Its on the home page, but for quick reference here's the move list again. Each round, send one of the following moves to your ref:
Thrust: forward offensive strike; generally the most effective attack but often leaves the attacker exposed.
Slash: attack from the side which doesn't expose the duelist as much as a thrust. Less likely to hit, but more likely to lead to an advantage than a thrust.
Cut Low: cut towards the foe's legs. Hard to parry yet unlikely to score a hit; if both players use cut attacks the duel usually ends quickly and indecisively.
Cut High: like the cut low but to the head.
Lateral Parry: parry on a horizontal line. Gains an advantage against a slash but largely ineffective otherwise.
Circular Parry: parry in a whirling movement which throws aside an incoming thrust, leaving the foe exposed, but which is ineffective against other attacks.
Dodge: jump aside. An effective defense against most attacks, but rarely leads to an advantage on either side, so is used mainly to stall.
Disengage: step back while parrying, similar to the dodge but with effectiveness against a different set of attacks.
Feint: fake an attack in one direction, then switch to another. This works well when the foe parries in response.
Stop Hit: anticipating a thrust, the duelist bounces his sword off the foe's so as to both block the thrust and hit the foe. The only move to score a hit against a thrust, but leaves you vulnerable against most other moves.
