Nota Bene: Not that I didn't want to bring Sony's Playstation Portable into the picture, but, in all reality, the PSP is in quite a different class compared to the DSi and the iPhone/iPod Touch. So... feel free to discuss here, but it's... weird to think of where it sort of fits in. I feel the PSP will stay as a high-performance system made specifically for gaming and media playback. The DSi and the iPhone/iPod Touch, however, seem to be moving in an interesting different direction.
I can't help but feel that there will be some really strange quarrels between lovers of Nintendo's DS/DSi and Apple's iPhone/iPod Touch (though, there will probably be many people who own both). Apple is putting various applications and games on their much-loved-by-many media players and has a whole swath of developers developing for the unit. Likewise, Nintendo, loved for its casual games, family games, and -- sometimes -- serious games, have been making non-gaming software titles to their library ever since the DS's conception (100 Classic Books Collection, Personal Trainer, Brain Age, and KORG-DS10 are just a few of them).
Nintendo's DSi unit is essentially the same as a DS Lite, save for a few things: removal of the Gameboy Advance Expansion Slot, slightly larger screens, two 640x480 pixel cameras, internal memory, an SD Card slot, built-in Web Browser, Wifi, and a new DSi Channel where games and applications may be downloaded. Apple's iPhone/iPod Touch lacks the second screen and memory expansion in the DSi, but includes a multitouch-capable, HD-Quality screen; a browser using WebKit, one of the best web engines that power Safari and Google Chrome; Better Wifi technology; GPS Unit (or, the capability of being location aware); accelerometers (though there is
hardware to make a DS motion-aware); and a solid base for playing music and videos.
What do you all think of the current state of DS games and applications and iPhone/iPod Touch games and applications? Which purposes would either device be better suited for?