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King Robert Silvermyst

PostPosted: Mon Dec 29, 2008 6:58 pm


Story: A new threat has appeared upon the mortal plane of existance. At first, they were but a whisper, a rumor. But now, nations fall one after another, toppled by a group of religious zealots calling themselves the Word of Blake, a man they believe to be a Prophet sent to purify the planet of all life and reshape it to thier desires. They have been able to wipe out paladins and other heroes with little trouble. Now, a new balance must be found if the world is to survive. In normal times, evil would be fought by the forces of good. But in these times, sometimes evil must be fought by a different kind of evil.

Rules:
1.> You can be of any alignment. After all, when faced with certain annihilation, even the worst of enemies are willing to come together for the shared goal of survival.

2.> Everyone must be active at least 3 days a week. Those who go without posting for a full week will have thier characters left behind. Those who are absent for two weeks or more without notifying me or someone playing will have thier characters killed off.

3.> ECL lv. 10 gestalt

4.> You may only have one prestiege class at a time.

5.> Standard starting gold for lv. 10

6.> No races with any lv. adjustments

7.> No psionics

Map:
User Image - Blocked by "Display Image" Settings. Click to show.

Everyone starts off in the Wolfmoon Tavern in Tharbakin, in a room. Everyone either was sent a note by a mysterious stranger or had someone approach them with an offer/reward.  
PostPosted: Mon Dec 29, 2008 7:52 pm


Rukario Myrmadon
Male Lupin Monk 10 / Rogue 5 / Assassin 5
Lawful Evil

Strength 16 (+3)
Dexterity 20 (+5) 24 (+7) [Gloves]
Constitution 14 (+2)
Intelligence 12 (+1)
Wisdom 16 (+3)
Charisma 13 (+1)
Size: Medium
Height: 6' 0"
Weight: 200 lb
Fur: Jet Black
Eyes: Silver

Total Hit Points: 53
Speed: 70 feet [quick] [monk]
Armor Class: 22 = 10 +7 [dexterity] +3 [wisdom] +2 [monk level]
Touch AC: 22
Flat-footed: 22 [improved uncanny dodge]
Initiative modifier: +7 = +7 [dexterity]
Fortitude save: +9 = 7 [base] +2 [constitution]
Reflex save: +14 = 7 [base] +7 [dexterity]
Will save: +10 = 7 [base] +3 [wisdom]
Attack (handheld): +10/+5 = 7 [base] +3 [strength]
Weapon Finesse: +14/+9 = 7 [base] +7 [dexterity]
Attack (unarmed): +10/+5 = 7 [base] +3 [strength]
Flurry of Blows: +10/+10/+5 [includes strength modifier]
Attack (missile): +14/+9 = 7 [base] +7 [dexterity]
Grapple check: +14/+9 = 7 [base] +3 [strength] +4 [improved grapple]

Light load: 76 lb. or less
Medium load: 77-153 lb.
Heavy load: 154-230 lb.
Lift over head: 230 lb.
Lift off ground: 460 lb.
Push or drag: 1150 lb.

Languages: Common Lupin Sylvan

Unarmed Damage: 1d10 +3 [strength] 20/x2
Assassin's dagger 1d4 + 7 [dexterity] 19-20/x2

Feats:
Improved Disarm [monk]
Combat Reflexes
Improved Unarmed Strike [monk]
Improved Grapple
Stunning Fist [monk]
Persuasive
Stealthy
Weapon Finesse
Improved Uncanny Dodge [Rogue/Assassin]

Traits:
Quick

Appraise Int 1 = +1
Balance Dex* 14 = +7 +5 +2 [tumble]
Bluff Cha 8 = +1 +5 +2 [persuasive]
Climb Str* 8 = +3 +5
Concentration Con 2 = +2
Diplomacy Cha 5 = +1 +2 [bluff] +2 [sense motive]
Disable Device Int 6 = +1 +5
Disguise Cha 6 = +1 +5
Escape Artist Dex* 12 = +7 +5
Forgery Int 1 = +1
Gather Information Cha 8 = +1 +5 +2 [know local]
Heal Wis 3 = +3
Hide Dex* 24 = +7 +10 +2 [stealthy] +5 [cloak]
Intimidate Cha 12 = +1 +7 +2 [bluff] +2 [persuasive]
Jump Str* 21 = +3 +2 [tumble] +16 [speed 70]
Knowledge (local) Int 6 = +1 +5
Listen Wis 10 = +3 +5 +2 [lupin]
Move Silently Dex* 24 = +7 +10 +2 [stealthy] +5[boots]
Open Lock Dex 17 = +7 +10
Ride Dex 7 = +5 +2 [lupin]
Search Int 6 = +1 +5
Sense Motive Wis 8 = +3 +5
Sleight of Hand Dex* 19 = +7 +10 +2 [bluff]
Spot Wis 8 = +3 +5
Survival Wis 8 = +3 +5
Swim Str** 3 = +3
Tumble Dex* 12 = +7 +5
Use Rope Dex 5 = +5

Bluff >=5 ranks gives +2 on disguise checks to act in character.
Escape Artist >=5 ranks gives +2 on use rope checks for bindings.
Search >=5 ranks gives +2 on survival checks while tracking.

Lupin:
Wolf-like humanoids; Pacific-northwest-Indian or faux-French.
Monstrous humanoid type, darkvision.
Darkvision to 60 feet
Acute sense of smell
DC 10 wisdom check to sense lycanthrope within 30 feet; 15 if downwind, 60 if upwind
DC 20 wisdom check to spot invisibles within 5 feet
+2 on survival checks to follow tracks
-2 on saves vs bad smells
+1 attack and damage vs. werewolves
+2 on listen checks
+2 on ride checks; ride is always a class skill

Monk:
AC Bonus for Wisdom
AC Bonus for level (begins level 5)
Flurry of Blows
Unarmed Strike
Fast Movement (already included)
Bonus Feats (levels 1 2 & 6)
Evasion (level 2)
Fast Movement (level 3)
Still Mind level 3)
Ki Strike (level 4)
Slow Fall (level 4)
Purity of Body (level 5)
Wholeness of Body (level 7)
Improved Evasion (level 9)
Diamond Body (level 11)
Quivering Palm (level 15)
Timeless Body (level 17)
Tongue of Sun and Moon (level 17)
Empty Body (level 19)
Perfect Self (level 20)

Rogue:
Sneak Attack +6d6 (Stacked with Assassin)
Trapfinding
Evasion (level 2)
Trap Sense (level 3)
Uncanny Dodge (level 4)
Improved Uncanny Dodge (level 8 )
Special Abilities (choices begin at 10th level)

Assassin:
Death Attack
Posion Use
+2 save vs posion
Improved Uncanny Dodge
Assassin Spells
1st lv - 3 spells / day
2nd lv - 2 spells / day
Hide in Plain Sight (level 8 )

Rukario Myrmadon's Equipment:
Assassin's dagger
Backpack
Bedroll
Boots of elvenkind
5 x Caltrops
Cloak of elvenkind
Disguise kit
Fishhook
Flint and steel
Gloves of Dexterity +4
Grappling Hook
5 x Rations, trail (per day)
Ring of Feather Falling
Ring of Ram
Rope, silk (50 ft.)
Soap (per lb.)
Spell component pouch
Spyglass
Thieves' tools, masterwork
Waterskin
5722 Gold

More about Rukario Myrmadon:

Rukario is thought to be the last of his race. His homeland of Oswaroh was razed to the ground by the Word of Blake in order to try and stop a prophecy about one who would bring about the downfall of the Word's current leader. Rukario survived after being hidden in a wastebasket by his mother. However, once word had gotten out that there was a survivor five years later, Rukario became the target of a great many mercs looking for riches. From then on, Rukario learned the hard way how to survive in a world that seemed to abhor his exsistance. His allies were few since he only trusted a very scarce few. As more mercs came after him, he ended up becomming the hunter, slaying every merc that came after him. As the bodycount rose, so did the bounty. Only after being approached by a strange man holding information on how he could get the hunters off of his neck for good was there any shimmer of hope within his cold, murderous heart. Not the hope of just being left alone, but also the hope of revenge for his entire race.  

King Robert Silvermyst


Eye of Grummsh

PostPosted: Wed Dec 31, 2008 6:17 pm


Luna Blackhawk
Female half-elf Manablade 10 / Rogue 10
Chaotic Neutral

Strength 19 (+4)
Dexterity 17 (+3)
Constitution 15 (+2)
Intelligence 16 (+3)
Wisdom 14 (+2)
Charisma 14 (+2)
Size: Medium
Height: 5' 6"
Weight: 125 lb
Skin: Light
Eyes: Blue
Hair: Black; Straight
Gestalt combination: manablade Rogue

Total Hit Points: 63

Speed: 30 feet (40 speed of thought)

Armor Class: 25 = 10 +3 [studded] +3 [dexterity]+2[heavy mithral shield]+5 [bracers of armor+5] +2 [ring of protection+2]

Touch AC: 13
Flat-footed: 25 [uncanny dodge]
Initiative modifier: +3 = +3 [dexterity]
Fortitude save: +9 = 7 [base] +2 [constitution]
Reflex save: +10 = 7 [base] +3 [dexterity]
Will save: +5 = 3 [base] +2 [wisdom]
Attack (handheld): +14/+9 = 10 [base] +4 [strength]
Attack (unarmed): +14/+9 = 10 [base] +4 [strength]
Attack (missile): +13/+8 = 10 [base] +3 [dexterity]
Grapple check: +14/+9 = 10 [base] +4 [strength]
attack (manablade) 16/11/6 = 10[base] +4[strength]+ 2 [greater weapon focus]
Light load:116 lb. or less
Medium load:117-233 lb.
Heavy load:234-350 lb.
Lift over head:350 lb.
Lift off ground:700 lb.
Push or drag:1750 lb.


Languages: Common Elven Draconic Giant Sylvan
Studded armor [light; +3 AC; max dex +5; check penalty -1; 20 lb.]
heavy mithral shield [+2 5lbs ]
Feats:

Acrobatic
Agile
Athletic
Run
Stealthy

Traits:

Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier

Appraise Int 3 = +3
Balance Dex* 17 = +3 +12 +2 [agile]
Bluff Cha 14 = +2 +12
Climb Str* 18 = +4 +12 +2 [athletic]
Concentration Con 2 = +2
Craft_1 Int 3 = +3
Craft_2 Int 3 = +3
Craft_3 Int 3 = +3
Diplomacy Cha 6 = +2 +2 [bluff]+2 [racial]
Disguise Cha 14 = +2 +12
Escape Artist Dex* 17 = +3 +12 +2 [agile]
Forgery Int 3 = +3
Gather Information Cha 2 = +2+2 [racial]
Heal Wis 2 = +2
Hide Dex* 17 = +3 +12 +2 [stealthy]
Knowledge(arcana) int 13 = +2 +11
Intimidate Cha 4 =+2 +2 [bluff]
Jump Str* 18 = +4 +12 +2 [acrobatic]
Listen Wis 15 = +2 +12 +1 racial
Move Silently Dex* 17 = +3 +12 +2 [stealthy]
Perform_1 Cha 2 = +2
Perform_2 Cha 2 = +2
Perform_3 Cha 2 = +2
Perform_4 Cha 2 = +2
Perform_5 Cha 2 = +2
Ride Dex 3 = +3
Search Int 4 = +3 +1 racial
Sense Motive Wis 2 = +2
Sleight of Hand Dex* 17 = +3 +12 +2 [bluff]
Spot Wis 9 = +2 +6 +1 racial
Survival Wis 2 = +2
Swim Str** 6 = +4 +2 [athletic]
Tumble Dex* 7 = +3 +2 [jump] +2 [acrobatic]
Use Rope Dex 9 = +3 +6


* = check penalty for wearing armor

Bluff >=5 ranks gives +2 on disguise checks to act in character.
Escape Artist >=5 ranks gives +2 on use rope checks for bindings.
Use Rope >=5 ranks gives +2 on climb checks involving ropes.
Use Rope >=5 ranks gives +2 on escape artist checks involving ropes.

Half-elf:
lowlight vision
Immune sleep
+2 bonus against enantments
+1 spot search and listen
+2diplomacy and gather info


Manablade:
modified soulknife for magic not psionics

Manablade
weapon focus (manablade)
throw mana blade
arcane strike +2d8
+2 manablade
freedraw
shape mana blade
manablade enhancement +2
speed of thought
bladewind
greater weapon focus(manablade)

Rogue:
Sneak Attack +5d6

Trapfinding

Evasion (level 2)

Trap Sense (level 3)

Uncanny Dodge (level 4)

Improved Uncanny Dodge (level cool

Special Abilities (choices begin at 10th level)

Class HP rolled
Level 1: Gestalt 10
Level 2: Gestalt 4
Level 3: Gestalt 2
Level 4: Gestalt 1
Level 5: Gestalt 1
Level 6: Gestalt 7
Level 7: Gestalt 3
Level 8: Gestalt 10
Level 9: Gestalt 4
Level 10: Gestalt 1

Lena's Equipment:
20 lb
2 lb
5 lb
3 lb

4 lb
10 lb
20 lb
4 lb
5 lb
8 lb
1 lb
_____
87 lb Weapons / Armor / Shield (from above)
(Backpack
Bedroll
Blanket, winter x1
Flint and steel
Grappling hook
Rations (1 day) x10
torchesx10
Tent
Waterskins x1
Climber's kit
Disguise kit
Thieves' tools
100 feet of rope)
bag of holding iv [items in () = in bag of holding]

Bio :
Growing up on the streets, Luna learned the art of thievery in order to survive at an early age. on her first day trying to steal something she was caught. Out of fright she somehow tapped into her hidden powers, forming a blade of magic from her hand. This caused the person who caught her to run off in terror and since then she has honed her skills and powers to make sure she doesn't get caught again.
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