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Posted: Wed Jan 07, 2009 7:54 pm
ALL OF THE NONE COMBAT SKILLS ARE USELESS, THE GAME IS ALL ABOUT COMBAT WHICH IN THE LONG RUN WILL PROVE ITSELF AS SUPERIOR THAN NONE-COMBAT, THUS NONE COMBAT IS POINTLESS AND SHOULDN'T BE DONE. I would love someone to prove me wrong. xd Discuss; What ways none-combat isn't useless and pointless compared to combat in the long run, taking into consideration that you can easily make money from combat to pay for the none-combat things you can't get yourself. Note: This is just an interesting discussion/debate I thought of. Doesn't mean I believe it, just means I want to argue in an intellectual manner. xp
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Posted: Thu Jan 08, 2009 1:48 am
Reasons why skills are not pointless....
you need certain lvled ones for certain quests, and not all quests are pointless since some allow you to use certain armor and weapons for combat.
sometimes its good to be able to make your own potions and such to save money.
most skills are pretty safe from the whole dying thing if you just want to play.
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Posted: Thu Jan 08, 2009 1:58 am
skill r skills u need skills to do skilled stuff and you can use those skills to make money to afford combat gear to make monies doing combat to make money to make ur skills a higher level thus in turn makes u a skiller then u max out ur skills to get your quest cape thus in turn u beat the game of runescape i think until they put out more stuff for you to do then u have money from your skills to get that skill to make you more money and if u do this long enough u become he who shall not be named XD
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Posted: Thu Jan 08, 2009 4:28 am
1.) Certain quests that offer a s**t load of combat experience require you to have semi-high non-combat related skills. I'm going to take While Guthix Sleeps for my example. Now, in order to do this quest you need 720 {most likely 721 now, do to that In Pyre Need quest} quest points. This means you need to complete all quests. Now, for rewards, you get 4, 100k xp lamps. TO USE WHEREVER YOU WANT! Now, are you trying to tell me that getting your crafting to 55, and Woodcutting to 60 is pointless when the trade-off is 400,000 experience?
2.) Yes, you can make money with combat if you know what you're doing but you can also make a large sum of it while skilling. Fletching, Woodcutting, Farming, Herblore, Runecrafting. It can all bring it money. It also offers players a chance to slow down and just sit in a bank while they Fletch 27k Yew Longs bows, forcing them to most likely TALK with other players they meet, creating {gasp} FRIENDSHIPS! But since everyone you guys meet is rude, ignorant, immature, or just not worth your time, I guess I'm preaching to the wrong choir.
3.) Over all, skills make up more of your total level and experince, so if you care about ranks on the high scores you'll get your skills up. And now, I love Jagex for this. Stealing Creation! It's mainly about having the skills to make all the stuff you need for battle. I hate how Runescape is like Survivior, in the fact that everything is about brut strength. If you're smart and cunning enough to outwit and avoid Mr. Gorillaman over there, you stand a good chance at beating him. You can win by more than just throwing rocks or bashing his skull in.
I'll probably come back later and either edit or add to this but right now I have to leave for school. Cheers.
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Posted: Thu Jan 08, 2009 4:47 am
lizzardoffire16 1.) Certain quests that offer a s**t load of combat experience require you to have semi-high non-combat related skills. I'm going to take While Guthix Sleeps for my example. Now, in order to do this quest you need 720 {most likely 721 now, do to that In Pyre Need quest} quest points. This means you need to complete all quests. Now, for rewards, you get 4, 100k xp lamps. TO USE WHEREVER YOU WANT! Now, are you trying to tell me that getting your crafting to 55, and Woodcutting to 60 is pointless when the trade-off is 400,000 experience?
I though it was just that you had to beat ever quest at the time it was first released. So like, if new ones came out, you could pick and chose (not including the ones required) to total the QP requirment. D:
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Posted: Thu Jan 08, 2009 7:37 am
Snarfina lizzardoffire16 1.) Certain quests that offer a s**t load of combat experience require you to have semi-high non-combat related skills. I'm going to take While Guthix Sleeps for my example. Now, in order to do this quest you need 720 {most likely 721 now, do to that In Pyre Need quest} quest points. This means you need to complete all quests. Now, for rewards, you get 4, 100k xp lamps. TO USE WHEREVER YOU WANT! Now, are you trying to tell me that getting your crafting to 55, and Woodcutting to 60 is pointless when the trade-off is 400,000 experience?
I though it was just that you had to beat ever quest at the time it was first released. So like, if new ones came out, you could pick and chose (not including the ones required) to total the QP requirment. D: I'm not sure either. Since it's the Grand Master, I would assume that you have to beat every quest. Maybe excluding the holiday ones because if you miss even one of those, you're ******** forever. xd
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Posted: Thu Jan 08, 2009 8:17 am
Wouldn't it be 'Non-Combat' instead of 'none-combat'?
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Posted: Thu Jan 08, 2009 9:41 am
Lizzy - for the holiday quests, if you're a member, you can do them after the holiday is over. And from what I understood, it was a requirement of 270 QP on "While Guthix Sleeps," not the complete total QP from all the quests. You can always look at the quest requirements now to see what the QP requirement is, and if it's still 270, then you know that you can pick and choose now, as long as you have the other requirements.
And I'd just like to make one correction - Herblore, no matter the level, is a losing money skill. Yes, you can make SOME money, but not nearly as much as you would have made if you sold the ingredients right out - and that's IF someone decides to buy them.
-flail- Back to work for me, don't have much to say other than to each their own. I prefer skilling because honestly, without the skillers, who would the combat people sell their items to and vice versa? Because if everyone was a combat oriented person, then everyone would have no problem getting the levels and grinding to get a Dchain themselves. If everyone was a skiller, then there would be no need of a dchain to begin with.
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Posted: Thu Jan 08, 2009 10:54 am
Money shouldn't be debated, this is going by all your money coming from drops, be it from collecting single coins from monsters, to getting a visage. Since getting a good drop really pays itself more than spending all day fishing sharks. xP As for quests, the time to get the non-combat skills for the EXP could actually get you more exp by training instead. Level 55 crafting = 166,636 exp, level 60 wcing = 273,742k totally to about 440,378 EXP to get, for about 400k exp. So lets say you're killing bandits, with a whip (since it doesn't require a quest and whatnot) you get about 49,500 exp - 54,000 exp an hour, average is about 51,750, to get around 400k exp you spend about 7 hours. If anyone's willing to do the math on how long it takes for 166,636 crafting exp and 273,742 Wcing Exp, with the times beginning at level 1, then go ahead. Quests are something you can go without. Just because you don't have the best of the best stuff, doesn't mean you don't have to keep killing s**t. Hell you can go by killing s**t with weapons that don't involve quests. (lets say rune, or maybe barrows actually) As for the last one, never brought up ranking, since it kind of seems rather unimportant. Hell it's really just for bragging rights. sweatdrop Renette without the skillers, who would the combat people sell their items to and vice versa? And Renette won the thread actually. XD She brought up the biggest flaw in what I begin it with. Without skillers buying the things that the ones fighting are collecting or without the fighters selling the skillers what they can't get themselves through combat, the economy breaks, a skiller can't really get right back up like someone that'll just go kill something for drops, and use whatever they can for a weapon, but eventually without the skillers to sell them food and potions, they're ******** and won't be able to get the good drops. Or even collect things to sell to the skiller to buy their new armors/weapons, like lets say sees, grumy herbs, and leathers. Sad I was hoping it would last longer until someone brought that one up. xP EDIT: I had fun reading Lizzy's reply though, sure it gave her somehting to do. xP Think instead of making a jillion threads, I'll edit the first post and make this an 'intellectual argument' thread, think of a new topic later - feel free to suggest one.
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Posted: Thu Jan 08, 2009 11:50 am
Bwhahaha.
Iequalsmartcookie. ^_^
And on the first try too! I'll have you know that your thread was the one that drew my attention the most, Bombi. Well, considering that I've not been coming in the guild to begin with because I have barely had the time to get on Runescape.
Suggestion for the edit - keep the original argument up - put it in quotes "Intellectual Discussion 1". <3
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Posted: Thu Jan 08, 2009 11:58 am
Renette Bwhahaha.
Iequalsmartcookie. ^_^
And on the first try too! I'll have you know that your thread was the one that drew my attention the most, Bombi. Well, considering that I've not been coming in the guild to begin with because I have barely had the time to get on Runescape.
Suggestion for the edit - keep the original argument up - put it in quotes "Intellectual Discussion 1". <3 I have to admit, I was impressed. rofl Thinking of that actually, I just need to think of an argument that's not so faulty. That one had two major flaws, the one that combatants need skillers for supplies, and the one no one mentioned; the best drops and the best monsters are obtained through quests which require skills. Lizzy almost had it, but she just didn't get to that one! xd
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Posted: Thu Jan 08, 2009 2:01 pm
lizzardoffire16 Snarfina lizzardoffire16 1.) Certain quests that offer a s**t load of combat experience require you to have semi-high non-combat related skills. I'm going to take While Guthix Sleeps for my example. Now, in order to do this quest you need 720 {most likely 721 now, do to that In Pyre Need quest} quest points. This means you need to complete all quests. Now, for rewards, you get 4, 100k xp lamps. TO USE WHEREVER YOU WANT! Now, are you trying to tell me that getting your crafting to 55, and Woodcutting to 60 is pointless when the trade-off is 400,000 experience?
I though it was just that you had to beat ever quest at the time it was first released. So like, if new ones came out, you could pick and chose (not including the ones required) to total the QP requirment. D: I'm not sure either. Since it's the Grand Master, I would assume that you have to beat every quest. Maybe excluding the holiday ones because if you miss even one of those, you're ******** forever. xd
first of all 721 quest points? where the hell have i been? second of all the req is 270 quest points no matter if more quests come out otherwise wouldn't hose people who did wgs have to start over again?
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Posted: Thu Jan 08, 2009 2:55 pm
o.o Wow, where was I when this was made?
Anyways, I love the idea you have. It'll bring something more interesting to the forum, and other members who want little or nothing to do with debates have a little sign to look at before wondering into a thread with large blocks of scary text. rofl
Dood...Bombi solved our problem. o_o;
And hopefully there will be more life to this forum.
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Posted: Thu Jan 08, 2009 3:01 pm
Threads have been getting more attention lately, it seems. Or is it just me? surprised
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Posted: Thu Jan 08, 2009 3:04 pm
Snarfina Threads have been getting more attention lately, it seems. Or is it just me? surprised Hmm...true....I think you're right. o.o
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