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KRaZyAmmo
Vice Captain

PostPosted: Sun Feb 01, 2009 9:14 am


REDWOOD CITY, Calif. - January 30, 2009 - Fifteen years; more than 40 countries; close to 100 million games sold. Need for SpeedTM has helped to define automotive culture for millions of fans with its embrace of the car lifestyle and its cool rebellious attitude. Today, Electronic Arts Inc. (NASDAQ:ERTS) unveiled the details of what is in store for the franchise over the next 12 months, as the property expands to new platforms, new categories and new media.

Need for Speed is committed to providing unique and customized experiences for all types of racing fans by establishing three independent series; simulation, action and arcade racing. Each series will be developed by a highly-specialized team dedicated to delivering the ultimate racing experiences to car enthusiasts around the world - whether they be interested in adrenaline action, arcade fun or authentic simulation.

"We recognize racing videogame fans are very passionate and unique -- they want customized gameplay experiences. Whether it's more of a realistic driving game with accurate car physics or over-the-top cop chases, we are making different games for different audiences," said Keith Munro, vice president of marketing, Need for Speed. "Each game provides a deep, engaging and rich racing experience. We're giving players the option to choose the best racing title that suits their style of gameplay."



Need for Speed SHIFT - Fall 2009

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Shift into high gear! Designed to deliver a true driver's experience that reflects contemporary motorsports, Need for Speed SHIFT is built by racers for racers. Need for Speed SHIFT delivers an authentic and immersive driving experience developed by Slightly Mad Studios in collaboration with executive producer Michael Mann at Black Box and senior vice president Patrick Soderlund at EA Games Europe. Slightly Mad Studios includes developers and designers that worked on the critically acclaimed games GT Legends and GTR 2. Need for Speed SHIFT replicates the true feeling of racing high-end performance cars like never before. Players are thrust into the heart of the action with immersive and exciting features including a stunningly realistic first-person cockpit view camera and an all-new crash mechanic, providing an unrivaled sensation of the speed and feeling of racing a car on the extreme edge of control.

Soderlund is also part of a racing team that recently competed in the 4th edition of the TOYO TIRES 24H Dubai 2009, the first major race event of the year. His team ranked #5 in the high-profile race. Soderlund and the SHIFT development team are committed to bringing the on-the-track experience to players across the world.

Need for Speed SHIFT will be released on PLAYSTATION®3 computer entertainment system, Xbox 360® video game and entertainment system, PSP® (PlayStation® Portable) and PC in fall 2009.



Need for Speed NITRO (Working Title) - Fall 2009

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Developed by EA Montreal, Need for Speed NITRO for WiiTM and Nintendo DSTM will have players of all skill levels hooked from the moment they get into the action, while arcade racing fans will be exhilarated by the deep and challenging gameplay. EA Montreal has already established a strong track record of developing for these platforms and will bring their unique creativity and innovation to the Need for Speed franchise.

Gamers can build up their boost as they drift and drag behind their opponents and use it strategically to change the course of the race, but watch out for the cops! Offering a fresh and unique visual style, the game features a variety of licensed cars which can be fully customized to let the game reflect the player's taste and personality. This evolutionary take on arcade racing, bringing back the best features found in Need for Speed games, comes exclusively to the Nintendo platforms this fall.



Need for Speed World Online - Winter 2009 in North America, (Summer 2009 in Asia)

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Co-developed by Black Box and EA Singapore, Need for Speed World Online takes the race into the largest open world in the history of Need for Speed - designed exclusively for the PC. Beginning in Asia, this Play 4 Free action racing game will give Need for Speed fans access to licensed cars, parts and multiple game modes. Players will prove their racing supremacy through the sophisticated online matchmaking features and fully customize their profile and their ride.

For more info
PostPosted: Thu Feb 19, 2009 9:31 pm



KRaZyAmmo
Vice Captain


KRaZyAmmo
Vice Captain

PostPosted: Thu Feb 26, 2009 6:57 am


A new interview about World Online Producer Scott Henshaw on the official NFS website. He mentions some game modes,region availability cops and more.
Whole Interview here
PostPosted: Fri Feb 27, 2009 4:36 pm


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Should be self-explanatory.

KRaZyAmmo
Vice Captain


KRaZyAmmo
Vice Captain

PostPosted: Fri Mar 06, 2009 2:33 pm


Bojans Need For Speed Shift Hands-on
If you click on Shift. You'll also see five exclusive screenshots.
PostPosted: Sun Mar 08, 2009 6:12 am


On NFS Shift... more like a backstab into GRID territory; judging by the screenies (darn, they rendered the inside of the Zonda F reall well), it should be bound to be good...


On NFS Nitro... More of Burnout with deformed real-life cars and without the pain of crashing... Not to mention the 5-0...


On NFSWO... More of a mash-up of the games from UG to Carbon if you ask me; not much innovation except for the online play...



My personal incline among the three: Nitro...

Lord_Zero_26

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KRaZyAmmo
Vice Captain

PostPosted: Mon Mar 16, 2009 2:55 pm


PostPosted: Mon Mar 23, 2009 6:33 pm


Need For Speed Shift Teaser Trailer
Game will released September 17th for Europe and 22nd for North America
Game is being developed by Slightly Mad Studios not BlackBox.

KRaZyAmmo
Vice Captain


KRaZyAmmo
Vice Captain

PostPosted: Wed Apr 22, 2009 3:48 pm


A look under the hood SHIFT
Interview with Jesse Abney part 2
Confirmed Drift mode and LICENSED CUSTOM PARTS!
Nissan Skyline 2000 GT-R
Volkswagen Golf
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Nissan Silvia S14
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PostPosted: Wed Apr 22, 2009 7:59 pm


KRaZyAmmo
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Should be self-explanatory.
hmm y doe it look like this is rockport?

Digital Knight07
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KRaZyAmmo
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PostPosted: Wed Apr 22, 2009 9:02 pm


Digital Knight95
KRaZyAmmo
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Should be self-explanatory.
hmm y doe it look like this is rockport?
because it is Rockport.
PostPosted: Thu Apr 23, 2009 6:47 am


O-o awesome..Im guessing there gonna link cities then?

Digital Knight07
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KRaZyAmmo
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PostPosted: Thu Apr 23, 2009 3:36 pm


Digital Knight95
O-o awesome..Im guessing there gonna link cities then?
yeah..don't know how but they are going to link them together.
PostPosted: Mon Apr 27, 2009 4:14 pm


Gamespot Shift preview
NFSunlimited has 5 new screenshots
and the Shift demo is coming out later this summer.
Zonda gameplay
Porsche Gameplay

KRaZyAmmo
Vice Captain


KRaZyAmmo
Vice Captain

PostPosted: Mon May 04, 2009 10:38 am


Reply
" Unoffical " Need For Speed Guild

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