolism and feeding off of the excess energy the body produces. Short term this isn't noticeable, but it can effectively drop a 4th off of the user's combat time.

Kriken Evo-Suit: The Kriken have the best basic armor out there; shame that only Kriken can wear it, unless you have extensive surgery and mutations. The Evo-Suit is a set of bioarmor, is lightweight, and very comfortable. Also, it by default comes with filters and defenses against all known hazards. Downside? No hardpoints. Period.

NU Type Padded Enviormental Suit: The NU, used by many police forces around the galexy and outside federation space, offers exceptional coverage for padded armor. An intagrated network of padded reinforced plates covers the wearer's body, hidden under a layer of form fitting padded cloth small, with batteries hidden in small pockets throughout the suit. All the while providing limited regulation systems and radition protection.

Hazard Suit: Enviormental protection at its best, well for the Tier anyway. Advanced radiation protection, pressure regulation as well as tempiture regulation systems, as well as extreamly thick impact padding. The simple manner of it being able to take a hit a few times is thanks to this very padding.

Shadow Armor: Developed for the Space Pirates' Shadow Trooper, this armor is pretty bare bones when it comes to defensives save for one brilliant feature: cloaking. Though it gives off tremendous heat and stands out quite easily with a decent Thermal Visor, this armor makes its wearer otherwise invisible to anyone else. The problem is that the armor requires a tremendous amount of power, so they only option is to use melee weapons, or weapons with their own private powersource.


Tier 3 Plated Armor thicker armor than the simple padded, this armor isn't exactaly grated for extreme enviorments or space travel, but it is however grated for combat. able to take a slew of small arms fire before it's armor plates crack and give way.

Shining Knight; Almost resembling a form of ceramonial armor, the shining knight encompases the user in a full shell of plated metal.Tthe reason it's called the Shining Knight, is due to glow rods intagrated into the joints of the suit to provide light. It's not air tight and doesn't do too well in water.

Ray Suit; A skin tight suit with exposed wires and mirrors, however the suit constantly produces dozens of small energy shields all across the body. The energy shields provide avid protection against attacks and still allow the user a wide range of movement. However it's bulky energy generators are difficult and make the suit rather heavy. In water, it tends to short out, rendering the suit all but useless untill it dries off

Juggernaut 1; A suit of armor so heavy it's nearly concidered a power armor or a form of exoskeliton. The diffrence is it relies on the user's own strength to move it. The suit is comprised of inch thick armor shells that fit around joints, limbs, and everything else.

Galactic Federation EOD Suit: For the Explosive Ordinance and Detonation Unit, it's fairly bulky despite it's tier, and made to withstand explosions with ease. It cannot however, take much punishment from other ranged weapons or melee weapons. It's colored a dark brown and yellow.

Beam Trooper Armor: Made by the Space Pirates and reverse-engineered from data on Samus Aran's Power Suit, Beam Armor is fairly durable, form-fitting, and specialized. The armor has only two weaknesses: concussive weaponry and the corresponding beam. For instance, Power Troopers' main vulnerability is the Power Beam, while Ice Troopers fear the Ice Beam, etc. Otherwise, it's fairly frail. The sole armament are built-in scythes on the right arm, and a Power Beam cannon on the left.

Tier 4 Power Armor Able to survive the vacume of space, and the submersion in water. Radiation heat and cold however are a different manner entirely. Power armor also boosts the streingth of the user considerably. however it's extremely expensive. Federation Marine Suits are in this Tier.

Kriken Imperial Suit: The Kriken Empire doesn't make much when it comes to armor, but without a doubt, what they do make is high quality. A bioarmor made from an unknown material, each suit is made to exacftly fit it's wearer, and provides the best in hazard protection. The suit is also better defended, able of taking more hits than the Evo-suit, though it is still the weakest of the various Power Armor. Also, it has some improvement in that it now features two hardpoints, one on each arm. Downside? Being highly specialized, it takes a while to make these armors, plus it's fairly weak and expensive, considering what you get.

Neo Ray Nu: Oddly enough of space pirate origin. Combining both technologies from the Ray and Nu armors. A full suit covers the body covered in hard armored plates and cloth concealing them. The systems of the Ray armor intaergrated into every fiber of the suit and it doesn't actualy short out in water thanks to the Nu systems. The suit is protected by hundreds of energy shields that switch frequencies.

Cival Police Armor: The CPA is the standard equipment for any police force in the current world. Gifting its user with decent protection and commanding the respect of many due to it's offical look. Two clear domes rest on the user's sholders concealing flood lights. The flood lights often switch colors rappidly between red, white and blue. The lights are also known to spin around full 360.

Standard Issue Federation Marine Suit: The Armor of the Marines is always changing. During the Aether incident, the armor was classified as Borderline Tier 4, but now it's almost borderline five due to additions of new races to the Federation. Different Versions for Different Races, the Federation Marine Suit is durable yet light weight, and made of energized steel and a titanium alloy. While movement is barely limited, it should be noted that the Marines' suits come in different varieties in different tiers. The suit increases the wearer's strength a fair amount, and just wearing it gets one the respect of the people and the hatred of the enemy. Suits can be equipped with a wide amount of gear though not much at the same time, such as jet packs, ammo packs, or the now useless PED Units. Sleek in design, it's colored a silver, with blue tinting in the visor and in some other places.

Jet/Aqua Trooper Armor: Yet another Space Pirate creation, Jet Armor is a combination of Jetpack and Power Armor. Fairly strong defenses, along with a multitude of hardpoints for weaponry. By default, it is armed with two missile launchers and a laser cannon.

Commando Armor: Developed by the Space Pirates for one sole purpose: to hunt the Hunter. These armors are the best available to Space Pirate forces short of undergoing extreme mutation for the Elite and Berserker Armors. It is armed with variants hardpoints and includes an armcannon much like Samus Arans. The only notable downside is a lack of an alt-form and the mass-produced quality of it.


Tier 5 Assault Power Armor power armor with combat in mind. make that sustained combat. normally equipped in themselves with light weapons. more expensive than power armor by a good margin. It should be noted that Samus' Power suit is at this Tier.

Juggernaut 2: Nearly concidered war armor due to it's bulk. Equipped with sholder mounted missile launchers, this suit is made souly for ramming into things with the suit's bulk. Assist thrusters are mounted all throughout the body to help get running speed to it's max quickly. It's known to be able to plow through blast doors just by running through them.

Elite Trooper Armor: Based on the armor of the Elite Pirates. Technically, it's more of an oversized mech-suit, requiring certain amounts of genetic mutations. The armor itself is made of benzendium and corundrum, so it can take a fair amount of punishment. Armanent includes shoulder hardpoints for a laser cannon and missile launch, and energy siphons and quake generators located in the hands. The downside? Once on, it can't be removed without extensive surgery.

Berserker Knight Armor: Special, melee-driven armor built for the Berserker Knights. Simply wearing it takes extensive mutations and genetic tampering. It's otherwise just as strong as Elite Trooper Armor. The only armaments are a series of claws on either ends, along with the bulk of the creature itself.

Power Suit: Samus Power Suit is the only true kind in the world that is purely of Chozo Origin. Only wearable by the hunter herself due to it being made mostly of Chozo Biometal, the Power Suit is borderline Tier 6 due to it's strength to bestow on it's wearer in both lifting ability and durability and it's ability to 'absorb' technology from races that aren't even in the Federation, making Samus a force to be reckoned with. Can also traverse with ease in water and can survive being in low gravity places and in open space.

Tier 6 War Armor You have power armor, you have assault power armor, and then you have the war armor. Moving weapons platforms is more like it. Equipped with moderate weapons from the git go, these massively expensive suits of armor cost a pretty penny and tend to be somewhat hard to find, build, or even construct. Though when one does show up on the battlefield, a commander is known to call in a air strike... simply not wanting to take the chance. Mechs, for all purposes.

Phaezon Elite Armor: Named after the original Phaezon Elites, the new armor actually lack the key ingrediant: Phaezon. The armor itself is bigger and more durable, thus its wearer must be even larger to use it. It also lacks hardpoints, and is only capalble ot the energy siphon and ground quakes.

Berserker Lord Armor: Armor worn by Bersekers with even more extensive mutations, making them little more than war beasts. The armor itself is powered by a micro-fusion reactor, providing the radiation and power needed for the suit, but also a liability. It's armaments are only melee, but even still, it's mass and strength alone is enough to crush even Powered Assault Armor.
PostPosted: Tue Feb 17, 2009 10:18 pm


Helms have always been a staple of protection. All helms come with a HUD, though the protection a Helm provides is varrried.


Tier 1 Lightweight, no-protection helms.

Dolly 2: An updated version of the Dolly 1 mask. Air tight and able to be connected to any suit. a simple rebreather is attached and a clear no frills set of removeable snap into place goggles.

Toris: The toris resembles the dolly in that only it's skin tight. The toris differs from the dolly in that it's goggles aren't removeable. A simple upgrade in Hud quality is slightly lesser than the Dolly. It usually comes in some kind of design, a standard vocolizer is included

Shrub: A form disquising Helm that clings to the person at its inner most level, all the while having several other layers of cloth that give it a ragged look. The HUD is rather advanced but all and all it's a ugly helm more suited to swamps. Its aquatic capability isn't exactaly it's strong point.

Tier 2 Lightweight, moderate-protection helms

Newtype Helm: The newtype is a helm that provides moderate protection. a full faceplate covers the user's face in a sleak mask that almost resembles the side of a fish bowl. An interchangeable viral breather is included in the package to help fight biological warfare. One of the only helms that include a device such as that. The helm includes advanced targeting systems in it's HUD.

SN1: The SN1 is a one eyed helm with the eye on the right side of the mask and a slit where the person's other "eye" is allowed to see the world for itself. The slit is covered by a sliding "door". Most used by federation snipers who detest the standard federation helm.

Ray Helm: Using the ray shield technology this skin tight helm covers the user's head, but also has the added bonus of shield generators. Its tendancy to short out in water make it a poor choice for aquatic minded users.



Tier 3 Enviormental Helms.

Nu Neo: The Nu Neo from the NU company is a argueably decent helm. providing avid protection against small arms fire. However it's a clear shot for anyone even aiming at the user. The NU company's tendancy for flair get the user shot at more concidering all of the neon streaks across the helm giving it the aperance of a fearce beast.

Knight's Helm: reminicant of ancent knights, this helm has just a small slit for a view port, however it should be noted that's the only thing marking this one down. a inch of armor keeps most attacks at bay.

Gamma 3: The gamma 3 is renowned for it's arctic capabilities, keeping the user warm and comfertable in even the coldest enviorments. Though it responds to water like a wet dog... rather well actualy. It's patented breather system aid the user in both space and underwater.

Tier 4 Tactical Helms

Ghost: A sleak helm that extends slightly behind the user with advanced computer system. Possibly the most advanced helm to date in way of HUD. Capable of analizing and detailing hordes of information at once. two "eyes" show the way for the Ghost helm. Unfortunately this helm sports it's eyes ontop of eachother rather than side by side.

Nightmare: "Those eyes... those horrable blue eyes." A helm all the more adept at psycological warfare as well as enviormental warfare. Two moderate size blue eyes seem to pearce even the darkest of places are the staple of the nightmare's design. Intergrated advanced breather system filters out even the most horid of biological and viral warfare gasses. Comes standard with Xray visor as well as a tactical threat detection visor that scans the area for any weapons or items that could be a threat to the user. The helm seems rather intemadating to even the federation. a armored faceplate acts as a shallow "muzzle". the entire head is protected by the helm. the "eyes" are capable of folding up to reveal the user's own eyes.

Imperal Wolf: The imperal wolf Helm was used exclusively by the imperium before it's genocide. Still used today however due to it's reliablity. In reality, two actual helms. One connecting to the other. Two red eyes, an external and internal filtration system as well rebreather system, the two piaces mean nearly twice the protection. Though the helm itself seems to produce distrust in the federation given the casualties they faced when going agaisnt people wearing the helm in the war.

Standard Issue Federation Marine Helmet: Uses in conjunction with a Federation Marine Suit, it features the same sleek design and color scheme, featuring a blue visor in the shape of the Federation Symbol. It features a Tactical Visor, that provides tactical readout of enemies and battles, in conjunction with a combat visor. The two combined are effective but sometimes can clutter the visor with a large amount of tactical information. Has a scan visor, but can only scan computer screens to cipher information.

M1: the m1 helm is a mass produced helm favored by mercenary groups or private armies for it's ease at being mass produced and it's quality. the helm sports a intagrated helmet, as well as a face plate. small camuras located on the helmet concealed by small holes give the user sight given the slight manner of the actual face of the user is concealed behind a full inch of armor plate.

M2: similar to the M1 in base function, the M2 is slightly diffrent. more like a standard helm than a mass produced item, the M2 sports a single rectangular visor streching across the person's eyes. the visor's glass is a full inch thick, as is the rest of the armor on the helm.

M3 "spotter": like the M series looks simalar, however it goes off of the M2 series more so. the visor is instead replaced by a thick band of durable metal extending another inch. the band has intagrated camura lenses that scan the area with advanced targeting data. the thing that gives it's spotter designation is not only does it scan for electronic signals and pinpoints them, but also life signals by reading for life energy. this life sight function makes it rather worth while despite the added weight.
Tier 5 Military Grade

Ages: The ages helm sports two micro cannons. Utilizing a power beam generator at the back of the "neck" area. The helm itself is like some kind of ancent samurai helm.

Special Weapons And Tactics Helmet (S.W.A.T.): Used by Special ops police forces throughout the universe. It provides decent protection to the face, and has a visor capable of swapping functions, from an advanced Scan Visor, basic combat visor, Thermal Visor, X-Ray Visor, and even Echo Visor. All of these are uses to allow S.W.A.T. Teams to find potential threats as well as locations of objectives while infiltrating a building. Also used by Covert Ops. There are Versions for Space Pirates and Federation Troopers, both of which are available to bounty hunters. the price tag is fairly big.

Konto: the konto is possibly one of the most versitile helms to date. sporting over 24 indivadual camuras that link into one "omni sight" function. the konto helm comes standard with hazerdous enviorment protection of virtualy every kind. a slik faceplate covers the user's face with a half inch of extreamly durable energized metal. hidden within the metal is several intresting gadgets. while the faceplate is covered in nanocamura's allowing the user to see, it also suports concealed camuras where the user's "eyes" would be. these eyes contain 5 camura's each. a aditional 2 hyper targeting camura's may extend out of the side of the helm protected by a internal energy shield. it's only known weak point is the filter attached to the front of the mask. this filter helps protect the user from not only viral warfare, but virtualy everything else as well. filtering breathable atmosphere even after suffering a direct hit from a nuclear weapon.

Tier 6 War Grade

Hostile Enviorment Tactical Assualt Helm. HETAH: The HETAH helm is a brutal helm that sports not one or two intagrated weapons, but a total of 4. In the confines of this helm are 4 concealed hybrid repeating cannons. These guns use a mixture of power beams and 5mm armor pearcing rounds. The amunition for this is actualy limitless as a carbon converter is also intagrated into the helm. The cannons are set up in a way that they are all facing whatever the person is looking at. so whenever the user deems nessassary, a total of 8 shots are streaming out at a enemy or target at a high rate of fire. The helm resembles a demon of ancent ledgend.

Caex Silverfall
Captain

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