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Posted: Mon Dec 01, 2008 2:44 pm
I am new to this and wanted to play with some people with about the same skill I will accept anybody but we PLAY BY STANDARD 3rd EDITION RULESI will be DM but if some body else really wants to do it they can, I have a character I will try not to say no to any applicants but if the party gets way too big I will have to. To sign up simply post your character sheet. I would be very grateful if no one got to complicated with their characters I do have a campaign but I made it so it's not perfect So Let's Get This Party Started! UPDATE: players: 1.Cryth Class monk race half-elf geko87
2.Corlan Baequiettln
Male Half-Elf Wizard 1 Chaotic Good Representing Tatara
3.Lia Nailo Female Dark Elf Rogue 1 Neutral Good warblade_monk
4.Rasava Rukario Male Lupin Ranger 1 Neutral Good King Robert
5.Zayne Zander "Za Za" Race and Gender -Human Male Alignment -Neutral Good Classes -Fighter 1 xbox player
UpdateII if you wish to join now please PM me and I will find a time to write you in update III this campaign will be on hiatus until jan 5 due to holiday vacations
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Posted: Mon Dec 01, 2008 8:49 pm
Name Cryth Class monk race half-elf lvl 1 age 27 height 5'6" weight 155 gender male aligment lawful good hp 9 ac 17
stats str 14 dex 16 con 12 int 13 wis 18 cha 10
initiative 3
fort 3 relfex 5 will 6
melee 2 ranged 3 grapple 2
weapon unarmed 1d6 +2 quarterstaff 2H 1d6 +3 armor none
skills
appraise 1 balance 3 bluff 0 climb 6 concentration 1 craft 1 diplomacy 0 disguise 0 escape artist 3 forgery 1 gather info 0 heal 4 hide 7 intimidate 0 jump 2 listen 5 move silently 7 perform 0 ride 3 search 2 sense motive 4 spot 5 swim 3 tumble 7 use rope 3 wilderness lore 4
equipment
backpack bedroll flint and steel outfit quarterstaff rations (3) waterskin full
feats evasion and stunnning attack dodge improved unarmed
languages common elven drconic
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Posted: Tue Dec 02, 2008 10:34 am
standard 3.0 does that mean I cant use Oriental adventures? and I really wish I had some of the books from that cause I am using 3.5
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Posted: Tue Dec 02, 2008 2:50 pm
3.5 is ok but you may need to help me with the specific diffences
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Posted: Wed Dec 03, 2008 9:07 am
okay I was thinking a dark elf or half orc rogue. oh one question can you allow craft(explosives) it would function as making non magical explosives from nature, like gunpowder... I just want to make things go boom with out being a spell caster.
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Posted: Wed Dec 03, 2008 12:04 pm
I'm not too familiar with 3e since I've pretty much only played 3.5 and eberron, but I'll try to find a PDF or 3e char generator. ALso, I'd like to play a Lupin if possible. If so, I'll be starting a ranger
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Posted: Wed Dec 03, 2008 12:07 pm
this guild has a 3.5 character generator and a lupin is ok
Oh yeah and we will start when we have 3-5 players
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Posted: Wed Dec 03, 2008 12:24 pm
Corlan Baequiettln
Male Half-Elf Wizard 1 Chaotic Neutral Representing Tatara
Strength 12 (+1) Dexterity 17 (+3) Constitution 15 (+2) Intelligence 18 (+4) Wisdom 12 (+1) Charisma 12 (+1) Size: Medium Height: 5' 11" Weight: 160 lb Skin: Light Eyes: Green Hair: Dark Brown; Straight; Beardless
Total Hit Points: 9 [includes toughness x1]
Speed: 30 feet
Armor Class: 13 = 10 +3 [dexterity]
Touch AC: 13 Flat-footed: 10
Initiative modifier: +3 = +3 [dexterity] Fortitude save: +2 = 0 [base] +2 [constitution] Reflex save: +3 = 0 [base] +3 [dexterity] Will save: +3 = 2 [base] +1 [wisdom] Attack (handheld): +1 = 0 [base] +1 [strength] Attack (unarmed): +1 = 0 [base] +1 [strength] Attack (missile): +3 = 0 [base] +3 [dexterity] Grapple check: +1 = 0 [base] +1 [strength]
Light load: 43 lb. or less Medium load: 44-86 lb. Heavy load: 87-130 lb. Lift over head: 130 lb. Lift off ground: 260 lb. Push or drag: 650 lb.
Languages: Common Draconic Illumian Lupin Elven Giant
Quarterstaff [1d6/1d6, crit x2, 4 lb., two-handed, bludgeoning]
Light Crossbow [1d8, crit 19-20/x2, range inc 80 ft., 4 lb, piercing]]
Raven familiar
Feats:
Toughness x1 Scribe Scroll [free to wizard]
Traits:
Skill Name, Key Ability, Skill Modifier, Ability Modifier, Ranks, Misc. Modifier Appraise Int 6 = +4 +2 [raven] Balance Dex* 3 = +3 Bluff Cha 1 = +1 Climb Str* 1 = +1 Concentration Con 6 =+2 +4 Craft_1 Int 8 =+4 +4 Craft_2 Int 4 =+4 Craft_3 Int 4 =+4 Decipher Script Int 8 =+4 +4 Diplomacy Cha 3 =+1 +2 [half-elf] Disguise Cha 1 =+1 Escape Artist Dex* 3 =+3 Forgery Int 4 =+4 Gather Information Cha 3 =+1 +2 [half-elf] Heal Wis 1 =+1 Hide Dex* 3 =+3 Intimidate Cha 1 =+1 Jump Str* 1 =+1 Knowledge (arcana) Int 8 =+4 +4 Listen Wis 2 =+1 +1 [half-elf] Move Silently Dex* 3 =+3 Perform_1 Cha 1 =+1 Perform_2 Cha 1 =+1 Perform_3 Cha 1 =+1 Perform_4 Cha 1 =+1 Perform_5 Cha 1 =+1 Profession Wis 5 =+1 +4 Ride Dex 3 =+3 Search Int 5 =+4 +1 [half-elf] Sense Motive Wis 1 =+1 Spellcraft Int 8 =+4 +4 Spot Wis 2 =+1 +1 [half-elf] Survival Wis 1 =+1 Swim Str** 1 =+1 Use Rope Dex 3 =+3
* = check penalty for wearing armor
If the familiar is within reach, +2 on spot and listen ("alertness").
Zero-level Wizard spells: 3 per day
First-level Wizard spells: 2 (1+1) per day
Half-Elf:
* Immune to magical sleep
* +2 racial bonus on saves vs. enchantments
* Low-light vision (darkvision if half-drow)
* +1 racial bonus on listen, search, and spot checks
* +2 racial bonus on diplomacy and gather information checks
# WizardFamiliar / Alertness, etc.
# Bonus Feats (already included)
# High intelligence gains bonus spells daily
Class HP rolled Level 1: Wizard 4
Corlan Baequiettln's Equipment:
8 lb 1 lb 2 lb 5 lb
1 lb
1 lb 1 lb 4 lb 2 lb 3 lb _____ 28 lb Weapons / Armor / Shield (from above) Crossbow bolts (quiver of 10) x1 Backpack Bedroll Candle Case (for map or scroll) Flint and steel Ink vial Ink pen Parchment sheets x3 Rations (1 day) x1 Sacks x1 Waterskins x1 Spell component pouch Spellbook x1
Total
Raven familiar: Str 1 Dex 15 Con 10 Int 6 Wis 14 Chr 6; Hit points: 4; Initiative +2 (dex); Speed 10 ft., fly 40 ft. (average); AC: 15 (+2 size, +2 dex, +1 level); Claws +4 melee 1d2-5 Fort +2, Ref +4, Will +4, Listen +6, Spot +6; speaks one character language Alertness feat when in arm's reach; improved evasion; share spells; empathic link;
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Posted: Wed Dec 03, 2008 12:28 pm
Also I have a dnd chat with a dicebot if you all want to use that.
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Posted: Wed Dec 03, 2008 12:34 pm
Lia Nailo Female Dark Elf Rogue 1 Neutral Good
Strength 17 (+3) Dexterity 17 (+3) Constitution 12 (+1) Intelligence 15 (+2) Wisdom 11 (+0) Charisma 16 (+3) Size: Medium Height: 5' 7" Weight: 150 lb Skin: brown Eyes: Red Hair: Black
Total Hit Points: 7
Speed: 30 feet
Armor Class: 16 = 10 +3 [studded] +3 [dexterity]
Touch AC: 13 Flat-footed: 13 Initiative modifier: +3 = +3 [dexterity] Fortitude save: +1 = 0 [base] +1 [constitution] Reflex save: +5 = 2 [base] +3 [dexterity] Will save: +0 = 0 [base] Attack (handheld): +3 = 0 [base] +3 [strength] Attack (unarmed): +3 = 0 [base] +3 [strength] Attack (missile): +3 = 0 [base] +3 [dexterity] Grapple check: +3 = 0 [base] +3 [strength]
Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 86 lb. or less 87-173 lb. 174-260 lb. 260 lb. 520 lb. 1300 lb.
Languages: Common Draconic Elven Dark_Elf_Silent Goblin Undercommon
Dagger X 4 [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Studded armor [light; +3 AC; max dex +5; check penalty -1; 20 lb.]
Feats:
education [hand-edit as needed]
Traits:
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Appraise Int 2 = +2 Balance Dex* 3 = +3 Bluff Cha 3 = +3 Climb Str* 3 = +3 Concentration Con 1 = +1 Craft(poisonmaking) Int 6 = +2 +4 Craft(explosives or alchemy if no explosives) Int 6 = +2 +4 Craft_3 Int 2 = +2 Diplomacy Cha 3 = +3 Disguise Cha 3 = +3 Escape Artist Dex* 7 = +3 +4 Forgery Int 2 = +2 Gather Information Cha 3 = +3 Heal Wis 0 = +0 Hide Dex* 7 = +3 +4 Intimidate Cha 3 = +3 Jump Str* 3 = +3 Knowledge (arcana) Int 6 = +2 +4 Knowledge (nature) Int 6 = +2 +4 Listen Wis 2 = +0 +2 [elf] Move Silently Dex* 7 = +3 +4 Perform(weapondrill) Cha 5 = +3 +2 Perform_2 Cha 3 = +3 Perform_3 Cha 3 = +3 Perform_4 Cha 3 = +3 Perform_5 Cha 3 = +3 Profession Wis 2 = +0 +2 Ride Dex 3 = +3 Search Int 4 = +2 +2 [elf] Sense Motive Wis 0 = +0 Sleight of Hand Dex* 7 = +3 +4 Spot Wis 2 = +0 +2 [elf] Survival Wis 0 = +0 Swim Str** 3 = +3 Use Rope Dex 3 = +3 Knowledge (mathematics) Int 6 = 2 +4
* = check penalty for wearing armor
Dark Elf:
+2 dexterity / +2 intelligence / +2 charisma / -2 constitution (already included)
Immune to magical sleep
+2 racial bonus to saves vs. enchantments
Darkvision to 120 ft.
Spell resistance 11 + class level
Dancing lights, darkness, faerie fire once/day each
Light blindness
Character level +2
Proficient with longsword, rapier, longbow & shortbow
+2 racial bonus on listen, search, and spot checks
Notice secret doors
Rogue:
Sneak Attack +1d6
Trapfinding
Evasion (level 2)
Trap Sense (level 3)
Uncanny Dodge (level 4)
Improved Uncanny Dodge (level cool
Special Abilities (choices begin at 10th level)
Class HP rolled Level 1: Rogue 6
Lia Nailo's Equipment:
21 lb 3 lb 2 lb 5 lb 4 lb 1 lb 4 lb 1 lb _____ 44 lb Weapons / Armor / Shield (from above) Arrows (quiver of 20) x1 Backpack Bedroll Rations (1 day) x4 Vial (for ink or potions) x5 Waterskins x1 Thieves' tools flint and steel
Total
Also...
inside the vials are handpicked samples of sulfur, charcoal, potassium nitrate and some herbs adventurers clothes
More about Lia Nailo:
As a child, Lia was facinated in how chemicals reacted with other chemicals, especial if those chemicalsmade a loud bang. She spent some time on the streets making a living as a thief trying to find a way for her to learn the secrets of mixing chemicals. one day she was found by an alchemist who offered her a place to stay. Living with the man she picked up a few things she would need to make certain chemicals
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whitekurama rolled 4 6-sided dice:
6, 6, 5, 6
Total: 23 (4-24)
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Posted: Wed Dec 03, 2008 12:38 pm
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Posted: Wed Dec 03, 2008 12:50 pm
They aren't working for me right now for some odd reason.
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Posted: Wed Dec 03, 2008 12:57 pm
some tim e they don't work, what you do is chose dice then submit u will get an error then go back and it will work
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Posted: Wed Dec 03, 2008 12:58 pm
you must hit preview first that will get them working
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TheonetrueTatara rolled 4 6-sided dice:
5, 5, 2, 6
Total: 18 (4-24)
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Posted: Wed Dec 03, 2008 1:01 pm
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