Elemental Magic
Wind
Improve Accuracy- give a +1 save roll on all aimed attacks with ranged weaponry.
Mage Wind- Summons a gust of wind to attack a foe. Can attack more targets for each amplification.
Consuming Mist- hides the caster in a shroud of mist. Can cover many with Amplification.
Wind Storm- summons a very powerful gust to blow enemies away. Can hit multiple targets with amplification.
Lightning Bolt- Summons a Lightning bolt which will jump up to three enemies.
Hibernation- Calms the air around the target causing them to fall asleep. Can be boosted for more than one attack.
(Lost Talent) Air Elemental- Summons an Air elemental to fight alongside you.
Water
Cure Ailments- Allows the user to bless water. Cures most Natural ailments, such as, Poison or sun stroke.
Conjure Water- allows user to summon water from an object containing water.
Maelstrom- summons a water vortex to consume the target.
Water Breathing- allows the user to breath underwater. Can be cast on friendly targets.
Healing Water Spell- Allows the user to bless water, upon consumption the drinker will be given 25hp.
(Lost Art) Summon Water Elemental- allow you to summons a water elemental to fight with you.
Fire
Infravision- Allows the user to see heat sources. (Self Cast only)
Fire Ball- Summons a Fireball to smite a foe.
Fire Cage- summons a wall of fire around a target.
Self Immolation- Allows the user to ignite themselves in a burst of flames damaging everything around them.
Flame Resistance- Cause fames to not burn the user. (Self Cast only)
(Lost Art) Summon Fire elemental- Allows you to summon a fire elemental to fight alongside you.
Earth
Constrict- summons rock pillars at the targets feet biding them to the ground.
Tracking- Allows the caster to mark a target causing the ground to lead the caster to the target.
Earthly Healing- Caster Can Bless Meats and Veggies to grant +25hp on consumption.
Stone Wall- Creates a stone wall in front of the target.
Stone Hammer- Hurls a stone Hammer at a foe.
(Lost Art) Enchant Object- gives an item magic powers.
(lost Art) Summon Earth Elemental- Summons a earth elemental to fight with you.
Wind
Improve Accuracy- give a +1 save roll on all aimed attacks with ranged weaponry.
Mage Wind- Summons a gust of wind to attack a foe. Can attack more targets for each amplification.
Consuming Mist- hides the caster in a shroud of mist. Can cover many with Amplification.
Wind Storm- summons a very powerful gust to blow enemies away. Can hit multiple targets with amplification.
Lightning Bolt- Summons a Lightning bolt which will jump up to three enemies.
Hibernation- Calms the air around the target causing them to fall asleep. Can be boosted for more than one attack.
(Lost Talent) Air Elemental- Summons an Air elemental to fight alongside you.
Water
Cure Ailments- Allows the user to bless water. Cures most Natural ailments, such as, Poison or sun stroke.
Conjure Water- allows user to summon water from an object containing water.
Maelstrom- summons a water vortex to consume the target.
Water Breathing- allows the user to breath underwater. Can be cast on friendly targets.
Healing Water Spell- Allows the user to bless water, upon consumption the drinker will be given 25hp.
(Lost Art) Summon Water Elemental- allow you to summons a water elemental to fight with you.
Fire
Infravision- Allows the user to see heat sources. (Self Cast only)
Fire Ball- Summons a Fireball to smite a foe.
Fire Cage- summons a wall of fire around a target.
Self Immolation- Allows the user to ignite themselves in a burst of flames damaging everything around them.
Flame Resistance- Cause fames to not burn the user. (Self Cast only)
(Lost Art) Summon Fire elemental- Allows you to summon a fire elemental to fight alongside you.
Earth
Constrict- summons rock pillars at the targets feet biding them to the ground.
Tracking- Allows the caster to mark a target causing the ground to lead the caster to the target.
Earthly Healing- Caster Can Bless Meats and Veggies to grant +25hp on consumption.
Stone Wall- Creates a stone wall in front of the target.
Stone Hammer- Hurls a stone Hammer at a foe.
(Lost Art) Enchant Object- gives an item magic powers.
(lost Art) Summon Earth Elemental- Summons a earth elemental to fight with you.