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Posted: Mon Feb 16, 2009 10:32 am
This thread lists all the playable races and their special abilities. Don't think that just because something's not here that it doesn't exist. The Universe is a big place, and sentient beings are sick creatures. Anything is possible.
[b]Race Name: [/b] [b]Village/Planet: [/b] [b]Ki Affinity: [/b] [b]Description of Race: [/b] [b]History: [/b] [b]In game Stats: [/b] [b]Technique List: [/b] (Jutsus that you use as the Race. Your race is the only ones capable of doing these jutsus. Use the Jutsu Sheet below for each one.) [b]Owner: [/b]
Super Beings: A list of all racial abilities that render someone a Super Being while in the state: Enlightenment Fury Super Namek, and all superior states of it non-transformed changelings (Changelings in their perfect form) All Super Saiyans (not giji super saiyan or Oozaru)
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Posted: Mon Feb 16, 2009 11:07 am
HUMAN
Race Name: Human Village/Planet: Earth, but are an exploratory race, therefore are throughout the Universe Ki Affinity: N/A (They are one of the most versatile races, shown capable of mastering techniques from many different types of ki and form many different races.) Description of Race: The Humans (while not as naturally strong or adept at ki control as other races) are a generally adaptable blight on the face of planets everywhere. (Jk, Jk.) They seem to lead a more skilled than talented existence, and they are quite fond of their delusions that they are an advanced race. History: (I'm not even going into it. I hope you know the human's pasts....) In game Stats: Humans get the traits from the following list:
skillful existence: The human gains an additional +[half level] to INT. This is due to the Human race's general adaptability Talent of the Humans: The human gets to choose one additional technique that they meet the requirements for when creating their character. Adaptability: The human gets to remove 1 day off of all technique training. (to a minimum of .5 days) Evolution: The Human is capable of mastering one additional ki affinity at creation. Humans gain 25% more experience than normal Humans can choose to start with one piece of equipment without consuming a technique. Humans have 25% more Soul than other races. Their lives are short and they are a passionate race.
Half-humans get:
+ [quarter level] INT Talent of the Humans: The human gets to choose one additional technique that they meet the requirements for when creating their character. The Half-human gets to remove .5 days off their training. (To a minimum of .5 days) The Half-human gets to master an additional ki affinity at creation Half-humans gain 15% more experience than normal Half-humans can choose to start with one piece of equipment without consuming a technique half-humans gain +10% Soul.
Quote: Modification Techniques Technique Name: Hidden Potential Description of Jutsu: Every human being is born with a powerful latent talent. Many of the humans, though, never achieve the ability to unleash this force, and they progress through their lives without ever learning the true extent of their ability. Requirements: At the beginning of a fight, roll a 1d100. If the user rolls a fifty, they unlock this permanent transformation. Special: When the human unlocks their hidden potential, they gain a permanent one-time bonus of *1.5 to their stats and abilities Technique Name: Enlightenment Description of Jutsu: Humans have the ability to become much more powerful when they find some 'higher state of being.' Humans, during battle, are capable of seeing just how the world fits together, and some reach a state of nirvana, increasing some of their stats and leaving others untouched. Some humans are permanently changed when they achieve this state, and there have been stories of those who have even grown third eyes. Even if the eyes are blind, they are significant in the sense that this isn't just a changing of the mind. Requirements: before or during a battle, the user can roll 1d100, and if they achieve a roll of 100, they receive this permanent transformation. Special: The user gains a one-time bonus of *2 to wis, cha, and ki Technique Name: Fury Description of Jutsu: Some humans, however, are transformed in an entirely different way. Some humans lose themselves so entirely during a battle that they are transformed temporarily due to that same fury filling them completely and changing them. The difference with this is that it is only a temporary transformation, and the user will 'come down' after the battle. Requirements: roll a 1d100 before or during battle, if you roll 1-5, you gain the ability to make this transformation. Special: when you transform, you gain *2 str, con, and dex., but wis is cut in half The user must surpass a power level of 30,000 when making the transformation, otherwise they will not be able to start the change. It takes a full post to transform (from beginning to end), during which the user has no other actions.
Technique List: (Empty atm)
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Posted: Mon Feb 16, 2009 12:36 pm
SAIYA-JIN (SAIYAN)
Race Name: Saiya-jin/saiyan Village/Planet: Tribe from the planet Vegeta Ki Affinity: N/A Description of Race: This warrior tribe from planet Vegeta is one of the most feared races through the galaxies. They are incredibly powerful, and are ruthless in their search for power. Luckily, the race is wide-spread, due mostly to their relentless hunt for stronger warriors. History: Saiyan history and such In game Stats:
Saiyan's do not suffer detriments to their stats and actions from HP loss, like some other races. Instead, they will fight until they are unconscious (0) or dying (-1 through -10)
Saiyan's are hardcore eaters. They can consume amazing amounts of food without gaining an ounce. Saiyans are capable of eating most anything that's edible, be it uncooked, or even mildly poisoned. They gain their strength back when they eat. +4% health and +4% Kp per eating post. post consumes 15 (earthen) pounds of food.
A Saiyan, (at creation) can choose to be given a scouter, if it fits with their history. Having a scouter gives the Saiyan the option to scan for 'power levels' of their enemies. However, choosing the scouter as an equipment item means that the Saiyan can not take the sense ki technique or the conceal ki technique as a technique at their creation, because they generally don't place stock in either of those abilities even being possible (And even so, they consider their scouters infallible.)
Scouters are generally unreliable. At a power level above 25,000, a standard scouter will explode, causing 15 damage to the person wearing it. Luckily, this explosion is centered on the side of the head, as opposed to the eye, so serious damage is hardly ever a concern.
Upgraded scouters are available, but the standard scouter is the one saiyans can begin with.
Saiyans and half-saiyans are born with a prehensile tail. This tail is one of the Saiyan's most prized possessions, allowing them to change into an Oozaru (great ape) at the presence of Blutz waves produced by a full moon. This tail will regrow in a matter of days for Saiyans who have not stopped aging, and it can regrow for any saiyan in the presence of a large concentration of Blutz waves. Without training, however, a Saiyan's tail is also one of their weak points. Grabbing a Saiyan's tail is incredibly and immobilizingly painful for them, rendering an untrained Saiyan powerless for as long as you choose to hold it (you don't have to spend stamina to hold it, and they cannot rest while you hold it). This tail can be cut by normal blades, but it has a DB of twice that of the character. A Saiyan without a tail (unless he has a damn good reason for losing it) is a laughingstock on planet Vegeta, and his injured Saiyan pride would generally prevent him from returning.
Seikan: This power is a natural-born talent for Saiyans. When a Saiyan is injured beyond 10% of their health, their body will, upon recovery, adapt to overcome the chances of that happening again. When a Saiyan is injured below 10%, follow these instructions: But be careful, damaging yourself can cause seikan to backfire: self-inflicted seikan has a 50% chance to backfire and reduce your stats by an incredible amount.
100% Saiyan with a tail: increase your STR and DEX by 1 for every 3% you fell below 10%, and your ki stamina and health points permanently by [percent fallen below 10%]% the amount of damage you received Half-saiyans gain only half the seikan bonuses.
Saiyans generally age normally until their prime (around their twenties) at which point they stop aging (and their tail stops regrowing without Blutz Wave treatment, found exclusively on planet Earth.) for about 1000 years, at which point they generally start dying of old age.
Saiyan's are generally extremely hot-headed. Minus 5 to WIS
Due to their pride, most Saiyan's can not turn down a fight (the exceptions being tailless saiyans who were created tailless or who have gone fifteen levels without a tail), and to do so, they must roll a 1d20 vs a DC of
19 for E-rank 18 for D-rank 17 for C-rank 16 for B-rank 15 for A-rank 14 for A+ rank 13 for S-rank
A successful roll means the Saiyan resists the goading, and manages to stay overly calm.
Saiyan's generally seem to have a 'pack' mentality, in that a weaker Saiyan has no problem admitting another Saiyan is stronger, unless they are from a nobler caste. This means that a more powerful Saiyan can order a weaker Saiyan that is his ally to stand down from a fight using either a diplomacy check or an intimidation check vs. the opponent's check to try to goad the weaker Saiyan into fighting.
Technique List:
Quote: Modification Techniques Oooohhhhh yeah... Technique Name: Oozaru Description of Jutsu: The Saiyan becomes a Great Ape, which is a gargantuan creature capable of leveling entire civilizations. This technique is one of a Saiyan's most valued trump cards, and is beyond priceless Rank: automatic. Saiyans with a tail are born with this ability. Kp Cost: upon coming out of the technique, the user has half as much ki as they had before making the change, or half of their resting rate, whichever is lower. Damage: N/A Requirements: 100% or 50% Saiyan with a tail, presence of Blutz Waves. (A moon that you can see) Training: N/A Special: It requires one full post to transform both to and from Oozaru form. This transformation drives the user (generally) into a killing frenzy, leveling everything in sight. A saiyan with over 50 WIS can control themselves while transformed, otherwise they will attack everything friend and foe that they can find. They will be incapable of flight if berserk, however if they know an Oozaru-applicable technique, then they will use it indiscriminately. (The most common being their mouth cannons) This technique multiplies the saiyan's STR and DEX by 10, pushing them beyond all their normal limits. Wisdom is divided by two DB is divided by four The saiyan, upon losing sight of the moon, willing the change back, or losing their tail, becomes 'human' again. Upon their return, the following happens: The user's Kp is reduced to half of its original, or half their resting rate, whichever is lower, The user's HP is reduced to 11% its total, or it's current value, whichever is lower The user passes out for 1D6 posts, during which they are completely helpless. UNLESS the user willed the change back with a DC of 100 vs a roll of 1d20 + WIS mod. Technique Name: Giji Super Saiyan Description of Jutsu: This is the intermediary (and often completely ignored) transformation between saiyan and super saiyan. When the saiyan reaches a certain power level, their body unlocks some of the protective gateways, and their power level will suddenly spike, their abilities increasing a small but noticeable amount.
This transformation is commonly explained as the point where a saiyan has the strength to transform into a super saiyan, but not the mental need.
Conversely, one can have the need but not the power, resulting in a similar transformation.
Requirements: The saiyan must achieve a power level of 30,000 while in a combat or training situation. (Meaning you can't just be powering up randomly.)
Conversely, the saiyan must meet a roll of 1d100 + WIS MOD + 1 per ten in modification techniques in an emotional combat situation, vs a DC of 50 Bonuses can be applied by your moderator.
Special: increases the users stats and abilities (except for wisdom) by 1.25 (For hp and kp, recalculate instead of multiplying the numbers directly.) wisdom is reduced by 1/4
The giji super saiyan will lose 3 Soul Points - 1 per 100 in modification techniques per post, and will be forcibly removed from the transformation should their power level drop below 30,000
The user must have a power level of 30,000 every time they transform, and it requires 4 combat actions (minus 1 per fifty in modification techniques) to transform.
Branches: There are no supplemental branches to this transformation. Technique Name: Super Saiyan Description of Jutsu: This transformation was long thought to be only legend. A wives tale, told to make their children fight harder and follow the rules in hopes of achieving this honor. It was said that only an immensely powerful saiyan with a pure heart could attain this state.
It wasn't a wives tale. This transformation endows the fighter with incredible powers, increasing the power of the pure-hearted saiyan with the sheer power of their emotions. While the user gains power, they lose control. The saiyan who once had a pure heart becomes now feral and angry. This transformation can be a double-edged sword.
It is said that a pure heart is required. That is true. However... Do not think that there is only one purity of heart.
Requirements: The user must meet two criteria:
The saiyan must achieve a power level of 1,000,000 while in a combat or training situation. (Meaning you can't just be powering up randomly.) The saiyan must roll a 1d100 + wis. mod + 1 per 50 in modification techniques. A roll of 95 will pass that check. Under special circumstances, (death of a close friend, child, lover, loss of a valued personal possession, or just the realization that you are pathetic and are never going to amount to anything, etc.) a special bonus can be given to the roll. The moderator will know how to do this. PM the moderator with a link to the battle, they will decide if the loss(es) is/are of value and of what value they may be. They will then post the bonus you are to receive in an OOC post in that thread. Anyone caught adding their own bonus (Even a moderator. Moderators must create a forum and have at least two people approve their request before the addition can be made) will be stripped of the bonuses, and their character will lose half of their abilities and skills.
Special: multiply all abilities (except for wisdom) by 1.5. (rounded down) wisdom is reduced by 1/4. (For hp and kp, recalculate instead of multiplying the numbers directly.)
every post, the super saiyan loses 6 Soul Points -1 per 100 in modification techniques per post, and will forcibly be removed from the transformation should their power level fall below 500,000
The user must have a power level of 1,000,000 every time they transform, and it requires 6 combat actions [or a full post, whichever is lower] (minus 1 per fifty in modification techniques) to transform.
Technique Name: Mouth Cannon Description of Jutsu: Oozaru-applicable This technique allow the Saiyan to focus their ki into their mouths and shoot it as a non-sustained explosive beam. Rank: C Kp Cost: 40 Damage: 20-80 + ki mod Requirements: ki control 100, Ki stat: 30 Training: 6 days Special: You can use this technique while transformed into a berserk Oozaru
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Posted: Mon Feb 16, 2009 5:15 pm
Race Name: Namekian Village/Planet: Namek Ki Affinity: concussion, divine Description of Race: Here they are History: ditto In game Stats: + 20 ki control, + 20 listen
Namekians cannot stand whistling (A VERY little known secret.) They will be immobilized by high-pitched noises unless they rip off their ears or cover them completely.
Namekians gain the sai sei (regeneration) ability naturally, so long as their head remains intact.
Namekians gain sense ki automatically, and have the ability to sense the amount of 'evil' in someone's energy levels, resulting in a +100 to sense motive checks when sensing ki
Namekians can live for hundreds of years, the younger they are, the lighter green their skin and the lighter pink their armored pads. Older Namekians have darker green skins and darker orange pads.
Namekians do not require food to survive, only water.
Quote: Modification Techniques Transformation Name: Super Namek Description of Jutsu: When two namekkians of a massive powerlevel fuse together, there is sometimes created an even more powerful being than the two combined. Requirements: two namekkians must have a potential powerlevel of 100,000 each, and they must fuse using the Namekkian fusion technique. Special: *2 stats and [abilities bonuses] (after combination of the stats), one-time. This bonus can only ever be gained a single time. Transformation Name: Ultra Namek Description of Jutsu: When two Super nameks fuse, there is created a being with scarcely an equal. Requirements: two namekkians must have a potential powerlevel of 1,000,000 each, and they must fuse using the Namekkian fusion technique. Special: *2 stats and [abilities bonuses] (after combination of the stats), one-time. This bonus can only ever be gained a single time. Transformation Name: Grand Elder Namek Description of Jutsu: The nature of namekkians often results in a schism in their psyche. A good and evil side that each battles for control. In order for a Namekkian to truly acheive their full potential, they must conquer their other half. Requirements: A Namekkian must have a potential power level of 10,000,000. Special: upon reaching 10,000,000 potential power level, the namekkian splits in two via namekkian fission. Both halves are perfectly equal, and one half is controlled by a moderator. The moderator half will not attempt to kill the player half unless the player attempts to do battle with the moderator. The death of the player will result in the death of the other. The death of the moderator half will result in its loss. It will go to Otherworld and will remain there for a month, after which it is considered another being entirely and can not be forcibly consumed by namekkian fusion (but can still be absorbed by a forced assimilation technique, if the player knows one. In order to gain the Grand Elder state, the player must defeat their other half, (but not kill it). They must render the other half unconscious and can then fuse with it. *2 stats and [abilities bonuses] (after combination of the stats), one-time. This bonus can only ever be gained a single time.
Technique List:
Technique Name: Sai sei (regeneration) Description of Jutsu: This technique allows the Namekian to regenerate from almost any injury, so long as their head remains intact and they are conscious/stabilized unconscious. Rank: N/A Kp Cost: all Cp except for 1 point Damage: reduces the Namekian's health by 50% Requirements: Namekian, conscious/stabilized and unconscious Training: N/A Special: Regenerates lost limbs and stops bleeding
Technique Name: Sense ki/evil Description of Jutsu: This technique is the innate ability of Namekians to sense power levels and intentions of other creatures. Rank: N/A Kp Cost: N/A Damage: N/A Requirements: Namekian Training: variable Special: intially, the user can sense exact power levels only in the range of
[current power level minus ki control to current power level plus ki control]
However, by training further, the Namekkian can increase this range by 1000 in each direction per day (ten posts) of training.
Technique Name: Namekkian stretch Description of Jutsu: The Namekkian uses their body's natural ability to stretch as a combative ability. Rank: D-rank Kp Cost: N/A Damage: N/A Requirements: Namekian, Con at least 15 Training: 5 days for arms, five days for legs (unless you're learning the second stage, in which case it's 2 days Special: + 5 to strike
Technique Name: Namekian Fusion Description of Jutsu: This technique is a Namekian's natural ability to merge with another Namek permanently, increasing the absorber's strength. Rank: N/A Kp Cost: N/A Damage: instant death for the absorbee Requirements: A Namek that is willing to be absorbed, a Namek willing to do the absorbing. Training: 6 days Special: The absorber gains an additional half of the stats and abilities of the absorbee to their own, and all of their skills.
Technique Name: Namekian Fission Description of Jutsu: This technique splits the Namekian into two. They can be built however the Namekian pleases, so long as the two resulting Namekians do not surpass the original when combined.
For all intents and purposes, these two Namekians are the same creature. They share their thoughts, techniques, and if one dies, the other will die. The only way to prevent this from happening is to act as King Piccolo did. by using this technique to create a child that is a clone of you, you can bypass this drawback. When fusing with a product of your own fission, you do not lose anything in the change. Rank: C Kp Cost: N/A Damage: N/A Requirements: A Namekkian. Training: 5 days Special: All abilities and skills, (as well as stat bonuses) are split between the clones. HOW they are split is up to the Namekkian. However, when combined, they will ALWAYS add up to exactly what they started with unless either Namekkian has chosen to train in that time.
Technique Name: Kyodaika Description of Jutsu: Using the Namekkian elasticity, the Namekkian will grow their bodies to an extreme amount, becoming giant and immensely powerful. This is one of the most impressive transformations in the universe, as it can increase the Namek's size by ten, greatly increase their power and all the while it conserves their speed. Rank: B Sl Cost: 1 point per post Requirements: namekkian Training: 5 days Special: +[ki mod] to str
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Posted: Wed Apr 08, 2009 5:23 pm
Race Name: Changeling (Frieza's unnamed race) Village/Planet: none, they exist scattered throughout the universe. Ki Affinity: any. And they get a new pair for each transformation. Description of Race: The changelings are a powerful race of... Well... Changelings. They are a race of creatures that are capable of transforming into a series of gradually more powerful stages when they need to. This adaptation proves most useful when they are close to death at the hands of an opponent that is stronger than them. Contrary to popular belief, this series of changes does not just happen on its own. This complex system is actually first completed backwards. The changeling suppresses their own power in a series of stages. This preserves their power and allows them to release it when they need to, as opposed to them losing all their power at the same time. But remember: Once the cycle begins to reverse itself (the first time the changeling upgrades,) the cycle can only progress in that direction. There is no limit on how many transformations one can have, but it is important that the changeling remember that each transformation makes them weaker, and it does take valuable time to transform. History: Not much is known of the changeling's history. And it's not really what most of them concern themselves with. Being a race spread across the universe and stretched thin in almost all parts of it, most of this race don't exactly have the inclination to chase down their relatives and compile their history books. In game Stats:
Changelings begin with no transformations. They begin in their natural form, which will eventually become their perfect form.
Changelings are capable of making any and as many transformations as they desire, so long as they do not more than triple their original size or weight in a given transformation.
three ki type affinities
+200 modification techniques
Changelings can breathe without the presence of an atmosphere, being able to exist even in the vacuum of space.
Changelings are extremely difficult to kill. They can withstand damages up to -50 HP without dying, although they will lose consciousness. They automatically stabilize as an evolutionary precaution, meaning they cannot bleed to death.
Quote: Modification Techniques Technique Name: transformation creation Description of Jutsu: This is the technique that allows a changeling to form new transformations to suppress and conserve their power. Requirements: at least 20 in all abilities to begin a suppression Training: 2 days per suppression. Special: The user creates a stocklist for the form they just cast off: [align=center][b]~Transformation Stats~[/b][/align]
[b]Ki type affinity:[/b]
[b]Height:[/b] [b]Weight:[/b] [b]Eyes:[/b] [b]Physical Description:[/b] [b]Other:[/b]
[b]Hp:[/b] [b]Kp:[/b]
>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<<
[b]Strength:[/b] [b]Dexterity:[/b] [b]Constitution:[/b] [b]Intelligence:[/b] [b]Wisdom:[/b] [b]Charisma:[/b] [b]Ki:[/b] The user can fill those in any way they wish, so long as they do not exceed their original set. The remaining points are retained, and the changeling emerges in their new form, weakened due to the transformation. The user then modifies their original profile to reflect their new appearance. When the user gains an ability point, they get the point for the state they are in, and then a number of points equal to that amount per transformation, that are free to distribute. A very airy description, true, so let me give you an example: You have five forms. Your current form, and four transformations. You are awarded five points in the exp thread; 1 str, 3 dex, and 1 wisdom. your current form would get 1 str, 3 dex, and 1 wisdom. All of your transformations would get 5 ability points. That means that you can distribute those in any way you wanted for each transformation, so if you 5 str points in one form, 5 dex in another, and then 5 ki in another. Stat points (hit points and ki points), however, are assigned to every transformation. So if you get 50 HP bonus in one form, you get 50 HP bonus in all forms. Technique Name: transform Description of Jutsu: this is the technique the changelings use to reverse their metamorphosis and start progressing up their line of transformations again. Requirements: having previously suppressed their forms. Special: Add the stocklist for the transformation above your current state to your profile, and assume the new shape. It requires a full post to transform You can create one transformation for every 40 points in modification techniques Technique List:
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