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Posted: Mon Oct 17, 2005 10:12 am
Suggestions Have any suggestions? Post them here. We read all your suggestions and we see what we can do for a better Roleplaying Environment!
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Posted: Wed Jan 04, 2006 9:48 am
as I have mentionned in my application to join, I am very hightly interested in rp batteling. I think the guild should addapt a batteling system. I am willing to develop it if needed.
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Posted: Wed Jan 04, 2006 9:49 am
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Posted: Wed Jan 04, 2006 9:55 am
awesomly perfect. If you need any help, go ahead and let me know smile .
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Posted: Wed Jan 04, 2006 9:56 am
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Posted: Wed Jan 04, 2006 10:36 am
flashstorm as I have mentionned in my application to join, I am very hightly interested in rp batteling. I think the guild should addapt a batteling system. I am willing to develop it if needed. Any help would be appreciated. I'm already researching a number of RPGs that we can base the system off of. I'm thinking of basing it of a PC game called "Fate" where every member will have stats that will increase as they partake in the Guild's activities. And those stats will be used in a form of RP dueling that I am thinking up, that might be based off the Final Fantasy games.
Of course we have to get the Guild Ranking System we are working on, up and running before we can make the battle system a working feature. But I will be doing my best to make sure that it all works smoothly. So with any suggestions please feel free to let us know.
~Crow~
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Posted: Wed Jan 04, 2006 10:56 am
DarkRaven1217 flashstorm as I have mentionned in my application to join, I am very hightly interested in rp batteling. I think the guild should addapt a batteling system. I am willing to develop it if needed. Any help would be appreciated. I'm already researching a number of RPGs that we can base the system off of. I'm thinking of basing it of a PC game called "Fate" where every member will have stats that will increase as they partake in the Guild's activities. And those stats will be used in a form of RP dueling that I am thinking up, that might be based off the Final Fantasy games.
Of course we have to get the Guild Ranking System we are working on, up and running before we can make the battle system a working feature. But I will be doing my best to make sure that it all works smoothly. So with any suggestions please feel free to let us know.
~Crow~
That, although a really great idea, is a touch complicated. I do think we would want to start off with something small (like, have a battle arena where people make characters, register skills, and battle other members of the guild) than start working off of that. Starting off too strong might just be a touch complicated. I do have an idea all worked out, but this is your guild, so if you would like to hear it, just let me know.
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Posted: Wed Jan 04, 2006 11:08 am
flashstorm DarkRaven1217 flashstorm as I have mentionned in my application to join, I am very hightly interested in rp batteling. I think the guild should addapt a batteling system. I am willing to develop it if needed. Any help would be appreciated. I'm already researching a number of RPGs that we can base the system off of. I'm thinking of basing it of a PC game called "Fate" where every member will have stats that will increase as they partake in the Guild's activities. And those stats will be used in a form of RP dueling that I am thinking up, that might be based off the Final Fantasy games.
Of course we have to get the Guild Ranking System we are working on, up and running before we can make the battle system a working feature. But I will be doing my best to make sure that it all works smoothly. So with any suggestions please feel free to let us know.
~Crow~
That, although a really great idea, is a touch complicated. I do think we would want to start off with something small (like, have a battle arena where people make characters, register skills, and battle other members of the guild) than start working off of that. Starting off too strong might just be a touch complicated. I do have an idea all worked out, but this is your guild, so if you would like to hear it, just let me know. Well if you have an Idea then do tell. 3nodding
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Posted: Wed Jan 04, 2006 11:35 am
Ok, heres my idea. Create a new subforum "Battle Arena". There, have a few topics explaining how to RP battle, how to create a character, and the such. Here's how I would make things go, just to keep them fair for now:
Create a Character
Leave looks, personality, etc... up to the creator. But, we should limit what Classes (ie: mage, archer, swordsman) the character could be, and give them a pre-assigned primary attack (maybe a secondary one too). But, from there, allow them to have 4 skills of their own choosing (one defensive, two weak, one strong). Once this profile is filled out, the character are bound to these skills and their primary (and secondary) attack while batteling. This should prevent alot of unfairness in terms of the techniques used in the batteling.
Batteling
Battles should be turn based. As in, in one turn, you are allowed 1 defensive manouver, followed by 1 movement, followed by 1 attack. Than, it is the other players turn to defend, move, and attack. In a turn, something similar would happen:
"Aronoth, noticing the blade rushing towards his legs, quickly does a backflip over the steel, and retreats to the other end of the arena. He than takes his position, and quickly lobs a fire arrow in Meneth's direction"
Notice the way the move is layed out, and that Aronoth controls only himself. This is essential. In these battles, you are only allowed to control your own character. Thus, when firing an arrow (like above), you word it in a way that you still control yourself, and not the opponent. Thus "... and shoots Meneth with a fire arrow" is wrong because you imply tha Meneth stayed still and got it by the arrow, while "a fire arrow in the Meneth's direction" is correct.
Types of battles
Now, I find that some people like batteling within the restrictions of dice rolls, while others prefer battles without. So, here's what I think:
1. With Dice: Simple, turn based attacking like above. Both players enter the battle with a set amount of hp (250 often works). The battle procedes much like that of a battle without dice. However, before you decide what you do during your turn, first you would roll 2 twenty sided die. The first would be your defence roll, if it is higher than the other persons attack roll, you sucessfully evade the opponents attack. If the roll happens to be lower, than the attack hit, and you lose hp equal to the difference between the rolls. Your second roll would be your attack roll. Of course, a high number means a well-excecuted attack, with a low roll meaning a poor attack. I than would go back and edit my post based on the roll. So, if my two rolls were 17 and 5, and my opponents last attack roll was an 8, my post could be as follows:
"Aronoth, noticing the blade rushing towards his legs, quickly does a backflip over the steel, and retreats to the other end of the arena. He than takes his position, but in the glare of the sun, has difficulty seeing. He quickly lobs a fire arrow in what he hoped would be Meneth's direction."
2. Without dice: This is my prefered way of fighting, where the battle is decided either by the players, or by a referee, not by hp. The battle contiunes in the turn order, but the player decided completely what to do and whether or not an attack makes contact. This permits so much more imagination on the parts of the battlers, but can have its complications. It only works when both parties know when to win and when to lose, when to evade and when not to, but if both players are mature enough to let the fight evolve, they can become soo much more fun. Most often than not, a referee will decide the winner depending on who was the most realistic, mature, intelligent, and correct battler. For example, someone who is willing to take reasonable hits and be dramatic about it is more likley to be declared the winner in this battle than someone who is seemingly invoiliable and can catch lead bullets with their bare hands.
Future expansions
From this system we can evolve tournaments, the ranking system, stats, and the such. This form of rp batteling is completely customisable and evolvable, and thats whats so great about it.
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Posted: Wed Jan 04, 2006 11:50 am
Yes it isn't so different from what I was thinking about, witgh using a turn based system somewhat like the classic Final Fantasy games happen to use. And with time things could evolve into the system that I was thinking of. Though I suppose it would help if you knew a bit about the Ranking system that we have been working on...hmmm...well let's see.
The ranking system would be quite a bit like an MMORPG. Though the ranks would not be distinguished by levels but by titles. So if someone was ranked as a "squire" one day, and they happened to do something reputable for the guild then their rank would move up to something like a "Knight". We came up with a whole list of things that would merit a promotion in the ranking system so I won't get into that. But the ranking system itself would be intertwined with this battle system. It would dictate the strength of the character, or something like that.
But like Streak said, we have only been brainstorming the Battle system since you mentioned it. But it does look like it might just happen.
So if you are willing to help me out with the creation of this new feature then we can get started on bringing it to life.
We will first have to make a concrete system to base the battles off of, and a set of rules as well.
So if you want to start with this then we can either take this conversation to the OOC Lounge or to PM's. Though only if you want to go through with this. Though I warn you that it will be quite a bit of work.
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Posted: Wed Jan 04, 2006 12:16 pm
Yes, I understood what was implied by the ranking system. I can see how it could integrate itself in the battle system (for example, a Knight gets to add 2 to his attack roll over a squire, or something like that) And, I realise how much work this will be. But, the way I see it, its worth it to finally get a reputable battle system here in Gaia. I am more than willing to do whatever I can to help. We could move this conversation anywhere you please.
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Posted: Wed Jan 04, 2006 12:21 pm
flashstorm Yes, I understood what was implied by the ranking system. I can see how it could integrate itself in the battle system (for example, a Knight gets to add 2 to his attack roll over a squire, or something like that) And, I realise how much work this will be. But, the way I see it, its worth it to finally get a reputable battle system here in Gaia. I am more than willing to do whatever I can to help. We could move this conversation anywhere you please. Alright then, let's just take it to the OOC Lounge for now, and brainstorm a bit.
And I do agree, it is time that Gaia had a decent battle system, though I hope that our efforts will turn out something more than simply a decent outcome.
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Posted: Fri Jan 06, 2006 12:58 pm
On another note, if this is successful and you have contributed well, you may be promoted.
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Posted: Thu Jan 19, 2006 8:14 pm
Thats where I come in... I know that I'll be the most demoted person in the guilds history for saying this but... it seems to me that you promote people for little reason... I was premoted just for posting a couple times and donating... I'm not complaining but I just don't think I deserved it... and its not like I've done much good to the guild... It seems to me that promotions in the guild have lost their power... I mean we do have five vcs... don't you think thats a bit much? Maybe I'm just a ditzo but its a thought I had...
~Ru'ni~
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Posted: Fri Jan 20, 2006 9:39 am
I must say I disagree. I've seen your posts in the crew area and they are worth it. It's not the amount of posts or amount donated (although that helps) but the content, and trust me when I say your posts have been very useful to me and have helped the guild over all. I'm not going to demote you because I see no reason to.
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