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Eye of Grummsh

PostPosted: Sun Nov 09, 2008 7:03 pm


here is a race I have been working on for 4e. it is a combination of an Orc and an elf. please try not to be too critical on it.

Elruk
average height: 5'8"- 6'7"
average weight: 150-210 lbs
ability scores: +2 Str and +2Dex
Size:medium
Speed: 6 squares
Vision: low light
skill bonuss: +2 racial bonus to Nature and Endurence checks
Dual Heritage: You can take feats that have elf or orc as a prerequisite as long as you meet the other prerequisites
Tough Survivor: you gain a +2 bonus to perception, nature checks, Endurence, Fortitude defence, and attack rolls while in a natural environment.

Descended from orcs and Elves, these social outcasts search for their place in the world. Most orcs do not accept them, elves both fear and respect them as a powerful new force. It is rumored that the first Elruk was the result of a magic fusion experiment and soon afterwards became the chief diety of these people.

Play an Elruk if you want...
* to be a social outcast, struggling to gain acceptance in society
* to be a tough character more at home in the wild than in society
*to be a member of a race that favors the barbarian, ranger, and druid classes

Physical Qualities
Elruks look like muscled up elves with tusks. They have the skin, hair, and eye color of both parents although elven colors are more common for their hair and eyes. It is not uncommon for males to grow coarse facial and body hair.
Elruks usually dress themselves simply usually making their clothes from fur, leather and animal hide. They keep their hair straight and were face paint when hunting.
Elruks live to be 125 years old. They reach maturity around 20 years of age and still appear young even in old age.
PostPosted: Fri Nov 21, 2008 6:33 am


Elruk 3.5 edition

+2 Str +2 dex -2 cha

size: medium
Speed: 30 feet
low light vision. every 1/100 is born with dark wision
Elf blooded
Orc blooded
+ 1 racial on spot and listen checks
tough survivor: +2 attack rolls when in a natural environment and fortitude saves against natural poisons and harsh weather
LA 0
favored classes: barbarian(m) Druid(f) ranger/scout (both)
languages Common Elruk
bonus languages: orc, elven, giant, goblin, gnoll, dwarven

Language: Elruk is a variant of elven with an orcish twist to some of the words. It can be hard to understand even with a mastery of both elven and orc languages. The language is written in a runic variant of the elven script. It may appear at first to be using the dwarven script but looking closer at it the letters look more elvish in nature.

Eye of Grummsh


Chieftain Twilight

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PostPosted: Mon Nov 24, 2008 2:59 am


if i could offer my suggestions, to make it more realistic, notice that offspring are always a little better than parents. they get the better of any two features. so this race would probably have darkvision rather than lowlight vision. also, and this isn't realy all that important, for game balance it would best if you said perhaps that only 1 of the favored classes are ignored when multiclassed and figuring XP penalties. so for example, instead of being abe to freely multiclass as a barbarian ranger scout rogue, he'd have to be say, just barbarian ranger or barbarian rogue to have free multiclassing.
PostPosted: Mon Nov 24, 2008 6:19 am


i don't really like xp penalties so i never use them in my campaigns. but I guess they should choose one though in regular games. the reason for the lowlight is because I was following the bastards and bloodlines book.

Eye of Grummsh


Eye of Grummsh

PostPosted: Mon Nov 24, 2008 10:15 am


warblade_monk
Elruk 3.5 edition

+2 Str +2 dex -2 cha

size: medium
Speed: 30 feet
low light vision. every 1/100 is born with dark wision
Elf blooded
Orc blooded
+ 1 racial on spot and listen checks
tough survivor: +2 attack rolls when in a natural environment and fortitude saves against natural poisons and harsh weather
LA 0
favored classes: barbarian(m) Druid(f) ranger/scout (both) (must choose one as the favored class at first level. any one other than this is treated as a nonfavored class )
languages Common Elruk
bonus languages: orc, elven, giant, goblin, gnoll, dwarven

Language: Elruk is a variant of elven with an orcish twist to some of the words. It can be hard to understand even with a mastery of both elven and orc languages. The language is written in a runic variant of the elven script. It may appear at first to be using the dwarven script but looking closer at it the letters look more elvish in nature.
PostPosted: Tue Nov 25, 2008 3:49 am


warblade_monk
i don't really like xp penalties so i never use them in my campaigns. but I guess they should choose one though in regular games. the reason for the lowlight is because I was following the bastards and bloodlines book.

oh realy! O.O i've never heard of it, sounds liek it refers to me! xd (i am an actual b*****d myself. never knew my sire.)

Chieftain Twilight

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Eye of Grummsh

PostPosted: Tue Nov 25, 2008 10:24 am


neither did I until the day I posted the 3.5 version. I think though It might be 3rd but I am not sure. and that sucks.
PostPosted: Tue Nov 25, 2008 6:59 pm


nah, i don't care about him. ^_^

Chieftain Twilight

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Xboxplayerj

PostPosted: Fri Nov 28, 2008 7:01 am


The book in question is a 3.0 book but if you know what was changed between 3.0 and 3.5 then one can convert any of the creatures in it to 3.5 with ease.
PostPosted: Fri Nov 28, 2008 12:21 pm


well I was using the creatures from 3.5 just the rules for actual construction.so the only thing I would have to correct would just change lowlight vision to dark vision.

Eye of Grummsh


Xboxplayerj

PostPosted: Fri Nov 28, 2008 1:54 pm


All things considered, I still think you did a good job for the task.
PostPosted: Thu Jan 01, 2009 12:15 pm


Is there a template or something to help you create a new race?

glitterboypilot


Eye of Grummsh

PostPosted: Fri Jan 02, 2009 6:09 am


not that I know I just used the bastards and bloodlines to make a new race from two existing races.
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