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Posted: Mon Feb 09, 2009 11:05 am
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Posted: Tue Oct 20, 2009 5:13 am
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Posted: Tue Nov 03, 2009 8:58 pm
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At the least it needs to be semi-literate. Strict rules against 'god-modding' and the integration of OOC into IC. Also, rules against mary-sues and gary-stus would go down fabulously.
It shouldn't be too cliched (magical school, werewolves vs. vampires, twu wov, etc), as there is already enough of those out there. Try for something a little more unusual. However, that being said, those cliche elements can be integrated, however, they shouldn't be the main focus of the roleplay.
If you guild DOES NOT have a set plot, it should at least have a basic world and history system in which characters can be based upon. Based on that, you would also have to check for OOW (out-of-world) characters - characters that blatantly, and largely go against what the world and history system states. (For example, a character using full on magic, in several types, in a world where magic is extremely rare, and can only be used in one or two types, such as telekinesis.)
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Posted: Tue Nov 03, 2009 9:43 pm
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Posted: Wed Dec 30, 2009 4:37 pm
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