Okay, okay. As loathe as I am to show them to anyone, I may as well put them here. They're a work in progress.
NOTES:
All decimals in formula results are dropped.
ATK and DEF are determined by skill bonuses and equipment.
Raw base damage is dependant on the stats.
Regular roll bonuses work on the Charge chart included at the bottom.
Physical melee
Defense
[(.45*End) + DEF]
Blunt
[(.8*Str) + ATK + (roll)]
I think this is balanced okay.
Blade/Polearm/Brawl
[(.4*Str) + (.3*sec) + ATK + (roll)]
Physical ranged
Gun Defense
[(.2*End) + (.3*Dex)
Please, please let this work out all right
Gunslinging
[(.6*Dex) + ATK + (roll)]
Sharpshooting
[(.8*Dex) + ATK + (roll)]
Throw Defense
[(.2*End) + (.3*Dex) + (DEF/2)]
Thrown
[(.4*Dex) + (.3*Str) + ATK + (roll)]
HP gain
End/5 + Lv/2
Magic def
[(.3*Tal)+(.1*Int)]
Magic
No damage formula yet.
Charged DMG bonuses
(multi-stat attacks: stats combined and halved)
1- miss
2- 0%
3- 10%
4- 20%
5- 25%
6- 50% (critical)
