|
|
|
|
|
|
Posted: Sun Dec 21, 2008 8:47 am
Taijutsu Styles Fight with all your might!

Taijutsu. . .the tool of the hard working Shinobi. . . Physical arts mastered through tempered hard work, determination, and sweat. Most users of Taijutsu are physically fit, but there are shinobi capable of using their odd shapes and forms to better their Taijutsu game. Ultimately, the shinobi who master Taijutsu are a force to be reckoned with. Nothing more, nothing less
Additionally, unlike Ninjutsu and Genjutsu, Taijutsu really dont have faults or errors that can occur after they have been learned one time through. They can still be Upgraded, but they do not require a Perfection training set as Nin and Gen do
Tag Definitions: Simple Techniques: Any attack or stance that requires no usage of chakra... Complex Techniques: Any attack or stance that requires chakra to perform... Rank - : This tag is installed on all techniques, whether they require chakra to perform or not, in order to define their training needed
Quote: Taijutsu Simple Techniques Rank E • 3 Posts Rank D • 5 Posts Rank C • 6 Posts Rank B • 10 Posts Rank A • 12 Posts Rank S • 15 Posts Rank S+ • 18 Posts
Complex Techniques Rank E • 4 Posts Rank D • 6 Posts Rank C • 8 Posts Rank B • 12 Posts Rank A • 14 Posts Rank S • 16 Posts Rank S+ • 20 Posts
Mastery
Only those of Taijutsu classes or their branches are capable of Mastering a Style and being crowned its savior. No one may be the Master of two different styles (though Taijutsu can learn all of the techniques), and there can only be one Master per Style. You may challenge your Style's Master in order to claim his position, only if you yourself have also learned every technique in the Style. What's so important about being a Master? Well~
• A Master of a Style is capable of teaching others his Style 2 posts faster (Must be in person) • A Master of a Style can pass out scrolls, that give instructions on the Style • A Master of a Style is capable of using his Style with increased proficiency (Damage dealt from all attacks increased by a C's Rank) • A Master of a Style is capable of using his Style without error and perfect precision (Speed of all those techniques increased by a D's Rank)
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun Dec 21, 2008 9:09 am
Kirigakure Style - The Elegant Flow Of WaterVillage Specific Only Taijutsu
Description: The Elegant Flow Of Water is a martial art that is practiced by certain skilled members of the Shijikin Clan. While deadly on land, The Elegant Flow Of Water has a number of devastating underwater moves designed to be suitable with the Merman strength and speed while under water. This fighting style emphasizes the Merman's greater power and mobility underwater.
Stage One: E-Ranked
Description: This is a very unique style that is mainly used by those of the Mist Village since they are surrounded by Water. This Style of Martial Arts is used with the mixture of the Suiton [ Water Element ] using as if they can control Water itself in actuality just using it in their Techniques. Abilities: Hand To Hand [ Suiton Elemental Control ] Graduation Requirements: The users of this Style are just now starting to begin their Training learning the Basics of how to mix the Suiton Element with their Techniques. This requires a good amount of control over the Suiton Element. Regular Techniques are Genin Level and the Special Techniques are beginner Chuunin Level. Techniques: ○ Karaku Sagawara Seiken [ Water Cannon Punch ] Description: The user punches at a fair distance from the intended target, so instead of the fist connecting, it releases a shock wave that sends them flying.
○ Gosen Maigawara Seiken [ True Water Punch ] Description: A much stronger version of the Karaku Sagawara Seiken. It is a very powerful punch that can send more than one Target flying. It is used like an uppercut, rather than a straight punch, sending the opponent flying skywards.
○ Joudan Bakushou [ Exploding Palm ] Description: Done underwater, An open palm attack to the chin of the user’s opponent. By using the Water around they will push against the Water to increase the impact of the attack.
○ Gekido Suiton Chikara [ Raging Water Force ] Description: By summoning Water you shoot it as if they are high pressured jets so you force your opponent back.
○ Kire Yoko Ashige [ Slicing Axel Kick ] Description: By summoning the Water around you the user will use that Water as they kick Horizontally having the Water mimic their kick making the Water turn into a Crescent Slash that will fly towards the opponent and slice him as if he was cut my a Katana.
Stage Two: D-Ranked
Description: The pupil now can attain a great level of Water Element control both external and internal increasing the strength behind the pupils combination attacks. Regular Techniques are Chuunin Level and the Special Techniques are Beginner Jounin Level. Abilities: none Graduation Requirements: learn all techniques Techniques: ○ Kaisoku: Hara Kudashi [ Sea-Speed Stomach Kick ] Description: An underwater attack, the user uses the water around him to push him to increase his speed as he darts forward and uses that momentum to deliver a savage side kick to the opponent's stomach.
○ Kakato Otoshi [ Severing Heel Drop ] Description: Done underwater, the user uses the water around him as he spins to increase the speed of his rotation then hits his opponent with the heel of his foot.
○ Mizu Toku [ Water Shields ] Description: By Summoning the Water around the user will use that Water to form something similar to a Shield that is strong enough to protect them from blunt attacks from Taijutsu users. It can be defeated by its natural Elemental weakness.
○ Mizu Yaiba [ Water Sword ] Description: By summoning the water around the user will use that Water to form around their hand that will mold into the shape of a Sword that can be used like a Sword or sliced then release from your hand to catch someone from long range. It can be defeated by its Natural Elemental Weakness.
Stage Three: C-Ranked
Description: This stage shows how the pupil is growing gradually but has gained a great increase in Water Element control which is why they are able to use the Suiton Element with less work. Showing that their Combination of Techniques do not tire them out as easily. Abilities: none Graduation Requirements: learn all techniques Techniques: ○ Suichuu Ukiyo [ Underwater Lifestyle ] Description: The user has grown accustom to using the Water around him when fighting underwater to wear it does not take as much time and energy when using it for Underwater Techniques.
Stage Four: B-Ranked
Description: This stage of the training becomes most serious since they will be learning traits that the Shijikin Clan created themselves. Regular Techniques are Jounin Level and the Special Techniques are Beginner Anbu Level. Abilities: none Graduation Requirements: learn all techniques Techniques: ○ Mizu Kiri [ Water Drill ] Description: After summoning up enough Water to hold within your Palms you will create a high-pressured, rotating column of water. Capable of exerting a significant amount of pressure upon a solid surface, that allows the action of a drill.
○ Mizu Kigen [ Water Spout ] Description: After summoning up enough Water to hold within your Palms you will create a whirlpool-like pillar of water as a similar to a Water Tornado, rotating it and directing its movements at the same time.
○ Mizu Arashi [ Water Maelstrom ] Description: While in a large body of Water the user will begin running in a circle moving at such a fast pace it will cause the Water to begin swirling as well creating a Whirlpool that is as large the radius you were running. Trapping those who were inside while this was taking place.
Stage Five: B-Ranked
Description: A state of The Elegant Flow Of Water Style that is not often reachable to those outside of the Shijikin Clan. Needing an astounding deal of Water Element Control as well as Martial Arts, the Mastery of these skill allows the previously known techniques to require slightly less Control. The Masters of the The Elegant Flow Of Water Style have been known to be those of ranks such as S-Rank, Village Leader, and Kage. Abilities: none Graduation Requirements: none Techniques: ○ Gyojin Jujutsu : Mizugokoro [ Way of Yielding : Water Heart ] Description: An underwater technique that the user initiates by first performing a bowl-shaped gesture with his webbed hands [ one hand over the other ] while underwater right before giving the water itself around him a mighty yank; this allows the user to physically grab and redirect currents as if he were manipulating cloth.
○ Kairyu Ipponzeoi [ Sea Current Lifter ] Description: An underwater technique performed after Mizugokoro. The user heaves the current upward, where it erupts from the ocean surface as a towering stream of water.
○ Yarinami [ Spear Wave ] Description: A technique used on a body of water's surface. The user heaves a spear-shaped burst of water with enough force to punch a hole in solid structures.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sun Dec 21, 2008 9:18 am
Mirror ImageReplicates acting as original
___Description: A very diverse Taijutsu style that makes heavy use of chakra in order to create material afterimages for additional damage. Because of its odd origins and method, this style is not often learned by typical Taijutsu shinobi, rather by Ninjutsu shinobi who wish to make use of their massive chakra pools. The style focuses on releasing chakra to create an afterimage-clone during movements. These afterimage-clones mimic the actions of the user, resulting in follow through combinations, and additional stun. Because of their pure chakra composition, the afterimage-clones cannot be destroyed, rather, they fade after the allotted action has been performed. Successful or not.
___Notes: • There are three types of afterimages- [ Solid, ] [ Transparent, ] and [ Partial. ] • Solid: An afterimage with mass. Able to make contact with objects or people. • Transparent: An afterimage without mass. Able to phase through, or have things phase through it. • Partial: An afterimage with mass. Comes out of the user’s body, and is typically only a single limb.
___S t a g e O n e [1] Side Image Complex :: Rank E Transparent afterimage. The user will sidestep an attack, leaving an afterimage to take the blow. Because the move will whiff through the image, the attacker will likely be confused or offset. This technique is most effective against Taijutsu or weak, close range, Ninjutsu.
___S t a g e T w o [2] Delayed Punch Complex :: Rank D Solid afterimage. The user will throw a punch at his target, missing intentionally. After missing, the user will duck, or sidestep, allowing an afterimage to make contact with the target. The damage dealt is no different than if the original user were to make contact.
___S t a g e T h r e e [3] Triple Kick Complex :: Rank C Solid afterimage. The user will throw a kick while moving, attempting to make contact, but still keep the target in place. After making contact, a pair of afterimages will appear from the original’s movement trail, attempting to land an additional two kicks.
Counter Clone Complex :: Rank C Partial afterimage. While defending, the user will release a portion of an afterimage-clone from his upper or lower body. This afterimage-clone will attempt to punch or kick the attacker, depending on its actual spawn point. Because of its method, this technique is really only effective against Taijutsu.
Falling Punch Complex :: Rank C Solid afterimage. The user will manipulate falling momentum in order to deliver a heavy overhead punch. As the punch makes contact with the target, an afterimage will provide a follow through hit.
___S t a g e F o u r [4] Rising Barrage Complex :: Rank B Solid Afterimage. The user delivers an uppercut which is then followed by a trio of afterimages. The original punch sends an opponent off of their feet, and the trailing afterimages hit them further into the air.
Knee Combination Complex :: Rank B Partial afterimage. The user drives their knee upward, attempting to strike an opponent in the stomach. As the user makes contact, a trio of partial afterimages will split from the user’s leg in order to deliver three more knees.
After-Wall Complex :: Rank B Solid afterimage. The user will hop backwards before a projectile or some other attack makes contact. In this brief moment, the user creates a sturdy afterimage to take most of the impact of said attack. • Absorbs the impact of any attack up to Rank B.
Shadow’s Dash Complex :: Rank B Transparent afterimage. The user will produce up to five afterimages during a quick movement. Four of these afterimages will trail, while the fifth ties closely to original. If something should intercept the user during his run, he will quickly escape, leaving the fifth afterimage to take the blow. However, rather than erupt, the afterimage will phase through whatever intercepted the original. Because of this, it is likely the opponent will be confused or offset.
False Cyclone Complex :: Rank B Transparent afterimage. The user will attempt to confuse their opponent by running circles around them, while simultaneously releasing afterimages. Because of the motion and multiple afterimages, this is an excellent way to make someone dizzy while evading at the same time.
___S t a g e F i v e [5] Cyclone Breach Simple :: Rank A During [ False Cyclone ], the user will abuse their speed, seemingly vanishing and reappearing next to the opponent- typically behind them. Because of the attack this branches from, this is a perfect way to deliver a sneaky, fatal, attack.
Unknown Attacker Complex :: Rank A Transparent afterimage. The user will rush their opponent, typically before they are able to attack, or during their handsign formation. The user will then proceed by throwing a flurry of punches, each accompanied by at least two afterimages in order to confuse the opponent, and prevent them from blocking actual attacks.
___S t a g e S i x [6] Spider’s Red Flurry Complex :: Rank S Partial afterimage. The user will release a barrage of punches and kicks, each accompanied by partial afterimages splitting from any point on the arms or legs. Because of the amount of chakra used to perform this technique, the user can spawn up to 100 additional limbs.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun Dec 21, 2008 9:21 am
Pi Gua Quan Flexible, Powerful, Agility Description: “Hands like wings of an eagle, body like the coil of a snake” Amongst all Taijutsu, it is most certain than Pi Gua Quan requires the most movements and flexibility…The attacks emphasize not only mid to long range strikes by also constant motion in order to mesmerize and confuse opponents. Striving from ancient Sunagakure, Pi Gua Quan is named for the movements of hands during an offense. Pi refers to the hand movement upward, where Gua refers to the hand motion downward. Thusly, Pi Gua refers to the circle motion of the hands. Although it lacks raw power that is shown through some Taijutsu, this style relies on fast and fluid blows, making it a much more situational method. The body, under hard training, will become flexible and muscle toned…As the user attempts to gather their speed far before their strength. It is because of its striking methods, that Pi Gua Quan has become known as a vastly countering style.
--
Literal translation: “Chop Hanging Fist”
Rules: • Users cannot be of large body frames • Movements and capabilities of users increase as stages are learned
Stage One: Unravel Movements are awkward at this stage, lacking the fluid motion that masters of Pi Qua Quan possess. The user is still unsure of their stance and move with a bit of difficulty, making each strike rough and slow. Arm movements are difficult to control as the user hasn't learned to keep their arms properly relaxed, and have a tendency to form their hands into fists, which slow down their movements. • Requires 15 posts to learn • No shinobi bonuses yet
Eagle Peck Simple :: Rank E The user flattens his/her hand, and attempts to swat their target from above. Because of its angling, the user is capable of striking certain vital joints. This technique requires a minor amount of focus, but is ultimately one of the more fluid attacks of the basic style
Seiryu Kasho Simple :: E-Ranked A simple move done will facing away from the opponent. When the opponent is close. The user begins the move by starting to spin on one foot while at the same time swinging their arms downward in front of them, using the momentum from the spin to bring their arms up such that their hands strike the opponent typically below the chin making for a strong blow that is difficult to defend against.
Bokuho Simple :: E-Ranked A basic stance that takes advantage of the user’s flexibility; the user crouches down with one leg bent, the other extended slightly. The arms are held out wide and outstretched high above their head, but loose and relaxed at the same time. This allows for the user to be able to target any part of the opponent’s body, whether it be their head or their feet.
Stage Two: Unwinding Movements are more fluidish, but the user remains at a mindset that the fist will cause more damage than an open palm. However, they have managed to realize that the movements of their legs are very important to the success of their style’s strikes. • Requires 15 posts to learn • Requires knowledge of ‘Stage One: Unravel’ • Flexibility increases (but is not yet completely significant)
Fukanro Simple :: D-Ranked Catching the opponents kick, the user holds it high while bending down low to quickly grab the opponent’s other foot, and in one swift movement they wrench the opponents other foot up high while pushing the other down low, the movement typically taking the opponent clear off the ground, causing them to spin in mid air before collapsing on the ground. Though this counter is not particularly damaging, it can provide an opening for additional attacks, making it quite useful in the right hands.
Teishitsu-Jouhai-Sho Simple :: Rank D While facing the opponent, the user will spin forward on their heel and foot, and attempt to strike their target with an uppercut-style backhand
Snake Dag Simple Rank D While turned from the opponent, the user will spin backwards on their heel and foot, and attempt to strike their target with a sideswipe style chop
Stage Three: Katou Chuunin Minimum The user’s body has become somewhat relaxed at all points of movement…additionally, it has become obvious that their strength has increase passed that of most basic shinobi. It should also be noted that their flexibility training has also increased their reflexes • Requires 20 posts to learn • Requires knowledge of ‘Stage Two: Unwinding’ • Strength, Flexibility, and Reflexes all increase (but is not yet completely significant)
Rising Fang Simple Rank C While facing the opponent, the user will motion to their opponent in mix-matched steps in order to bewilder. When the opportune arises, they will then rise up one of their arms, striking with palm. Because of this techniques methods, it is likely a successful hit will stunt the target for a short while
Kasui-Sho Simple :: C-Ranked When an opponent attempts to kick the user while in their Bokuho stance, the user slides extended leg forward while crossing their arms over their head to defend against the kick. With the opponent’s leg pressed against their arms, the user then swiftly pushes his or her self upward, forcing the opponent’s leg high upwards, and sweeps their other foot through the opponent’s other leg, causing them to fall onto their back or neck. This is typically followed with a sharp kick to a vital area and can be devastating against ill-prepared opponents.
Stage Four: Suji Chuunin Minimum The user has removed all doubt from their head about their stance and strikes- no longer performing simple mistakes that were common in the first stage. Their muscle tone has become sharp and smooth, and yet they have not lost any of their previous flexibility or speed…in fact…their speed still surpasses! • Requires 25 posts to learn • Requires knowledge of ‘Stage Three: Katou’ • Reflexes increase by 1 rank (Chu ► Jou, Jou ► Jou+) • Strength and Flexibility increase (but is not yet completely significant)
Tenshin-Bansa Simple :: Rank B The user will attempt to counter an attack by catching their assailants arm and twist around in various fluid moments to crack and dislocate bones
Koran Simple :: B-Ranked Another quite simple but powerful move. Quickly catching an opponents kick, the user immediately lashes out with a kick of their own to the opponents groin, and stepping forward as they do that, they finish it off with a kick to the opponents other foot, typically leaving them face down on the ground struggling to stand.
Constricted Prey Simple :: Rank B A violent and destructive counter attack…the user will begin by catching an opponent’s arm at its farthest point, to keep it straight out, and then quickly rise up their own corresponding leg in order to kick the captured limb. It is more than likely that this attack will prevent usage of the caught limb until medically tended
Stage Five: Eki Jounin Minimum The user has become adept in their methods…their body runs like water, yet their muscles are solid. Their ability to perceive the world no matter their bodily formation has become perfected, no longer capable of becoming dizzy from their own movements • Requires 25 posts to learn • Requires knowledge of ‘Stage Four: Suji’ • Reflexes increase by 1 rank (Chu ► Jou, Jou ► Jou+) • Flexibility increases by 1 rank (Chu ► Jou, Jou ► Jou+) • Strength increases (but not yet completely significant)
Uryu-Banda Simple :: Rank A The user will adjust themselves to a proper position of their liking, and follow up by performing several spins with their arms extended in a position of their choosing. This technique is capable of striking multiple times in a short time, causing severe trauma. It should be noted that the attack leaves the user open, so making a successful attack is almost mandatory
Stage Six: Shinko Jounin Minimum With additional training, the user has now officially mastered the styles movements and strikes…Their speed, strength, flexibility…all have become ideal… • Requires 25 posts to learn • Requires knowledge of ‘Stage Five: Eki’ • Strength, Speed, and Flexibility increase by 1 rank (Chu ► Jou, Jou ► Jou+)
Hebi Taba Simple :: Rank S One of the few submission techniques of Pi Qua Quan. The user will attempt to wrangle themself around their opponent in anyway possible. Abusing their flexibility, they will perform various constricting holds on the opponent's vital limbs. Even a few moments of being within the grip of an expert of Pi Qua Quan can be lethal
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sun Dec 21, 2008 9:22 am
Stone Body StyleSolid, Hard, Hits Description: A fighting style as old and timeless as the great mountains themselves... It is unknown who originated the style, but the methods have been passed down generation to generation all across the Shinobi World. The main purpose of the style is to take and deliver huge amounts of external damage. One of the more traditional styles, Stone Body taijutsu are based around toned muscles, and hard work. Students use their arms and legs to inflict and endure powerful blows- speed is of little relevance, the stamina and strength they obtain play a much higher role in their efforts.
Rules: • Users cannot be of small body frames
Tsuruhashihijishou [Pickaxe Elbow] Rank D :: Simple An elbow attack that is delivered downward or backward, because of its smoothness, it is often delved into a combination
Shoushitsu [Rising Knee] Rank D :: Simple The user brings his knee upward to knock the air out of an enemy. If it makes contact, it is more than likely the target will be left open for a much more powerful technique
Hourakushou [Cave-in Palm] Rank D :: Simple Somewhat similar to the Gentle Fist attack style, the user will strike his open palm into his target. If the attack lands in the target's stomach, it will typically be winded, and open for a follow up
Hasai Houyou [Crushing hug] Rank C :: Complex The user endows his body with a significant amount of chakra, in order to shell himself from light and medium projectiles. In the brief moment the shell is active, he will attempt to lunge forward, and grasp his enemy's entire body. If successful, he will connect hands around his target's back, and begin to suppress the withheld. Most any shinobi caught between this technique will suffer broken bones...unfortunately, during this time, the user is completely wide open
Kannyuu Tanima [Collapsing Valley] Rank C :: Simple The user readies both fists at any two points on his target, then quickly presses at a downward angle to inflict pain in two areas at once
Axe Kick Simple :: Rank C The user swings his back foot upward, then brings it slamming down to hit the opponent with the bottom of the heel, usually on the shoulder. If the user misses, the foot can just swing back into position.
Kuma Kobushi [ Bear Fist ] Simple :: Rank C A stiff, yet swift, swatting attack. The user raises their hand high and slams down with either a stiffened or fully outstretched palm. It should be noted that the power of this attack comes from the legs and having sturdy footing, rather than the arm itself.
Maruton: Goryu Dango [ Null Release: Mud Beachball ] Complex :: Rank C The user will slam both of their fists into the ground, then, using their chakra to stabilize, rip a hunk of stone and clay from the ground. This piece of Earth is typically one half the size of the user, and the max distance it can be thrown is obviously a variable depending on the user’s own physical strength.
Maruton: Gurabo [ Null Release: Stone Gloves ] Complex :: Rank C The user will slam both of their fists into the ground, then, using their chakra to stabilize, force the dirt and mud to wrap around them. These newly formed gauntlets work well to inflict additional damage, or act as shields. • Lasts 8 Posts
Elbow Smash Rank B :: Simple The user will get close to the opponent, and attempt to grab the back of the neck of the enemy with one hand. If successful, they will then bring their opposite elbow to the face of the held- causing severe facial trauma
Mountain Rising Simple :: Rank B The user first adjusts himself to achieve a comfortable and powerful footing, they will then swing either arm in a lower arc in order to perform an extremely powerful palm-uppercut that can send weaker shinobi flying.
Double Rock Swing Simple :: Rank B A powerful two-hit combo that is capable of faking an opponent out. The user first swings forward with a roundhouse kick from the back foot. Using this momentum, the user continues his turn, brining up either arm in order to clothesline the opponent. If the two hits do not make contact together, it is likely the second half alone will still make contact.
Jishin Kobushi [ Earthquake Fist ] Simple :: Rank B The user will assume a rock steady fighting post, their right arm extended, the left tucked near their stomach. When the time seems right, they user will release an extremely powerful, close range, punch. If contact is made with the chest, this attack can easily fracture the sternum.
Shougekishou [ Rising Impact Palm ] Simple :: Rank B The user delivers an open-palm uppercut attack from a sturdy position. The attack is designed not to deal external or internal damage, rather, to lift heavy opponents off of their feet.
Tokken [ Tackle Charge ] Simple :: Rank B As the name would suggest, this technique is a powerful shoulder thrust. The user rushes forward, aims his shoulder to his target, and attempts to break through anything in his way.
Yamayagi Mozou [ Mountain Goat Mimic ] Simple :: Rank B Requiring no additional momentum, the user performs a full front head butt attack. Because the opponent is likely physically weaker than the user, only minor recoil is taken.
Stone Floor Sweep Simple :: Rank B Quickly crouching, the user swings one of his legs in order to knock out the opponent’s legs. If successful, and the opponent begins to fall, the user will follow up by using the swinging momentum to bring forth his other leg in the same sweeping motion. Seeing as the second kick hits as the opponent is falling, there are many areas where it could possibly land.
Jagged Armor of Dust Complex :: Rank B The user manipulates their chakra in order to attach a thin layer of debris and shrapnel to their outer body. Thanks to this newly applied skin, any attack performed by the user becomes a bit stronger, and any attack taken by the user is reduced slightly.
Katayori Sentou Nami [Offset Punch Wave] Rank A :: Complex The user will boast his strength by clashing his knuckles, but in this gesture, he is also generating friction and chakra around one hand. After enough energy has been gathered in a hand, the user will drop down to one knee and slam it into the ground, forcing out a radial wave of chakra. The technique is not meant to do damage, but if the wave makes contact with a shinobi, they will find their leg muscles to be paralyzed, preventing them from moving for either 2 posts or until they are forcefully moved • Radius roughly 5 yards
Banjin Houru [ Savage Throw ] Simple :: Rank A This technique calls for the user to perform a close range grapple maneuver. The user will attempt to grab their target at two key points- the shoulder and the knee. After successfully doing so, they will perform a number of circular rotations, discombobulating the opponent. When the user sees it fit, they will flip their prey, so their face is aiming the ground, and end the throw will one solid and brutal face slam. If done correctly, this should be a rather fluid and impossible to break move.
Hishoumaruish [ Flying Boulder ] Simple :: Rank A The user grabs the opponent by the limbs or body, and spins while such a firm grip is present. When enough speed and power has been gathered through the rotations, the user will let loose, tossing the opponent into something solid.
Steady Mountain Palm Simple :: Rank A A very powerful Taijutsu counter-attack. The user adjusts to get a firm and comfortable footing, they will then wait, anticipating their opponent’s next move. When the moment seems right, they will lift either arm, their hands opened in order to block the attack. When the opponent’s attack makes contact with the palm, they will feel as though they’ve just tried to strike the side of a mountain.
Meteor Drop Simple :: Rank A While the target is in the air, the user will manipulate their physical strength to jump upward and latch onto them. If successful in doing so, they will then flip their opponent so that they are both aiming face first to the ground below. The user will them adjust himself to be sure that the opponent will make contact with the ground before he does, and merely enjoy the descent back down. It is rather obvious that the damage inflicted by this attack is incredible, but screwing up a move like this is more lethal to the user than the target.
Gangeki [ Boulder Strike ] Simple :: Rank A Rather than tackling, the user will rush an opponent with their arm cocked, building focus and power into one point. When the timing seems right, they will release an incredibly powerful hook punch, capable of turning boulders into fine powder.
Rising Earth Fragments Complex :: Rank A The user will channel chakra into a single hand, then slam it hard into the ground beneath them- releasing it all in one big impulse. The force and chakra together causes the earth below to fragment and rise up in lethal sharp hunks. Without Doton [ Earth ] elemental chakra, this technique is radial, but if the user does have Doton, they can pinpoint the location of where the earth will rise up.
Saido Nadare [ Second Avalanche ] Simple :: Rank S When someone is hit, their body naturally absorbs the shock of the impact. This technique manipulates that resistance to deal maximum damage. The user delivers a quick punch, dealing a respectable amount of damage and triggering that natural resistance. Within a split second, the user will let loose an additional punch with the same fist- hitting the opponent before their natural resistance has recovered. Because it hits during a weak point, this technique is capable of dealing absolutely brutal damage all throughout the body.
Ishi Suji [ Stone Muscle ] Simple :: Rank S Through their vast training sessions, the user’s skin has become tempered and tough, and this technique further manipulates that fact. Before the user is hit by an oncoming attack, they will stop dead in their tracks, flexing their muscles. During this momentarily ironed out state, the user is capable of withstanding most any attack and brushing it off as if it were nothing. • Can only be used twice per battle.
Mountain Shattering Smash Rank S+ :: Simple The most deadly technique in the current array of Stone Body Style moves. The user will focus incredible raw strength into a single arm, causing his veins to stretch and his muscles to ripple. He will then do whatever means necessary to close the distance with his target and delivery an absolutely devastating straight punch. The impact received from this technique is beyond terrible- if an opponent blocks with their arms or legs, the bones will certainly be turned to dust. But, if the opponent doesnt block the technique, the fist will connect regardless, shattering every single rib and puncturing the lungs. As thus, the only true way to escape unscathed, is to run away! (Although it has been said that those of equivalent strength have been able to defend a good portion of the attack with chakra assistance) • Requires two posts to ready • After usage, the user cannot perform techniques over Rank B for the remainder of the battle
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun Dec 21, 2008 9:29 am
Suiken: Drunken Fist Channel your pathetic drunken nature and use it to bludgeon your enemy! 
___Description: Some would think that Drunken Fist isn't a literal term, that this style merely mimics the nature of a stumbling drunkard and uses that to remain unpredictable and fluid. Well, they are WRONG. You, the chosen few, will be imitating the movements of a drunkard to gain the fluidity and unpredictability, but you will be doing so WHILE DRUNK! Suiken is the style of future alcoholics, as well as future badasses. The practitioners are graceful, unpredictable, and fluid beyond understanding, all from first watching the drunken movements of their masters, then by emulating and finally, partaking of the sauce and becoming masters themselves. These masters are combat pragmatists, no move being too dirty or dishonorable. After all, when you're a drunken wretch, how much honor can you possibly have? When you're a numb, graceful wreck, they'll laugh... Only until you crack a brew and beat them to death with it.
___Notes: • Practitioners are fluid in their movements, moving with a natural grace and elegance. This comes from a lot of training and drinking, although to everyone else they look like they're stumbling around. • Practitioners need a container for their alcohol. It can be anything, from a gourd, flask, wine skin, or what have you. They must keep it on them at all times. • Suiken contains various techniques branded with the type "Training." When these techniques are learned, they become passive benefits for the practitioner. • "Training" techniques are learned as if Complex techniques of the same rank.
___S t a g e O n e [1] Drunken Dancing Training :: Rank E The first move one will learn in this style, it is nonetheless the most important. Drunken dancing is simply that: moving around, be it stumbling or the Tango, as if you're drunk. It prepares the neophyte, really, and can really add some flair to whatever situation is at hand. This is the most basic move in the arsenal of a Suiken master, but the most important. • Required to learn before moving on to other techniques.
Drunk Dropper Simple ::Rank E A simple combo, normally learned after the Drunk Dance. The user simple belts out a quick one-two combo, but this combo isn't specific in what is involved in the one-two combo. Rather, it allows the student to learn and adapt that unpredictable nature this style is famed for. In the hands of a novice, a stepping stone, but in the hands of a master this is a useful teaching method, if not a useful combo.
Fallen Drunk Simple :: Rank E The fallen drunk is ground-fighting, simply put. It's ground-fighting for the drunken master, however. The user practices fighting while knocked down, whether they're on all fours or flat on the back, if they aren't standing up then they're on the ground. The user will practice basic spastic strikes, a common staple of the style, in an attempt to keep the opponent from gaining an edge. There's no move that's off-limits. Throwing sand, biting, gouging, groin kicks, anything goes. ___S t a g e T w o [2] Headbutt Simple :: Rank D A simple, if useful, technique. Can be used at any time, really. The user is most likely under the influence, or this would be pretty painful. Any way, it's a simple headbutt. The kicker is that, while the user is probably under the influence and thus dulled to pain, the victim is most certainly not. Used for disorienting an opponent, but it can kill with enough force. If you somehow include a kunai on your head, you're a mad genius. Using chakra is possible, in lieu of alcoholic numbness • Disorientation for the opponent lasts one post, as well as the user if not protected. • If chakra is used in stead of alcohol, this technique is slightly more powerful, but because complex.
Crazy Legs Training :: Rank D The user simply focuses on fluidity, movement and simple attack routines. From now on, the user's movement is a bit more graceful and liquid.
___S t a g e T h r e e [3] Slapfest Complex :: Rank C Kind of an infuriating technique, to be honest. The user pumps chakra into their palms and goes to town on whoever they're fighting. Normally, this would be nothing but an annoyance, but with the chakra in the hands these blows have the tendency to rip skin of of wherever they hit. It's the first real, deadly technique. Just be careful not to slap yourself! • Requires alcohol. • Lasts as long as the user pumps chakra into their hands.
Drunken Counterblow Simple :: Rank C The user takes a stance resembling that of a Muay Thai fighter. Every attack thrown at them has the ability to be countered from this stance, with either a quick snap kick or any combination of punches. Takes timing and training, but useful once mastered. • Requires Alcohol. • Can only counter blows that the user can track.
Jazz Hands Training :: Rank C As with Crazy Legs, Jazz Hands is meant to increase the fluidity and speed of the practitioners hand movements.
___S t a g e F o u r [4] Rancid Breath Complex :: Rank B A distraction technique, all in all. The user, after chugging a bit of whatever drink they have, focuses some chakra into the mouth and turns that normal bad-breath into straight foul territory. Then they simply breath on the enemy. Nausea, vomiting, blurred vision and cotton mouth are all possible outcomes... Immediate vomiting is the most common, however. • Requires alcohol.
Drunken Deception Simple :: Rank B A deceptive move, it requires a lot of cheating. Normally, the user will throw sand in the face of the enemy and use the momentary respite as a chance to attack, but anything will do. Usually opens the enemy up for a nasty combo. • Requires alcohol and an object such as sand, flowers, smoke pellets, etc.
Influenced Battle Dancer Complex :: Rank B Dance Battler requires a good amount of alcohol, and it's the last step from student to master. After imbibing the sauce, the user harnesses all that raw potential and training so far and melds it into an unpredictable dance of death. Punches and kicks hit harder, the user moves faster, and moves in ways previously thought impossible. The user in numb to feeling of any kind. • Requires alcohol. • Lasts [10] posts.
Drunken Tango Training :: Rank B Just like Crazy Legs and Jazz Hands, this is another passive training technique. This time, the user trains their entire body for the coming techniques. It's all for grace and power. Stamina and reflexes are increased.
___S t a g e F i v e [5] Belly Slam Complex :: Rank A The user begins by pumping chakra to the legs and jumping into the air; any height will do. Then, the user focuses that chakra into their entire body and becomes dense, very very dense and heavy. One could call them almost diamond-like. Then they drop, belly-first, onto whatever they want with all the power they can muster. In conjunction with a wind jutsu to propel them forward, this can create medium-sized craters. A deadly, if ridiculous, technique. • Hardened state passes as you make contact with a surface.
Dead Drunk Sweep Combo Complex :: A The user pumps themselves full of chakra, and performs what seems to be a simple leg sweep. Then, once the opponent is swept off of their feet, the user explodes into motion and quickly delivers a kick to the solar plexus, knocking them into the ground with enough force to, if not knock them unconscious, than at least knock the wind out of them. While on the ground, the user proceeds to stomp the victim's face into the floor with enough power to turn that hairline fracture into a full-on broken face. Not a very kind technique. It should be noted that if the sweep is successful, the rest should fall into place easily. • Requires alcohol.
Dead Drunk Fisticuffs Counter Complex :: A Just like the Drunken Sweep, this technique works on the same principal; with a few twists. The user grabs the arm of an opponent, blocking whatever blow they would have landed, and proceeds to whale on the victim with impunity. Mainly, this starts with a jab to the throat. Once that is done, and the victim is gasping for breath, the user drops the held hand/arm/leg and goes to town on the body and head of the enemy. With chakra pumping through their arms, the user is hitting much harder than normal. Easily a killing move, or, with some self retrains, a fight-ender. It should be noted that if the throat jab is successful, the rest should fall into place easily. • Requires alcohol.
___S t a g e S i x [6] Alcoholic Mist Complex :: Rank S The master of this style wants to share the booze with everyone, even the enemy. By turning their chakra into sweet, sweet liquor, the user excretes a drunken aura. The color corresponding to their chakra color. Every exhale made by the user forms a sickly sweet smelling booze cloud, the size of the user's torso, and the color of their aura. • Requires alcohol. • Exposed for 1 post: Tipsy. • Exposed for 3 posts: Drunk. • Exposed for 5 posts: Blacks most people out.
Scotch Slammer Complex :: Rank S It begins as a simple grapple, but the user suddenly shifts into a full nelson and lifts the enemy of the ground and slams them back down with frightening speed and strength. All but guaranteed to break the neck, arms, spine and possibly the ribcage, resulting in nasty, debilitating and possibly permanent damage should the victim survivre. All through the technique, the user is pumped full of chakra and drunk as a skunk. They don't feel a thing, and the chakra also works to release the mental blocks on muscles, so the user is utilizing their complete, full strength. The penultimate move in any Suiken masters' arsenal. • Requires alcohol. • After used, practitioner is exhausted and nigh useless on the battle field.
Enlightened Drunkenness Training :: Rank S Difficult, yet for the Master Drunk, essential. The practitioner of this style is able to, once true drunken enlightenment and zen-like status have been bestowed upon him/her, induce a perpetual drunken or tipsy state by sheer force of will~ • Does not receive reduction benefits during training. • Techniques no longer require alcohol to perform.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sun Dec 21, 2008 9:35 am
HaraiseThe Ravaging Beast Within Description: The style Haraise was first adopted by the Inuzuka clan to train with there partner dogs and wolves. Soon after many other types of tamer ninja with other varieties of beasts adapted and changed this fighting style to suit there own beast partners forming countless numbers of look alike styles to the Inuzuka clan but changing from tamer to tamer. Now its completely different per person but still has the hint of the original adapters in the style.
S t a g e O n e [1] ○ Akuma Sutansu - Devil Stance Simple :: Rank D The user will stretch, becoming very nimble, most style users will have their nails cut longer, pointed, as though they are talons, they will crawl around on their hands and feet, similar to a beast. Allowing for rapid speeds, and quick attacks.
○ Kuro Tsume - Dark Talon Simple :: Rank D The user will run on all fours, quickly in a zigzag formation to confuse their opponent, then they will quickly use either their nails, or senbon, to slash their opponent's side.
S t a g e T w o [2] ○ Akuma Kamu - Devil Bite Simple :: Rank C The user will sprint on all fours towards their enemy, throwing kunai as a diversion, they will lunge baring their teeth, as they enemy will try to block, they will sink their teeth deep into them, kicking them in any location in the process to weaken them.
○ Jinsoku Biribiri - Rapid Shredding Complex :: Rank C Rapid Ripping: The user being blindfolded,will use smell to detect their opponent, with they will release a burst of chakra increasing their speed, with this they will jump into the air, trying to land on their opponent, while citing them rapidly with their senbon, or Fingernails.
S t a g e T h r e e [3] ○ Akuma Ataru - Devil Strike Complex :: Rank B The user will release chakra, pushing off, allowing for a quick burst of speed, for the best effect they will be directly next to their opponent, they will rip their body through the air, making a speed bust, and try to shove their hand through their opponent, with enough force they will kill them if hitting a major organ.
○ Akuma Sutansu Ni - Devil Stance Two Complex :: Rank B The user will begin to pop their limbs, making them more flexible, and even more deadly, they will force chakra onto four nodes, making movement more nimble, and more rapid.
S t a g e F o u r [4] ○ Akuma Mochi - Devil Charge Simple :: Rank A The user will release a burst of speed, running rapidly digging their nails, or senbon deep into the earth they will use them to lunge out at their enemy, charging at them with their shoulder, with enough force to fracture bone.
○ Kuro Shippuu - Dark Hurricane Complex :: Rank A The user will jump into the air, releasing a rapid, large burst of chakra they will throw their own body down into a spiral, with enough force to shatter bone, if they strike, it may be enough to kill, but will also damage themselves.
S t a g e F i v e [5] ○ Akuma Hasami - Devil Scissors Simple :: Rank S The user will run at their enemy, while crossing their arms into an ex, with their nails, or senbon flat out, the will launch themselves into the air spinning, with enough speed and force the essentially become a drill, allowing for movement underground, being able to shoot up from underneath their opponent and attack.
○ Akuma Jisatsu - Devil's Suicide Complex :: Rank S Forbidden Technique Description: The user will release all of the nodes in their arms and legs, and release all restraints on their own body, this will kill them, this is their last attempt move, they will seal themselves with explosive, and ice tags, making them a deadly bomb, the will force all remaining chakra in their body to force them out at inhuman speeds, making them almost impossible to follow (Sharingan, Sandetsu) using their nails, or senbon the will latch onto their enemy, and use the tags to blow themselves, and their enemy into oblivion.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun Dec 21, 2008 9:37 am
Tame Za KyokudoExtreme, Unforgiving, Savage Derived from kick boxing, this style uses various attacks in combinations to deal massive and quick near inescapable damage. The style itself relies heavily on the user's ability to strike with hand and foot in rapid movements. It is unclear where this style first originated, but its success is apparent by its spreading across the world
Rules: • Combination techniques begin with a glowing body part (correspondent to the attack) • When using a combination technique, you must make the above apparent • If the start to a combination is successful, the opponent cannot defend or counter what follows (Least some effect prevents muscle damage or something along those lines)
Resu Tame Taibu Simple Rank D The user will quickly jab to stutter their opponent, and follow up by quickly attempting to shoulder thrust
Rosutoai Complex Rank D By focusing chakra into their knuckles alone, the user creates a barb of energy that will burst on their next successful punch. When this happens, the chakra is released all at once, creating a minor whirlwind of energy
Nibai Tsuppari Complex Rank D By focusing chakra into their arm, the user creates almost a glove that encircles said arm. This glove will burst on the next successful straight punch, mimicking the damage dealt by that punch and pressing the opponent far back. It should be noted that this feels as if being punched twice
Tsuyoi Senkou Simple Rank C The user will swing their leg upward in order to kick the opponent in the head, but they will allow the end of their leg to be somewhat limped. If successful, the user will then tighten their leg muscles and arc back, dragging the opponent to the ground
Kire Ono Simple Rank C The user will rise their leg up to a perfect straight angle and then drop it down with incredible force. Although extremely short ranged, this technique is extremely powerful
Kentai Sentou Complex Rank C The first combination technique...The user will swing out with their arm, attempting to make contact with their glowing elbow. If successful, the opponent will be somewhat stunted, and the combination will follow through... A series of two additional punches and a kick ending • Combination technique
Hyoushi Tentou Simple Rank B The user will parry an oncoming physical attack, move in during the opening, and attempt to bring their elbow to their opponent's face. If successful, the target will likely blackout, but if it backfires, the user is rather wide open
Kentai Une Complex Rank B The user will swing at their opponent's ribs with a glowing foot. If successful, the user will continue by delivering three additional kicks to the ribs while spinning. This act will likely cause both the user and the opponent to become somewhat dizzied • Combination technique
Kentai Ensoku Complex Rank B The user will duck forward, attempting to bring up their glowing fist to the opponent's face. If successful, the user will follow up by delivering two body blows and end by kicking their opponent's leg out from under them- typically causing them to fall • Combination technique
Rinten Atemi Simple Rank A The user will slide their foot forward on an advancing enemy, attempting to stutter their movement. They will then slide their foot back out, hooked, as to catch their opponent's leg on the way out as well. This can easily allow for attacks to sneak in...
Saidohandou Simple Rank A The user will jar out their leg in an attempt to foil the footing of an opponent. If successful, the user will then force momentum upward and around, to twist the opponent in the air, and force them to come crashing to the ground, face-first
Rokettokbushi Complex Rank A The user's arm will begin to glow with a wild, twisting, aura of chakra. They will proceed by dashing in on their opponent using various ducking maneuvers until they are able to slam their fist straight into the target's stomach. The chakra will then flood out, causing additional damage and the target to fly back at least 10 yards
Kentai Ue Complex Rank A The user will perform various ducking maneuvers to attempt to close the distance with their target and deliver a glowing fist to their chin. If successful, the user will continue by jabbing furiously unto the opponent's mid-section, ending with a heavy uppercut • Combination technique
Kouki Roketto Complex Rank A One of the user's arms will begin to glow with a very faint aura. After closing the distance in any way possible, the user will send a quick body blow with the glowing arm to the opponent, momentarily paralyzing them. After doing so, the user will fall to their back, curl in both legs, and let loose an extremely powerful double kick sending the opponent skyward. Because the aura is so faint, this is an extremely effective attack • Combination technique
Taikai Ko-dou Complex Rank S The entire body will become surrounded in a thick aura. After closing the distance by any means, the user will unleash a dashing elbow press to the target's body. If successful, the target will be stunned, and the user will high-kick them into the air. While still in the air, the user will leap up, and unleash a frenzy of blows on the target. The outer damage dealt by this technique is extraordinary, however, it typically comes at the price of the user's exhaustion • Combination technique
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sun Dec 21, 2008 9:38 am
The Hachimon (The Eight Celestial Gates)
Description:The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By opening these gates, the user can surpass their own physical limits at the cost of extreme damage to their own bodies. Rock Lee is able to open the first five gates. Might Guy, who taught Lee the skill, is able to open at least seven. Kakashi can open at least one gate, as shown during Kakashi's one-handed rock climbing where a shot of his brain shows the relevant point activating, as well as in his usage of the Front Lotus. The state of having all Eight Gates open is known as Eight Gates Released Formation (八門遁甲の陣, Hachimon Tonkō no Jin; English TV "Eight Inner Gates Formation"). Any shinobi who activates this state will temporarily gain powers greater than a Kage, Unfortunately such power comes at a price, as each subsequent gate is opened, the ninja increases the damage to their body and comes closer to death. For this reason gate opening has been deemed Kinjutsu. If all eight gates are opened, the ninja gains power that surpasses the Hokage at the cost of their own life. Also, even if the ninja opens fewer gates, if they do not strike a finishing blow against their opponent, they will be severely weakened and very defenseless to a counter attack. The user may activate multiple gates at once but may not skip directly to a higher gate.
Regulations: ○ Each Gate, upon being opened lasts a total of five posts. ○ Once the effects of each Gate wear off, you have a maximum of three posts to open another. Know that in the posts that follow, you are slightly weakened and slower than normal (1 rank below normal). ○ The Taijutsu Class can open all Eight Gates at the rank of Jounin, & Genin can open up to the fifth gate,Chuunin up to the sixth. Non-tai-class goes at 1 Gate per rank, starting at Academy, & ending with Kage. ○ Please follow the damage chart below: » Gates 1-5 - Gate of Opening: Nerves begin twitching. - Gate of Healing: Complete body rejuvenation. - Gate of Life: Muscle stiffening & overheating. - Gate of Pain: Stress, overheating, & slight muscle tearing during offensive maneuvers. - Gate of Limit: Stress fractures/muscle tearing in limbs involved with offensive maneuvers, overheating. » Gates 6-8 - Gate of View: Any physical maneuver results in limb breakage & muscle tearing, overheating. - Gate of Wonder: Intense sweating due to extreme overheating. Any maneuver that lands a physical blow results in complete shattering of one's limb's skeletal structure. - Gate of Death: Death by skeletal & muscular annihilation. ○ Opening the Eighth Gate, the Gate of Closing, will result in the death of one's rpc after the 5 post Gate limit. ○ Chuunin ranked & above shinobi, of Taijutsu Class do not suffer the effects of gates 1-3. Jounin ranked & above shinobi, of Taijutsu Class, do not suffer the after effects of Gates 1-5.Konin and Sanin ranked shinobi of the Taijutsu Class do not suffer the effects of gates 1-6. Konin ranked & above shinobi, not of the Taijutsu Class, do not suffer the aftereffects of Gates 1-5. ○ Training this style takes ten posts for non-Taijutsu users, and 5 for Taijutsu users--for each Gate. This is a non-reduce-able amount.
Techniques : [1] Gate of Opening (開門, Kaimon) Located in the brain. This gate removes the restraints of the brain on the muscles so 100% of their strength can be used whereas normally, a person can only use 20% of their muscles' strength to keep them from disintegrating. Unlocking this gate allows the user to use the Front Lotus. Speed and strength are now double what they normally are.
○ Omote Renge (Front Lotus) Rank: B Description: Omote Renge is a Taijutsu technique which was forbidden due to the strain it puts on a ninja's body. By opening the first of the Celestial Gates, the Initial Gate, the ninja is able to release the restraints in the brain and push the body farther. In Lee's case, he was able to increase his speed and power. To utilize the Omote Renge, Lee first loosens the bandages around his arm. With a quick dash he is suddenly below his target and a quick upward kick sends his opponent skyward. Lee then jumps into the air to place his chest to the back of his opponent. He then wraps his arms and the bandages around his opponent to prevent escape. As the pair begin their fall back to earth, Lee begins to spin downwards at a high rate of speed, driving his opponent head first into the ground. At the last moment Lee himself releases the bandages and jumps to the clear. Though the technique injures his opponent, it also takes its toll on Lee's body as well.
[2] Gate of Healing (休門, Kyūmon) Raises stamina and assists in recovery after being weakened. This does NOT heal major wounds such as stab wounds or slashes. It will however restore the users muscles to their original condition and restore HALF of the users total chakra used.(rounded up to the nearest whole number) This gate is located in the head. Does not provide a speed or strength bonus.
○ Gourai Rensa (Strong Thunder Lotus Chain) Rank: S Description: Gourai Rensa is a Taijutsu technique used by Rock Lee. Lee first opens a celestial gate to increase his speed, he then uses his extending chain weapon to wrap up his opponent and launch them into the air. Lee himself will then launch into the air and begin a barrage of strikes, knocking his opponent back towards the ground. He will then finish them off with a strong strike right into the ground itself.
[3] Gate of Life (生門, Seimon) Body enters Ura Renge phase, turning their body a shade of red. This gate is located along the spine.Speed and strength are now three times what they normally are. Muscles are pushed to their limits in this stage. And a temporary boost of an additional fifty [50] Chakra is granted to the user which is vented out of the body. Capable of deflecting a jutsu with the same or less chakra.
[4] Gate of Pain (傷門, Shōmon) Further increases speed and power to now four times four normal, usage will begin to tear the body's muscles. This gate is located along the spine.
[5] Gate of Limit (杜門, Tomon) Further increases speed and power to a staggering five times the normal speed.At this point it is hard for anyone of Jounin or below rank to even see you let alone counter you. This gate is located along the spine.
○ Ura Renge (Reverse Lotus) Rank: A Description: Ura Renge is a Taijutsu technique which was forbidden due to the strain it puts on a ninja's body. To complete the technique, Lee had to open the first five of the Celestial Gates. By opening the first of the Celestial Gates, the Initial Gate, the ninja is able to release the restraints in the brain and push the body farther. In Lee's case, he was able to increase his speed and power. By opening the second gate, the Heal Gate, Lee was able to temporarily increase his stamina. With the opening of the Third Gate, the Life Gate, Lee's body turns a shade of red and he is able to perform the Ura Renge. When Lee performed the technique though, he also opened the fourth gate, the Harm Gate, and the fifth gate, the Limit Gate. Opening the gates removes the limiters placed on the body, and by opening these gates Lee was given a great increase in power in speed. The technique was forbidden though because as each subsquent gate is opened, the body faces more and more strain. When Lee opened the fifth gate, his muscles began to snap.
To utilize the Ura Renge, Lee will open the first three Celestial Gates. Then, like Omote Renge, he quickly moves beneath the target and kicks them upwards. While in the air Lee will then pummel his opponent throughout the air with high speed Taijutsu attacks to weaken them. Then at the apex of his attack he will strike his opponent in the chest towards the ground. Lee then moves in close to his opponent and attaches his bandage. Lee will then allow his opponent to get some distance, he then pulls his target back to his body and does a hard downward palm strike to their chest causing them to crash into the ground with massive damage.
[6] Gate of View (景門, Keimon) Further increases speed and power to six times normal,and grants an additional one hundred and fifty [150] Chakra is granted to the user and instantly is vented out of the body. Capable of deflecting a jutsu with the same or less chakra. This massive outpouring can cause damage to the surroundings. The user becomes able to use Asakujaku technique. This gate is located along the spine.
○ Asakujaku (Morning Peacock) Rank: A Description: Asakujaku is a Taijutsu technique used by Might Guy. Guy first opens the sixth Celestial Gate Keimon, which gives him access to an enormous amount of chakra. Using this tremendous burst of power and speed, he will approach his opponent in a distinctive stance. When near enough, he will kick his opponent and launch them into the air. He will then strike them multiple times, causing the distinctive peacock fan to develop. The feathers of the fan will be formed by the super-sonic movement of Guy's fists. The high speed creates friction in the air, setting it on fire. This then rends the air into a flaming shockwave which destroys his target. After being struck, the opponent will then fall back to the earth, covered in the strike's aura.
[7] The Gate of Wonder (驚門, Kyōmon) Further increases speed and power to seven times normal, body becomes able to use the Hirutora technique. After opening Kyoumon, blue sweat will begin to pour from the user's body. It then evaporate due to their own heat energy, causing a blue-green aura to appear around their body. This gate is located along the spine.
○ Hirutora (Afternoon Tiger) Rank: (null rank) Description: Hirutora is a Taijutsu technique used by Might Guy. Guy first opens the seventh Celestial Gate Kyoumon, which gives him access to an enormous amount of chakra. Using this tremendous burst of power and speed, he will form the needed hand positions and unleash a punch which focuses a massive amount of air pressure into a single point. This pressure point then explodes in a single instant, causing a massive blast range. Because the technique is Taijutsu and not made of chakra, it can not be absorbed by ninja skilled in chakra absorption.
[8] Gate of Death (死門, Shimon) Further increases speed and power to a staggering eight times the normal , No one other than a Hokage level ninja of the taijutsu class can see you. The user will then unwillingly vent ALL of their remaining chakra.However this power comes at the cost of their own life. This gate is located at the heart.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun Dec 21, 2008 9:43 am
Hidden Leaf TaijutsuBrutal, Elegant, Swift
Description: The Hidden Leaf never really developed their own unique Taijutsu style, because everyone seems to just adopt and evolve what works best for them. This brought about the invention of many useful techniques, but none that could be put together to form a single style. Many of the basic techniques were quickly adopted by the rest of the shinobi world and the majority of the techniques have become world known. This is not a style, it is simply a list of techniques and has no master.
E Rank
Sennen Goroshi [One Thousand Years of Pain] Description: An end-all Taijutsu maneuver involving just the first two fingers of each hand extended together and then driven into the a** of the ninja's opponent. Surprising and painful, this technique not only inflicts damage, but also thoroughly humiliates the ninja's opponent. Anyone with fingers and no morals can use this technique. A variation of this jutsu is also used with a kunai and explosive tags.
Dainamikku-Entori [Dynamic Entry] Description: This is simply a flying jump kick straight at the enemy. Usually used as an opening or surprise attack it is always paired with at least one other.
Dainamikku-Akushon [ Dynamic Action ] Simple :: E-Ranked The user will launch him/herself at the opponent and then use a barrage of strikes and kicks to confuse and damage the opponent.
Youjitsuba [Spitting Toothpick] Description: A Taijutsu technique where the ninja spits a toothpick out of their mouth. Attacking in this manner, while the enemy is normally focusing on your hands, provides a small element of surprise, but is much more effective when used following a distraction.
D Rank
Asshou [Pressure Palm] Description: This is a taijutsu technique where the ninja drives their fist into their opponent while they are on the ground, crushing and grinding them into the earth. When used by a nin with impressive strength, this technique could be quite devastating if not fatal.
Fuma Kage Shuriken no Jutsu [Wind Shuriken Shadow Windmill] Description: This attack uses a Fuma Shuriken (a big, aerodynamically designed shuriken with curved blades). The user throws 2 shurikens at the opponent; however, one is hidden just beneath the first one, creating a perfect shadow. The opponent believes that only one shuriken is thrown, so after dodging it, the second shuriken appears from the blind spot, surprising the opponent, and possibly damaging him/her.
Haridoku [Poison Needles] Description: A taijutsu technique involving several chutes strapped along the ninja's arm, loaded with poison-tipped needles attached to strings. The strings are tied to the loaders in the back of the chutes that house the needles, which the ninja draws back in attack. Upon release, the loaders shoot forward, snapping the strings and firing the needles at the ninja's enemy.
Harisuzu [Bell Needles] Description: A taijutsu technique where the attacker attaches bells to needles to mislead the enemy into reacting to sound instead of movement. In this way, one or many needles with bells can be thrown, quickly followed by regular needles that would catch the opponent off guard when they react to the sound. Even if the bell needles miss, they cans till be used to mislead the enemy into reacting to sound by attaching strings to the bells, allowing the attacker to create the distraction of sound at any time during the fight, opening their opponent up for another attack.
Hayabusa Otoshi [Peregrine Falcon Drop] Description: The attacker grabs a falling opponent by their ankles, wraps his legs around their waist, and drives them head first into the ground. Thiis technique is simple, yet effective, and can most certainly be crippling or fatal when used by a nin with a grasp on chakra control and how to use it to increase their downward momentum.
Houshou [Crushing Fist] Description: A taijutsu technique where the ninja's palm strikes their enemy, hurling them away. Since this move is a power based one, it is almost entirely dependent upon the user's strength and chakra control. This move is capable of knocking an opponent approximately 30-40 feet back.
Kage Buyou [Leaf Shadow Dance] Description: An attack which on its own does pretty much nothing yet can inflict great damage when in combination with other jutsus. This jutsu is an aerial set-up, meaning the enemy has to be in the air for it to fully function. Once in the air, the shinobi positions himself just below the opponent while in the air. Thus, the ninja becomes their opponent's shadow, leaving the opponent unable to escape from a follow-up attack.
Konoha Daisenpu [Leaf Great Whirlwind] Description: A powerful leap forward, using the extra momentum to perform a powerful spinning kick with both legs in mid air, the second kick often being aimed lower in case the intended planned ducks. The technique is most effective at ranges of 2-3 meters, because if you miss or they dodge, you have at least made it past your opponent and have a chance to react before they can mount a significant counter-attack.
Konoha Reppuu [Leaf Violent Wind] Description: This is a very simple, yet effective technique, which can be used against anybody who comes charging in with a direct attack. Using his leg, the shinobi swipes the attacker's feet off the ground by moving his dominant leg across the opponent's feet, tripping him. This sends the opponent flying away from the defender in an awkward position, and probably smashing into another object such as trees or walls.
Konoha Senpuu [Leaf Spinning Wind] Description: This taijutsu attack uses a combination of speed, strength, and the element of surprise. It is a perfect move to link up with other aerial attacks. For this taijutsu, the ninja first disappears using a really fast movement. The opponent, obviously, is totally confused. However, seconds later, the attacking shinobi appears just below their opponent, and by raising his dominant leg, kicks the enemy right on the chin. This would send the victim flying up into the air. The attacker can then proceed with an even more devastating follow-up attack. Leaf spinning wind is very hard to dodge, since the movement is so fast the opponent won't probably know about the attack until he gets kicked and is already high up in the air.
Shoushitsu [Knee Strike] Description: A Taijutsu technique where the ninja braces against the ground and drives a powerful knee into their enemy, hurling them away. With impressive strength, this technique can be devastating.
Tokken [Tackle Charge] Description: A Taijutsu technique where the ninja shoulder charges their enemy, driving them away or even into something stable. With impressive strength, this technique can be quite devastating.
C Rank
Bunshin Kaiten Kakatou Otoshi [Clone Spinning Heel Drop] requirement's:[Shadow Clone Technique] Description: Bunshin Kaiten Kakatou Otoshi is a taijutsu technique that can be truly devastating. The attacker first uses Kage Bunshin no Jutsu [Shadow Clone Technique] to create several clones. These clones and the user launch themselves into the air and begin to somersault. They then come spinning down, slamming their heels onto the target's shoulders and head.
Bunshin Taiatari [Clone Body Blow] requireement's [Shadow Clone Technique] Description: The user quickly creates a shadow clone above them, who dives at the target using a burst of chakra. Best used in combination with some kind of charging attack, this can sometimes be used to catch the opponent off-guard.
Haritsuba [Spitting Needles] Description: A taijutsu technique where the ninja spits needles out of their mouth. Attacking in this manner, while the enemy is normally focusing on your hands, provides a small element of surprise, but with much more effectiveness when used following a distraction.
Hien [Flying Swallow] Description: Using chakra to extend the blades of the user’s blades, the user charges almost directly at their opponent with movements so swift it almost seems like they are flying. This usually results with a near-fatal blow across the chest to the target.
Konoha Gouriki Senpuu [Leaf Herculean Whirlwind] Description: A taijutsu technique where the user spins with all of their strength and delivers a powerful, spinning, heel kick, blasting their opponent back. This kick can also be used to disarm an opponent since this kick is powerful enough to easily knock a weapon out of the opponent's hand. It is a much stronger version of the Konoha Daisenpuu [Leaf Great Whirlwind].
Konoha Shofu [Leaf Rising Wind] Description: Using quickness and agility, the user will do a swift upwards kick at his opponent or at a weapon his opponent is wielding thus knocking it out of their hand or grip.
Midare Senbu [Chaos Fan Dance] Requirement's A fan The user attacks the enemy with their fan, thus launching them into the air. They then throw their fan behind the enemy and disappear, reappearing behind the enemy. Finally, they grab the fan and strike the enemy headfirst into the ground.
Sakura Fubuki no Jutsu [Sakura Blizzard Technique] Description: The user hurls several kunai at their opponent, each with a small sack of miniature explosive tags attached. The opponent, while deflecting the kunai, will cause the sacks to break and scatter the tags on themselves and the area around them. The user merely has to throw another kunai with an explosive tag to ignite them, thus catching their opponent in an immense explosion.
Shishi Rendan [Lion Combo] Description: A Taijutsu technique following the Kage Konoha Buyou [Shadow Leaf Dance], putting both the ninja and their opponent in the air, giving the attacking ninja the advantage. Four separate blows are delivered: a roundhouse kick, followed by a powerful backhand blow, followed by a driving blow to propel them towards the ground faster, and finishing with a hard-hitting axe kick into the ground, reinforcing the blow. This technique puts a great deal of strain on the user's body, which is why it is concluded that it is not a technique one could come to rely on.
Yanagi no Mai [Dance of the Willow] Description: To perform this technique, the user must have two blades in their hands. The user can then use these blades to stab, slice, or even impale their target in the movements similar to that of dancing. With quick movements and fast jabs, this is a formidable dance.
Shou-Geki-Shou [ Rising Impact Palm ] A Taijutsu technique where the ninja lifts up their opponent with one arm, retracts, and then drives their palm upward into their opponent, hurling them into the air. With impressive strength, this technique could be quite devastating
B Rank
Konoha Raiken [ Leaf Thunder Fist ] The user will spin to gain momentum while in the air, and then lay a powerful strike into the opponent while falling. • User's chakra element can be applied, but then become [ Complex ].
Isshi Resshin [One-fingered Earthquake] Description: A taijutsu technique that only the strongest ninjas can accomplish. With just one finger, the ninja can merely tap the ground and create an enormous split in the earth before them. Of course, with this strength, one finger could do more to the enemy directly, but this incorporates physical power and range into an attack.
Oukashou Oukashou is a Taijutsu technique utilizing the user‘s fine chakra control. The user will first build up a high amount of chakra to a striking body part, and then release it in an instant, increasing strength exponentially at the moment of impact.
Tsuuten Kyaku [Painful Sky Leg] Tsuuten Kyaku is a Taijutsu technique utilizing the user‘s fine chakra control. Using his/her monstrous strength, the user will raise a leg in a high arc and bring it thundering down and release all chakra built up in the leg, causing massive damage to whatever it impacts. If one of these kicks were to connect, they would kill a normal ninja
A Rank
Kujiku Hajiku [ To Break and Snap ] Kujiku Hajiku is a Taijutsu technique that utilizes the user's leg muscles in a unique way. The user will perform a running jump kick, but rather than attempt to make full contact, they will try to hook their legs with their opponent. If successful in doing so, the user will then attempt to cradle themselves, and wrap around the opponent's limb. After which, they will then apply pressure and pulling force in an attempt to break or remove said limb. Simply put- this is a flying limb suplex
S Rank
Sodate Rakka [ Raising Drop ] Boushi Gufuu is a Taijutsu technique which makes use of a person's leg muscles to their highest natural potential, without causing recoil damage. The user will start by performing a sweeping low kick, followed by a follow through twirl into a sweeping heel. Whence the target has been off-footed, the user will continue by pressing either shin against the target's torso- knee just reaching their chin. In a flash movement, the user will hammer the target with the same knee that was just a moment ago used to prop them up. Now projected into the air, the user will follow by leaping up, raising either leg, and delivering a heel drop. As the target is now falling to the ground, the user will dash back down before their target makes contact, and raise them up again using a raising knee attack. This movement can thusly be repeated until the user is physically exhausted.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sun Dec 21, 2008 10:46 am
六式, Rokushiki - Six PowersLimitless, Deadly, Addicting
Special Note This is final and shall not be removed again. If this note is removed again this style will be permanently deleted from the guild. Since this style has no stages, something must be done to limit it's usage by non Taijutsu Class RPCs. This style was created with the obvious intention of using it to get around the guild's Taijutsu usage guidelines. However, due to it's popularity it will remain in use with one change. It is important to note that nothing other than the ability to use this style as a way around the Taijutsu guidelines is being changed here. It remains the sole ideological property of the creator.
-JMan240-
Style Description: The Rokushiki Style is a style that was hidden from the world by the Noah Clan who were the only ones who could use its power. This style is considered one of the most unique Taijutsu Styles to be used in battle with limitless attacks and power hidden behind it there is only a certain few who can learn and even master its power. The power can even become addicting to the person who use always wanting to use its power giving them the urge to fight strong opponents.
Style Basis: Hand To Hand: Chakra Control
Training Methods: This style was powerful but ever since the Noah Clan was reduced down to a few members the style became forbidden to be used among them because of the lust for battle which caused them to fight amongst themselves. Now that the scroll was stolen from them they fear that everyone will fall to the same fate as their Clan once did.
Movement: The movement of this Style is quick and deadly but it can also differ from the user and how they choose to use each technique from the style.
___Rankyaku___
Rankyaku is a projectile technique in which the user kicks out at very high speeds and strength, sending out a sharp "Air Blade" that can slice objects and greatly damage a human body. It is made from the users own Chakra that is condensed and sharpened.
-Requirements-
For Regular Techniques you must be Genin Level and Above. For Special Techniques you must be Genin [ With Main Demon ] + Chunnin Level and Above.
_____Regular Techniques
Rankyaku - Sen (Storm Leg - Line) - The user kicks his legs at a high speed while Chakra is already stored within it causing the Chakra to be released in a Blade fashion which leaves a great deal of damage to the foe. Rank - C
Rankyaku - Shuriken (Storm Leg - Hand Hidden Blade) - The user kicks his legs at a high speed while Chakra is already stored within it causing the Chakra to be released in a Blade fashion which continues to rotate until the blades form into the shape of a Shuriken that deals great damage to the foe. Rank - C
Rankyaku Hakurai (Storm Leg - White Thunder) - The user kicks his legs at a high speed while Chakra is already stored within it causing the Chakra to be released in a Blade fashion that is done with both legs which creates and "X" shape. Rank - C
_____Special Techniques
Rankyaku - Gaichou (Storm Leg - Victorious Bird) - The user kicks his legs at a high speed while Chakra is already stored within it causing the Chakra to be released in a Bird shape fashion which leaves a great deal of damage to the foe. Rank - B
Rankyaku - Ran (Storm Leg - War) - In this attack the user spins around quickly in a circle on one hand while performing Rankyaku to create a circle shaped Rankyaku which radiates outward. The attack was powerful enough to cut through steel in all directions, it can also be used to send an enormous mass of Rankyaku. Rank - B
Rankyaku - Amane Dachi (Storm Leg - Circumference Sectioning) - The user jumps forward while spinning in the air, forming a ball shape with his blades. This is basically a feinting maneuver, so even if the target manages to read the pattern of this attack and move out of the users trajectory, they will still be cut by the Chakra that is emitting from the blades that are sharpened to where they feel like the tip of a Blade. Rank - A
___Shigan___
Shigan is a technique in which the user pushes their finger into a certain target at very high speed, leaving a wound similar to a bullet wound, making guns unnecessary.
-Requirements-
For Regular Techniques you must be Chunnin Level and Above. For Special Techniques you must be Chunnin [ With Demon ] + Jounin Level and Above.
_____Regular Techniques
Shigan (Finger Gun) - A technique in which the user pushes their finger into a certain target at very high speed with the help of coating their finger in their own Chakra, leaving a wound similar to a bullet wound, making guns unnecessary. Rank - C
Shigan Ouren (Finger Gun - Yellow Lotus) - A technique in which the user pushes their finger into a certain target at very high speed with the help of coating their finger in their own Chakra, expect the user does it multiple times resembling a Gatling Gun, leaving numerous wounds that are similar to bullet wounds. Rank - C
_____Special Technique
Tobu Shigan - Bachi (Flying Finger Gun - Plectrum) - A technique in which the user pushes their finger into a certain target at very high speed with the help of coating their finger in their own Chakra, expect the user launches the stored Chakra from his hand like a Bullet which deals great damage also. Rank - B
___Tekkai___
Tekkai is a technique in which the user hardens his or her muscles to be as hard as iron in order to nullify damage taken from attacks.
-Requirements-
For Regular Techniques you must be Jounin Level and Above. For Special Techniques you must be Jounin [ With Demon ] + Anbu Level and Above.
_____Regular Techniques
Tekkai - Gou (Iron Mass - Strength) - The user hardens his or her muscles to be as hard as iron in order to nullify damage taken from attacks, the user visually tenses his body even further while standing still so they are able to defend themselves against stronger attacks. Rank - B
Tekkai - Rin (Iron Mass - Wheel) - The user uses Tekkai and kicks one leg into the ground and starts rotating their legs at a fast speed, causing their legs to simultaneously slam into the ground on a set path toward their opponent. It also seems to incorporate Rankyaku, as the legs leave blue traces in the air like a normal Rankyaku Chakra wave. Rank - B
Tekkai - Sai (Iron Mass - Smash) - After the user launches himself into the air with Geppou, the user kicks back towards the ground, and harden their fist with Tekkai, which the user drives into the ground for massive area damage.
_____Special Technique
Tekkai - Utsugi (Iron Mass - Empty Tree) - The user hardens his or her muscles to be as hard as iron in order to nullify damage taken from attacks, used entirely as a counter where the purpose isn't to absorb damage from the attack, but to transfer the shock of the attack back to the attacker, which can lead to broken bones if used multiple times. Rank - B
___Soru___
This is a technique in which the user moves at very high speeds bu coating his own feet in Chakra to boost the output of their maneuvers in order to avoid attacks, as well as to attack at higher speeds.
-Requirements-
For Regular Techniques you must be Anbu Level and Above. For Special Techniques you must be Anbu [ With Demon ] + S-Rank Level and Above.
_____Regular Techniques
Soru (Shave) - The user moves at very high speeds by coating his own feet in Chakra to boost the output of their maneuvers in order to avoid attacks, as well as to attack at higher speeds. Rank - B
Geppou (Moon Step) - The user actually jumps off the air itself by kicking at the air in high speeds with the coating of their own Chakra, allowing them to stay in the air for much longer than usual. Rank - B
_____Special Technique
Kamisori (Razor) - The user uses a combination of Geppou and Soru, where the user uses Soru in a zigzag motion in midair, allowing extremely fast movement. Rank - A
___Secret Technique Rokuougan___
This is the secret and ultimate attack of the Rokushiki style. You will only be able to use this Technique until after you have complete mastery of the others then you will be able to have access to this Technique.
-Requirements-
For Regular Techniques you must be S-Rank Level and Above. For Special Techniques you must be S-Rank [ With Demon ] + Kage Level.
_____Regular Techniques
Rokushiki Ougi - Rokuougan (Six Powers Ultimate Attack - Six King Gun) - The user stores Chakra into both of their fist holding them vertical on top of each other after storing Chakra into their hands they release it in a powerful air wave made from pure Chakra that only looks as if air is passing through them. This technique causes the foe to have a massive migraine as well things being blurry to them for thirty seconds after the assault.
_____Special Technique
Sai Dai Rin - Rokuougan (The Largest Ring - Six King Gun) - The user stores Chakra into both of their fist holding them vertical on top of each other after storing Chakra into their hands they continue storing Chakra overflowing in that one designated point until it explodes in a powerful air wave made of pure Chakra that looks as if air is passing through them now with more attack radius after it passes through the intended target it can smash through anything else that is behind the intended target. This technique causes the foe to have a massive migraine as well things being blurry to them for one minute (One Post) after the assault.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue Dec 30, 2008 2:47 am
Star Peacock Meteor Style Quick, Beautiful, Powerful Description: The Star Peacock Meteor Style was derived from the Star Village, after the development of their own taijutsu based around utilization of a mysterious meteorite that struck the village roughly 200 years ago. After meditating near this space piece, the people of the village noticed an aura of pink, black, or purple would always be twirling about their bodies, almost as if an astronomical chakra. This aura was later manipulated into an elegant and powerful fighting style, based around the use of this aura as a sort of ethereal body. It is, to this day, known as one of the world's more beautiful, and speedy fighting styles.
Rules: • All Complex techniques performed in this style use 'Special Chakra' • Users obtain a 'Special Chakra:' slot in their profile that should go under 'Chakra Pool'. The amount after it is dictated as 1 level lower than your 'Chakra Pool' (Gen Low = Gen Low, Jou High = Chu High) • User must return to the meteorite of their power's origin to meditate to refresh after the special chakra pool is used up • Special chakra cannot be restrained by techniques such as Gentle Fist, but your normal chakra can be
Kujaku Myouhou [Mysterious Peacock Method] By meditating nearby one of the Mysterious Meteorites, the shinobi's chakra is magnified and manipulated by its astral presence. This special chakra is purple, black, or pink, and its maximum amount is one less of your current chakra pool. (Chakra Pool: Gen Med = Special Chakra: Gen Med / Chakra Pool: Jou Low = Special Chakra: Chu Low) This special chakra is very unique, and trails, meaning anyone who has this chakra inside them, can see anybody else with it too • Requires at least 10 posts to obtain special chakra • Requires at least 2 posts to refresh special chakra
Kujaku Myouhou • Kaihou [Mysterious Peacock Method • Release] Rank D Complex The user forms a solid handsign and allows their special chakra to flow around them. During this technique, the special chakra will form a bouquet of peacock feathers near their lower back. This technique is the basis for all others in the Star Peacock Meteor Style. • Lasts until special chakra pool is depleted
Kujaku Myouhou • Zan [Mysterious Peacock Method • Destroy] Rank D Simple Still holding the original handsign, the user forces their feathers forward in a stabbing motion
Kujaku Myouhou • Kemono [Mysterious Peacock Method • Beast] Rank D Complex Silly holding the original handsign, the feathers of the user contort and morphs into a medium sized beast. This beast can extend its form to bite, but mainly relies on tackle style attacks. The redesigned special chakra the beast is made from absorbs most common projectile tools (such as shuriken and kunai). The beast is destroyed if the chakra amount of a D ranked technique comes in contact with it, however
Kujaku Myouhou • Gou [Mysterious Peacock Method • Join] Rank D Simple With a simple thought and gesture, the user causes two beasts formed by 'Kujaku Myouhou • Kemono' to form into one. This beast is roughly double the size of original pair, also it is stronger, but slower in this state. The beast is destroyed if the chakra amount of a C ranked technique comes in contact with it • Requires two 'Kemono'
Kujaku Myouhou • Yoku [Mysterious Peacock Method • Wing] Rank D Complex This technique allows the chakra feathers to fold into one another and form a set of insect-wings. These wings prove strong enough to lift the ninja from the ground and allow them to glide for short distances • Lasts 8 posts • Max travel distance - 50 yards
Kujaku Myouhou • Zairu [Mysterious Peacock Method • Rope] Rank C Simple The user extends a chakra feather to form binding ropes. This technique is somewhat slow compared to assault attacks, but the special rope cannot be cut by techniques under rank C
Kujaku Myouhou • Tengai [Mysterious Peacock Method • Dome] Rank C Complex The user channels an extra burst of special chakra to their feathers, causing them to suddenly sprout around them in a dome shape to protect against moderate attacks. It must be stated that this technique is rather slow, and normally requires the user to have a good footing • Can only defend techniques C and under
Kujaku Myouhou • Houyou [Mysterious Peacock Method • Embrace] Rank C Simple The feathers of the user will spread around a close target and wrap around the best they can. They will then attempt to constrict and bind the held, to break bones and so forth. Due to its short range, this technique is normally used when the user is already holding onto an opponent
Kujaku Myouhou • Suitoru [Mysterious Peacock Method • To Absorb] Rank B Simple This powerful technique allows the user to extend their feathers to connect to others with special chakra. In a brief moment, the special chakra from the attached shinobi will be absorbed by the user, normally refreshing his special chakra pool completely. It should be noted that chakra cannot be absorbed from shinobi who are unwilling to give it up
Kujaku Myouhou • Kyodan [Mysterious Peacock Method • Huge Projectile] Rank B Complex The user sends an additional burst of special chakra to their feathers and quickly spins around. Due to the motion, part of a feather flies off in a spinning motion, assuming the shape of a large shuriken
Kujaku Myouhou • Bunshin [Mysterious Peacock Method • Clone] Rank C Complex A feather falls from the user and shapes into a clone of pure special chakra. The clone cannot be dispersed by taijutsu or bukijutsu alone, but rather, requires impact of at least a C ranked chakra amount to fade • Only three can be active at once
Kujaku Myouhou • Honoo [Mysterious Peacock Method • Flame] Rank B Complex The user forms an 'O' with their fingers, and places them to their mouth. The user will then inhale, extracting a good amount of special chakra from their body, and exhale, releasing a sphere of pure special chakra. Anyone that comes in contact with the sphere will feel as though the hit area had burst into flames
Kujaku Myouhou • Risutoa [Mysterious Peacock Method • Restore] Rank B Complex A sudden jolt of chakra is sent through the entire body, breaking any obstructions that may be preventing normal flow (Such as Gentle Fist style) of chakra
Kujaku Myouhou • Fukumen [Mysterious Peacock Method • Veil] Rank B Complex The feathers of the user begin to glow bright, as chakra is sent to them, and quickly encase the user in a dome fashion. The light that is given off normally blinds anyone within 2 yards distance for a short period, but the main purpose is to bring up a defense much more suddenly then 'Kujaku Myouhou • Tengai' • Reflects light and medium projectile weapons • Reflects any projectile ninjutsu rank C and under
Kujaku Myouhou • Kirema [Mysterious Peacock Method • Break] Rank A Simple Any feather behind the user will stretch forward, curled in, and strike with amazing impact and speed. If the feather manages to connect, the target is normally drawn breathless, as they feel their bones rattle, and further open for attack
Kujaku Myouhou • Tenkan [Mysterious Peacock Method • Convert] Rank A Simple The user will focus their normal chakra into an aura around their body, this aura is a light manifestation of their entire chakra supply. The user will then perform a solid handsign, the one used to activate their feathers, and cause all of their normal chakra to convert into special chakra. This is typically a last resort technique, when attacks performed with normal chakra are not effective and their special chakra supply empties • Must refresh at meteorite after battle has ended
Kujaku Myouhou • Hada [Mysterious Peacock Method • Skin] Rank S Complex The user emits an additional surge of special chakra to his body, forcing up the feathers to surround him. The feathers will sink into his body, causing a thick aura of special chakra to twirl about him. While active, any part of the user can act as though a feather, additionally, the user cannot be stunned and his body parts cannot be destroyed by techniques under rank S (However, all damage is still dealt) • Lasts 8 posts
|
 |
 |
|
|
|
|
|
|
|
 |
|
|
|
|
|