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Gestalt or not?
  Yes, I want to try something new. That and who wants to redo their character?
  No, I don't want to deal with this s**t you came up with!
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Yurro
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PostPosted: Tue Feb 10, 2009 9:53 pm


User Image - Blocked by "Display Image" Settings. Click to show.


Player Info:
1. Starting Lvl 3, max racial Lvl adjust +1, Gestalt
2. Starting gold: 2,700
3. Starting Gear: any or all of the equipment listed below for free, plus one +1 weapon or armor.
4. Alignment: Any except Chaotic Evil, there will be enough of that with NPCs as it is, that and I don't want people "cutting the rope bridge everyone else is walking on".
5. Extra material: Flaws, alternative class features, etc will be allowed as long as you send a pm to me to explain what they are, do, and sited in case I don't know about it.
6. Book Material: I have a few books loaded onto my computer, but to be sure you can use any book from this
link.

Items:
Backpack, 1 50ft hemp rope, 4x torches, 2x chalk, bedroll, 2x belt pouch, waterskin, grappling hook, & 2 days of rations.

DM Info:
1. This will only be my second "true" DMing experience on Gaia, and third in life. If there is anything that I'm doing wrong that you notice, please alert me.
2. As hard as it is, please try not to meta-game. It ruins the flow of the game.
3. Also please try to post more then just a one-liner with each post, unless it is speech. I will "mis-interpret" what you type if you describe your actions with one-liners, and eventually it will kill you.
4. I'm a story teller. There will be times that there will be more descriptive text then action text. If you are a type looking for action 24/7 you might have to wait a page or two before any combat comes about.
5. This adventure is based off a old Advanced Dungeons and Dragons Side adventures book I bought and have been converting into 3.5 format. Hopefully I will not have to stop at any time for mundane things like drawing maps, since they are added inside of it. Therefore, we will hopefully not have to stop for periods at a time waiting for the Dm to get off his lazy but to do some playing.
6. Let's get along, get to know each other, and have fun. If everything goes well, we will reach about level 10 by the end of this game.
PostPosted: Tue Feb 10, 2009 9:56 pm


Table of Contents:
Rules->
Table of Contents->
Extra Info->
Introduction->
Chapter I: Haggash's Secret->
Chapter II: ?->
Chapter III: ?->
Chapter IV: ?->
Chapter V: ?->
Chapter VI: ?->
Chapter VII: ?->
Chapter VIII: ?->
Chapter IX: ?->

Yurro
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Yurro
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PostPosted: Tue Feb 10, 2009 10:07 pm


Extra Info:
--Places--

--People--

--Misc--

-----------------------
How to use the Dice Roller:

1. Once your done typing out your post, click on the post action scroll down arrow and scroll down to "Roll Dice".

2. Once you have selected the "Roll Dice" selection the screen below your posting buttons like , , etc will glitch. {Or at least it does for me...}

3. Don't fear! Go down to the "Preview" button and click on it.

4. Afterwards you should get the message....
-------------------------------------------------------------------
There were one or more errors processing your request:

* was not one of the valid choices.
* is not a number. Numbers must contain 0-9, a decimal(.), or a negative(-)
* is less than 1 (minimum).
-------------------------------------------------------------------
...along with the "Select Dice" scroll down menu, and the "Number of Dice" text box.

5. If so, fill in the required info {example: 20-sided die, 2} and hit the "Submit" button.

6. If all goes well you should get a post with a amount of rolled dice.
PostPosted: Tue Feb 10, 2009 10:10 pm


Introduction:
Long ago, a great priestess of a power representing absolute order forged an orb of silver. It is said that the orb was made from a star that was losing its light, pulled from the heavens to do good on Earth instead. She placed within it the dust of fallen saints and powerful creatures of law. This holy item's function was to help maintain the order of the universe, or at least the world around her. The forces of chaos, she reasoned, were always looking to upset the balance. The creation of the waning star was a proactive measure in defense of the orderly workings of all things.

It operated well for untold years. Even as it passed out of the hands of priest and priestesses that guarded it, even as it spent time buried in dragon hoards and lost within subterranean vaults, even as it passed into the hands of those who had no idea what its powers were, it still helped maintain order in the world.

Over the years, it gained the attention of a foul wizard named Whathlin Dyr, a master of chaos magic. It foiled his attempts at unleashing chaos upon the world time after time again. Therefore, though he knew not where the device lay, he cast a spell upon it to tear it away from the world-wherever it was- and bring it to a hidden cache in an extra dimensional fortress of his own creation called the Abados. With the waning star removed fro the world, the forces of chaos that he had been summoning could seep into the universe.

He had not counted on the actions of a priest named Durham, however, who placed the orb within the foundations of a new church and conecrated it. This blessing protected the waning star from Dyr's magic. Dejected and defeated, the evil wizard died a few years later.

His spell is said to still be in effect, however, so that when the waning star is removed from the foundation of the church, it is instantly teleported to the Abados and chaos will slowly at first begin to creep into the world. Your mission, as members of a ancient order called the "Twilight Star", is to adventure to the site of were the waning star was said to be last placed, and make sure that it hasn't been moved. Your first step on this adventure is a place called Haggash, a small hamlet located near a river, where farmers and silver miners make a living.

Yurro
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Yurro
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PostPosted: Tue Feb 10, 2009 10:12 pm


Characters Joined:
---------------------
buttersboy32: link
Bigfoot9000: link
DimitriFate: link
Darth Durza: link
Kensai: link
PostPosted: Tue Feb 10, 2009 10:14 pm


bump

Yurro
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Yurro
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PostPosted: Tue Feb 10, 2009 10:15 pm


bump
PostPosted: Tue Feb 10, 2009 10:17 pm


bump

Yurro
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TheVulgarUnicorn

PostPosted: Wed Feb 11, 2009 4:00 pm


ill join ^_^
im new here so im not sure how the character thing works. i have on online character builder that i can pm or email to you ^_^
PostPosted: Wed Feb 11, 2009 4:34 pm


Sweet. ^^ Count me in (as usual...)
I'll be making use of my Goliath character so I can try and develop him a personality.
http://Omega9000.deviantart.com/art/Valuth-Mek-Aleuth-ali-105808166

Edit: P.S. Your link in first post doesn't work. xd

Bigfoot9000


Bigfoot9000

PostPosted: Thu Feb 12, 2009 9:31 am


(Working on new character to fit Gestalt requirement...)

Name: Valuth "Breakback" Mek-Aleuth-ali
Class: Fighter/2 (+1 lvl adjustment)
Race: Goliath
Alignment: Netural Good
Deity: Naki-Uthai, the brave climber; Hanseath (dwarf god of drinking)
Size: Med
Age: 29
Sex: Male
Height: 7' 9"
Weight: 319 lbs
Eyes: Onyx
Hair: None (Male goliaths are racially bald on their heads)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Str: 22 (Ability modifier: 6)
Dex: 12 (Ability modifier: 1)
Con: 18 (Ability modifier: 4)
Int: 14 (Ability modifier: 2)
Wis: 12 (Ability modifier: 1)
Cha: 13 (Ability modifier: 1)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Saving Throws:

Fortitude: ? = +? Base save, +4 Ability modifier.

Reflex: ? = +? Base save, +1 Ability modifier.

Will: ? = +? Base save, +1 Ability modifier.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Baste attack bonus: +2
Grapple: 9 = Base attack bonus 2 + Strength 6 + Size 1 + Misc 0
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapons:

Attack: +1 large greataxe; Attack bonus: +3; Damage: 3d6+9; Critical: x3

Attack: N/A; Attack bonus: ____; Damage: ______+0; Critical: x_

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


HP: ?

AC: ? = 10 + ? Armour Bonus + 0 Shield Bonus + 1 Dex Modifier, +? Natural armor.

Current wounds: None
Nonlethal Damage: None

Speed: 30 ft; Damage reduction: 0

Touch: ?, Flat footed: ?

Initiative: ? = 1 Dex modifier + ? Misc modifier.

Languages: Common, Gol-kaa (goliath), Dwarven, Terren
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Feats:
1.
2.

Bonus feats:



Skills:

Jump: ? = Ranks: ?, Ability modifier: 0

Climb: ? = Ranks: ?, Ability modifier: 0

Balance: ? = Ranks: ?, Ability modifier: 1

Hide: ? = Ranks: ?, Ability modifier: 0

Listen: ? = Ranks: ?, Ability modifier: 0

Search: ? = Ranks: ?, Ability modifier: 0

Spot: ? = Ranks: ?, Ability modifier: 0

Use Rope: ? = Ranks: ?, Ability modifier: 1

Survival: ? = Ranks: ?, Ability modifier: 0

? skill point total/used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Armor: Chainmail; AC bonus: +?; Dex: +?

Check penalty: -1; Speed: 30ft; Weight: ?lbs; Special properties: None


Shield: None


Protective item: AC Bonus: Weight: Special properties:

Protective item: AC Bonus: Weight: Special properties:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Other possessions:


Item: Whetstone PG. WT. Item: PG. WT.

Item: 50ft of hemp. rope w/ hook PG. WT. Item: PG. WT.

Item: Waterskin PG. WT. Item: PG. WT.

Item: Bedroll PG. WT. Item: PG. WT.

Item: 2 day of rations PG. WT. Item: PG. WT.

Item: 2x chalk PG. WT. Item: PG. WT.

Light load: ? lb or less, Medium load: ? lbs, Heavy load: ? lbs
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Money:

CP:

SP:

GP: 2700?

PP:
PostPosted: Thu Feb 12, 2009 10:26 am


Leiv

Male Elf Rogue 2 / Sorcerer 1
Neutral Evil
Representing Butters

Strength 10 (+0)
Dexterity 20 (+5)
Constitution 11 (+0)
Intelligence 10 (+0)
Wisdom 10 (+0)
Charisma 13 (+1)

Size: Medium
Height: 5' 4"
Weight: 110 lb
Skin: Light
Eyes: Green
Hair: Green; Straight; Beardless

Total Hit Points: 12

Speed: 30 feet

Armor Class: 18 = 10 +3 [studded] +5 [dexterity]

Touch AC: 15
Flat-footed: 13

Initiative modifier: +5 = +5 [dexterity]
Fortitude save: +0 = 0 [base]
Reflex save: +8 = 3 [base] +5 [dexterity]
Will save: +2 = 2 [base]
Attack (handheld): +1 = 1 [base]
Weapon Finesse: +6 = 1 [base] +5 [dexterity]
Attack (unarmed): +1 = 1 [base]
Attack (missile): +6 = 1 [base] +5 [dexterity]
Grapple check: +1 = 1 [base]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
33 lb. or less
34-66 lb.
67-100 lb.
100 lb.
200 lb.
500 lb.

Languages: Common Elven

Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]

Longbow [1d8, crit x3, range inc. 100 ft, 3 lb, piercing]

Studded armor [light; +3 AC; max dex +5; check penalty -1; 20 lb.; arcane spell failure 15%]

Cat familiar

Feats:

Quick Draw
Weapon Finesse

Traits:

Skill Name

Key
Ability

Skill
Modifier

Ability
Modifier

Ranks

Misc.
Modifier
Appraise Int 0 =
+0

Balance Dex* 11 =
+5
+4 +2 [tumble]
Bluff Cha 1 =
+1

Climb Str* 0 =
+0

Concentration Con 0 =
+0

Craft_1 Int 0 =
+0

Craft_2 Int 0 =
+0

Craft_3 Int 0 =
+0

Diplomacy Cha 1 =
+1

Disable Device Int 4 =
+0
+4
Disguise Cha 5 =
+1
+4
Escape Artist Dex* 9 =
+5
+4
Forgery Int 0 =
+0

Gather Information Cha 1 =
+1

Heal Wis 0 =
+0

Hide Dex* 11 =
+5
+6
Intimidate Cha 1 =
+1

Jump Str* 2 =
+0
+2 [tumble]
Listen Wis 4 =
+0
+2 +2 [elf]
Move Silently Dex* 14 =
+5
+6 +3 [cat]
Perform_1 Cha 1 =
+1

Perform_2 Cha 1 =
+1

Perform_3 Cha 1 =
+1

Perform_4 Cha 1 =
+1

Perform_5 Cha 1 =
+1

Ride Dex 5 =
+5

Search Int 4 =
+0
+2 +2 [elf]
Sense Motive Wis 0 =
+0

Sleight of Hand Dex* 9 =
+5
+4
Spot Wis 2 =
+0
+2 [elf]
Survival Wis 0 =
+0

Swim Str** 0 =
+0

Tumble Dex* 11 =
+5
+6
Use Rope Dex 5 =
+5


* = check penalty for wearing armor

If the familiar is within reach, +2 on spot and listen ("alertness").

Zero-level Sorcerer spells: 5 per day

First-level Sorcerer spells: 4 (3+1) per day

Elf:

* +2 dexterity / -2 constitution (already included)

* Immune to magical sleep

* +2 racial bonus to saves vs. enchantments

* Low-light vision

* Proficient with longsword, rapier, longbow & shortbow

* +2 racial bonus on listen, search, and spot checks

* Notice secret doors

Rogue:

* Sneak Attack +1d6

* Trapfinding

* Evasion (level 2)

* Trap Sense (level 3)

* Uncanny Dodge (level 4)

* Improved Uncanny Dodge (level cool

* Special Abilities (choices begin at 10th level)

Sorcerer:

* Familiar / Alertness, etc.

* Can know only limited numbers of spells

* High charisma gains bonus spells daily

Class HP rolled
Level 1: Rogue 6
Level 2: Rogue 5
Level 3: Sorcerer 1


Leiv's Equipment:

24 lb
6 lb
2 lb
5 lb

4 lb
2 lb
10 lb
4 lb
2 lb
1 lb
_____
60 lb Weapons / Armor / Shield (from above)
Arrows (quiver of 20) x2
Backpack
Bedroll
Chalk
Grappling hook
Rations (1 day) x2
Rope (50', hempen) x1
Torches x4
Spell component pouch
Thieves' tools

Total

Also...

rapier +1

Cat familiar: Str 3 Dex 15 Con 10 Int 6 Wis 12 Chr 7; Hit points: 6; Initiative +2 (dex); Speed 30 ft.; AC: 15 (+2 size, +2 dex, +1 level); 2 claws +4 melee, bite -1 melee; Claw 1d2-4, bite 1d3-4; Weapon Finesse (claw, bite); Fort +2, Ref +5, Will +3, Balance +10, Climb +5, Hide +17, Listen +4, Move Silently +9, Spot +4, Alertness feat when in arm's reach; improved evasion; share spells; empathic link;

More about Leiv:
Flaws-
Pyromaniac: extra feat= Dodge
Short attention span: extra feat= spring attack

TheVulgarUnicorn


TrueKensai

PostPosted: Fri Feb 13, 2009 12:00 pm


Ill join ill make a charector and post back in a few days.
(Damn i Wanted to run my Rogue A-Ron, i might have to go druid)


The true kensai might also be making one...
PostPosted: Mon Feb 16, 2009 11:24 pm


Yurro

Player Info:
1. Starting Lvl 3, max racial Lvl adjust +1, Gestalt


You guys do know what this means right? I'm currently trying something new, and I understand if you guys don't know what it means. Basically you take 2 classes each level, taking the best of anything from the two.

Ex. A Barbarian 1/Wizard 1 character would take its Hp, attack, fort and ref saves from the Barbarian class, while the Wizard would contribute with will saves, literary skills, spells, etc.

@butterboy: You have two flaws, and two feats. You are one feat too short since each flaw gives you one feat.

@Bigfoot: You still need to come up with the other "half" of your character's class, and other things since it looks like your not finished.

@Darth & Kensai: I'll wait, with my current schedule I can only get on during the night, and I make characters for friends during the day. So try to get it done some time next week.

Yurro
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Bigfoot9000

PostPosted: Tue Feb 17, 2009 9:15 am


Yeah I know, I just haven't gotten back around to doing it. I promise I'll get around to doing it sometime soon. mrgreen

Do we have to do the Gestalt thing? That sounds abit weird (plus I don't really have a character in mind for it...)
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