Okay, classes, it seems have gotten a little out of hand, sometimes a class doesn't quite fit the abilities of the character. So, instead of the job being formatted, the abilities are changed. I'm going to list most of the jobs here, There are quite a few that are not going to be listed in the interest of time, more will be added if necessary. If you don't know what one of the jobs is, and are considering picking that job (or changing to it) then you can PM for more details. In addition to this list, if you can completely explain a class to a full ability, and explain everything (that means no obvious plot holes, or missing information that I can think of). about the class in enough detail, then I'm sure I'd add the class to the list and post an extra post in the thread on what the custom classes do.
Alchemist (Chemistry, Physics, Math, Astronomy)
Archer (Fitness, Math, Meteorology)
Assassin (Fitness, Math, Culture, Theology, Literature, Suggested Chemistry)
Aura Knight (Fitness, Guile, Law)
Aura Soldier (Fitness, Guile, Military)
Barbarian (Fitness, Culture)
Bard (Music, Culture, Literature, Psychology, Guile, Nursing)
Beast Master (Fitness, Zoology, Psychology, Military)
Beast Trainer (Fitness, Zoology, Psychology, Nursing)
Berserker (Fitness)
Bishop (Theology, Religion, Culture, Psychology, Guile)
Dancer (Fitness, Culture, Guile, Nursing, Psychology)
Dark Knight (Fitness, Law, Guile)
Devout (Guile, Nursing, Biology)
Dragoon (Fitness, Law)
Druid (Guile, Biology, Nursing)
Elemental Blade (Fitness, Guile, Chemistry)
Elemental Knight (Fitness, guile, Law, Chemistry)
Elementalist (Guile, Biology)
Fighter (Fitness, Biology, Nursing)
Freelance (Whatever)
Gadgeteer (Technology Ed, Fitness, Math, Physics)
Gunner (Technology Ed, Biology, Physics, Math)
Hunter (Fitness, Technology ed, Physics, Zoology, meteorology)
Illusionist (Guile, Culture, Psychology)
Inventor (Technology Ed, Fitness, Math, Physics, Guile, Culture, Psychology)
Knight (Fitness, Law, Military)
Mage [1] (Guile, Nursing, Biology, Religion, Chemistry, Physics, Math, Psychology, Literature)
Magic Knight (Guile, Fitness, Law, Military)
Monk (Religion, fitness, Law, Psychology, Theology, Literature)
Mystic Knight (Guile, Fitness, Law, Military)
Mystic Swordsman (Guile, Fitness)
Necromancer (Guile)
Ninja (Fitness, Culture, Psychology, Math, Chemistry, Literature)
Paladin (Law, Fitness, Nursing, guile)
Pirate (Transferred to the sea branch of the school)
Priest (Religion, guile, Psychology, Literature)
Prophet (Literature, Religion, Psychology)
Ranger (Fitness, Zoology, Botany, Math, Psychology)
Rogue (Fitness, Psychology)
Sage (Guile, Literature)
Shaman (Guile, Biology, Zoology, Suggested Fitness)
Sniper (Technology Ed, Biology, Physics, Math)
Soldier (Fitness, Military)
Sorcerer (Guile, Literature, Physics)
Spellblade (Fitness, Guile, Physics, Literature)
Summoner (Guile, Literature, Biology, Zoology, Psychology)
Thief (fitness, Psychology)
Warlock Male Only (Guile, Literature, Physics. Biology)
Witch Female Only (Guile, Literature, Physics, Biology)
Wizard (Guile, Literature, Chemistry, Psychology)
[1] Mages, come in a variety of specializations (They are not Elementalists): Air, Black, Blaze, Blue, Dark, Demon, Electric, Fire, Gravity, Green, Holy, Ice, Life, Light, Poison, Red, Sound, Wind, White.
it should be noted that while some of these classes are similar in either stat growth or in Abilities or both, there will always be differences that will set them apart through how the class began, what the class stands for, how the class operates, or some of the stat growth, abilities, or style of combat.
