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Zero the hunter

Captain

Ghostly Warrior

35,565 Points
  • Vicious Spirit 250
  • Seasoned Warrior 250
PostPosted: Wed Nov 12, 2008 10:05 am


Hello everyone, GM Zero the hunter here bringing you a great idea to make RPGs more exciting. After playing some pencil and paper RPGs, I realized that characters are missing something that gives them more reality. That's why I decided to make changes in the character cards like this:
User Image
Stats will be shown with symbols. It goes like this:
Power Speed
Mental Power Technique
Charm Special
Town origin will be show with the flags. Element will be show with new symbols. Now characters can have 2 abilities and a skill.
Abilities are passive, they give a certain boost or an immunity to the character,
Skill is an attack that characters use during certain time. Some characters can exchange their skill for a third ability.
And finally a quote that your character will have, just for the fun of it.


Post your thoughts of this new card system and suggestions such changing color or something.

Next post shows a list of abilities.
PostPosted: Wed Nov 12, 2008 10:25 am


Ability List:

This is the ability list for normal characters. Monsters, Guardians and other creatures have different abilities.

-Armor Mage: Armor doesn't affect spell casting.

-Rage: when fighting a certain type of character or monster the player will gain a boost in attack or damage. Note that Rage only works for one type. Ex: If someone wants to have Rage against paranormal and nitemare, he/she will have to use one ability for paranormal and a second ability for nitemare.

-Improved Sense: a character has high senses. Every time a character does an action like scan area or hear something, he/she will get a boost in MP. This ability is mainly for searching.

-Sixth Sense: the character has a powerful sense for danger and clairvoyance. The character can do an MP roll to know about the danger that will come and can see a few steps into the future.

-Weapon Master: The character can use two handed weapons as one handed. This only counts for blades, staffs and such. Bows still require one free hand to recharge.

-Weapon Focus: When using a certain type of weapon the character gains a bonus of +1 in DMG when dealing damage with the type of weapon. Weapon types are surprised ne handed blades, two handed blades, staffs, bows (crossbows are also included), fire arms (guns and such), heavy weapons (hammers and maces go in this type), exotic (everything like chains, whips or claws enter in this type)

-Ride Master: The character gains a +1 bonus in Speed when in a mount.

-Dodge: The character can dodge an attack by succeeding in a Speed roll. Only one attack per round can be dodged.

-Parry: The character can parry an attack using his weapon by rolling an attack roll lower than the enemy. With a successful parry, the character can do half an action in the instant. If you have a parry weapon, you have a 1 bonus to parry.

-Marks Man: When using Tec. attacks, you can ignore 1 point of defense of the enemy if he/she has an armor or a shield. This only works if the enemy has an armor or a shield.

-Immunity: The character is protected against a stat like poison, mind control or even against critical attacks. Only one immunity can be used per ability.

-Learn Magic: The character can learn a magic from magic book items with a successful MP roll. During combat, the character can use the learned magic by succeeding an MP and Special roll. The difficulty of learning and performing the spell depends on the item's level.

-Learn Skill: The character can learn a skill from scroll items with a successful MP roll. During combat, the character can use the learned magic by succeeding an MP and Tec roll. The difficulty of learning and performing the technique depends on the item's level.

-Ambidexterity: The character can use weapons in both hands without having a penalty when attacking with off hand.

-Double-Attack: The character can do a second attack as long as the only action the character does is an attack. The character can attack with his off-hand weapon. Off-hand mauls is still applied. Double-attack doesn't work with chargeable weapons unless you have quick recharge.

-Quick Recharge: Reduce the recharge time of bows and guns by half a round. If the recharge time of the weapon is half a round, the recharge is free.

-Defender: Gain a bonus of +1 in DEF when using shields.

-Transform: The character can transform into an animal or an item. When transforming, the character can't use weapons or items.

-Steal: The character can attempt to take away an item or weapon from the enemy with a successful Tec roll. The enemy can attempt to prevent it with a Speed roll.

-Mutate face: The character can change the form and shape of his head to look like another person. This ability helps for hiding. This ability also allows to grow horns that deal +1DMG. Note: growing horns will cause the character to be unable to use hats.

-Mutate arm: The character can transform his arm into claws or weapons that deal +1DMG in attacks with that arm. As long as the arm is mutated, the character can't use items with that arm.

-Element Harmony: The character gains a bonus of +1 in Speed when in an are of his element. Also the character can breath without problems while in the element and he won't be damaged by non-magic attacks of his element. (Ex: A fire user can be on a normal camp fire and he won't receive damage and he can breath without problems. But if he's attacked by a magic fire attack he receives damage.)

-Fast Casting: The user can cast normal spells in less time. He takes half a round less to cast a normal spell

-Clear Mind: The user gains a bonus in +1MP when concentrating in a task or when going to cast a spell. Also the character won't lose concentration when being attacked while preparing to cast.

-Hide: The character can disappear in the darkness and pass unnoticed. The next attack is sneak attack with +1 in DMG. Enemies must do a Search roll (MP) to spot the character. Doing an action besides moving causes the hide to cancel.

Legendary Abilities (Only available to Legend Characters):
-Terror aura: Anyone who attacks character must do a MP roll. If failed, the enemy is paralyzed in fear until he succeeds the roll. (Once the enemy succeeds the roll, this ability no longer has effect on him.)


Zero the hunter

Captain

Ghostly Warrior

35,565 Points
  • Vicious Spirit 250
  • Seasoned Warrior 250

Zeo XIII

PostPosted: Thu Nov 13, 2008 11:20 am


Not bad, so for example Zeo's First Aid would become a Skill and Xeo's Cursed Eye an Ability?
PostPosted: Thu Nov 13, 2008 11:26 am


Zeo XIII
Not bad, so for example Zeo's First Aid would become a Skill and Xeo's Cursed Eye an Ability?
Exactly. Of course you don't need to have a "character change" ability.


Zero the hunter

Captain

Ghostly Warrior

35,565 Points
  • Vicious Spirit 250
  • Seasoned Warrior 250

Zeo XIII

PostPosted: Thu Nov 13, 2008 11:28 am


So do we just post the extra ability/skills we want here or what?
PostPosted: Thu Nov 13, 2008 11:30 am


First I need to see if everyone likes the idea. Later I will ask for everyone to post their new abilities (if it gets accepted) and their quote. In fact, vote now to see if this idea gets accepted.


Zero the hunter

Captain

Ghostly Warrior

35,565 Points
  • Vicious Spirit 250
  • Seasoned Warrior 250

Hunter Roge
Vice Captain

2,950 Points
  • Beta Contributor 0
  • Beta Citizen 0
  • Beta Treasure Hunter 0
PostPosted: Thu Nov 13, 2008 4:13 pm


I like this idea qeuite frankly it seems awsome. Why not give us more customizeabilty and power.
PostPosted: Fri Nov 14, 2008 8:41 pm


This Is Perfect! So much Have I wanted more then the single ability that's only usable at certain moments, and Passive Abilities is great for the idea of a unique fighter instead of a magic user sending out a single element or a gunner with one shot no extra. Although I think there could be more abilities then that, I mean Magic users get only One selection on abilities offenisve related. Maybe like a Quicken Ability to allow casting of an additional Simple spell at Half strength, like a fireball with a roll of Six on damage does three. That's just a thought.....


I give this Change a Six/ outta Five

Ganturo Ginokun
Crew

Tipsy Millionaire

11,300 Points
  • Gender Swap 100
  • Invisibility 100
  • Hunter 50


Zero the hunter

Captain

Ghostly Warrior

35,565 Points
  • Vicious Spirit 250
  • Seasoned Warrior 250
PostPosted: Sat Nov 15, 2008 10:11 am


Ok everyone I am already starting on working on the changes. So if you have a character or a costume character please post what abilities you want it to have.
Since it will take a lot of time, RPGs won't count in the abilities unless all characters and monsters in the RPG have one.
PostPosted: Sat Nov 15, 2008 5:44 pm


Well I already know what I want:

For Zeo:
Immunity (Mind control)
Transform (Grey Dragon, unless this is too powerful xp )
First Aid (his current power)

For Xeo:
Immunity (Mind Control)
Cursed Eye (again, his current power)
Mutate Face (cause I want the horns twisted )

Zeo XIII


Hunter Roge
Vice Captain

2,950 Points
  • Beta Contributor 0
  • Beta Citizen 0
  • Beta Treasure Hunter 0
PostPosted: Sun Nov 16, 2008 7:30 pm


Hunter
Ambedextreity
Marks Man
Flamming shot (same skill)
"The world has issues how you deal with them determines your outlook on life."

Hunter (adventerer)
Friends with nature (pow, spd, tec +1 in the wild)
Marks Man
Summon Wolf (same skill)
"I have always been a man of nature."

HK-14-0
Luv my master (bonus when hunter is in play)
Marks Man
Rapid shot (make 3 tec attacks at 1d8+1)
"Explanation: You see it's just you meatbags have all these squishy parts and then the water. Statement: How the contsant sloshing doesn't drive you mad I'll never know."

Duke Bauer
Armored Mage (Armor doesn't effect spellcasting)
Learn Magic
Knock Back Punch (same skill)
"You know what? ZEAL!"

Jack Daniels
Dodge
Ambidexterity
Drunken Boxing (same skill)
"Hey Budddy *hic* wanna Drink?"

Terra Endsmount
Immunity Charm
Learn magic
Turn Undead (all undead creatures within three sqaures take 1d8+cha damage)
"By Xanolos!"
PostPosted: Mon Nov 17, 2008 11:28 am


Added new ability, Quick Recharge for the shooting type.


Zero the hunter

Captain

Ghostly Warrior

35,565 Points
  • Vicious Spirit 250
  • Seasoned Warrior 250

Ganturo Ginokun
Crew

Tipsy Millionaire

11,300 Points
  • Gender Swap 100
  • Invisibility 100
  • Hunter 50
PostPosted: Tue Nov 18, 2008 12:37 pm


Ganturo Ginokun (Female) ((Could the Name be changed to Gina Ginokun?))
Transform: Fox
Fast Casting
Improved Sense

Ganturo Ginokun (Male)
Double Attack
Mutate Arm ((Does it only effect One arm or could it be both?))
Current Ability

Are you gonna reuse the pics or could we submit new ones? Updated ones essentially.
PostPosted: Fri Nov 21, 2008 8:10 am


I can update the pics in the cards, but if it changes your avatar I will have to make a new figure also. This it will take more time than usual.


Zero the hunter

Captain

Ghostly Warrior

35,565 Points
  • Vicious Spirit 250
  • Seasoned Warrior 250
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